Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
take your gun Rommel !
Egypt rd4
A: 1art, 1tnk, 1fgt
Rolls: 1@2 2@3; Total Hits: 11@2: (6)2@3: (5, 3)
D: 1art, 1tnk
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (6)
Egypt rd5
A: 1art, 1tnk, 1fgt
Rolls: 1@2 2@3; Total Hits: 11@2: (5)2@3: (5, 3)
D: 1tnk
Rolls: 1@3; Total Hits: 01@3: (5)
Egypt taken, 3inf lost.
Bel rd1
A: 1art, 2fgt
Rolls: 1@2 2@3; Total Hits: 11@2: (3)2@3: (1, 5)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (6)
Bel taken, no losses.
France rd1
A: 8inf
Rolls: 8@1; Total Hits: 08@1: (4, 4, 3, 4, 5, 2, 2, 5)
D: 1inf, 1tnk
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (1)
France rd2
A: 7inf
Rolls: 7@1; Total Hits: 17@1: (5, 4, 4, 4, 1, 2, 4)
D: 1inf, 1tnk
Rolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (2)
:|
France rd3
A: 5inf
Rolls: 5@1; Total Hits: 05@1: (3, 2, 6, 5, 2)
D: 1tnk
Rolls: 1@3; Total Hits: 01@3: (4)
:x
France rd4
A: 5inf
Rolls: 5@1; Total Hits: 15@1: (6, 1, 2, 2, 4)
D: 1tnk
Rolls: 1@3; Total Hits: 01@3: (5)
Results:
Bel taken, no losses.
Ukraine taken, no losses.
France liberated, 3inf lost.
Egypt taken, 3inf lost.
NCM:
1fgt Egypt -> Bul
1bmb Ukraine -> Germany
2fgt Bel -> Epl
3inf Finland -> Karelia
3inf Poland -> Epl
3inf, 2art, 6tnk BST -> Karelia
1tnk Poland -> Karelia
1inf Germany -> Poland
1inf, 1AA Germany -> France
1SS sz6 -> sz4
Place Units:
6inf, 3tnk, 1AA Germany
Collect $40+15=55
forgot to move the sub…
Rus2-Buy: 7 inf, art, 2 arm…save 0
Combat
11inf 2art Arc/4arm Rus => Kar 7inf 2art 7arm
4inf Rus => Bel art
inf Euk/3inf Cau => Ukr inf
Ukr
A-4inf
Rolls: 4@1; Total Hits: 04@1: (4, 2, 4, 6)
D-inf
Rolls: 1@2; Total Hits: 01@2: (3)
Ukr
A-4inf
Rolls: 4@1; Total Hits: 14@1: (4, 1, 6, 3)
D-inf
Rolls: 1@2; Total Hits: 01@2: (6)
Ukr lwol
Bel
A-4inf
Rolls: 4@1; Total Hits: 14@1: (4, 4, 1, 5)
D-art
Rolls: 1@2; Total Hits: 11@2: (1)
Bel lwlo inf
Kar
A-11inf 2art 4arm
Rolls: 9@1 4@2 4@3; Total Hits: 49@1: (5, 6, 3, 4, 3, 4, 3, 5, 1)4@2: (4, 5, 5, 1)4@3: (6, 3, 4, 2)
D-7inf 2art 7arm
Rolls: 9@2 7@3; Total Hits: 69@2: (4, 3, 1, 4, 5, 5, 4, 5, 2)7@3: (4, 3, 3, 6, 3, 2, 6)
Kar
A-5inf 2art 4arm
Rolls: 3@1 4@2 4@3; Total Hits: 23@1: (6, 5, 2)4@2: (3, 5, 3, 2)4@3: (4, 2, 6, 6)
D-3inf 2art 7arm
Rolls: 5@2 7@3; Total Hits: 55@2: (3, 3, 6, 4, 5)7@3: (2, 2, 2, 1, 6, 1, 6)
well that is just ridiculous with those armor :x
at this point I cannot see retreating just to get them slaughtered next turn….even if it is the smart choice. Russia has no chance with a big force there in round 2
Kar
A-2art 4arm
Rolls: 2@2 4@3; Total Hits: 52@2: (1, 5)4@3: (3, 1, 3, 3)
D-inf 2art 7arm
Rolls: 3@2 7@3; Total Hits: 73@2: (5, 2, 6)7@3: (1, 6, 2, 2, 1, 1, 3)
very VERY tough dice OBG… :|
14 out of 21??? at least I took some with me the last round.
Kar hwlo 7inf 2art 2arm
Noncom
inf Ura => Arc
aa gun Arc => Bel
inf Eve => Bel
4inf Yak => Eve
3inf Bry => Stc (totally forgot to force Japan back to Manchuria)
inf Cau => Euk
Mobilize
inf art 2arm in Cau
6inf in Rus
Collect: 31
You can take Manchuria if you want to ; tell me what before I begin to plan Japan
very VERY tough dice OBG… :|
Ending with one more german tank than average is such a dice breaker ?
very VERY tough dice OBG… :|
Ending with one more german tank than average is such a dice breaker ?
i posted before i saw his last (very strong) round. his last round saved the battle from being a complete disaster. :-)