Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsG4012LKarl7(Allies)v.Spoox(Axis)
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96 cleared wol
95 – I assume you take hit points and then go right up unit value
so I lose dd and cv in its entirety
you lose cc, hit point, 2ftr(italian),
95 again
A
Rolls: 3@3 2@4; Total Hits: 43@3: (3, 2, 2)2@4: (6, 1)
D
Rolls: 2@4; Total Hits: 22@4: (1, 3)
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so 95 cleard
I lose ftr and cc
ncm
air in 95 to mal
trn in 98 w/inf form alx to cpr – activate
army in alx to egy
inf from sud to egy
dd from 71 to 81
2inf from saf to rho
trn w/inf from 109 to 88, land in brg
army in ont to que
army in sco to uk
dd from 109 to 92
bb from 110 to 92
trn from 39 to mal, pick up 2inf, land in sum
bb from 37 to 79
cc from 39 to 80
dd from 39 to 37
inf from mal to shn
art from ind to bur
ftr from bur to ind
inf from wind to ind
aa from ind to burplace 5inf in ind
arm, mech in saf
6inf in ukcollect
ukw 35
cvd 106
Rolls: 4@3; Total Hits: 14@3: (1, 5, 6, 4)
uke 21+2=23
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uk 35-1=34
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Italy turn 1
–>Purchase & repair
purchase: 1 Fig (10) = 10
save 0 ipc–>Combat movement
Lib: 1 INF, 1 ART --> Tun
Tob: 1 ARM --> Tun
Nita: 2 INF, 2 ART, 1 ARM --> Sfr
z95: 1 SS, 1 DD, 1 CA --> z92
Nita: 1 bomber --> z92 (land Sita)
Sita: 2 INF --> Gib (walk in if z92 succesful)
Eth: 2 INF, 1 ART --> Sud (walk in)
Iso: 1 INF --> Ken (walk in)–>Combat
Tun
A:
Rolls: 2@2; Total Hits: 02@2: (6, 5)
D:
Rolls: 1@2; Total Hits: 01@2: (4)
Sfr
A:
Rolls: 4@2 1@3; Total Hits: 14@2: (3, 4, 4, 3)1@3: (2)
D:
Rolls: 2@2; Total Hits: 12@2: (6, 2)
z92
A:
Rolls: 2@2 1@3 1@4; Total Hits: 32@2: (2, 1)1@3: (6)1@4: (3)
D:
Rolls: 1@2 1@4; Total Hits: 01@2: (3)1@4: (5)
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Armor Tun
Rolls: 1@3; Total Hits: 01@3: (6)
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z92 twol
Tun round 2
A:
Rolls: 2@2 1@3; Total Hits: 02@2: (5, 4)1@3: (6)
D:
Rolls: 1@2; Total Hits: 01@2: (4)
Sfr round 2
A:
Rolls: 3@2 1@3; Total Hits: 23@2: (1, 3, 5)1@3: (1)
D:
Rolls: 1@2; Total Hits: 01@2: (4)
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Sfr twlo 1 INF
Tun round 3
A:
Rolls: 2@2 1@3; Total Hits: 22@2: (2, 1)1@3: (4)
D:
Rolls: 1@2; Total Hits: 01@2: (4)
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Tun twol
–>NCM
Sita: 4 INF --> Nita
Alb: 1 ARM --> Hun
Alb: 2 INF --> Yugo–>Income
at work here and the table with all unit values just doesn’t show for me, will update later at home
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oh and placement of 1 Fig in Sita of course
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so Italy’s turn is not over?
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That dumb british battleship survives the German onslaught only to get wiped out without hitting anything! :-P
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the Italian turn is definitely over, you can safely move on to your turn whenever I post something like that. The computer at work just will not show me the side tables with the income and total army values.
Italy collects:
territories: 16
damage:
z93
Rolling 2d6:
(4, 6)z72
Rolling 1d6:
(4) -
total: 16
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Anzac
buy
ss, inf
save 1ncm
trn from nsw to jav – land 2inf
ftr from que to sum
air form nze to que
ships to 54place all in off of nsw
collect 15
France
cm
inf from wfr to hol
ncm
fleet from 93 to 96
inf from syr trj
inf from mor to alg
inf from fwa to fea
dd from 72 to 58done
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Germany turn 2
–>Purchase & repair
purchase: 7 TT (49) + 6 INF (18) = 67
save 1 ipc–>Combat movement
Wgr: 2 bomber --> SBR Uk (land Wgr)
z112: 1 TacB --> SBR airbase Uk (land z111)
Nor: 2 INF --> Sco (walk in)
Fra: 2 ARM, 1 Mech --> Sco
Yugo: 3 ARM --> Gre
Bul: 5 INF --> Gre
Fra: 4 ARM, 2 Mech --> Holneed intercept orders for SBR Uk
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ftr intercpts
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I mean ftr intercepts bombers to factory
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Uk SBR
bombers+escorts fire
Rolls: 3@1; Total Hits: 03@1: (2, 5, 5)
interceptors fire
Rolls: 1@1; Total Hits: 01@1: (2)
Gre
A:
Rolls: 5@1 3@3; Total Hits: 35@1: (6, 5, 6, 5, 4)3@3: (1, 3, 3)
D:
Rolls: 4@2; Total Hits: 04@2: (3, 5, 3, 3)
Hol
A:
Rolls: 2@1 4@3; Total Hits: 42@1: (1, 2)4@3: (4, 1, 1, 1)
D:
Rolls: 1@2; Total Hits: 11@2: (1)