@The_Good_Captain Yeah no chance of even breaking through the first line at Algeris let alone anywhere else. We’ll just start another one up
TheHeavyJ (Allies) vs. Kilroy (Axis) AA40 Japan G2
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TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
3 infantry moved from Anhwe to Kiangsu
1 fighter moved from Hunan to Kiangsu
3 infantry moved from Suiyuan to Chahar
1 artillery moved from Suiyuan to Chahar
4 infantry moved from Hunan to Kiangsi
3 infantry moved from Kwangtung to KiangsiCombat - Chinese
Battle in Chahar
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Chahar, round 1 : 2/4 hits
Japanese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Chinese win with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 7 infantry
Japanese defend with 2 fighters
Chinese roll dice for 7 infantry in Kiangsi, round 1 : 1/7 hits
Japanese roll dice for 2 fighters in Kiangsi, round 1 : 2/2 hits
2 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Kiangsi
Chinese roll dice for 5 infantry in Kiangsi, round 2 : 0/5 hits
Japanese roll dice for 1 fighter in Kiangsi, round 2 : 0/1 hits
Chinese roll dice for 5 infantry in Kiangsi, round 3 : 1/5 hits
Japanese roll dice for 1 fighter in Kiangsi, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 4 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 fighters
Casualties for Chinese: 3 infantry
Chinese win with 4 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 fighters
Casualties for Chinese: 3 infantry
Battle in Kiangsu
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kiangsu, round 1 : 2/4 hits
Japanese roll dice for 1 infantry in Kiangsu, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Chinese win with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Kiangsu to AnhwePlace Units - Chinese
2 infantry placed in Shantung
3 infantry placed in Anhwe
1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUsTerritory Summary for Chinese :
Shantung : 1 flag, 3 infantry
Kwangsi : 1 flag, Kiangsu : 1 flag, 3 infantry
Kiangsi : 1 flag, 4 infantry
Chahar : 1 artillery and 3 infantry
Anhwe : 1 fighter and 4 infantryProduction/PUs Summary :
Japanese : 18 / 25
Americans : 17 / 64
Chinese : 19 / 25
British : 28 / 40
ANZAC : 10 / 21
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :4
Purchase Units - British
British buy 6 armour and 1 infantry; Remaining resources: 1 PUs;Combat Move - British
Giving bonus movement to units
5 armour moved from Yunnan to Anhwe
1 artillery moved from Yunnan to Kwangsi
6 armour moved from India to Yunnan
2 infantry moved from India to Burma
1 infantry moved from Kwangsi to KwangtungNon Combat Move - British
Place Units - British
6 armour and 1 infantry placed in IndiaTurn Complete - British
British collect 28 PUs; end with 29 PUs total
Objective British2 Retaining Empire: British met a national objective for an additional 5 PUs; end with 34 PUs
Objective British1 Control Dutch East Indies: British met a national objective for an additional 5 PUs; end with 39 PUsTerritory Summary for British :
Kwangsi : 1 artillery
Siam : 1 flag, 1 infantry
Yunnan : 6 armour
Anhwe : 5 armour
Burma : 2 infantry
India : 1 aaGun, 1 airfield, 6 armour, 1 factory_major, 1 harbour and 1 infantry
Malaya : 1 harbour and 2 infantry
Kwangtung : 1 harbour and 1 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag, 35 Sea Zone : 1 flag,
Production/PUs Summary :Japanese : 18 / 25
Americans : 17 / 64
Chinese : 19 / 25
British : 28 / 39
ANZAC : 10 / 21
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 fighter moved from Guam to 22 Sea Zone
1 fighter moved from Guam to 33 Sea Zone
2 fighters moved from New Guinea to 33 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 armour moved from 46 Sea Zone to New Guinea
1 infantry moved from 46 Sea Zone to New GuineaCombat - ANZAC
Japanese scrambles 1 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 22 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 fighter in 22 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 22 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 fighter
ANZAC win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 fighter
Battle in 33 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer, 1 fighter and 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 3 fighters in 33 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 destroyer and 1 fighter in 33 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the Japanese , 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 33 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for ANZAC: 1 fighter
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for ANZAC: 1 fighter
Recording Battle StatisticsNon Combat Move - ANZAC
2 fighters moved from 33 Sea Zone to New Guinea
1 fighter moved from New South Wales to New GuineaPlace Units - ANZAC
1 cruiser and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC1 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 2 infantry
New Guinea : 1 armour, 3 fighters and 1 infantry
46 Sea Zone : 1 transport
62 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Japanese : 18 / 25
Americans : 17 / 64
Chinese : 19 / 25
British : 28 / 39
ANZAC : 10 / 15
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 fighter moved from 17 Sea Zone to 26 Sea Zone
1 fighter moved from 17 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 cruiser moved from 17 Sea Zone to 16 Sea Zone
1 submarine moved from 5 Sea Zone to 16 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Jehol to Chahar
1 bomber moved from Jehol to Kwangtung
1 tactical_bomber moved from Jehol to KiangsuCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 battleship and 2 transports
Japanese roll dice for 2 fighters in 26 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 battleship and 2 transports in 26 Sea Zone, round 1 : 1/1 hits
1 battleship owned by the Americans and 1 fighter owned by the Japanese lost in 26 Sea Zone
2 transports owned by the Americans lost in 26 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 24
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 battleship and 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 24
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 battleship and 2 transports
Battle in Chahar
Japanese attack with 1 tactical_bomber
Chinese defend with 1 artillery and 3 infantry
Japanese roll dice for 1 tactical_bomber in Chahar, round 1 : 0/1 hits
Chinese roll dice for 1 artillery and 3 infantry in Chahar, round 1 : 0/4 hits
Japanese roll dice for 1 tactical_bomber in Chahar, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 1/4 hits
1 tactical_bomber owned by the Japanese lost in Chahar
Chinese win with 1 artillery and 3 infantry remaining. Battle score for attacker is -11
Casualties for Japanese: 1 tactical_bomber
Battle in Kiangsu
Japanese attack with 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 tactical_bomber in Kiangsu, round 1 : 1/1 hits
Chinese roll dice for 3 infantry in Kiangsu, round 1 : 3/3 hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win with 2 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 tactical_bomber
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 bomber
British defend with 1 harbour and 1 infantry
Japanese roll dice for 1 bomber in Kwangtung, round 1 : 1/1 hits
British roll dice for 1 infantry in Kwangtung, round 1 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese roll dice for 1 submarine in 46 Sea Zone, round 1 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 cruiser, 4 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 2 battleships, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers
Japanese roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 cruiser, 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 1 : 3/6 hits
Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
Americans roll dice for 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 1 : 4/4 hits
Americans roll dice for 2 battleships, 2 carriers and 1 cruiser in 16 Sea Zone, round 1 : 2/5 hits
1 tactical_bomber owned by the Japanese , 4 fighters owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese roll dice for 1 cruiser in 16 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 3/9 hits
1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 16 Sea Zone
Americans win with 2 battleships, 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -53
Casualties for Japanese: 1 cruiser, 4 fighters, 1 submarine and 1 tactical_bomber
Casualties for Americans: 1 carrier
Recording Battle Statistics
2 fighters owned by the Americans and 2 tactical_bombers owned by the Americans could not land and were killedNon Combat Move - Japanese
1 infantry moved from Korea to Manchuria
1 carrier moved from 17 Sea Zone to 22 Sea Zone
1 carrier moved from 22 Sea Zone to 17 Sea Zone
1 bomber moved from Kwangtung to Formosa
1 fighter could not land in 26 Sea Zone and was removedPlace Units - Japanese
1 fighter and 1 tactical_bomber placed in 6 Sea Zone
1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 18 PUs; end with 18 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Iwo Jima : 1 infantry
Formosa : 1 bomber
Korea : 1 aaGun, 1 infantry and 1 mech_infantry
Japan : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
Jehol : 1 infantry
Okinawa : 1 infantry
Manchuria : 1 infantry
Gilbert Islands : 1 flag, 1 infantry
46 Sea Zone : 1 submarine
17 Sea Zone : 1 carrier and 1 destroyer
6 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :5
Purchase Units - Americans
Turning on Edit Mode
EDIT: Americans player Removing units owned by PlayerID named:Americans from 16 Sea Zone: 1 battleship and 1 cruiser
EDIT: Americans player Adding units owned by PlayerID named:Americans to 16 Sea Zone: 2 carriers, 2 fighters and 2 tactical_bombers
EDIT: Americans player Removing units owned by PlayerID named:Americans from 16 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Americans buy 1 battleship, 2 cruisers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 battleship moved from 16 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Philippines to 6 Sea Zone
1 fighter moved from Midway to 17 Sea Zone
1 tactical_bomber moved from Midway to 17 Sea Zone
1 fighter moved from Philippines to Formosa
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 17 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 carrier and 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 carrier and 1 destroyer in 17 Sea Zone, round 1 : 2/2 hits
1 fighter owned by the Americans and 1 tactical_bomber owned by the Americans lost in 17 Sea Zone
Japanese win with 1 carrier and 1 destroyer remaining. Battle score for attacker is -21
Casualties for Americans: 1 fighter and 1 tactical_bomber
Battle in 6 Sea Zone
Americans attack with 1 bomber, 2 fighters and 2 tactical_bombers
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports
Americans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 1 : 2/5 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 1 : 1/3 hits
1 fighter owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 carrier, 1 fighter and 3 transports in 6 Sea Zone, round 2 : 2/2 hits
1 transport owned by the Japanese , 1 carrier owned by the Japanese , 1 tactical_bomber owned by the Americans , 1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
2 transports owned by the Japanese lost in 6 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Japanese: 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports
Casualties for Americans: 1 bomber, 1 fighter and 1 tactical_bomber
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Japanese: 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports
Casualties for Americans: 1 bomber, 1 fighter and 1 tactical_bomber
Battle in Formosa
Americans attack with 1 fighter
Japanese defend with 1 bomber
Americans roll dice for 1 fighter in Formosa, round 1 : 1/1 hits
Japanese roll dice for 1 bomber in Formosa, round 1 : 0/1 hits
1 bomber owned by the Japanese lost in Formosa
Americans win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Americans win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Recording Battle StatisticsNon Combat Move - Americans
1 fighter moved from Formosa to Kiangsi
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea ZonePlace Units - Americans
1 battleship, 2 cruisers, 1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 17 PUs; end with 17 PUs total
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 57 PUs
Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUsTerritory Summary for Americans :
Kiangsi : 1 fighter
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 armour, 2 bombers, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 2 battleships, 1 carrier, 2 fighters and 1 submarine
10 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 2 submarines
16 Sea Zone : 2 carriers, 1 fighter and 1 tactical_bomberProduction/PUs Summary :
Japanese : 18 / 18
Americans : 17 / 62
Chinese : 19 / 25
British : 28 / 39
ANZAC : 10 / 15
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Giving bonus movement to units
3 infantry moved from Chahar to Jehol
1 artillery moved from Chahar to Jehol
3 infantry moved from Shantung to Jehol
1 fighter moved from Anhwe to Jehol
3 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to ShantungCombat - Chinese
Battle in Jehol
Chinese attack with 1 artillery, 1 fighter and 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 9 infantry in Jehol, round 1 : 5/11 hits
Japanese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 artillery, 1 fighter and 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Chinese win with 1 artillery, 1 fighter and 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Jehol to ShantungPlace Units - Chinese
7 infantry placed in Jehol
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 20 PUs; end with 21 PUs total
Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUsTerritory Summary for Chinese :
Shantung : 1 flag, 1 fighter and 1 infantry
Kwangsi : 1 flag, Kiangsu : 1 flag, 2 infantry
Kiangsi : 1 flag, 4 infantry
Jehol : 1 flag, 1 artillery and 16 infantry
Chahar : 1 infantryProduction/PUs Summary :
Japanese : 17 / 18
Americans : 17 / 62
Chinese : 20 / 27
British : 28 / 39
ANZAC : 10 / 15
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
Giving bonus movement to units
3 fighters moved from New Guinea to 46 Sea Zone
1 cruiser moved from 62 Sea Zone to 46 Sea Zone
1 submarine moved from 62 Sea Zone to 46 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 cruiser, 3 fighters and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 3 fighters in 46 Sea Zone, round 1 : 1/3 hits
ANZAC roll dice for 1 cruiser in 46 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 cruiser, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
ANZAC win with 1 cruiser, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Recording Battle StatisticsNon Combat Move - ANZAC
3 fighters moved from 46 Sea Zone to New GuineaPlace Units - ANZAC
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC1 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 2 infantry
New Guinea : 1 armour, 3 fighters and 1 infantry
46 Sea Zone : 1 cruiser and 1 submarine
62 Sea Zone : 2 transportsProduction/PUs Summary :
Japanese : 14 / 18
Americans : 17 / 62
Chinese : 23 / 27
British : 28 / 38
ANZAC : 10 / 16
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0 -
Edited version for you to get the lost fighter back.
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TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :6
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to 17 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Japanese buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Game Loaded
Japanese are now being played by: Human
ANZAC is now being played by: Human
French is now being played by: Human
Russians are now being played by: Human
British are now being played by: Human
Americans are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: HumanCombat Move - Japanese
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
1 carrier moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea ZoneNon Combat Move - Japanese
Place Units - Japanese
1 fighter placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 14 PUs; end with 14 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Iwo Jima : 1 infantry
Korea : 1 aaGun, 1 infantry and 1 mech_infantry
Japan : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
Okinawa : 1 infantry
Gilbert Islands : 1 flag, 1 infantry
6 Sea Zone : 1 carrier, 2 destroyers and 1 fighterProduction/PUs Summary :
Japanese : 14 / 14
Americans : 17 / 62
Chinese : 23 / 27
British : 28 / 38
ANZAC : 10 / 16
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :6
Purchase Units - Americans
Americans buy 3 armour, 1 cruiser, 3 infantry and 3 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 unit repaired.
Giving bonus movement to units
2 carriers moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
2 battleships moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Hawaiian Islands to Guam
1 fighter moved from Kiangsi to 6 Sea Zone
2 cruisers moved from 10 Sea Zone to 15 Sea Zone
1 battleship moved from 10 Sea Zone to 15 Sea Zone
2 submarines moved from 10 Sea Zone to 15 Sea Zone
1 destroyer moved from 10 Sea Zone to 15 Sea ZoneCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 2 battleships, 3 carriers, 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 carrier, 2 destroyers and 2 fighters
Americans roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 battleships, 3 carriers, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 1 : 4/7 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 2 destroyers and 2 fighters in 6 Sea Zone, round 1 : 4/5 hits
Units damaged: 1 carrier owned by the Americans
1 submarine owned by the Americans , 2 fighters owned by the Americans , 2 destroyers owned by the Japanese and 1 fighter owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 battleships, 3 carriers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/5 hits
Japanese roll dice for 1 carrier and 1 fighter in 6 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 carrier owned by the Americans
1 carrier owned by the Americans , 1 carrier owned by the Japanese and 1 fighter owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 2 carriers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 carrier, 2 destroyers and 2 fighters
Casualties for Americans: 1 carrier, 2 fighters and 1 submarine
Americans win with 2 battleships, 2 carriers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 carrier, 2 destroyers and 2 fighters
Casualties for Americans: 1 carrier, 2 fighters and 1 submarine
Recording Battle StatisticsNon Combat Move - Americans
1 fighter moved from 6 Sea Zone to ManchuriaPlace Units - Americans
1 cruiser and 3 transports placed in 10 Sea Zone
3 armour and 3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 17 PUs; end with 19 PUs total
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 59 PUs
Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Americans :
Manchuria : 1 fighter
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield and 2 bombers
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 3 armour, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
Hawaiian Islands : 1 airfield, 1 armour, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield
15 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 2 submarines
10 Sea Zone : 1 cruiser and 3 transports
6 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 fighter and 1 tactical_bomberProduction/PUs Summary :
Japanese : 14 / 14
Americans : 17 / 64
Chinese : 23 / 27
British : 28 / 38
ANZAC : 10 / 16
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
10 infantry moved from Jehol to Manchuria
1 artillery moved from Jehol to ManchuriaNon Combat Move - Chinese
1 infantry moved from Chahar to JeholPlace Units - Chinese
5 infantry placed in Manchuria
4 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Shantung : 1 flag, 1 fighter and 5 infantry
Kwangsi : 1 flag, Kiangsu : 1 flag, 2 infantry
Kiangsi : 1 flag, 4 infantry
Jehol : 1 flag, 7 infantry
Manchuria : 1 flag, 1 artillery and 15 infantryProduction/PUs Summary :
Japanese : 14 / 14
Americans : 17 / 64
Chinese : 23 / 29
British : 28 / 38
ANZAC : 10 / 16
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 armour moved from New Guinea to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC1 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 2 infantry
New Guinea : 3 fighters
46 Sea Zone : 1 armour, 1 artillery, 1 cruiser, 2 infantry, 1 submarine and 2 transports
62 Sea Zone : 1 carrierProduction/PUs Summary :
Japanese : 11 / 14
Americans : 17 / 64
Chinese : 23 / 29
British : 31 / 43
ANZAC : 10 / 15
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;Place Units - Japanese
1 artillery and 1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 7 PUs (4 lost to blockades); end with 7 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Iwo Jima : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
Okinawa : 1 infantry
Gilbert Islands : 1 flag, 1 infantryProduction/PUs Summary :
Japanese : 11 / 7
Americans : 17 / 64
Chinese : 23 / 29
British : 31 / 43
ANZAC : 10 / 15
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :7
Purchase Units - Americans
Americans buy 2 armour, 1 battleship, 3 infantry and 3 transports; Remaining resources: 2 PUs;Combat Move - Americans
Giving bonus movement to units
2 cruisers moved from 15 Sea Zone to 6 Sea Zone
2 submarines moved from 15 Sea Zone to 6 Sea Zone
1 destroyer moved from 15 Sea Zone to 6 Sea Zone
2 bombers moved from Guam to Korea
3 armour moved from Western United States to 10 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
3 armour, 3 infantry and 3 transports moved from 10 Sea Zone to 15 Sea Zone
1 cruiser moved from 10 Sea Zone to 15 Sea Zone
1 fighter moved from Manchuria to KoreaCombat - Americans
Recording Battle StatisticsNon Combat Move - Americans
Place Units - Americans
1 battleship and 3 transports placed in 10 Sea Zone
2 armour and 3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 17 PUs; end with 19 PUs total
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 59 PUs
Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Americans :
Korea : 2 bombers and 1 fighter
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
Hawaiian Islands : 1 airfield, 1 armour, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield
15 Sea Zone : 3 armour, 1 battleship, 1 cruiser, 3 infantry and 3 transports
10 Sea Zone : 1 battleship and 3 transports
6 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomberProduction/PUs Summary :
Japanese : 11 / 7
Americans : 17 / 64
Chinese : 23 / 29
British : 31 / 43
ANZAC : 10 / 15
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Shantung
3 infantry placed in Kiangsu
3 infantry placed in JeholTurn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total
Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUsTerritory Summary for Chinese :
Shantung : 1 flag, 1 fighter and 8 infantry
Kwangsi : 1 flag, Kiangsu : 1 flag, 5 infantry
Kiangsi : 1 flag, 4 infantry
Jehol : 1 flag, 10 infantry
Manchuria : 1 flag, 1 artillery and 15 infantryProduction/PUs Summary :
Japanese : 11 / 7
Americans : 17 / 64
Chinese : 23 / 31
British : 31 / 43
ANZAC : 10 / 15
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 armour, 1 artillery, 2 infantry and 2 transports moved from 46 Sea Zone to 21 Sea Zone
1 cruiser moved from 46 Sea Zone to 21 Sea Zone
1 submarine moved from 46 Sea Zone to 21 Sea Zone
3 fighters moved from New Guinea to Guam
1 carrier moved from 62 Sea Zone to 46 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC1 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 2 infantry
Guam : 3 fighters
46 Sea Zone : 1 carrier
21 Sea Zone : 1 armour, 1 artillery, 1 cruiser, 2 infantry, 1 submarine and 2 transports
62 Sea Zone : 1 submarine and 1 transportProduction/PUs Summary :
Japanese : 11 / 7
Americans : 17 / 64
Chinese : 23 / 31
British : 31 / 47
ANZAC : 10 / 17
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 fighter moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
British defend with 3 cruisers
Japanese roll dice for 1 fighter in 19 Sea Zone, round 1 : 0/1 hits
British roll dice for 3 cruisers in 19 Sea Zone, round 1 : 2/3 hits
1 fighter owned by the Japanese lost in 19 Sea Zone
British win with 3 cruisers remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter
Recording Battle StatisticsNon Combat Move - Japanese
Place Units - Japanese
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 2 PUs (9 lost to blockades); end with 2 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Iwo Jima : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Okinawa : 1 infantry
Gilbert Islands : 1 flag, 1 infantryProduction/PUs Summary :
Japanese : 11 / 2
Americans : 17 / 64
Chinese : 23 / 31
British : 31 / 47
ANZAC : 10 / 17
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :8
Purchase Units - Americans
Americans buy 3 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
3 armour, 3 infantry and 3 transports moved from 15 Sea Zone to 6 Sea Zone
1 battleship moved from 15 Sea Zone to 6 Sea Zone
1 cruiser moved from 15 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from Korea to Japan
2 bombers moved from Korea to Japan
3 infantry moved from 6 Sea Zone to Japan
3 armour moved from 6 Sea Zone to Japan
2 armour moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
1 battleship moved from 10 Sea Zone to 15 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 10 Sea Zone to 15 Sea ZoneCombat - Americans
Battle in Japan
Americans attack with 3 armour, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 3 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
AA guns fire in Japan : 0/5 hits
Americans roll dice for 3 battleships and 3 cruisers in Japan, round 1 : 3/6 hits
Americans roll dice for 3 armour, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber in Japan, round 1 : 2/11 hits
Japanese roll dice for 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry in Japan, round 1 : 4/12 hits
5 infantry owned by the Japanese , 1 armour owned by the Americans and 3 infantry owned by the Americans lost in Japan
Americans roll dice for 2 armour, 2 bombers, 2 fighters and 1 tactical_bomber in Japan, round 2 : 2/7 hits
Japanese roll dice for 1 armour, 4 artilleries, 1 infantry and 1 mech_infantry in Japan, round 2 : 2/7 hits
1 fighter owned by the Americans , 1 infantry owned by the Japanese , 1 armour owned by the Americans and 1 mech_infantry owned by the Japanese lost in Japan
Americans roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Japan, round 3 : 3/5 hits
Japanese roll dice for 1 armour and 4 artilleries in Japan, round 3 : 5/5 hits
1 fighter owned by the Americans , 1 armour owned by the Americans , 1 tactical_bomber owned by the Americans , 2 bombers owned by the Americans and 3 artilleries owned by the Japanese lost in Japan
Japanese win with 1 armour and 1 artillery remaining. Battle score for attacker is -48
Casualties for Japanese: 3 artilleries, 6 infantry and 1 mech_infantry
Casualties for Americans: 3 armour, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber
Recording Battle StatisticsNon Combat Move - Americans
Place Units - Americans
3 transports placed in 10 Sea Zone
3 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 17 PUs; end with 17 PUs total
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 57 PUs
Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 3 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Hawaiian Islands : 1 airfield, 1 armour, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield
15 Sea Zone : 2 armour, 1 artillery, 1 battleship, 3 infantry and 3 transports
10 Sea Zone : 3 transports
6 Sea Zone : 1 flag, 3 battleships, 2 carriers, 3 cruisers, 1 destroyer, 2 submarines and 3 transportsProduction/PUs Summary :
Japanese : 11 / 2
Americans : 17 / 62
Chinese : 23 / 31
British : 31 / 47
ANZAC : 10 / 17
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 10 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Place Units - Chinese
10 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUsTerritory Summary for Chinese :
Shantung : 1 flag, 1 fighter and 18 infantry
Kwangsi : 1 flag, Kiangsu : 1 flag, 5 infantry
Kiangsi : 1 flag, 4 infantry
Jehol : 1 flag, 10 infantry
Manchuria : 1 flag, 1 artillery and 15 infantryProduction/PUs Summary :
Japanese : 11 / 2
Americans : 17 / 62
Chinese : 23 / 30
British : 31 / 47
ANZAC : 10 / 17
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 5 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 armour, 1 artillery, 2 infantry and 2 transports moved from 21 Sea Zone to 6 Sea Zone
1 cruiser moved from 21 Sea Zone to 6 Sea Zone
1 submarine moved from 21 Sea Zone to 6 Sea Zone
2 fighters moved from Guam to Japan
1 infantry moved from 6 Sea Zone to Japan
1 infantry moved from 6 Sea Zone to Japan
1 artillery moved from 6 Sea Zone to Japan
1 armour moved from 6 Sea Zone to Japan
1 fighter moved from Guam to Okinawa
2 infantry moved from New South Wales to 62 Sea Zone
1 carrier moved from 46 Sea Zone to 21 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 submarine moved from 62 Sea Zone to 46 Sea ZoneCombat - ANZAC
Battle in Okinawa
ANZAC attack with 1 fighter
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter in Okinawa, round 1 : 0/1 hits
Japanese roll dice for 1 infantry in Okinawa, round 1 : 0/1 hits
ANZAC roll dice for 1 fighter in Okinawa, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Okinawa, round 2 : 1/1 hits
1 fighter owned by the ANZAC lost in Okinawa
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter
Battle in Japan
ANZAC attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major and 1 harbour
AA guns fire in Japan : 0/2 hits
ANZAC roll dice for 1 cruiser in Japan, round 1 : 1/1 hits
ANZAC roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Japan, round 1 : 3/6 hits
Japanese roll dice for 1 armour and 1 artillery in Japan, round 1 : 0/2 hits
1 armour owned by the Japanese and 1 artillery owned by the Japanese lost in Japan
ANZAC captures 2PUs while taking Japanese capital
ANZAC win, taking Japan from Japanese with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 artillery
ANZAC win with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 artillery
Recording Battle StatisticsNon Combat Move - ANZAC
2 fighters moved from Japan to 6 Sea ZonePlace Units - ANZAC
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 25 PUs total
Objective ANZAC2 High Morale: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC1 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUsTerritory Summary for ANZAC :
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Malaya : 1 infantry
Queensland : 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 bomber and 1 factory_minor
46 Sea Zone : 2 infantry, 1 submarine and 1 transport
21 Sea Zone : 1 carrier
6 Sea Zone : 1 cruiser, 2 fighters, 1 submarine and 2 transportsProduction/PUs Summary :
Japanese : 3 / 0
Americans : 17 / 62
Chinese : 23 / 30
British : 31 / 47
ANZAC : 18 / 35
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0





