So start a new Game Thread and France should dial you in .
I will do it. The Thread
Wfr R2
Attack (1 Inf, 1 Art, 1 Arm, 1 Fig, 1 Tac)
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (3, 5)2@3: (3, 3)1@4: (6)
Defense (1 Fig)
Rolls: 1@4; Total Hits: 01@4: (5)
Fra R2
Attack (2 Art, 3 Mech, 4 Arm, 1 Fig, 2 Tac)
Rolls: 1@1 4@2 5@3 2@4; Total Hits: 61@1: (6)4@2: (3, 2, 6, 4)5@3: (2, 1, 1, 4, 6)2@4: (4, 4)
Defense (3 Inf, 2 Art, 2 Arm, 1 Fig)
Rolls: 5@2 2@3 1@4; Total Hits: 35@2: (2, 2, 4, 2, 5)2@3: (4, 5)1@4: (6)
Yugo R2
Attack (8 Inf, 2 Art, 3 Arm)
Rolls: 6@1 4@2 3@3; Total Hits: 56@1: (1, 6, 4, 4, 6, 1)4@2: (3, 3, 4, 2)3@3: (2, 3, 4)
Defense (2 Inf)
Rolls: 2@2; Total Hits: 12@2: (3, 2)
Wfr twlo 2 Inf
Yugo twlo 2 Inf
Fra R3
Attack (2 Art, 4 Arm, 1 Fig, 2 Tac)
Rolls: 2@2 5@3 2@4; Total Hits: 42@2: (4, 4)5@3: (4, 5, 4, 1, 3)2@4: (3, 3)
Defense (1 Arm, 1 Fig)
Rolls: 1@3 1@4; Total Hits: 01@3: (6)1@4: (6)
Hm last two rounds made up for the initial flop. France ends entirely on odds.
France twlo 4 Inf, 4 Mech; 19 IPCs plundered; IC downgraded.
Only remaining fight - SZ 110
2 SS, 2 Fig, 2 Tac, 1 Strat
vs
1 CA, 1 BB, potential 3 scrambled fighters.
I will not scramble in SZ 110…
You got it.
SZ 110
Attack (2 SS, 2 Fig, 2 Tac, 1 Strat)
Rolls: 2@2 2@3 3@4; Total Hits: 22@2: (6, 5)2@3: (2, 6)3@4: (6, 6, 1)
If both subs hit, ignore CA.
Defense (1 CA, 1 BB)
Rolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (3)
SZ 110 R2
Attack (2 Fig, 2 Tac, 1 Strat)
Rolls: 2@3 3@4; Total Hits: 32@3: (5, 1)3@4: (3, 1, 5)
Defense (1 BB*)
Rolls: 1@4; Total Hits: 11@4: (1)
Darn.
SZ 110 cwlo 2 SS, 1 Fig.
Non-coms
1 Inf Nor to Fin (activate)
1 Inf Rom to Bul (activate)
1 TT SZ 113 to SZ 112, take
1 Inf Den, 1 Art Ger to Nor
2 Art Ger to Wgr
1 Fig Wfr to Sita
1 Tac Wfr to Wgr
1 Fig Fra to Sita
2 Tac Fra to Wgr
1 Fig, 1 Tac, 1 Strat SZ 110 to Wgr
1 Tac SZ 110 to SZ 112
1 Inf Den to Wgr
3 Inf Pol to Ger
Place
1 CV, 2 TT SZ 112
Collect
41 + 10 NO + 19 plunder = 70 IPCs
Map?
Hobo Smasher will not be playing…
Quick computer fix.
Map.
Sorry bout naming the thread with him then, oops. :lol:
But I willl rename the map.
Ha if you’d like for us to start a new thread to keep things straight, I wouldn’t mind. :-D
This thread is fine…
Sure thing. Sorry bout that.
Russia Turn 1
Builds : 8 Inf, 3 Art, save 1 IPC
Non Coms
2 Inf from Amu to Sib
3 Inf from Amu to Bury
6 Inf, 1 AA from Sak to Bury
1 Sub from SZ127 to SZ111
1 BB from SZ115 to SZ113
1 Sub from SZ115 to SZ112
1 Inf from Cau to Npr(activating minor)
1 Inf from Cau to Ros
1 Inf from Bel to Arch
6 Inf from Nov to Arch
1 Inf from Kar to Nov
2 Inf from Vyb to Nov
3 Inf from Bal to Nov
2 Inf from Epl to Bel
1 Inf from Bes to Epl
1 Inf, 1 Art from Nukr to Bry
3 Inf from Sukr to Bry
1 Inf, 1 Art from Rus to Bry
1 Mech, 1 Arm from Vol to Rus
1 Mech, 1 Arm from Rus to Bel
1 Tac, 1 FTR from Rus to Nov
Builds : 1 Inf, 2 Art in Sukr
     2 Inf, 1 Art in Nov
     5 Inf in Rus
Collect : 38 IPC’s
Japan’s Turn…
Russia’s neutral; it can’t enter Npr.
In addition Germany’s not going to allow the Russian sub to go through the Denmark straight.
I’ll assume the infantry goes with the other one to Rostov, and I’ll put the sub back in SZ 115. Feel free to correct me if you’d like those changed.
Japan 1
26 IPCs
3 TT (21)
save 5
Combat
2 Inf Jeh to Cha (mt)
3 Inf, 1 Art Sha to Anh (mt)
1 Art Jeh to Anh
3 Inf, 1 Art Ksu to Anh
3 Inf, 1 Art Ksi to Hun
1 Art Kwa to Hun
2 Fig, 2 Tac Man to Hun
1 Fig For to Hun
3 Inf Kwa to Yun
1 Fig, 1 Tac Ksu to Yun
2 Strat Jap to Yun