@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Alsch (Axis) vs Commander Brado + HoboSmasher (Allies) G40 A2
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Alrighty.
Germany 1
30 IPCs
1 CV (16)
2 TT (14)save 0
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Combat
1 SS SZ 117 to SZ 106
1 SS SZ 118 to SZ 1061 SS SZ 124 to SZ 112
1 CA, 1 BB SZ 113 to SZ 112
1 Fig Hun to SZ 1121 SS SZ 108 to SZ 110
1 SS SZ 103 to SZ 110
1 Fig Nor to SZ 110
1 Fig, 2 Tac Wgr to SZ 110
1 Strat Ger to SZ 110Scramble SZ 110?
2 SS, 2 Fig, 2 Tac, 1 Strat vs 1 CA, 1 BB, 3 potential fighters3 Inf, 1 Art, 1 Arm, 1 Fig Hol to Wfr
1 Tac Wgr to Wfr1 Inf, 1 Art, 2 Arm Hol to Fra
3 Inf, 1 Art, 4 Mech, 1 Fig Wgr to Fra
2 Arm Sgr to Fra
1 Tac Ger to Fra
1 Tac Pol to Fra6 Inf, 2 Art Sgr to Yugo
1 Arm Pol to Yugo
2 Inf, 1 Arm Hun to Yugo
1 Inf, 1 Arm Rom to Yugo -
I’ll go ahead and roll the non-scramble battles.
SZ 106
Attack (2 SS)
Rolls: 2@2; Total Hits: 12@2: (2, 4)Defense (1 DD, 1 TT)
Rolls: 1@2; Total Hits: 11@2: (1)SZ 112
Attack (1 SS, 1 CA, 1 BB, 1 Fig)
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (3)2@3: (1, 4)1@4: (1)If sub hits, ignore first defense roll.
Defense (2 CA)
Rolls: 2@3; Total Hits: 12@3: (6, 2) -
SZ 106 cwlo 1 SS
SZ 112 cwlo damage to BB.Wfr
Attack (3 Inf, 1 Art, 1 Arm, 1 Fig, 1 Tac)
Rolls: 2@1 2@2 2@3 1@4; Total Hits: 32@1: (2, 4)2@2: (2, 2)2@3: (6, 5)1@4: (3)Defense (2 Inf, 1 Arm, 1 Fig)
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (6, 3)1@3: (2)1@4: (4)Fra
Attack (4 Inf, 2 Art, 4 Mech, 4 Arm, 1 Fig, 2 Tac)
Rolls: 6@1 4@2 5@3 2@4; Total Hits: 46@1: (2, 4, 5, 6, 6, 6)4@2: (5, 3, 4, 4)5@3: (5, 5, 3, 1, 5)2@4: (1, 3)Defense (7 Inf, 2 Art, 2 Arm, 1 Fig)
Rolls: 9@2 2@3 1@4; Total Hits: 59@2: (3, 4, 2, 4, 1, 4, 5, 1, 2)2@3: (1, 6)1@4: (5)Yugo
Attack (9 Inf, 2 Art, 3 Arm)
Rolls: 7@1 4@2 3@3; Total Hits: 37@1: (3, 4, 6, 1, 3, 6, 6)4@2: (3, 5, 2, 6)3@3: (2, 6, 4)Defense (5 Inf)
Rolls: 5@2; Total Hits: 15@2: (4, 1, 3, 5, 4) -
Wfr R2
Attack (1 Inf, 1 Art, 1 Arm, 1 Fig, 1 Tac)
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (3, 5)2@3: (3, 3)1@4: (6)Defense (1 Fig)
Rolls: 1@4; Total Hits: 01@4: (5)Fra R2
Attack (2 Art, 3 Mech, 4 Arm, 1 Fig, 2 Tac)
Rolls: 1@1 4@2 5@3 2@4; Total Hits: 61@1: (6)4@2: (3, 2, 6, 4)5@3: (2, 1, 1, 4, 6)2@4: (4, 4)Defense (3 Inf, 2 Art, 2 Arm, 1 Fig)
Rolls: 5@2 2@3 1@4; Total Hits: 35@2: (2, 2, 4, 2, 5)2@3: (4, 5)1@4: (6)Yugo R2
Attack (8 Inf, 2 Art, 3 Arm)
Rolls: 6@1 4@2 3@3; Total Hits: 56@1: (1, 6, 4, 4, 6, 1)4@2: (3, 3, 4, 2)3@3: (2, 3, 4)Defense (2 Inf)
Rolls: 2@2; Total Hits: 12@2: (3, 2) -
Wfr twlo 2 Inf
Yugo twlo 2 InfFra R3
Attack (2 Art, 4 Arm, 1 Fig, 2 Tac)
Rolls: 2@2 5@3 2@4; Total Hits: 42@2: (4, 4)5@3: (4, 5, 4, 1, 3)2@4: (3, 3)Defense (1 Arm, 1 Fig)
Rolls: 1@3 1@4; Total Hits: 01@3: (6)1@4: (6) -
Hm last two rounds made up for the initial flop. France ends entirely on odds.
France twlo 4 Inf, 4 Mech; 19 IPCs plundered; IC downgraded.
Only remaining fight - SZ 110
2 SS, 2 Fig, 2 Tac, 1 Strat
vs
1 CA, 1 BB, potential 3 scrambled fighters. -
I will not scramble in SZ 110…
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You got it.
SZ 110
Attack (2 SS, 2 Fig, 2 Tac, 1 Strat)
Rolls: 2@2 2@3 3@4; Total Hits: 22@2: (6, 5)2@3: (2, 6)3@4: (6, 6, 1)If both subs hit, ignore CA.
Defense (1 CA, 1 BB)
Rolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (3) -
SZ 110 R2
Attack (2 Fig, 2 Tac, 1 Strat)
Rolls: 2@3 3@4; Total Hits: 32@3: (5, 1)3@4: (3, 1, 5)Defense (1 BB*)
Rolls: 1@4; Total Hits: 11@4: (1) -
Darn.
SZ 110 cwlo 2 SS, 1 Fig.
Non-coms
1 Inf Nor to Fin (activate)
1 Inf Rom to Bul (activate)
1 TT SZ 113 to SZ 112, take
1 Inf Den, 1 Art Ger to Nor
2 Art Ger to Wgr
1 Fig Wfr to Sita
1 Tac Wfr to Wgr
1 Fig Fra to Sita
2 Tac Fra to Wgr
1 Fig, 1 Tac, 1 Strat SZ 110 to Wgr
1 Tac SZ 110 to SZ 112
1 Inf Den to Wgr
3 Inf Pol to GerPlace
1 CV, 2 TT SZ 112
Collect
41 + 10 NO + 19 plunder = 70 IPCs
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Map?
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Hobo Smasher will not be playing…
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Quick computer fix.
Map.
Sorry bout naming the thread with him then, oops. :lol:
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But I willl rename the map.
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Ha if you’d like for us to start a new thread to keep things straight, I wouldn’t mind. :-D
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This thread is fine…
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Sure thing. Sorry bout that.
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Russia Turn 1
Builds : 8 Inf, 3 Art, save 1 IPC
Non Coms
2 Inf from Amu to Sib
3 Inf from Amu to Bury
6 Inf, 1 AA from Sak to Bury
1 Sub from SZ127 to SZ111
1 BB from SZ115 to SZ113
1 Sub from SZ115 to SZ112
1 Inf from Cau to Npr(activating minor)
1 Inf from Cau to Ros
1 Inf from Bel to Arch
6 Inf from Nov to Arch
1 Inf from Kar to Nov
2 Inf from Vyb to Nov
3 Inf from Bal to Nov
2 Inf from Epl to Bel
1 Inf from Bes to Epl
1 Inf, 1 Art from Nukr to Bry
3 Inf from Sukr to Bry
1 Inf, 1 Art from Rus to Bry
1 Mech, 1 Arm from Vol to Rus
1 Mech, 1 Arm from Rus to Bel
1 Tac, 1 FTR from Rus to NovBuilds : 1 Inf, 2 Art in Sukr
     2 Inf, 1 Art in Nov
     5 Inf in RusCollect : 38 IPC’s
Japan’s Turn…
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