XDAP-01 Dominators (Axis) vs. The Little Threats


  • Russia4
      Round :4

    Purchase Units - Russians
                Russians buy 2 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                1 armour, 1 artillery and 8 infantry moved from Karelia to Finland
                      Russians take Finland from Germans
                1 armour, 4 infantry and 1 mech_infantry moved from Persia to Iraq

    Combat - Russians
                Battle in Iraq
                    Russians attack with 1 armour, 4 infantry and 1 mech_infantry
                    Neutral_Axis defend with 3 infantry
                        Russians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Iraq, round 1 :  2/6 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 1 :  1/3 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Neutral_Axis lost in Iraq
                        Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Iraq, round 2 :  0/5 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 2 :  0/1 hits
                        Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Iraq, round 3 :  1/5 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 3 :  0/1 hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                    Russians win, taking Iraq from Neutral_Axis with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for Russians: 1 infantry
                    Russians win with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for Russians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                1 infantry moved from Ukraine to Bryansk
                2 fighters and 1 tactical_bomber moved from Archangel to Bryansk
                1 infantry moved from Smolensk to Archangel
                2 armour, 1 artillery, 11 infantry and 1 mech_infantry moved from Smolensk to Bryansk
                2 artilleries and 8 infantry moved from Russia to Bryansk

    Place Units - Russians
                1 infantry placed in Ukraine
                2 armour, 3 artilleries and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs

    R4.tsvg


  • Scramble at SZ35?

    R4.tsvg


  • Yes, I will scramble the fighter. I’ll lose the land battle regardless, but I might get lucky and win the sea battle.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 1 battleship, 1 fighter and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                Setting uses for triggers used this phase.
                Giving bonus movement to units
                1 armour moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 armour moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Shensi to Sikang
                      Japanese take Sikang from Chinese
                1 mech_infantry moved from Anhwe to Szechwan
                1 infantry moved from Kweichow to Szechwan
                1 infantry moved from Suiyuyan to Kansu
                2 infantry moved from Siam to Shan State
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                2 battleships and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 battleship moved from 6 Sea Zone to 35 Sea Zone
                1 bomber moved from Kwangsi to Philippines
                2 fighters and 2 tactical_bombers moved from Hopei to Szechwan
                2 fighters and 2 tactical_bombers moved from Hopei to Shan State
                1 tactical_bomber moved from Kwangsi to Shan State
                1 bomber moved from Kwangsi to Philippines
                1 submarine moved from 6 Sea Zone to 32 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                      Japanese take Hawaiian Islands from Americans
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Mongolians are now being played by: Human
                    Italians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Americans are now being played by: Human

    Combat - Japanese
                Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
                Battle in 35 Sea Zone
                    Japanese attack with 1 battleship, 2 destroyers and 2 transports
                    Americans defend with 1 destroyer, 1 fighter and 1 submarine
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 battleship, 2 destroyers and 2 transports in 35 Sea Zone, round 1 :  0/3 hits
                        Americans roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 battleship, 2 destroyers and 2 transports in 35 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
                        Japanese roll dice for 1 battleship, 1 destroyer and 2 transports in 35 Sea Zone, round 3 :  1/2 hits
                        Americans roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 3 :  1/2 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
                        Japanese roll dice for 1 battleship and 2 transports in 35 Sea Zone, round 4 :  1/1 hits
                        Americans roll dice for 1 fighter in 35 Sea Zone, round 4 :  1/1 hits
                        1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 35 Sea Zone
                    Japanese win with 2 transports remaining. Battle score for attacker is -12
                    Casualties for Japanese: 1 battleship and 2 destroyers
                    Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
                    Japanese win with 2 transports remaining. Battle score for attacker is -12
                    Casualties for Japanese: 1 battleship and 2 destroyers
                    Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
                Battle in Philippines
                    Japanese attack with 1 artillery, 2 bombers and 3 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 artillery, 2 bombers and 3 infantry in Philippines, round 1 :  1/6 hits
                        Americans roll dice for 2 infantry in Philippines, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                        Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Philippines, round 2 :  2/5 hits
                        Americans roll dice for 1 infantry in Philippines, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 2 infantry
                    Japanese win with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 2 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 2 battleships, 1 cruiser and 1 submarine
                    British defend with 1 battleship, 1 cruiser and 2 destroyers
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 battleships and 1 cruiser in 37 Sea Zone, round 1 :  3/3 hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 1 battleship, 1 cruiser and 2 destroyers in 37 Sea Zone, round 1 :  2/4 hits
                    Units damaged: 2 battleships owned by the Japanese
                        2 destroyers owned by the British lost in 37 Sea Zone
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 battleships and 1 cruiser in 37 Sea Zone, round 2 :  3/3 hits
                        British roll dice for 1 battleship and 1 cruiser in 37 Sea Zone, round 2 :  1/2 hits
                        1 cruiser owned by the British , 1 battleship owned by the British and 1 submarine owned by the Japanese lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Neutral with 2 battleships and 1 cruiser remaining. Battle score for attacker is 42
                    Casualties for Japanese: 1 submarine
                    Casualties for British: 1 battleship, 1 cruiser and 2 destroyers
                    Japanese win with 2 battleships and 1 cruiser remaining. Battle score for attacker is 42
                    Casualties for Japanese: 1 submarine
                    Casualties for British: 1 battleship, 1 cruiser and 2 destroyers
                Battle in 20 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 20 Sea Zone
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 :  1/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Shan State
                    Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers
                    ANZAC defend with 3 fighters
                        Japanese roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 1 :  6/7 hits
                        UK_Pacific roll dice for 3 fighters in Shan State, round 1 :  1/3 hits
                        1 infantry owned by the Japanese and 3 fighters owned by the ANZAC lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 27
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 3 fighters
                    Japanese win with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 27
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 3 fighters
                Battle in Szechwan
                    Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 4 infantry
                        Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 1 :  3/6 hits
                        Chinese roll dice for 4 infantry in Szechwan, round 1 :  2/4 hits
                        1 tactical_bomber owned by the Japanese , 3 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
                        Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Szechwan, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber
                    Casualties for Chinese: 4 infantry
                    Japanese win with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber
                    Casualties for Chinese: 4 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                2 fighters and 1 tactical_bomber moved from Szechwan to Anhwe
                2 artilleries and 1 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Jehol to Chahar
                2 artilleries and 4 infantry moved from Jehol to Anhwe
                1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 26 Sea Zone to 32 Sea Zone
                2 fighters and 3 tactical_bombers moved from Shan State to Siam
                1 infantry moved from Jehol to Anhwe
                1 infantry moved from Manchuria to Jehol
                2 bombers moved from Philippines to Paulau Island
                1 fighter moved from Paulau Island to Marshall Islands

    Place Units - Japanese
                1 battleship and 2 transports placed in 6 Sea Zone
                1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 41 PUs; end with 42 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 2 bombers and 1 infantry
        Marshall Islands : 1 fighter
        Japan : 3 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
        Jehol : 1 infantry
        Siam : 2 fighters and 3 tactical_bombers
        Manchuria : 1 aaGun, 1 airfield and 3 infantry
        Shensi : 1 flag, 2 artilleries and 1 infantry
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag,    Hunan : 1 flag,    Kansu : 1 flag, 1 infantry
        Hopei : 1 flag,    Tsinghai : 1 flag, 1 armour
        Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag, 1 infantry
        Sikang : 1 flag, 1 infantry
        Anhwe : 1 flag, 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber
        Shan State : 1 flag, 1 infantry
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Hawaiian Islands : 1 flag, 1 airfield, 1 armour, 1 harbour and 1 infantry
        32 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers


  • Bad first round let your plane get some good hits in. Good scramble.


  • USA4
      Round :4

    Politics - Americans
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Setting uses for triggers used this phase.

    Purchase Units - Americans
                Americans buy 1 carrier, 4 destroyers, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                Setting uses for triggers used this phase.
                Giving bonus movement to units
                1 bomber moved from Western United States to 26 Sea Zone

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 26 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Recording Battle Statistics

    Non Combat Move - Americans
                1 bomber moved from 26 Sea Zone to Western United States
                2 fighters moved from Western United States to Eastern United States
                1 armour moved from Eastern United States to Western United States

    Place Units - Americans
                1 carrier, 1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                4 destroyers and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 46 PUs (3 lost to blockades); end with 46 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs

    China4
        Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 1 PU total

    UK4
    Round :4

    Combat Move - British
                Giving bonus movement to units
                1 artillery and 6 infantry moved from French Indo China to Kwangsi
                      Chinese take Kwangsi from Japanese
                2 infantry moved from Yunnan to Kwangsi
                1 artillery and 3 infantry moved from Burma to Shan State
                1 armour and 1 mech_infantry moved from India to Yunnan
                1 artillery and 4 infantry moved from India to Burma
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour and 1 mech_infantry moved from Alexandria to Egypt
                1 artillery moved from Tanganyika Territory to 72 Sea Zone
                1 infantry moved from Kenya to 72 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt

    Combat - British
                Battle in Egypt
                    British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    Italians defend with 1 armour, 1 artillery and 1 harbour
                        British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 1 :  1/5 hits
                        Italians roll dice for 1 armour and 1 artillery in Egypt, round 1 :  1/2 hits
                        1 infantry owned by the British and 1 artillery owned by the Italians lost in Egypt
                        British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Egypt, round 2 :  0/4 hits
                        Italians roll dice for 1 armour in Egypt, round 2 :  0/1 hits
                        British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Egypt, round 3 :  1/4 hits
                        Italians roll dice for 1 armour in Egypt, round 3 :  0/1 hits
                        1 armour owned by the Italians lost in Egypt
                    British win, taking Egypt from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour and 1 artillery
                    British win with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour and 1 artillery
                Battle in Shan State
                    British attack with 1 artillery and 3 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery and 3 infantry in Shan State, round 1 :  0/4 hits
                        Japanese roll dice for 1 infantry in Shan State, round 1 :  0/1 hits
                        British roll dice for 1 artillery and 3 infantry in Shan State, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    British win with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - British

    Place Units - British
                1 artillery and 1 fighter placed in United Kingdom
                2 transports placed in 109 Sea Zone

    Turn Complete - British
                British collect 24 PUs (5 lost to blockades); end with 24 PUs total

    Place Units - UK_Pacific
                1 factory_minor placed in Kwangtung
                1 armour and 4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 19 PUs (5 lost to blockades); end with 19 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
                    Some units change owners in territory India

    USCHUK4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 armour and 2 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 94 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Algeria

    Combat - Italians
                Battle in Algeria
                    Italians attack with 1 armour, 1 artillery and 2 infantry
                    French defend with 1 fighter and 2 infantry
                        Italians roll dice for 1 armour, 1 artillery and 2 infantry in Algeria, round 1 :  2/4 hits
                        French roll dice for 1 fighter and 2 infantry in Algeria, round 1 :  2/3 hits
                        2 infantry owned by the French and 2 infantry owned by the Italians lost in Algeria
                        Italians roll dice for 1 armour and 1 artillery in Algeria, round 2 :  1/2 hits
                        French roll dice for 1 fighter in Algeria, round 2 :  1/1 hits
                        1 artillery owned by the Italians and 1 fighter owned by the French lost in Algeria
                    Italians win, taking Algeria from French with 1 armour remaining. Battle score for attacker is 6
                    Casualties for French: 1 fighter and 2 infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                    Italians win with 1 armour remaining. Battle score for attacker is 6
                    Casualties for French: 1 fighter and 2 infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                Recording Battle Statistics

    Non Combat Move - Italians
                2 transports moved from 98 Sea Zone to 97 Sea Zone
                2 destroyers moved from 97 Sea Zone to 92 Sea Zone

    Place Units - Italians
                1 armour and 1 artillery placed in Southern Italy
                1 cruiser and 1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for Italians :

    Gibraltar : 1 flag, 1 armour, 1 harbour and 1 infantry
        Algeria : 1 flag, 1 armour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Northern Italy : 2 aaGuns, 1 factory_major and 2 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour


  • Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                2 transports moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from New South Wales to Queensland
                3 infantry moved from New South Wales to Queensland

    Combat - ANZAC
                Recording Battle Statistics

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 destroyer placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Round :4

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

    AF.tsvg

  • Liaison TripleA '11 '10

    Fascinating game guys…

    Impressive to see the Germans right at the door of Washington!

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :5

    Purchase Units - Germans
                Germans buy 4 artilleries, 6 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 carrier, 1 cruiser and 1 fighter moved from 101 Sea Zone to 90 Sea Zone
                1 submarine moved from 106 Sea Zone to 90 Sea Zone
                1 infantry moved from Vyborg to Finland
                1 armour and 2 artilleries moved from Norway to Finland
                1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 3 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern Poland to Finland
                1 infantry moved from Western Ukraine to Ukraine
                1 infantry moved from Western Ukraine to Ukraine
                1 fighter moved from Eastern Poland to Ukraine
                1 infantry moved from Novgorod to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from 127 Sea Zone to Nenetsia
                      Germans take Nenetsia from Russians
                1 artillery and 2 infantry moved from 127 Sea Zone to Finland
                1 tactical_bomber moved from Eastern Poland to Finland
                1 artillery and 2 infantry moved from Novgorod to Archangel

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Archangel, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Archangel, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Germans attack with 1 fighter and 2 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 fighter and 2 infantry in Ukraine, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Ukraine, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Germans win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Finland
                    Germans attack with 1 armour, 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers
                    Russians defend with 1 armour, 1 artillery and 8 infantry
                        Germans roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers in Finland, round 1 :  3/11 hits
                        Russians roll dice for 1 armour, 1 artillery and 8 infantry in Finland, round 1 :  3/10 hits
                        3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Finland
                        Germans roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter and 2 tactical_bombers in Finland, round 2 :  4/8 hits
                        Russians roll dice for 1 armour, 1 artillery and 5 infantry in Finland, round 2 :  2/7 hits
                        4 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Finland
                        Germans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 tactical_bombers in Finland, round 3 :  2/6 hits
                        Russians roll dice for 1 armour, 1 artillery and 1 infantry in Finland, round 3 :  1/3 hits
                        1 infantry owned by the Russians , 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Finland
                        Germans roll dice for 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers in Finland, round 4 :  3/5 hits
                        Russians roll dice for 1 armour in Finland, round 4 :  0/1 hits
                        1 armour owned by the Russians lost in Finland
                    Germans win, taking Finland from Russians with 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 13
                    Casualties for Germans: 3 artilleries and 3 infantry
                    Casualties for Russians: 1 armour, 1 artillery and 8 infantry
                    Germans win with 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 13
                    Casualties for Germans: 3 artilleries and 3 infantry
                    Casualties for Russians: 1 armour, 1 artillery and 8 infantry
                Recording Battle Statistics

    Non Combat Move - Germans
                1 bomber and 2 tactical_bombers moved from Finland to Vyborg
                1 fighter moved from Finland to Vyborg
                2 aaGuns, 4 artilleries and 14 infantry moved from Novgorod to Belarus
                2 aaGuns, 8 armour, 5 artilleries and 5 infantry moved from Eastern Poland to Belarus
                11 armour moved from Western Ukraine to Belarus
                2 infantry moved from Western Ukraine to Eastern Poland
                1 armour moved from Poland to Belarus
                3 armour moved from Germany to Eastern Poland
                1 fighter moved from Ukraine to Belarus
                1 destroyer moved from 112 Sea Zone to 127 Sea Zone

    Place Units - Germans
                3 transports placed in 112 Sea Zone
                3 artilleries placed in Novgorod
                1 artillery and 6 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

    Territory Summary for Germans :

    Morocco : 1 flag,    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 1 tactical_bomber
        Germany : 1 factory_major
        Belarus : 1 flag, 4 aaGuns, 20 armour, 9 artilleries, 1 fighter and 20 infantry
        Karelia : 1 flag, 1 infantry
        Baltic States : 1 flag,    Nenetsia : 1 flag, 1 infantry
        Vyborg : 1 flag, 1 bomber, 1 fighter and 2 tactical_bombers
        Archangel : 1 flag, 1 artillery and 2 infantry
        Eastern Poland : 1 flag, 3 armour and 2 infantry
        Bessarabia : 1 flag,    Ukraine : 1 flag, 1 factory_minor and 2 infantry
        Western Ukraine : 1 flag, 1 infantry
        Novgorod : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour
        112 Sea Zone : 1 destroyer and 3 transports

  • '15

    I know, Garg?  Crazy, right?

    Little_Boot, do you give up yet?  If not, come at me, bro.


  • Pfft, not even close.

    Russia5
    Game History

    Round :5

    Purchase Units - Russians
                Russians buy 1 armour, 2 fighters and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units

    Combat - Russians
                Recording Battle Statistics

    Non Combat Move - Russians
                2 aaGuns and 18 infantry moved from Buryatia to Amur
                1 armour and 1 mech_infantry moved from Iraq to Caucasus
                3 infantry moved from Iraq to Northwest Persia
                2 armour, 6 artilleries, 2 fighters, 32 infantry, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to Russia

    Place Units - Russians
                1 armour, 2 fighters and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs

    R5.tsvg

  • Liaison TripleA '11 '10

    Pfft, not even close.

    lol

    Little boot, you know you can just -click- “post turn summary” right?  And it will automatically upload everything to the site?


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :5

    Politics - Japanese
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 artillery moved from Philippines to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                      Japanese take Sumatra from UK_Pacific
                1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 artillery moved from 43 Sea Zone to Borneo
                      Japanese take Borneo from UK_Pacific
                2 battleships and 1 cruiser moved from 37 Sea Zone to 20 Sea Zone
                2 armour and 2 infantry moved from Japan to 6 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                2 armour and 2 infantry moved from 20 Sea Zone to Kwangtung
                2 bombers moved from Paulau Island to Kwangtung
                2 fighters and 2 tactical_bombers moved from Siam to Kwangtung
                1 tactical_bomber moved from Siam to Kwangtung
                2 fighters and 1 tactical_bomber moved from Anhwe to Kwangtung
                1 armour moved from Tsinghai to Volgograd
                      Japanese take Kazakhstan from Russians
                      Japanese take Volgograd from Russians
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians

    Combat - Japanese
                Battle in Kwangtung
                    Japanese attack with 2 armour, 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers
                    British defend with 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_minor
                        Japanese roll dice for 2 battleships and 1 cruiser in Kwangtung, round 1 :  3/3 hits
                        Japanese roll dice for 2 armour, 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers in Kwangtung, round 1 :  8/14 hits
                        UK_Pacific roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Kwangtung, round 1 :  4/6 hits
                        3 infantry owned by the British , 1 tactical_bomber owned by the British , 1 armour owned by the Japanese , 2 infantry owned by the Japanese , 2 fighters owned by the British and 1 fighter owned by the Japanese lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 18
                    Casualties for Japanese: 1 armour, 1 fighter and 2 infantry
                    Casualties for British: 2 fighters, 3 infantry and 1 tactical_bomber
                    Japanese win with 1 armour, 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 18
                    Casualties for Japanese: 1 armour, 1 fighter and 2 infantry
                    Casualties for British: 2 fighters, 3 infantry and 1 tactical_bomber
                Recording Battle Statistics
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Setting uses for triggers used this phase.
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
                Setting uses for triggers used this phase.
                Setting uses for triggers used this phase.

    Non Combat Move - Japanese
                3 fighters and 4 tactical_bombers moved from Kwangtung to Kiangsi
                2 bombers moved from Kwangtung to Kiangsi
                2 artilleries moved from Anhwe to Kiangsi
                4 infantry moved from Anhwe to Kiangsi
                1 infantry moved from Anhwe to Hunan
                1 infantry moved from Sikang to Kazakhstan
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Manchuria to Korea
                1 infantry moved from Manchuria to Jehol
                2 artilleries and 1 infantry moved from Shensi to Kweichow
                3 fighters and 3 tactical_bombers moved from 32 Sea Zone to 26 Sea Zone
                1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 2 submarines moved from 32 Sea Zone to 26 Sea Zone
                1 fighter moved from Marshall Islands to Hawaiian Islands
                1 fighter moved from Japan to Kiangsi
                1 battleship moved from 6 Sea Zone to 26 Sea Zone
                1 submarine moved from 20 Sea Zone to 35 Sea Zone
                1 submarine moved from 35 Sea Zone to 45 Sea Zone

    Place Units - Japanese
                1 carrier placed in 6 Sea Zone
                1 fighter and 1 tactical_bomber placed in 6 Sea Zone
                1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 54 PUs; end with 54 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Korea : 1 infantry
        Kiangsi : 2 artilleries, 2 bombers, 4 fighters, 4 infantry and 4 tactical_bombers
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
        Jehol : 1 infantry
        Manchuria : 1 aaGun, 1 airfield and 1 infantry
        Shensi : 1 flag,    Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag, 2 artilleries and 1 infantry
        Hunan : 1 flag, 1 infantry
        Kansu : 1 flag, 1 infantry
        Hopei : 1 flag,    Tsinghai : 1 flag,    Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag, 1 infantry
        Sikang : 1 flag,    Anhwe : 1 flag,    Borneo : 1 flag, 1 artillery
        Kwangtung : 1 flag, 1 armour, 1 factory_minor and 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield, 1 armour, 1 fighter, 1 harbour and 1 infantry
        Timguska : 1 flag, 1 infantry
        Kazakhstan : 1 flag, 1 infantry
        Sumatra : 1 flag, 1 infantry
        41 Sea Zone : 1 transport
        43 Sea Zone : 1 transport
        45 Sea Zone : 1 submarine


  • Gargantua, it doesn’t work for me, so I just copy and paste.

    Ohmss, scramble in SZ 26?

    scramble.tsvg


  • @Little_Boot:

    Gargantua, it doesn’t work for me, so I just copy and paste.

    Ohmss, scramble in SZ 26?

    Scramble away!


  • Don’t know if you have topic notifications on. Just replying again to make sure you see I said to scramble. May the roll gods be kind to me!


  • Sorry about that. I do have notifications on, but I didn’t get the email for your reply. The second one did the trick.
    What do you want to destroy first? Planes or cruisers/carriers/battleships?


  • Go by defense lowest to highest (so lose my carriers first). I’m going to lose regardless so I want to inflict as much damage as possible.


  • Round :5

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Setting uses for triggers used this phase.

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 cruiser, 2 destroyers and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 armour, 1 artillery and 4 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 5 fighters, 4 infantry, 1 submarine, 3 tactical_bombers and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 bombers moved from Western United States to 26 Sea Zone
                4 destroyers moved from 101 Sea Zone to 90 Sea Zone
                      Americans take 101 Sea Zone from Germans
                2 fighters moved from Eastern United States to 90 Sea Zone
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Italians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Americans are now being played by: Human

    Combat - Americans
                Japanese scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
                Battle in 26 Sea Zone
                    Americans attack with 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 5 destroyers, 5 fighters, 1 submarine, 3 tactical_bombers and 3 transports
                    Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 submarines and 3 tactical_bombers
                        Americans roll dice for 1 submarine in 26 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 submarines in 26 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 5 destroyers, 5 fighters, 3 tactical_bombers and 3 transports in 26 Sea Zone, round 1 :  11/18 hits
                    Units damaged: 2 battleships owned by the Japanese
                        Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters and 3 tactical_bombers in 26 Sea Zone, round 1 :  9/16 hits
                    Units damaged: 1 battleship owned by the Americans and 4 carriers owned by the Americans
                        1 submarine owned by the Americans , 3 destroyers owned by the Americans , 3 carriers owned by the Japanese , 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 tactical_bombers and 3 transports in 26 Sea Zone, round 2 :  9/15 hits
                        Japanese roll dice for 2 battleships, 1 cruiser, 2 destroyers, 4 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 :  9/12 hits
                        2 fighters owned by the Americans , 1 battleship owned by the Americans , 2 destroyers owned by the Americans , 1 cruiser owned by the Japanese , 2 carriers owned by the Americans , 3 tactical_bombers owned by the Japanese , 2 cruisers owned by the Americans , 2 destroyers owned by the Japanese and 3 fighters owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 2 bombers, 2 carriers, 3 fighters, 3 tactical_bombers and 3 transports in 26 Sea Zone, round 3 :  3/8 hits
                        Japanese roll dice for 2 battleships and 1 fighter in 26 Sea Zone, round 3 :  2/3 hits
                        1 fighter owned by the Americans , 1 tactical_bomber owned by the Americans , 1 fighter owned by the Japanese and 2 battleships owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 26 Sea Zone from Neutral with 2 bombers, 2 carriers, 2 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 46
                    Casualties for Japanese: 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 submarines and 3 tactical_bombers
                    Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
                    Americans win with 2 bombers, 2 carriers, 2 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 46
                    Casualties for Japanese: 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 submarines and 3 tactical_bombers
                    Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
                Battle in Hawaiian Islands
                    Americans attack with 1 armour, 1 artillery and 4 infantry
                    Japanese defend with 1 airfield, 1 armour, 1 harbour and 1 infantry
                        Americans roll dice for 1 armour, 1 artillery and 4 infantry in Hawaiian Islands, round 1 :  2/6 hits
                        Japanese roll dice for 1 armour and 1 infantry in Hawaiian Islands, round 1 :  0/2 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Hawaiian Islands
                    Americans win, taking Hawaiian Islands from Japanese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 armour and 1 infantry
                    Americans win with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 armour and 1 infantry
                Battle in 90 Sea Zone
                    Americans attack with 4 destroyers and 2 fighters
                    Germans defend with 1 carrier, 1 cruiser, 1 fighter and 1 submarine
                        Germans roll dice for 1 submarine in 90 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 4 destroyers and 2 fighters in 90 Sea Zone, round 1 :  2/6 hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 1 carrier, 1 cruiser and 1 fighter in 90 Sea Zone, round 1 :  0/3 hits
                        1 submarine owned by the Germans lost in 90 Sea Zone
                        Americans roll dice for 4 destroyers and 2 fighters in 90 Sea Zone, round 2 :  2/6 hits
                        Germans roll dice for 1 carrier, 1 cruiser and 1 fighter in 90 Sea Zone, round 2 :  1/3 hits
                        1 destroyer owned by the Americans , 1 cruiser owned by the Germans and 1 carrier owned by the Germans lost in 90 Sea Zone
                        Americans roll dice for 3 destroyers and 2 fighters in 90 Sea Zone, round 3 :  3/5 hits
                        Germans roll dice for 1 fighter in 90 Sea Zone, round 3 :  0/1 hits
                        1 fighter owned by the Germans lost in 90 Sea Zone
                    Americans win with 3 destroyers and 2 fighters remaining. Battle score for attacker is 36
                    Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter and 1 submarine
                    Casualties for Americans: 1 destroyer
                    Americans win with 3 destroyers and 2 fighters remaining. Battle score for attacker is 36
                    Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter and 1 submarine
                    Casualties for Americans: 1 destroyer
                Recording Battle Statistics

    Non Combat Move - Americans
                2 fighters moved from 90 Sea Zone to West Indies
                2 fighters and 2 tactical_bombers moved from 26 Sea Zone to Midway
                2 bombers moved from 26 Sea Zone to Midway

    Place Units - Americans
                3 transports placed in 101 Sea Zone
                3 artilleries placed in Eastern United States
                1 cruiser placed in 101 Sea Zone
                2 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources:

    Combat Move - Chinese
                Giving bonus movement to units
                2 infantry moved from Yunnan to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Szechwan, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 1 :  0/1 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Chinese win with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs

    Round :5

    Combat Move - British
                Giving bonus movement to units
                1 artillery and 8 infantry moved from Kwangsi to Kwangtung
                1 armour and 1 mech_infantry moved from Yunnan to Kwangtung
                3 infantry moved from Yunnan to Hunan
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 armour, 1 artillery and 2 infantry moved from United Kingdom to 109 Sea Zone
                1 armour, 1 artillery, 3 destroyers, 2 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                      British take Normandy Bordeaux from Germans

    Combat - British
                Battle in Hunan
                    British attack with 3 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 3 infantry in Hunan, round 1 :  0/3 hits
                        Japanese roll dice for 1 infantry in Hunan, round 1 :  0/1 hits
                        British roll dice for 3 infantry in Hunan, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hunan
                    British win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    British win with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kwangtung
                    British attack with 1 armour, 1 artillery, 8 infantry and 1 mech_infantry
                    Japanese defend with 1 armour, 1 factory_minor and 1 harbour
                        British roll dice for 1 armour, 1 artillery, 8 infantry and 1 mech_infantry in Kwangtung, round 1 :  3/11 hits
                        Japanese roll dice for 1 armour in Kwangtung, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Japanese lost in Kwangtung
                    British win, taking Kwangtung from Japanese with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 infantry
                    British win with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 infantry
                Recording Battle Statistics

    Non Combat Move - British
                1 artillery and 2 infantry moved from Shan State to Yunnan
                1 artillery and 4 infantry moved from Burma to Yunnan
                1 armour moved from India to Yunnan
                4 infantry moved from India to Burma

    Place Units - British
                1 destroyer and 2 transports placed in 110 Sea Zone

    Turn Complete - British
                British collect 28 PUs (3 lost to blockades); end with 30 PUs total

    Round :5

    Place Units - UK_Pacific
                1 destroyer placed in 39 Sea Zone
                1 fighter and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
                    Some units change owners in territory India
                    Some units change owners in territory Kwangtung
                    Some units change owners in territory 39 Sea Zone

    USCHUK5.tsvg

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