Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
Rus2-Buy: 7 inf, art, 2 arm…save 0
Combat
11inf 2art Arc/4arm Rus => Kar 7inf 2art 7arm
4inf Rus => Bel art
inf Euk/3inf Cau => Ukr inf
Ukr
A-4inf
Rolls: 4@1; Total Hits: 04@1: (4, 2, 4, 6)
D-inf
Rolls: 1@2; Total Hits: 01@2: (3)
Ukr
A-4inf
Rolls: 4@1; Total Hits: 14@1: (4, 1, 6, 3)
D-inf
Rolls: 1@2; Total Hits: 01@2: (6)
Ukr lwol
Bel
A-4inf
Rolls: 4@1; Total Hits: 14@1: (4, 4, 1, 5)
D-art
Rolls: 1@2; Total Hits: 11@2: (1)
Bel lwlo inf
Kar
A-11inf 2art 4arm
Rolls: 9@1 4@2 4@3; Total Hits: 49@1: (5, 6, 3, 4, 3, 4, 3, 5, 1)4@2: (4, 5, 5, 1)4@3: (6, 3, 4, 2)
D-7inf 2art 7arm
Rolls: 9@2 7@3; Total Hits: 69@2: (4, 3, 1, 4, 5, 5, 4, 5, 2)7@3: (4, 3, 3, 6, 3, 2, 6)
Kar
A-5inf 2art 4arm
Rolls: 3@1 4@2 4@3; Total Hits: 23@1: (6, 5, 2)4@2: (3, 5, 3, 2)4@3: (4, 2, 6, 6)
D-3inf 2art 7arm
Rolls: 5@2 7@3; Total Hits: 55@2: (3, 3, 6, 4, 5)7@3: (2, 2, 2, 1, 6, 1, 6)
well that is just ridiculous with those armor :x
at this point I cannot see retreating just to get them slaughtered next turn….even if it is the smart choice. Russia has no chance with a big force there in round 2
Kar
A-2art 4arm
Rolls: 2@2 4@3; Total Hits: 52@2: (1, 5)4@3: (3, 1, 3, 3)
D-inf 2art 7arm
Rolls: 3@2 7@3; Total Hits: 73@2: (5, 2, 6)7@3: (1, 6, 2, 2, 1, 1, 3)
very VERY tough dice OBG… :|
14 out of 21??? at least I took some with me the last round.
Kar hwlo 7inf 2art 2arm
Noncom
inf Ura => Arc
aa gun Arc => Bel
inf Eve => Bel
4inf Yak => Eve
3inf Bry => Stc (totally forgot to force Japan back to Manchuria)
inf Cau => Euk
Mobilize
inf art 2arm in Cau
6inf in Rus
Collect: 31
You can take Manchuria if you want to ; tell me what before I begin to plan Japan
very VERY tough dice OBG… :|
Ending with one more german tank than average is such a dice breaker ?
very VERY tough dice OBG… :|
Ending with one more german tank than average is such a dice breaker ?
i posted before i saw his last (very strong) round. his last round saved the battle from being a complete disaster. :-)
You can take Manchuria if you want to ; tell me what before I begin to plan Japan
Well thanks Yoshi….I appreciate the gesture. Gonna need all the help I can get to compete.
Happy Father’s Day if it is applicable!
Japan 2:
Purchase:
1IC (15)
2tp (14)
1DD (8)
1art (4)
1inf (3)
Combat Moves:
Manchuria (1inf)
2inf Philippine Islands via 1tp sz50 -> sz62
4fgt sz51
Trj ()
1inf East Indies via 1tp sz38 -> sz34
India ()
1inf East Indies via 1tp sz49 -> sz38 -> sz35
Ningxia ()
1inf Suiyuan
Fukien ()
1inf Kwangtung
Kiangsu (1inf)
2inf Suiyuann
3fgt FIC
Burma (3inf, 1art, 1AA)
2inf Borneo via 1tp sz37 -> sz49 -> sz37
1inf, 1tnk Philipinne Islands via 1tp sz50 -> sz37
2fgt sz37
1BB sz50 -> sz37 bombardment
1CA sz37 bombardment
Dice…
Manchuria rd1
A: 2inf, 4fgt
Rolls: 2@1 4@3; Total Hits: 22@1: (5, 4)4@3: (2, 2, 5, 4)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (5)
Manchuria taken, no losses.
Burma AA
Rolls: 2@1; Total Hits: 22@1: (1, 1)
Burma rd1
A: 3inf, 1tnk, 1CA, 1BB
Rolls: 3@1 2@3 1@4; Total Hits: 33@1: (1, 2, 5)2@3: (1, 3)1@4: (5)
D: 3inf, 1art
Rolls: 4@2; Total Hits: 34@2: (1, 1, 2, 5)
Burma rd2-11
A: 1tnk
Rolls: 10@3; Total Hits: 710@3: (3, 1, 4, 6, 3, 1, 5, 3, 1, 1)
D: 1art
Rolls: 10@2; Total Hits: 210@2: (2, 3, 3, 6, 5, 6, 4, 6, 6, 2)
I guess that’ll make up for J1 ;)
Burma holds, both sides killed.
Kiangsu rd1
A: 2inf, 3fgt
Rolls: 2@1 3@3; Total Hits: 32@1: (5, 6)3@3: (2, 1, 1)
D: 1inf
Rolls: 1@2; Total Hits: 11@2: (1)
Results:
Trj taken (mt).
India taken (mt).
Fukien taken (mt).
Ningxia taken (mt).
Kiangsu taken, 1inf lost.
Burma holds, both sides killed.
Manchuria taken, no losses.
NCM:
1CV sz37 -> sz35
3fgt Kiangsu -> FIC
2CV sz51 -> sz62
4fgt Manchuria -> sz62
1inf Kwangtung -> FIC
1inf Suiyuann -> Hupeh
Place Units:
1IC East Indies
1inf, 1art FIC
2tp, 1DD sz62
Collect $36+15=51
UK2-Buy: cv, dd, 2 trn, 2 inf, art, arm…save 0
Combat
inf arm bmr UK/bb 2ftr sz7 => Kar 5arm
Kar
A-inf arm 2ftr bb bmr
Rolls: 1@1 3@3 2@4; Total Hits: 31@1: (6)3@3: (2, 5, 6)2@4: (3, 2)
D-5arm
Rolls: 5@3; Total Hits: 35@3: (3, 3, 5, 5, 1)
worthless ftrs
Kar hwlo 3arm, UK loses inf arm bmr
Noncom
2ftr Kar => sz5
cv 2dd sz7 => sz5
dd loaded trn sz43 => sz22
2inf Rho => Cng
Mobilize
cv dd 2trn in sz7
2inf art arm in UK
Collect: 28
those were polar opposites for Japan….much needed for the Allies too 8-)