Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry, 1 marine and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 27 Sea Zone 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 7 Sea Zone to 27 Sea Zone 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Gilbert Islands 1 infantry moved from Iwo Jima to 7 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Wake Island 1 cruiser moved from 21 Sea Zone to 132 Sea Zone 1 fighter moved from Formosa to 132 Sea Zone 2 bombers moved from Japan to 132 Sea Zone 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from Fukien to Kwangtung 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung 1 infantry moved from Fukien to 21 Sea Zone 1 infantry moved from Formosa to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone 1 artillery moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 battleship and 1 destroyer moved from 7 Sea Zone to 36 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone 2 artilleries and 4 infantry moved from 36 Sea Zone to Davao 1 mech_infantry moved from Southern Manchuria to Shansi 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter moved from Korea to Shansi 1 fighter moved from Southern Manchuria to 36 Sea Zone 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese Combat - Japanese Battle in Wake Island Battle in Gilbert Islands Battle in Shansi Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese win, taking Wake Island from Americans, taking Gilbert Islands from UK_Pacific, taking Shansi from Chinese with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 27 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport Japanese win, taking 27 Sea Zone from Neutral with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 1 submarine Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour 1 fighter owned by the Japanese retreated UK_Pacific win with 1 infantry remaining. Battle score for attacker is -17 Casualties for Japanese: 1 artillery, 2 infantry and 1 tactical_bomber Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in 36 Sea Zone Japanese attack with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 3 transports Americans defend with 1 destroyer and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 3 transports remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Davao Japanese attack with 2 artilleries and 4 infantry Americans defend with 1 airfield, 1 fighter, 1 harbour and 1 infantry Japanese win, taking Davao from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter and 1 infantry Battle in 132 Sea Zone Japanese attack with 2 bombers, 1 cruiser and 1 fighter British defend with 1 battleship Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 cruiser Casualties for British: 1 battleship Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Yunnan to Siam 1 fighter moved from 132 Sea Zone to Siam 2 bombers moved from 132 Sea Zone to Siam 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 fighter moved from Shansi to Jehol 1 tactical_bomber moved from Shansi to Shantung 3 infantry moved from Southern Manchuria to Jehol 1 aaGun moved from Northern Manchuria to Southern Manchuria 1 infantry moved from Korea to Northern Manchuria 2 infantry moved from Korea to Southern Manchuria 1 fighter moved from Kwangtung to Formosa 1 armour and 1 infantry moved from Japan to Kyushu 1 artillery moved from Japan to Kyushu 1 infantry moved from Japan to Kyushu 2 carriers moved from 7 Sea Zone to 32 Sea Zone 1 carrier and 1 destroyer moved from 34 Sea Zone to 32 Sea Zone 3 fighters and 3 tactical_bombers moved from 27 Sea Zone to 32 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to Caroline Islands 1 fighter moved from 36 Sea Zone to Paulau Place Units - Japanese 1 infantry and 1 marine placed in Japan 3 transports placed in 7 Sea Zone Japanese undo move 2. 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 36 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 44 PUs12L - Gamerman(allies +4) vs EB(axis) Game 2
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Gamerman places 1art Egy
Ger1
Purchase
31 buys 1bmb 3arm 1artCombat
BSt - 1inf Fin 1art Ger via 1trn sz5, 1cru sz5, 2inf 1art Pol
EPl - 1arm Cze, 2inf 2arm Pol
Ukr - 3inf 1art 2arm Bul, 1arm Cze
sz9 - 1sub sz7
sz5 - 1sub sz5, 1ftr Pol
sz12 - 1ftr Nwe, 1ftr Ger
sz2 - 1sub sz7, 1ftr Nor, 1bmb GerBst
Rolls: 1@1 4@2 1@3; Total Hits: 01@1: (4)4@2: (6, 5, 6, 5)1@3: (4)
Rolls: 3@2; Total Hits: 13@2: (5, 2, 5) -
a little more of the sameĀ :-D
BSt rd2
Rolls: 4@2; Total Hits: 24@2: (2, 5, 1, 6)
Rolls: 3@2; Total Hits: 03@2: (3, 4, 4) -
BSt rd3
Rolls: 4@2; Total Hits: 34@2: (2, 3, 2, 1)
Rolls: 1@2; Total Hits: 01@2: (5) -
BSt twlo 1inf
EPl
Rolls: 2@1 3@3; Total Hits: 22@1: (2, 3)3@3: (2, 3, 4)
Rolls: 2@2; Total Hits: 02@2: (3, 5) -
EPl twol
Ukr
Rolls: 2@1 2@2 3@3; Total Hits: 42@1: (5, 5)2@2: (1, 4)3@3: (2, 1, 2)
Rolls: 2@2; Total Hits: 12@2: (1, 4) -
Ukr twlo 1inf
sz9 1st to hit
Rolls: 10@2; Total Hits: 110@2: (3, 3, 6, 5, 6, 5, 3, 2, 5, 5)
Rolls: 10@2; Total Hits: 410@2: (4, 4, 4, 6, 2, 4, 4, 2, 1, 1) -
sz9 hwlo 1sub
sz12
Rolls: 2@3; Total Hits: 12@3: (5, 3)
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (5) -
sz12 rd2
Rolls: 2@3; Total Hits: 12@3: (5, 3)
Rolls: 1@3; Total Hits: 01@3: (5) -
sz12 cwol
sz2
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (3)1@3: (1)1@4: (1)
Rolls: 1@4; Total Hits: 11@4: (2) -
sz2 cwlo 1sub
sz6
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (3) -
sz6
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (4)
Rolls: 1@2; Total Hits: 11@2: (1) -
sz6 1st to hit
Rolls: 10@3; Total Hits: 410@3: (5, 5, 6, 5, 5, 2, 2, 3, 2, 6)
Rolls: 10@2; Total Hits: 410@2: (2, 4, 5, 2, 5, 5, 6, 3, 1, 2) -
sz6 hwlo 1sub 1ftr
Noncombat
1ftr 1bmb sz2 - Nor
1ftr sz12 - Fra
1ftr sz12 - Alg
1arm Fra - Blk
1inf Ger - Blk
1trn sz13 - sz15
2inf Ger - Pol
1inf Nwe - Fra
1inf 1art 1arm Lib - AlgBuild
3arm 1bmb 1art GerCollect
35 + 10 = 45 -
R1 with 30, buy 7 INF, ART, ARM
Combat moves -
Fin - 5 INF, ART (Kar)
Rolls: 4@1 2@2; Total Hits: 24@1: (1, 5, 6, 6)2@2: (5, 2)
Rolls: 1@2; Total Hits: 01@2: (4) -
Cau - INF (Euk) 2 INF (Kaz) 3 INF, ART, ARM (Rus)
Arc - AA (Kar)
Rus - 2 INF (Bel) 2 INF (Nov) 2 INF (Arc)
Ura - INF (Eve)
Eve - INF (Yak)
Yak - 2 INF (StC) 2 INF (Far)
Z6 - SS (Z4)
Far - INF (Bry)
StC - INF (Bry)Place 4 INF (Cau)
Place 3 INF, ART, ARM (Rus)
Collect 33, 33 on handIām going to have a much tougher time than the first game with you only losing 2 infantry on G1 because you lost several more than that, I think, the first game
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Jap1
Purchase
17 buys 1dd 1trn save2Combat
sz50 - 1cru 1bb sz61
Phi - 1inf 1arm Jap via 1trn sz62 to sz50, 1inf 1art sz61 via 1trn sz61 to sz50
Sum - 2inf Car via 1trn sz51 to sz38
Bor - 2inf sz61 via 1trn sz61 to sz49
Kwa - 1inf Oki, 1inf Car via 1trn sz51 to sz61, 1ftr Jap
Yun - 3inf FIC, 1ftr For, 1ftr Man
Sui - 3inf Man
Hup - 3inf Kia
sz53 - 1dd sz51, 2ftr sz57
sz56 - 2ftr sz57
sz35 - 2ftr sz61sz50
Rolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (3) -
sz50 cwol
Phi
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (3)2@2: (4, 5)1@3: (5)
Rolls: 2@2; Total Hits: 12@2: (6, 2) -
Phi rd2
Rolls: 2@2 1@3; Total Hits: 22@2: (2, 5)1@3: (1)
Rolls: 2@2; Total Hits: 02@2: (4, 6) -
Phi twlo 1inf
Kwa
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 4)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (6) -
Kwa rd2
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 2)1@3: (1)





