@Stucifer Check the edit of the casualty for British in 109. I misclicked, it was in the last round of battle.
If you think this is not allowed, please edit the cruiser back in, I am not sure what are the rules.
so Italy’s turn is not over?
That dumb british battleship survives the German onslaught only to get wiped out without hitting anything! :-P
the Italian turn is definitely over, you can safely move on to your turn whenever I post something like that. The computer at work just will not show me the side tables with the income and total army values.
Italy collects:
territories: 16
damage:
z93
Rolling 2d6:
(4, 6)
z72
Rolling 1d6:
(4)
total: 16
Anzac
buy
ss, inf
save 1
ncm
trn from nsw to jav – land 2inf
ftr from que to sum
air form nze to que
ships to 54
place all in off of nsw
collect 15
France
cm
inf from wfr to hol
ncm
fleet from 93 to 96
inf from syr trj
inf from mor to alg
inf from fwa to fea
dd from 72 to 58
done
Germany turn 2
–>Purchase & repair
purchase: 7 TT (49) + 6 INF (18) = 67
save 1 ipc
–>Combat movement
Wgr: 2 bomber --> SBR Uk (land Wgr)
z112: 1 TacB --> SBR airbase Uk (land z111)
Nor: 2 INF --> Sco (walk in)
Fra: 2 ARM, 1 Mech --> Sco
Yugo: 3 ARM --> Gre
Bul: 5 INF --> Gre
Fra: 4 ARM, 2 Mech --> Hol
need intercept orders for SBR Uk
ftr intercpts
I mean ftr intercepts bombers to factory
Uk SBR
bombers+escorts fire
Rolls: 3@1; Total Hits: 03@1: (2, 5, 5)
interceptors fire
Rolls: 1@1; Total Hits: 01@1: (2)
Gre
A:
Rolls: 5@1 3@3; Total Hits: 35@1: (6, 5, 6, 5, 4)3@3: (1, 3, 3)
D:
Rolls: 4@2; Total Hits: 04@2: (3, 5, 3, 3)
Hol
A:
Rolls: 2@1 4@3; Total Hits: 42@1: (1, 2)4@3: (4, 1, 1, 1)
D:
Rolls: 1@2; Total Hits: 11@2: (1)
Hol twlo 1 Mech
Uk SBR
escorts retreat + interceptors retreat, bombers and TacB’s are assigned targets
2 bombers Uk major ic
AA fire
Rolls: 2@1; Total Hits: 02@1: (2, 6)
1 TacB Uk airbase
AA fire
Rolls: 1@1; Total Hits: 01@1: (2)
Gre round 2
A:
Rolls: 5@1 3@3; Total Hits: 45@1: (1, 4, 1, 4, 2)3@3: (2, 5, 3)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Gre twol
Uk SBR
AA fire misses
major ic (each die +2)
Rolling 2d6:
(4, 5)
airbase
Rolling 1d6:
(4)
Uk major ic takes 4 + 5 + 2 + 2 = 13 damage
Uk airbase takes 4 damage
–>NCM
Fra: 3 ART --> Wgr
z112: 1 CA, 1 CV --> z111
z112: 1 Fig --> Wgr
Yugo: 2 ART, 6 INF --> Hun
z106: 2 SS --> z103
Pol: 4 INF, 3 ART --> Ger
–>Placement
z113: 7 TT
Wgr: 6 INF
–>Income
territories: 43
no’s: 10
saved: 1
total: 54
ugh, terrible rolling for me…. and against me
Unless I am mistaken you cannot pick up land armor or mech units that moved i.e. the arm and mech in UK. They started in France, right?
Doesn’t matter to USSR so I go with them.
Buy
3arm
art
5inf
ncm
all inf in Fareast to AMU
inf in ros to cau
arm in bry to cau
cc 115 to 114
mech in bel to ros
4inf from bel to epl
8inf, all air, 1aa from nov to bel, rest to kar
army in sukr to nukr
army in bry to bel
army in rus to bry
army in nov to
place
arm, inf, art in nov
2arm, inf in sukr
3inf in rus
collect 37
are you sure? Then I have been playing it wrong for like forever :(
I never had any comments about it before anyways, and it’s certainly not the first time I do a move like this. Need to check this out.
Yeah check it out. I pretty sure about this. If I’m wrong then I’ve been doing it wrong for years…
ok, I have looked it up in the Pacific '40 rulebook and you seem to be right, it’s not in the normal rules, it’s only mentioned in the different unit descriptions under the transports. Sorry I didn’t know about this rule.
This changes some things if that’s ok?
First of all, landing in Scotland is being undone. Germany collects -2 ipc
Germany buys 8 TT (56) + 4 INF (12) = 68 save 0 ipc
All INF+ART moves from Pol to Ger
All TT’s are in z113
CV and CA are in z110
4 INF is built in Wgr
2 ARM and 1 Mech that went to Scotland, are now stationed in Wgr, 2 INF is back to Norway
Germany collects 52
Then everything should be according to the rules.
Are you ok with this?
map should look like this (with Russian moves already in)