R02 - OBG (allies) vs Yoshi (axis) ; +11 bid : 1inf egy 1inf euk, 1tnk russia


  • Rus2-Buy: 7 inf, art, 2 arm…save 0

    Combat
    11inf 2art Arc/4arm Rus => Kar 7inf 2art 7arm
    4inf Rus => Bel art
    inf Euk/3inf Cau => Ukr inf

    Ukr
    A-4inf
    DiceRolls: 4@1; Total Hits: 04@1: (4, 2, 4, 6)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Ukr
    A-4inf
    DiceRolls: 4@1; Total Hits: 14@1: (4, 1, 6, 3)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Ukr lwol

    Bel
    A-4inf
    DiceRolls: 4@1; Total Hits: 14@1: (4, 4, 1, 5)
    D-art
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Bel lwlo inf

    Kar
    A-11inf 2art 4arm
    DiceRolls: 9@1 4@2 4@3; Total Hits: 49@1: (5, 6, 3, 4, 3, 4, 3, 5, 1)4@2: (4, 5, 5, 1)4@3: (6, 3, 4, 2)
    D-7inf 2art 7arm
    DiceRolls: 9@2 7@3; Total Hits: 69@2: (4, 3, 1, 4, 5, 5, 4, 5, 2)7@3: (4, 3, 3, 6, 3, 2, 6)


  • Kar
    A-5inf 2art 4arm
    DiceRolls: 3@1 4@2 4@3; Total Hits: 23@1: (6, 5, 2)4@2: (3, 5, 3, 2)4@3: (4, 2, 6, 6)
    D-3inf 2art 7arm
    DiceRolls: 5@2 7@3; Total Hits: 55@2: (3, 3, 6, 4, 5)7@3: (2, 2, 2, 1, 6, 1, 6)


  • well that is just ridiculous with those armor  :x

    at this point I cannot see retreating just to get them slaughtered next turn….even if it is the smart choice. Russia has no chance with a big force there in round 2

    Kar
    A-2art 4arm
    DiceRolls: 2@2 4@3; Total Hits: 52@2: (1, 5)4@3: (3, 1, 3, 3)
    D-inf 2art 7arm
    DiceRolls: 3@2 7@3; Total Hits: 73@2: (5, 2, 6)7@3: (1, 6, 2, 2, 1, 1, 3)

  • '12

    very VERY tough dice OBG…  :|


  • 14 out of 21??? at least I took some with me the last round.

    Kar hwlo 7inf 2art 2arm

    Noncom
    inf Ura => Arc
    aa gun Arc => Bel
    inf Eve => Bel
    4inf Yak => Eve
    3inf Bry => Stc (totally forgot to force Japan back to Manchuria)
    inf Cau => Euk

    Mobilize
    inf art 2arm in Cau
    6inf in Rus

    Collect: 31

    T12-R02-OBG-All-Yoshi-Ax-02bR.aam


  • You can take Manchuria if you want to ; tell me what before I begin to plan Japan


  • @Boldfresh:

    very VERY tough dice OBG…  :|

    Ending with one more german tank than average is such a dice breaker ?

  • '12

    @Yoshi:

    @Boldfresh:

    very VERY tough dice OBG…  :|

    Ending with one more german tank than average is such a dice breaker ?

    i posted before i saw his last (very strong) round.  his last round saved the battle from being a complete disaster.    :-)


  • @Yoshi:

    You can take Manchuria if you want to ; tell me what before I begin to plan Japan

    Well thanks Yoshi….I appreciate the gesture. Gonna need all the help I can get to compete.

    Happy Father’s Day if it is applicable!

    T12-R02-OBG-All-Yoshi-Ax-02bR.aam


  • Japan 2:

    Purchase:

    1IC (15)
    2tp (14)
    1DD (8)
    1art (4)
    1inf (3)

    Combat Moves:

    Manchuria (1inf)
    2inf Philippine Islands via 1tp sz50 -> sz62
    4fgt sz51

    Trj ()
    1inf East Indies via 1tp sz38 -> sz34

    India ()
    1inf East Indies via 1tp sz49 -> sz38 -> sz35

    Ningxia ()
    1inf Suiyuan

    Fukien ()
    1inf Kwangtung

    Kiangsu (1inf)
    2inf Suiyuann
    3fgt FIC

    Burma (3inf, 1art, 1AA)
    2inf Borneo via 1tp sz37 -> sz49 -> sz37
    1inf, 1tnk Philipinne Islands via 1tp sz50 -> sz37
    2fgt sz37
    1BB sz50 -> sz37 bombardment
    1CA sz37 bombardment

    Dice…

    Manchuria rd1
    A: 2inf, 4fgt
    DiceRolls: 2@1 4@3; Total Hits: 22@1: (5, 4)4@3: (2, 2, 5, 4)

    D: 1inf
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Manchuria taken, no losses.

    Burma AA
    DiceRolls: 2@1; Total Hits: 22@1: (1, 1)


  • Burma rd1
    A: 3inf, 1tnk, 1CA, 1BB
    DiceRolls: 3@1 2@3 1@4; Total Hits: 33@1: (1, 2, 5)2@3: (1, 3)1@4: (5)

    D: 3inf, 1art
    DiceRolls: 4@2; Total Hits: 34@2: (1, 1, 2, 5)


  • Burma rd2-11
    A: 1tnk
    DiceRolls: 10@3; Total Hits: 710@3: (3, 1, 4, 6, 3, 1, 5, 3, 1, 1)

    D: 1art
    DiceRolls: 10@2; Total Hits: 210@2: (2, 3, 3, 6, 5, 6, 4, 6, 6, 2)


  • I guess that’ll make up for J1 ;)

    Burma holds, both sides killed.

    Kiangsu rd1
    A: 2inf, 3fgt
    DiceRolls: 2@1 3@3; Total Hits: 32@1: (5, 6)3@3: (2, 1, 1)

    D: 1inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Results:

    Trj taken (mt).
    India taken (mt).
    Fukien taken (mt).
    Ningxia taken (mt).
    Kiangsu taken, 1inf lost.
    Burma holds, both sides killed.
    Manchuria taken, no losses.

    NCM:

    1CV sz37 -> sz35
    3fgt Kiangsu -> FIC
    2CV sz51 -> sz62
    4fgt Manchuria -> sz62
    1inf Kwangtung -> FIC
    1inf Suiyuann -> Hupeh

    Place Units:

    1IC East Indies
    1inf, 1art FIC
    2tp, 1DD sz62

    Collect $36+15=51

    T12-R02-OBG-All-Yoshi-Ax-02Cj.aam


  • UK2-Buy: cv, dd, 2 trn, 2 inf, art, arm…save 0

    Combat
    inf arm bmr UK/bb 2ftr sz7 => Kar 5arm

    Kar
    A-inf arm 2ftr bb bmr
    DiceRolls: 1@1 3@3 2@4; Total Hits: 31@1: (6)3@3: (2, 5, 6)2@4: (3, 2)
    D-5arm
    DiceRolls: 5@3; Total Hits: 35@3: (3, 3, 5, 5, 1)


  • worthless ftrs

    Kar hwlo 3arm, UK loses inf arm bmr

    Noncom
    2ftr Kar => sz5
    cv 2dd sz7 => sz5
    dd loaded trn sz43 => sz22
    2inf Rho => Cng

    Mobilize
    cv dd 2trn in sz7
    2inf art arm in UK

    Collect: 28

    those were polar opposites for Japan….much needed for the Allies too  8-)

    T12-R02-OBG-All-Yoshi-Ax-02dUK.aam

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