@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsL12G4Karl7(Axis)v.Gamerman(Allies)+Tech
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And you saved 2, so you have 45 on hand, which will be up to date on my map
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My understanding is that Mongolia comes under USSR control at end of Japan’s turn. So I usually just let it rest and leave it for the USSR player, but you can go ahead and change if you want.
The extra artillery makes no difference to me.
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The Soviet Union must “lend” some its territory to the growing Japanese Empire. It’s only fair.
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Don’t get me wrong - I knew it was coming and it is the play to make
Amu surprised me though, but again, this is my first Alpha3 so what do I know -
OK, looked up the rules again.
Mongolia turns Soviet at the end of the Japanese combat move phase
Since you didn’t say anything about Mongolia and didn’t do anything about it on your map, I wondered if you forgot about it or if I was misunderstanding.Thank you for both clarifications - game on
I’m sorry about the bid missing from my Russia map - I must not have put the bid units on when starting up the game with that map or didn’t get it saved or something. Thanks for your understanding.
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My first impression is the new Mongolia rules give Japan a lot more options, because they don’t have to go around it any more since it loses its status as true neutral…
Not sure that was Larry’s intent
Also, Alpha3 rules do not make it clear whether Japan can paste Mongolia at the same time as attacking Russia without the true neutral penalty. I looked it up the other day and already forget what I found. Apparently you can’t, or you would have attacked Buy, right?
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The extra artillery makes no difference to me.
WHOA
I got confused. My map was right.
It’s my OTHER game I’m playing with Jim010 where I had a bid of 5 and had artillery and an IPC to the UK.We are playing straight up. Whoops! I’ll delete them. No wonder my map didn’t reflect them.
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My understanding is if I attacked mongolia the same turn I attacked amu then I would have declared war on all the neutrals. Obviously not a good move. Mongolia only goes pro-ally, i.e. Soviet, after I am done attacking.
Ok, makes sense on the non-china art. I didn’t recall if we bid, but it would not have affected my move. I must Kill all, burn all, loot all in China.
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You said pro-Ally, but you do know I now have 6 more Russian infantry in Mongolia and all of Mongolia is controlled by Russia without having to activate the territories or infantry, correct?
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OK, first global game in many months and first Alpha3, so the big US1 and UK1 will take some time to decide. Hopefully tomorrow or in the next couple of days - then I’ll be rolling once I decide on my strategies. :-)
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Yes, Mongolia is USSR now. Take your time. No problem. :-D
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Made my first Alpha3 US, UK and China moves vs. Jim010 and it took me hours (been a long time since I played Global 1940 too)
You’re next - hopefully tomorrow if I can find the time on Dad’s day
Shouldn’t take me as long to do it now that I’m oriented a bit. It was fun, too! -
Sounds good
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US1 with 52, buy a researcher
Rolling 1:
(5) -
With 47, buy TP, DD, 2 CV
NCM -
CUS - INF, ART, 2 AA (EUS)
EUS - BMB (CUS) FTR (WUS)
Z41 - SS (Z35)
Z38 - DD (Z35)
Z30 - FTR (Phi) CV, TAC (Z10)
Haw - FTR (Z10) INF, AA (WUS)
Z10 - TP (Z26)
Z26 - DD, CA, BB (Z10)Place TP, DD, CV (Z101)
Place CV (Z10)
Collect 52, 52 on hand -
China1 with 12, buy 4 INF
Combat moves -
Yun - 2 INF (Kwe) 6 INF, FTR (Sze)
Rolls: 8@1 1@3; Total Hits: 28@1: (1, 4, 4, 6, 1, 2, 6, 3)1@3: (6)
Rolls: 2@2; Total Hits: 12@2: (1, 6) -
Sze - INF (She)
She - FTR (Yun) 2 INF (Sui)Place 4 INF (Yun)
Collect 15, 15 on hand -
UK? :wink:
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UK with 28, buy 9 INF (save 1)
India with 17, buy MECH, ARM, TPCombat moves -
Z96 - FTR (Mal) DD, TAC (Z98)
Z112 - DD (Z109) CA (Z91) 2 FTR, BMB (UK)
Eth - CA (Z39) INF, ART (Alex) INF (Sud) MECH (Egy) CA (Z98)Eth
Rolls: 2@1 2@2 2@3; Total Hits: 22@1: (4, 2)2@2: (5, 2)2@3: (1, 6)
Rolls: 3@2; Total Hits: 13@2: (2, 6, 6) -
Eth2
Rolls: 1@1 2@2; Total Hits: 01@1: (6)2@2: (3, 3)
Rolls: 1@2; Total Hits: 01@2: (3)





