@Oskar2KX please play 2nd map with
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
L12G4Karl7(Axis)v.Gamerman(Allies)+Tech
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Yes, scramble all
Friendly reminder to roll fighters separately from battleship in Z110 because my fighters cannot hit your subs
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Your map is short a UK infantry in Egypt
It was the same way when I started playing Jim010. Apparently whoever set up the battlemap made that error.I normally keep my own map (make all moves of opponent) and post it. If you don’t like that and you want me to make my moves on your map, I will honor that - just let me know. Might bother some players if their pieces are not where they put them. I’m pretty organized (thanks to the house mother Jenn), so see what you think.
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ok re: scramble. It’s going to get bloody.
About map, so you are saying you don’t use the map I post and just update yours with your moves?
Doesn’t matter to me. But be sure to post your map after your moves. I am lazy on that and rely on the other player to make their moves. I will post my map at end of my turns too just in case anyone wants to look at it.
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Ok here come the fights!
sz106
A
Rolls: 10@2; Total Hits: 510@2: (3, 5, 3, 3, 1, 1, 1, 2, 6, 2)
D
Rolls: 10@2; Total Hits: 610@2: (4, 1, 2, 2, 2, 1, 3, 5, 1, 3)first to hit wins.
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sz106 holds wlo of ss
sz110
A
ss’s
Rolls: 2@2; Total Hits: 12@2: (2, 6)rest
Rolls: 3@3 4@4; Total Hits: 43@3: (6, 4, 2)4@4: (4, 1, 2, 6)D
cc’s
Rolls: 2@3; Total Hits: 02@3: (4, 6)ftrs
Rolls: 3@4; Total Hits: 33@4: (3, 4, 1)bb
Rolls: 1@4; Total Hits: 01@4: (6) -
ool for sz110?
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ok re: scramble. It’s going to get bloody.
About map, so you are saying you don’t use the map I post and just update yours with your moves?
Doesn’t matter to me. But be sure to post your map after your moves. I am lazy on that and rely on the other player to make their moves. I will post my map at end of my turns too just in case anyone wants to look at it.
I wasn’t clear enough.
Yes I want you to post your map as you always do. I will use it every time to compare to mine.
I will always post my map after moves. You will find that I’m highly accurate - I make very few mistakes and catch several of people I play - often to their benefit. -
Lose battleship (both hits) and both cruisers and the french plane
Keep 2 brit fighters -
ok re: maps
so back to 110
Lucky your ftrs all hit so I can’t lose a sub…
retreat from 110 – so I lost the BB and a ftr
combat sz 111
A
Rolls: 2@2 1@3 3@4; Total Hits: 52@2: (1, 5)1@3: (2)3@4: (2, 4, 3)
D
Rolls: 1@2 1@3 2@4; Total Hits: 21@2: (5)1@3: (6)2@4: (2, 4) -
wow, good dice there… 111 wiped out wlo 2ss’s
France
aa gun
Rolls: 1@1; Total Hits: 01@1: (4) -
France
A
Rolls: 7@1 6@2 6@3 1@4; Total Hits: 37@1: (4, 1, 3, 6, 6, 6, 6)6@2: (2, 3, 6, 4, 3, 5)6@3: (5, 5, 6, 3, 5, 5)1@4: (5)
D
Rolls: 8@2 2@3 1@4; Total Hits: 48@2: (3, 1, 5, 4, 5, 5, 1, 4)2@3: (2, 1)1@4: (6) -
uh, ok…
I assume your aa is out, I lose 4inf
A
Rolls: 3@1 6@2 6@3 1@4; Total Hits: 73@1: (2, 5, 4)6@2: (3, 3, 2, 6, 2, 2)6@3: (4, 4, 2, 6, 3, 3)1@4: (1)
D
Rolls: 5@2 2@3 1@4; Total Hits: 15@2: (5, 5, 3, 5, 6)2@3: (5, 5)1@4: (1) -
whoops you get one more 2
Rolls: 1@2; Total Hits: 01@2: (3) -
ok, so I lose another inf, you got an arm and a ftr left
A
Rolls: 2@1 6@2 6@3 1@4; Total Hits: 92@1: (2, 1)6@2: (3, 1, 3, 2, 1, 5)6@3: (5, 1, 1, 2, 1, 6)1@4: (3)
D
Rolls: 1@3 1@4; Total Hits: 11@3: (2)1@4: (6) -
France conquered, I lost all my inf
yugo
A
Rolls: 7@1 4@2 4@3; Total Hits: 67@1: (5, 1, 6, 2, 1, 6, 4)4@2: (5, 2, 1, 3)4@3: (6, 2, 2, 4)
D
Rolls: 5@2; Total Hits: 15@2: (6, 3, 3, 5, 2) -
lost inf in yugo
ncm
inf from rom to bul, activates
inf from nor to fin activate.
ftr in ugo to sita
air in 111 to wgr
air in 110 to wgr
inf in den to wgr
inf in pol to ger
fleet in 114 to 113place
2art in ger
ftr in wgr
2ss in 113collect 49+19=68
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You should have specified when you retreated from 110, where you were retreating to.
The 2 subs could have gone to 112 or 104I’ll see from your map, just saying for future reference that you should have declared that before rolling any more dice…
It doesn’t bother me in this case - just wanted to say something so you’re alert for that in the future. -
Oh, I see from your map you thought you could submerge them.
You can’t.
Since you retreated, the subs have to move “back” to 112 (a possibility because the battleship came from there) or 104. It is actually to your advantage that you retreat to 112 because I then can’t sink your subs because of the airbase cover.See? An error in your favor already :-)
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I guess it’s not that I “can’t”… It could be 2 fighter, bomber, destroyer vs 2 sub and 3 fighter… hmmmm
In case you’re confused -
Subs can submerge when at the beginning of a round of combat, or instead of rolling dice.
You attacked with them for 1 round, and then retreated before round 2. You can’t retreat the planes and submerge the subs at the same time - to submerge the subs you would have had to go another round with the air vs. air battle.





