@nikola1975 Scramble to SZ114 and Normandy.
L12G4Karl7(Axis)v.Gamerman(Allies)+Tech
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Please roll one battle at a time unless you have overwhelming odds or the battles are completely independent.
No big deal this time, but rolling multiple battles at once can give the attacker an advantage, and it’s against the rules.
Thanks -
ANZ1 with 10, buy INF, TP
Combat moves -
Alx - 2 INF (Egy)NCM -
Java - 2 INF (Nsw) 2 FTR (NZe)
Shn - INF (Mal)
Z42 - DD (Z62) CA (Z63)
Nte - INF (Que)
Sau - AA (Nsw)
Que - AA (Nsw)Collect 14, 14 on hand
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Germany
buy
miIC
ftr
6inf
4art
2armcm
sz112(cc,dd)
2ss from 113
2ftr,2tacb from holwfr(inf,art)
inf from hol
3art from france
ftr,tacb from holgreece(4inf)
5inf from bul
ftr,2tacb, bomb from ger
ftr from sitacc
112
A
Rolls: 2@2 2@3 2@4; Total Hits: 32@2: (4, 1)2@3: (3, 6)2@4: (4, 5)
D
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (1)wfr
A
Rolls: 4@2 1@3 1@4; Total Hits: 24@2: (4, 5, 4, 6)1@3: (1)1@4: (1)
D
Rolls: 2@2; Total Hits: 12@2: (1, 3)greece
A
Rolls: 5@1 2@3 3@4; Total Hits: 75@1: (4, 1, 1, 1, 4)2@3: (2, 4)3@4: (3, 1, 3)
D
Rolls: 4@2; Total Hits: 14@2: (2, 5, 6, 6) -
all cleared wlo 2inf, and ss
ncm
army in ger to pol
arm in yugo to pol
rest in yugo to rom
arm, mech in france to ger
2inf from wgr to pol on trn in 113
aa, 3inf from wgr to ger
3aa from hol to wgr
air in 112 to wgr
air in wfr to wgr
bomb in greece to wgr
rest of air in greece, except 1 ftr, to rom
last ftr from greece to sitaplace
miIC in rom
6inf, 4art in ger
2arm, ftr in wgrcollect 53
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bomb in greece to wgr
both bombers
rest of air in greece, except 1 ftr, to rom
fighter and 2 tacs to rom
last ftr from greece to sita
fighter from sita never moved. fighter from greece went to rom
(Per my review of your map)
No problem - not trying to nitpick - just a good practice to make sure we’re both on the same page, and sometimes I like to replay my games on a board without battlemap - and need accurate typing to do that well.
I assume map governs over typing, unless something seems really odd.
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no problem
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Will shuffle things around with Russia soon… :-)
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R2 with 37, buy 7 INF, ART, BMB
NCM -
Z125 - SS (Z111)
Bry - MECH, ARM (NUk) 2 INF (Ros) 6 INF (Rus)
Ukr - 3 INF (WUk)
Kar - 7 INF, ART (Nov)
Bel - 9 INF, ART (EPl) INF, ART, 2 AA (Bry)
Cmo - INF (Buy)
Ula - INF (Buy)
Kan - 2 INF (Olg)
Olg - INF (Dza)
Dza - INF (Ula) 2 INF (Yak)
Yak - 12 INF, 2 AA (Bury)Place 2 INF, BMB (Rus)
Place 3 INF (Nov)
Place 2 INF, ART (Ukr)
Collect 34, 34 on hand -
Am unable to attach files
This happened to me once beforeThe typing is accurate, so if you want to make the move on your map and play Japan, that’s fine. Otherwise, wait until I can attach and I will attach the map.
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Ah, there we go
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Japan maybe tonight. But tomorrow for sure.
Yeah, I had that problem pasting once.
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Don’t hurry on my account - I’m barely keeping up with my 5 games…
It’s been great to play you and a couple others who keep games moving… more enjoyable that way, thanks -
There were some minor errors with the starting maps we and other people used, that I just discovered.
Added 2 infantry to Switzerland and Saudi Arabia
Added pro-Allied marker to Eire and CreteYou can use this map, or just wait until I post the maps after USA, China, UK, which will have these corrections made.
Neutral crush looks a little less inviting now :lol:I was wondering why it looked more appealing than it did 6 months ago. Now I know.
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Japan
buy
harbor
trn
5inf
ddcm
yun(11inf)
3inf,art from hun to yun
all air in kwa and 36inf from cha walk into sui
inf from anh walk into to kwe
inf,art in che to hop
2inf,art from anh to hoparm from kor to bury
inf from man to buy
cc
yun
A
Rolls: 2@1 2@2 7@3 6@4; Total Hits: 92@1: (4, 3)2@2: (2, 1)7@3: (4, 5, 2, 4, 1, 5, 3)6@4: (6, 2, 3, 6, 2, 2)
D
Rolls: 11@2; Total Hits: 211@2: (4, 5, 4, 3, 6, 2, 2, 4, 3, 5, 3) -
yun again
A
Rolls: 2@2 7@3 6@4; Total Hits: 102@2: (1, 5)7@3: (3, 2, 6, 4, 3, 1, 3)6@4: (5, 4, 1, 1, 5, 4)
D
Rolls: 3@2; Total Hits: 13@2: (6, 5, 2) -
yun twlo 3inf
ncm
air in yun back to starting points
army in ksi to kwa
(ag, forgot to move in from sib to sak – I will go ahead if ok with you)
inf from sfe to sib
army in amu to bury
inf from kor to amu
4trn from 6 to 36w/aa, 6inf,art land in kwa
dd from 6 to 16
cv,ftr,tacb,ss from 6 to 36
trns in 5 to 6place
harbor in hsi
rest in around in Japancollect 48
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Late combat move to Sak after rolling dice is absolutely fine - you were obviously going to do that and obv. Yun had no bearing
Unfortunately for me, you made a mistake rolling the dice. I only had 2 survivors for round 2, and you rolled 3. The extra one rolled was a hit. Anytime extra dice are rolled like that, I play that the last roll(s) don’t count, so the 3rd die roll hit does not count. You have an infantry and artillery in Yunnan. (You don’t have to do anything - it will be on my map)





