Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsL12G4Karl7(Axis)v.Gamerman(Allies)+Tech
-
You should have specified when you retreated from 110, where you were retreating to.
The 2 subs could have gone to 112 or 104I’ll see from your map, just saying for future reference that you should have declared that before rolling any more dice…
It doesn’t bother me in this case - just wanted to say something so you’re alert for that in the future. -
Oh, I see from your map you thought you could submerge them.
You can’t.
Since you retreated, the subs have to move “back” to 112 (a possibility because the battleship came from there) or 104. It is actually to your advantage that you retreat to 112 because I then can’t sink your subs because of the airbase cover.See? An error in your favor already :-)
-
I guess it’s not that I “can’t”… It could be 2 fighter, bomber, destroyer vs 2 sub and 3 fighter… hmmmm
In case you’re confused -
Subs can submerge when at the beginning of a round of combat, or instead of rolling dice.
You attacked with them for 1 round, and then retreated before round 2. You can’t retreat the planes and submerge the subs at the same time - to submerge the subs you would have had to go another round with the air vs. air battle. -
Your tac in 110 can’t reach West Germany in noncombat because it moved 3 spaces and only has 1 left.
It must land in Holland. -
Double checked it - it came from Germany, which is 3 spaces to 110.
-
Sorry about all the posts.
You may want to change your noncombat or even unit placements in light of the tac from 110 landing in Holland, and the subs that must retreat to 112 or 104 (you probably want 112).
-
good catch
I’ll fix it
hold on
-
No rush
Just hoping to move tonight
-
I landed much the airforce in Hol, moves 3 aa’s over, moved over 3guys and an aa from ger to Wgr – don’t want you getting any ideas
map will show
-
OK, I’m good with your map -
hope you didn’t mind the delay - should move here tonight -
no problem :-D
-
R1 with 37, buy 11 INF, ART
Z111 - SS
Bel - 6 INF, ART, 2 AA (Nov) INF (Arc)
Nov - FTR, TAC (Rus)
EPl - 2 INF (Bes) INF, ART (Nuk) INF (Bel) 3 INF (Bal)
Nuk - 3 INF (Suk) MECH, ARM (Rus)
Nov - 2 INF (Kar) 3 INF (Vyb)
Bry - INF, ART, 2 AA (Rus) MECH, ARM (Vol)
Ros - 2 INF (Cau)
Yak - 6 INF (Bury)
Bury - 6 INF, 2 AA (Sak) 6 INF (Amu)Place 2 INF, ART (Nov)
Place 3 INF (SUkr)
Place 6 INF (Rus)
Collect 37, 37 on hand -
Japan declares war on USSR
Japan buy
3trn
1inf
save 2cm
trn from 5 to 17 to 5 to 6, land 1 inf from Iwo to sfe
trn from 19 w/inf on oki to 6 land in sib
inf from man walks into amu
yun(4inf)
3inf,art from kwa
ftr, tacb from ksu
2bombs from Japanhun(2inf)
3inf,art from ksi
ftr from for
2ftr, 2tacb from maninf from jeh to cha
inf from sha to anh
cc
yun
A
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 32@1: (4, 2)2@2: (3, 3)1@3: (4)3@4: (1, 4, 2)
D
Rolls: 4@2; Total Hits: 14@2: (3, 3, 3, 2)hun
A
Rolls: 2@1 2@2 3@3 2@4; Total Hits: 42@1: (2, 5)2@2: (6, 2)3@3: (2, 2, 4)2@4: (3, 6)
D
Rolls: 2@2; Total Hits: 02@2: (3, 3) -
hun cleared
yun again
A
Rolls: 1@1 2@2 1@3 3@4; Total Hits: 41@1: (3)2@2: (4, 1)1@3: (4)3@4: (2, 4, 4)
D
Rolls: 1@2; Total Hits: 11@2: (1) -
yun twlo 2inf
ncm
all units from man to amu
inf, art from jeh to cha
fleet in 19 to 36
cc from 20 to 36
air in yun and hun to kwa
army in ksu to ksi
army in sha to anh
inf from kor to man
3inf from kor to amu
trn from 20 to 6, land inf, arm in kor
fleet from 33 to 36
ftr from oki to kwa
ftr from japan to kwa
ftr from kor to man
ftr, 2tacb from japan to manplace all in around japan
japan collects 33+10=43
-
-
Japan declares war on USSR
USSR sends hate mail to Japan
http://www.youtube.com/watch?v=UcN7w_gh7uY&feature=fvwrel
Russian Rambo
-
No, I like this one better
http://www.youtube.com/watch?v=CLFYvG6MsZU
I’ll just bring all my infantry back and send out 1 mech…. :-D
-
Your map doesn’t reflect the activation of Mongolia, so I’m not sure we are interpreting the rules the same way.
If you attack Amur, the Mongolians all join Russia and Mongolia is controlled by Russia.
-
For some reason the Russian map I uploaded didn’t have the bid on it
Does the extra artillery in Kwe make any difference to your Japan move?





