no scramble.
G4012LKarl7(Allies)v.Spoox(Axis)
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scramble 3 Figs
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Ok, let the blood letting begin
96
A
Rolls: 1@3; Total Hits: 11@3: (3)
D
Rolls: 1@2; Total Hits: 01@2: (5)
95
A
Rolls: 1@2 3@3 2@4; Total Hits: 41@2: (6)3@3: (4, 1, 1)2@4: (2, 4)
D
Rolls: 1@3 4@4; Total Hits: 31@3: (5)4@4: (2, 2, 6, 2)
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96 cleared wol
95 – I assume you take hit points and then go right up unit value
so I lose dd and cv in its entirety
you lose cc, hit point, 2ftr(italian),
95 again
A
Rolls: 3@3 2@4; Total Hits: 43@3: (3, 2, 2)2@4: (6, 1)
D
Rolls: 2@4; Total Hits: 22@4: (1, 3)
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so 95 cleard
I lose ftr and cc
ncm
air in 95 to mal
trn in 98 w/inf form alx to cpr – activate
army in alx to egy
inf from sud to egy
dd from 71 to 81
2inf from saf to rho
trn w/inf from 109 to 88, land in brg
army in ont to que
army in sco to uk
dd from 109 to 92
bb from 110 to 92
trn from 39 to mal, pick up 2inf, land in sum
bb from 37 to 79
cc from 39 to 80
dd from 39 to 37
inf from mal to shn
art from ind to bur
ftr from bur to ind
inf from wind to ind
aa from ind to burplace 5inf in ind
arm, mech in saf
6inf in ukcollect
ukw 35
cvd 106
Rolls: 4@3; Total Hits: 14@3: (1, 5, 6, 4)
uke 21+2=23
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uk 35-1=34
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Italy turn 1
–>Purchase & repair
purchase: 1 Fig (10) = 10
save 0 ipc–>Combat movement
Lib: 1 INF, 1 ART --> Tun
Tob: 1 ARM --> Tun
Nita: 2 INF, 2 ART, 1 ARM --> Sfr
z95: 1 SS, 1 DD, 1 CA --> z92
Nita: 1 bomber --> z92 (land Sita)
Sita: 2 INF --> Gib (walk in if z92 succesful)
Eth: 2 INF, 1 ART --> Sud (walk in)
Iso: 1 INF --> Ken (walk in)–>Combat
Tun
A:
Rolls: 2@2; Total Hits: 02@2: (6, 5)
D:
Rolls: 1@2; Total Hits: 01@2: (4)
Sfr
A:
Rolls: 4@2 1@3; Total Hits: 14@2: (3, 4, 4, 3)1@3: (2)
D:
Rolls: 2@2; Total Hits: 12@2: (6, 2)
z92
A:
Rolls: 2@2 1@3 1@4; Total Hits: 32@2: (2, 1)1@3: (6)1@4: (3)
D:
Rolls: 1@2 1@4; Total Hits: 01@2: (3)1@4: (5)
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Armor Tun
Rolls: 1@3; Total Hits: 01@3: (6)
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z92 twol
Tun round 2
A:
Rolls: 2@2 1@3; Total Hits: 02@2: (5, 4)1@3: (6)
D:
Rolls: 1@2; Total Hits: 01@2: (4)
Sfr round 2
A:
Rolls: 3@2 1@3; Total Hits: 23@2: (1, 3, 5)1@3: (1)
D:
Rolls: 1@2; Total Hits: 01@2: (4)
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Sfr twlo 1 INF
Tun round 3
A:
Rolls: 2@2 1@3; Total Hits: 22@2: (2, 1)1@3: (4)
D:
Rolls: 1@2; Total Hits: 01@2: (4)
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Tun twol
–>NCM
Sita: 4 INF --> Nita
Alb: 1 ARM --> Hun
Alb: 2 INF --> Yugo–>Income
at work here and the table with all unit values just doesn’t show for me, will update later at home
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oh and placement of 1 Fig in Sita of course
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so Italy’s turn is not over?
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That dumb british battleship survives the German onslaught only to get wiped out without hitting anything! :-P
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the Italian turn is definitely over, you can safely move on to your turn whenever I post something like that. The computer at work just will not show me the side tables with the income and total army values.
Italy collects:
territories: 16
damage:
z93
Rolling 2d6:
(4, 6)z72
Rolling 1d6:
(4) -
total: 16
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Anzac
buy
ss, inf
save 1ncm
trn from nsw to jav – land 2inf
ftr from que to sum
air form nze to que
ships to 54place all in off of nsw
collect 15
France
cm
inf from wfr to hol
ncm
fleet from 93 to 96
inf from syr trj
inf from mor to alg
inf from fwa to fea
dd from 72 to 58done
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Germany turn 2
–>Purchase & repair
purchase: 7 TT (49) + 6 INF (18) = 67
save 1 ipc–>Combat movement
Wgr: 2 bomber --> SBR Uk (land Wgr)
z112: 1 TacB --> SBR airbase Uk (land z111)
Nor: 2 INF --> Sco (walk in)
Fra: 2 ARM, 1 Mech --> Sco
Yugo: 3 ARM --> Gre
Bul: 5 INF --> Gre
Fra: 4 ARM, 2 Mech --> Holneed intercept orders for SBR Uk
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ftr intercpts