@The_Good_Captain Yeah no chance of even breaking through the first line at Algeris let alone anywhere else. We’ll just start another one up
TheHeavyJ (Allies) vs. Kilroy (Axis) AA40 Japan G2
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TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :3
Politics - Japanese
Japanese succeeds on action: Political Action Japanese To War: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War: Changing Relationship for Americans and French from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War: Changing Relationship for Americans and Dutch from Neutrality to FriendlyPurchase Units - Japanese
Japanese buy 1 cruiser, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 tactical_bomber moved from Manchuria to Kiangsu
1 fighter moved from Caroline Islands to 45 Sea Zone
1 tactical_bomber moved from Caroline Islands to 35 Sea Zone
1 tactical_bomber moved from Kiangsu to 35 Sea Zone
1 tactical_bomber moved from Japan to 35 Sea Zone
1 fighter moved from Japan to Kiangsi
1 tactical_bomber moved from Japan to Kiangsi
1 battleship moved from 7 Sea Zone to 16 Sea Zone
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
1 cruiser moved from 7 Sea Zone to 16 Sea Zone
1 carrier moved from 7 Sea Zone to 16 Sea Zone
1 cruiser moved from 7 Sea Zone to 16 Sea Zone
1 fighter moved from 7 Sea Zone to 16 Sea Zone
1 fighter moved from 7 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 fighter moved from Shantung to Kiangsi
1 fighter moved from Shantung to Kiangsi
1 fighter moved from Shantung to Kiangsi
1 fighter moved from Shantung to Kwangsi
1 fighter moved from Shantung to Kwangsi
1 fighter moved from Kiangsi to Kwangsi
1 artillery moved from Buyant-Uhaa to Chahar
1 cruiser moved from 19 Sea Zone to 17 Sea Zone
1 bomber moved from Japan to Caroline Islands
1 transport moved from 48 Sea Zone to 33 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to KiangsuCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kwangsi
Japanese attack with 3 fighters
British defend with 3 fighters and 1 tactical_bomber
Japanese roll dice for 3 fighters in Kwangsi, round 1 : 2/3 hits
Chinese roll dice for 3 fighters and 1 tactical_bomber in Kwangsi, round 1 : 3/4 hits
1 tactical_bomber owned by the British , 1 fighter owned by the British and 3 fighters owned by the Japanese lost in Kwangsi
Chinese win with 2 fighters remaining. Battle score for attacker is -9
Casualties for Japanese: 3 fighters
Casualties for British: 1 fighter and 1 tactical_bomber
Battle in 35 Sea Zone
Japanese attack with 3 tactical_bombers
British defend with 1 battleship and 1 cruiser; Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 3 tactical_bombers in 35 Sea Zone, round 1 : 3/3 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 35 Sea Zone, round 1 : 1/3 hits
1 cruiser owned by the British , 1 destroyer owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 2 tactical_bombers in 35 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 battleship and 1 transport in 35 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 battleship owned by the British lost in 35 Sea Zone
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Japanese: 2 tactical_bombers
Casualties for British: 1 battleship and 1 cruiser
Casualties for Americans: 1 destroyer and 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Japanese: 2 tactical_bombers
Casualties for British: 1 battleship and 1 cruiser
Casualties for Americans: 1 destroyer and 1 transport
Recording Battle StatisticsNon Combat Move - Japanese
1 tactical_bomber moved from 35 Sea Zone to Kiangsi
1 aaGun moved from Manchuria to Korea
1 fighter moved from 45 Sea Zone to Paulau IslandPlace Units - Japanese
1 fighter placed in Japan
1 cruiser and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 26 PUs; end with 26 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 bomber and 1 harbour
Iwo Jima : 1 infantry
Paulau Island : 1 fighter and 1 infantry
Shantung : 2 tactical_bombers
Korea : 1 aaGun and 1 infantry
Kiangsu : 4 infantry and 1 tactical_bomber
Kiangsi : 3 fighters and 2 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 2 tactical_bombers
Jehol : 2 infantry and 1 tactical_bomber
Okinawa : 1 infantry
Manchuria : 1 infantry
Chahar : 1 flag, 2 artilleries and 1 infantry
Anhwe : 1 flag, 2 infantry
Gilbert Islands : 1 flag, 1 infantry
48 Sea Zone : 1 destroyer
33 Sea Zone : 1 transport
31 Sea Zone : 1 destroyer
19 Sea Zone : 2 transports
17 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
16 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine
6 Sea Zone : 1 cruiser and 1 transport -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :3
Purchase Units - Americans
Americans buy 1 battleship; Remaining resources: 2 PUs;Combat Move - Americans
Giving bonus movement to units
1 bomber moved from Western United States to Hawaiian Islands
1 armour moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 tactical_bomber moved from Western United States to 10 Sea Zone
2 battleships moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 10 Sea Zone to 26 Sea ZoneNon Combat Move - Americans
Place Units - Americans
1 battleship placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 17 PUs; end with 19 PUs total
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 59 PUs
Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 bomber, 1 fighter, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 armour, 2 bombers, 1 fighter, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Midway : 1 airfield
26 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
10 Sea Zone : 1 battleshipProduction/PUs Summary :
Japanese : 26 / 26
Americans : 17 / 64
Chinese : 11 / 19
British : 28 / 38
ANZAC : 10 / 16
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
5 infantry moved from Kweichow to Anhwe
1 fighter moved from Hunan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 5 infantry in Anhwe, round 1 : 2/6 hits
Japanese roll dice for 2 infantry in Anhwe, round 1 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Chinese win with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Anhwe to HunanPlace Units - Chinese
1 artillery and 1 infantry placed in Suiyuan
4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag, Suiyuan : 1 artillery and 3 infantry
Hunan : 1 fighter and 4 infantry
Hopei : 4 infantry
Anhwe : 7 infantry
Kwangtung : 3 infantryProduction/PUs Summary :
Japanese : 25 / 26
Americans : 17 / 64
Chinese : 12 / 18
British : 28 / 38
ANZAC : 10 / 16
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :3
Purchase Units - British
British buy 6 armour; Remaining resources: 2 PUs;Combat Move - British
Giving bonus movement to units
2 fighters moved from Kwangsi to Kiangsi
2 armour moved from Yunnan to Kiangsi
5 armour moved from India to Yunnan
1 artillery moved from Burma to Yunnan
3 infantry moved from Yunnan to KwangsiCombat - British
Battle in Kiangsi
British attack with 2 armour and 2 fighters
Japanese defend with 3 fighters and 2 tactical_bombers
British roll dice for 2 armour and 2 fighters in Kiangsi, round 1 : 2/4 hits
Japanese roll dice for 3 fighters and 2 tactical_bombers in Kiangsi, round 1 : 4/5 hits
2 armour owned by the British , 2 tactical_bombers owned by the Japanese and 2 fighters owned by the British lost in Kiangsi
Japanese win with 3 fighters remaining. Battle score for attacker is -10
Casualties for Japanese: 2 tactical_bombers
Casualties for British: 2 armour and 2 fighters
Recording Battle StatisticsNon Combat Move - British
Place Units - British
6 armour placed in IndiaTurn Complete - British
British collect 28 PUs; end with 30 PUs total
Objective British2 Retaining Empire: British met a national objective for an additional 5 PUs; end with 35 PUs
Objective British1 Control Dutch East Indies: British met a national objective for an additional 5 PUs; end with 40 PUsTerritory Summary for British :
Kwangsi : 3 infantry
Siam : 1 flag, 1 infantry
Yunnan : 5 armour and 1 artillery
India : 1 aaGun, 1 airfield, 6 armour, 1 factory_major, 1 harbour and 2 infantry
Malaya : 1 harbour and 2 infantry
Kwangtung : 1 harbour
Celebes : 1 flag, 1 infantry
Java : 1 flag, Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag, 44 Sea Zone : 1 transport
35 Sea Zone : 1 flag,
Production/PUs Summary :Japanese : 25 / 26
Americans : 17 / 64
Chinese : 12 / 18
British : 28 / 40
ANZAC : 10 / 16
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 6 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 fighter moved from New Guinea to 33 Sea Zone
2 fighters moved from New Guinea to Guam
1 fighter moved from New South Wales to New GuineaCombat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 33 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Recording Battle StatisticsNon Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to New GuineaPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs total
Objective ANZAC1 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 armour, 1 factory_minor, 1 fighter and 2 infantry
New Guinea : 2 fighters
Guam : 2 fighters
62 Sea Zone : 1 transportProduction/PUs Summary :
Japanese : 25 / 26
Americans : 17 / 64
Chinese : 12 / 18
British : 28 / 40
ANZAC : 10 / 21
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 fighter moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Kiangsu to Kwangsi
1 fighter moved from Kiangsi to 35 Sea Zone
1 fighter moved from Kiangsi to 35 Sea Zone
1 destroyer moved from 31 Sea Zone to 22 Sea Zone
1 submarine moved from 16 Sea Zone to 5 Sea Zone
1 submarine moved from 17 Sea Zone to 23 Sea Zone
1 destroyer moved from 48 Sea Zone to 33 Sea Zone
1 fighter moved from Paulau Island to Caroline Islands
1 submarine moved from 23 Sea Zone to 33 Sea Zone
1 cruiser moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 17 Sea Zone to 21 Sea Zone
1 fighter moved from 17 Sea Zone to 21 Sea Zone
1 infantry moved from Manchuria to Jehol
1 tactical_bomber moved from Jehol to Hopei
1 artillery moved from Chahar to Hopei
1 artillery moved from Chahar to Hopei
1 tactical_bomber moved from Shantung to Hopei
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Anhwe
1 tactical_bomber moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 bomber moved from Caroline Islands to 44 Sea ZoneCombat - Japanese
Japanese creates battle in territory 35 Sea Zone
Battle in 44 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Hopei
Japanese attack with 2 artilleries and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 2 artilleries and 2 tactical_bombers in Hopei, round 1 : 3/4 hits
Chinese roll dice for 4 infantry in Hopei, round 1 : 3/4 hits
1 tactical_bomber owned by the Japanese , 3 infantry owned by the Chinese and 2 artilleries owned by the Japanese lost in Hopei
Japanese roll dice for 1 tactical_bomber in Hopei, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 2 artilleries and 1 tactical_bomber
Casualties for Chinese: 4 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 2 artilleries and 1 tactical_bomber
Casualties for Chinese: 4 infantry
Battle in Anhwe
Japanese attack with 5 infantry and 1 tactical_bomber
Chinese defend with 7 infantry
Japanese roll dice for 5 infantry and 1 tactical_bomber in Anhwe, round 1 : 2/6 hits
Chinese roll dice for 7 infantry in Anhwe, round 1 : 3/7 hits
3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits
Chinese roll dice for 5 infantry in Anhwe, round 2 : 3/5 hits
2 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win with 4 infantry remaining. Battle score for attacker is -17
Casualties for Japanese: 5 infantry and 1 tactical_bomber
Casualties for Chinese: 3 infantry
Battle in Kwangtung
Japanese attack with 1 fighter
British defend with 1 harbour; Chinese defend with 3 infantry
Japanese roll dice for 1 fighter in Kwangtung, round 1 : 0/1 hits
British roll dice for 3 infantry in Kwangtung, round 1 : 2/3 hits
1 fighter owned by the Japanese lost in Kwangtung
British win with 3 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter
Battle in Kwangsi
Japanese attack with 1 tactical_bomber
British defend with 3 infantry
Japanese roll dice for 1 tactical_bomber in Kwangsi, round 1 : 1/1 hits
Chinese roll dice for 3 infantry in Kwangsi, round 1 : 0/3 hits
1 infantry owned by the British lost in Kwangsi
Japanese roll dice for 1 tactical_bomber in Kwangsi, round 2 : 1/1 hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits
1 infantry owned by the British and 1 tactical_bomber owned by the Japanese lost in Kwangsi
Chinese win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 2 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 tactical_bomber moved from Hopei to Jehol
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to Korea
1 bomber moved from Korea to Jehol
1 tactical_bomber moved from Japan to Jehol
1 fighter moved from 21 Sea Zone to 17 Sea Zone
1 fighter moved from 21 Sea Zone to 17 Sea Zone
1 fighter moved from 35 Sea Zone to Kiangsi
1 fighter moved from 35 Sea Zone to Kiangsi
1 bomber moved from 44 Sea Zone to 34 Sea Zone
1 bomber moved from 34 Sea Zone to Paulau IslandPlace Units - Japanese
1 carrier and 1 fighter placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 25 PUs; end with 25 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 fighter and 1 harbour
Iwo Jima : 1 infantry
Paulau Island : 1 bomber and 1 infantry
Korea : 1 aaGun and 1 infantry
Kiangsu : 1 infantry
Kiangsi : 2 fighters
Japan : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Jehol : 1 bomber, 1 infantry and 2 tactical_bombers
Okinawa : 1 infantry
Chahar : 1 flag, 1 infantry
Gilbert Islands : 1 flag, 1 infantry
33 Sea Zone : 1 destroyer and 1 submarine
22 Sea Zone : 1 destroyer
17 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
16 Sea Zone : 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 fighters
5 Sea Zone : 1 submarine
6 Sea Zone : 1 carrier, 1 fighter and 3 transports -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :4
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 fighters and 1 submarine; Remaining resources: 2 PUs;Combat Move - Americans
Giving bonus movement to units
1 bomber moved from Philippines to Paulau Island
1 fighter moved from Philippines to Paulau Island
2 battleships moved from 26 Sea Zone to 16 Sea Zone
2 carriers moved from 26 Sea Zone to 16 Sea Zone
1 cruiser moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
2 bombers moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Paulau Island
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 bomber and 1 infantry
Americans roll dice for 1 bomber and 1 fighter in Paulau Island, round 1 : 2/2 hits
Japanese roll dice for 1 bomber and 1 infantry in Paulau Island, round 1 : 0/2 hits
1 infantry owned by the Japanese and 1 bomber owned by the Japanese lost in Paulau Island
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15
Casualties for Japanese: 1 bomber and 1 infantry
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15
Casualties for Japanese: 1 bomber and 1 infantry
Battle in 16 Sea Zone
Americans attack with 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 fighters
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 1 : 3/12 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 fighters in 16 Sea Zone, round 1 : 1/8 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
1 carrier owned by the Japanese lost in 16 Sea Zone
Americans roll dice for 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 6/12 hits
Japanese roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship and 3 cruisers in 16 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 3 cruisers owned by the Japanese , 2 fighters owned by the Japanese and 1 battleship owned by the Japanese lost in 16 Sea Zone
Americans win with 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 86
Casualties for Japanese: 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 fighters
Casualties for Americans: 1 destroyer and 1 submarine
Americans win with 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 86
Casualties for Japanese: 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 fighters
Casualties for Americans: 1 destroyer and 1 submarine
Recording Battle StatisticsNon Combat Move - Americans
1 bomber moved from Paulau Island to Philippines
2 bombers moved from 16 Sea Zone to Hawaiian Islands
1 fighter moved from 16 Sea Zone to Midway
1 tactical_bomber moved from 16 Sea Zone to Midway
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter could not land in Paulau Island and was removedPlace Units - Americans
Turning on Edit Mode
EDIT: Americans player Adding units owned by PlayerID named:Americans to Philippines: 1 fighter
EDIT: Turning off Edit Mode
1 battleship, 1 carrier, 2 fighters and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 17 PUs; end with 19 PUs total
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 59 PUs
Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 bomber, 1 fighter, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 armour, 2 bombers, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield, 1 fighter and 1 tactical_bomber
26 Sea Zone : 1 battleship and 2 transports
10 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 1 submarine
16 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombersProduction/PUs Summary :
Japanese : 25 / 25
Americans : 17 / 64
Chinese : 12 / 18
British : 28 / 40
ANZAC : 10 / 21
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
3 infantry moved from Anhwe to Kiangsu
1 fighter moved from Hunan to Kiangsu
3 infantry moved from Suiyuan to Chahar
1 artillery moved from Suiyuan to Chahar
4 infantry moved from Hunan to Kiangsi
3 infantry moved from Kwangtung to KiangsiCombat - Chinese
Battle in Chahar
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Chahar, round 1 : 2/4 hits
Japanese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Chinese win with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 7 infantry
Japanese defend with 2 fighters
Chinese roll dice for 7 infantry in Kiangsi, round 1 : 1/7 hits
Japanese roll dice for 2 fighters in Kiangsi, round 1 : 2/2 hits
2 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Kiangsi
Chinese roll dice for 5 infantry in Kiangsi, round 2 : 0/5 hits
Japanese roll dice for 1 fighter in Kiangsi, round 2 : 0/1 hits
Chinese roll dice for 5 infantry in Kiangsi, round 3 : 1/5 hits
Japanese roll dice for 1 fighter in Kiangsi, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 4 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 fighters
Casualties for Chinese: 3 infantry
Chinese win with 4 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 fighters
Casualties for Chinese: 3 infantry
Battle in Kiangsu
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kiangsu, round 1 : 2/4 hits
Japanese roll dice for 1 infantry in Kiangsu, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Chinese win with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Kiangsu to AnhwePlace Units - Chinese
2 infantry placed in Shantung
3 infantry placed in Anhwe
1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUsTerritory Summary for Chinese :
Shantung : 1 flag, 3 infantry
Kwangsi : 1 flag, Kiangsu : 1 flag, 3 infantry
Kiangsi : 1 flag, 4 infantry
Chahar : 1 artillery and 3 infantry
Anhwe : 1 fighter and 4 infantryProduction/PUs Summary :
Japanese : 18 / 25
Americans : 17 / 64
Chinese : 19 / 25
British : 28 / 40
ANZAC : 10 / 21
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :4
Purchase Units - British
British buy 6 armour and 1 infantry; Remaining resources: 1 PUs;Combat Move - British
Giving bonus movement to units
5 armour moved from Yunnan to Anhwe
1 artillery moved from Yunnan to Kwangsi
6 armour moved from India to Yunnan
2 infantry moved from India to Burma
1 infantry moved from Kwangsi to KwangtungNon Combat Move - British
Place Units - British
6 armour and 1 infantry placed in IndiaTurn Complete - British
British collect 28 PUs; end with 29 PUs total
Objective British2 Retaining Empire: British met a national objective for an additional 5 PUs; end with 34 PUs
Objective British1 Control Dutch East Indies: British met a national objective for an additional 5 PUs; end with 39 PUsTerritory Summary for British :
Kwangsi : 1 artillery
Siam : 1 flag, 1 infantry
Yunnan : 6 armour
Anhwe : 5 armour
Burma : 2 infantry
India : 1 aaGun, 1 airfield, 6 armour, 1 factory_major, 1 harbour and 1 infantry
Malaya : 1 harbour and 2 infantry
Kwangtung : 1 harbour and 1 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag, 35 Sea Zone : 1 flag,
Production/PUs Summary :Japanese : 18 / 25
Americans : 17 / 64
Chinese : 19 / 25
British : 28 / 39
ANZAC : 10 / 21
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 fighter moved from Guam to 22 Sea Zone
1 fighter moved from Guam to 33 Sea Zone
2 fighters moved from New Guinea to 33 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 armour moved from 46 Sea Zone to New Guinea
1 infantry moved from 46 Sea Zone to New GuineaCombat - ANZAC
Japanese scrambles 1 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 22 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 fighter in 22 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 22 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 fighter
ANZAC win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 fighter
Battle in 33 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer, 1 fighter and 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 3 fighters in 33 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 destroyer and 1 fighter in 33 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the Japanese , 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 33 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for ANZAC: 1 fighter
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for ANZAC: 1 fighter
Recording Battle StatisticsNon Combat Move - ANZAC
2 fighters moved from 33 Sea Zone to New Guinea
1 fighter moved from New South Wales to New GuineaPlace Units - ANZAC
1 cruiser and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC1 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 2 infantry
New Guinea : 1 armour, 3 fighters and 1 infantry
46 Sea Zone : 1 transport
62 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Japanese : 18 / 25
Americans : 17 / 64
Chinese : 19 / 25
British : 28 / 39
ANZAC : 10 / 15
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 fighter moved from 17 Sea Zone to 26 Sea Zone
1 fighter moved from 17 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 cruiser moved from 17 Sea Zone to 16 Sea Zone
1 submarine moved from 5 Sea Zone to 16 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Jehol to Chahar
1 bomber moved from Jehol to Kwangtung
1 tactical_bomber moved from Jehol to KiangsuCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 battleship and 2 transports
Japanese roll dice for 2 fighters in 26 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 battleship and 2 transports in 26 Sea Zone, round 1 : 1/1 hits
1 battleship owned by the Americans and 1 fighter owned by the Japanese lost in 26 Sea Zone
2 transports owned by the Americans lost in 26 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 24
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 battleship and 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 24
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 battleship and 2 transports
Battle in Chahar
Japanese attack with 1 tactical_bomber
Chinese defend with 1 artillery and 3 infantry
Japanese roll dice for 1 tactical_bomber in Chahar, round 1 : 0/1 hits
Chinese roll dice for 1 artillery and 3 infantry in Chahar, round 1 : 0/4 hits
Japanese roll dice for 1 tactical_bomber in Chahar, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 1/4 hits
1 tactical_bomber owned by the Japanese lost in Chahar
Chinese win with 1 artillery and 3 infantry remaining. Battle score for attacker is -11
Casualties for Japanese: 1 tactical_bomber
Battle in Kiangsu
Japanese attack with 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 tactical_bomber in Kiangsu, round 1 : 1/1 hits
Chinese roll dice for 3 infantry in Kiangsu, round 1 : 3/3 hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win with 2 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 tactical_bomber
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 bomber
British defend with 1 harbour and 1 infantry
Japanese roll dice for 1 bomber in Kwangtung, round 1 : 1/1 hits
British roll dice for 1 infantry in Kwangtung, round 1 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese roll dice for 1 submarine in 46 Sea Zone, round 1 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 cruiser, 4 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 2 battleships, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers
Japanese roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 cruiser, 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 1 : 3/6 hits
Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
Americans roll dice for 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 1 : 4/4 hits
Americans roll dice for 2 battleships, 2 carriers and 1 cruiser in 16 Sea Zone, round 1 : 2/5 hits
1 tactical_bomber owned by the Japanese , 4 fighters owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese roll dice for 1 cruiser in 16 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 3/9 hits
1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 16 Sea Zone
Americans win with 2 battleships, 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -53
Casualties for Japanese: 1 cruiser, 4 fighters, 1 submarine and 1 tactical_bomber
Casualties for Americans: 1 carrier
Recording Battle Statistics
2 fighters owned by the Americans and 2 tactical_bombers owned by the Americans could not land and were killedNon Combat Move - Japanese
1 infantry moved from Korea to Manchuria
1 carrier moved from 17 Sea Zone to 22 Sea Zone
1 carrier moved from 22 Sea Zone to 17 Sea Zone
1 bomber moved from Kwangtung to Formosa
1 fighter could not land in 26 Sea Zone and was removedPlace Units - Japanese
1 fighter and 1 tactical_bomber placed in 6 Sea Zone
1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 18 PUs; end with 18 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Iwo Jima : 1 infantry
Formosa : 1 bomber
Korea : 1 aaGun, 1 infantry and 1 mech_infantry
Japan : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
Jehol : 1 infantry
Okinawa : 1 infantry
Manchuria : 1 infantry
Gilbert Islands : 1 flag, 1 infantry
46 Sea Zone : 1 submarine
17 Sea Zone : 1 carrier and 1 destroyer
6 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :5
Purchase Units - Americans
Turning on Edit Mode
EDIT: Americans player Removing units owned by PlayerID named:Americans from 16 Sea Zone: 1 battleship and 1 cruiser
EDIT: Americans player Adding units owned by PlayerID named:Americans to 16 Sea Zone: 2 carriers, 2 fighters and 2 tactical_bombers
EDIT: Americans player Removing units owned by PlayerID named:Americans from 16 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Americans buy 1 battleship, 2 cruisers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 battleship moved from 16 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Philippines to 6 Sea Zone
1 fighter moved from Midway to 17 Sea Zone
1 tactical_bomber moved from Midway to 17 Sea Zone
1 fighter moved from Philippines to Formosa
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 17 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 carrier and 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 carrier and 1 destroyer in 17 Sea Zone, round 1 : 2/2 hits
1 fighter owned by the Americans and 1 tactical_bomber owned by the Americans lost in 17 Sea Zone
Japanese win with 1 carrier and 1 destroyer remaining. Battle score for attacker is -21
Casualties for Americans: 1 fighter and 1 tactical_bomber
Battle in 6 Sea Zone
Americans attack with 1 bomber, 2 fighters and 2 tactical_bombers
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports
Americans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 1 : 2/5 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 1 : 1/3 hits
1 fighter owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 carrier, 1 fighter and 3 transports in 6 Sea Zone, round 2 : 2/2 hits
1 transport owned by the Japanese , 1 carrier owned by the Japanese , 1 tactical_bomber owned by the Americans , 1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
2 transports owned by the Japanese lost in 6 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Japanese: 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports
Casualties for Americans: 1 bomber, 1 fighter and 1 tactical_bomber
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Japanese: 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports
Casualties for Americans: 1 bomber, 1 fighter and 1 tactical_bomber
Battle in Formosa
Americans attack with 1 fighter
Japanese defend with 1 bomber
Americans roll dice for 1 fighter in Formosa, round 1 : 1/1 hits
Japanese roll dice for 1 bomber in Formosa, round 1 : 0/1 hits
1 bomber owned by the Japanese lost in Formosa
Americans win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Americans win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Recording Battle StatisticsNon Combat Move - Americans
1 fighter moved from Formosa to Kiangsi
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea ZonePlace Units - Americans
1 battleship, 2 cruisers, 1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 17 PUs; end with 17 PUs total
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 57 PUs
Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUsTerritory Summary for Americans :
Kiangsi : 1 fighter
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 armour, 2 bombers, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 2 battleships, 1 carrier, 2 fighters and 1 submarine
10 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 2 submarines
16 Sea Zone : 2 carriers, 1 fighter and 1 tactical_bomberProduction/PUs Summary :
Japanese : 18 / 18
Americans : 17 / 62
Chinese : 19 / 25
British : 28 / 39
ANZAC : 10 / 15
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Giving bonus movement to units
3 infantry moved from Chahar to Jehol
1 artillery moved from Chahar to Jehol
3 infantry moved from Shantung to Jehol
1 fighter moved from Anhwe to Jehol
3 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to ShantungCombat - Chinese
Battle in Jehol
Chinese attack with 1 artillery, 1 fighter and 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 9 infantry in Jehol, round 1 : 5/11 hits
Japanese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 artillery, 1 fighter and 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Chinese win with 1 artillery, 1 fighter and 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Jehol to ShantungPlace Units - Chinese
7 infantry placed in Jehol
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 20 PUs; end with 21 PUs total
Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUsTerritory Summary for Chinese :
Shantung : 1 flag, 1 fighter and 1 infantry
Kwangsi : 1 flag, Kiangsu : 1 flag, 2 infantry
Kiangsi : 1 flag, 4 infantry
Jehol : 1 flag, 1 artillery and 16 infantry
Chahar : 1 infantryProduction/PUs Summary :
Japanese : 17 / 18
Americans : 17 / 62
Chinese : 20 / 27
British : 28 / 39
ANZAC : 10 / 15
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
Giving bonus movement to units
3 fighters moved from New Guinea to 46 Sea Zone
1 cruiser moved from 62 Sea Zone to 46 Sea Zone
1 submarine moved from 62 Sea Zone to 46 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 cruiser, 3 fighters and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 3 fighters in 46 Sea Zone, round 1 : 1/3 hits
ANZAC roll dice for 1 cruiser in 46 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 cruiser, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
ANZAC win with 1 cruiser, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Recording Battle StatisticsNon Combat Move - ANZAC
3 fighters moved from 46 Sea Zone to New GuineaPlace Units - ANZAC
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC1 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 2 infantry
New Guinea : 1 armour, 3 fighters and 1 infantry
46 Sea Zone : 1 cruiser and 1 submarine
62 Sea Zone : 2 transportsProduction/PUs Summary :
Japanese : 14 / 18
Americans : 17 / 62
Chinese : 23 / 27
British : 28 / 38
ANZAC : 10 / 16
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0 -
Edited version for you to get the lost fighter back.
-
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :6
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to 17 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Japanese buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Game Loaded
Japanese are now being played by: Human
ANZAC is now being played by: Human
French is now being played by: Human
Russians are now being played by: Human
British are now being played by: Human
Americans are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: HumanCombat Move - Japanese
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
1 carrier moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea ZoneNon Combat Move - Japanese
Place Units - Japanese
1 fighter placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 14 PUs; end with 14 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Iwo Jima : 1 infantry
Korea : 1 aaGun, 1 infantry and 1 mech_infantry
Japan : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
Okinawa : 1 infantry
Gilbert Islands : 1 flag, 1 infantry
6 Sea Zone : 1 carrier, 2 destroyers and 1 fighterProduction/PUs Summary :
Japanese : 14 / 14
Americans : 17 / 62
Chinese : 23 / 27
British : 28 / 38
ANZAC : 10 / 16
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :6
Purchase Units - Americans
Americans buy 3 armour, 1 cruiser, 3 infantry and 3 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 unit repaired.
Giving bonus movement to units
2 carriers moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
2 battleships moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Hawaiian Islands to Guam
1 fighter moved from Kiangsi to 6 Sea Zone
2 cruisers moved from 10 Sea Zone to 15 Sea Zone
1 battleship moved from 10 Sea Zone to 15 Sea Zone
2 submarines moved from 10 Sea Zone to 15 Sea Zone
1 destroyer moved from 10 Sea Zone to 15 Sea ZoneCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 2 battleships, 3 carriers, 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 carrier, 2 destroyers and 2 fighters
Americans roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 battleships, 3 carriers, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 1 : 4/7 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 2 destroyers and 2 fighters in 6 Sea Zone, round 1 : 4/5 hits
Units damaged: 1 carrier owned by the Americans
1 submarine owned by the Americans , 2 fighters owned by the Americans , 2 destroyers owned by the Japanese and 1 fighter owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 battleships, 3 carriers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/5 hits
Japanese roll dice for 1 carrier and 1 fighter in 6 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 carrier owned by the Americans
1 carrier owned by the Americans , 1 carrier owned by the Japanese and 1 fighter owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 2 carriers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 carrier, 2 destroyers and 2 fighters
Casualties for Americans: 1 carrier, 2 fighters and 1 submarine
Americans win with 2 battleships, 2 carriers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 carrier, 2 destroyers and 2 fighters
Casualties for Americans: 1 carrier, 2 fighters and 1 submarine
Recording Battle StatisticsNon Combat Move - Americans
1 fighter moved from 6 Sea Zone to ManchuriaPlace Units - Americans
1 cruiser and 3 transports placed in 10 Sea Zone
3 armour and 3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 17 PUs; end with 19 PUs total
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 59 PUs
Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Americans :
Manchuria : 1 fighter
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield and 2 bombers
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 3 armour, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
Hawaiian Islands : 1 airfield, 1 armour, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield
15 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 2 submarines
10 Sea Zone : 1 cruiser and 3 transports
6 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 fighter and 1 tactical_bomberProduction/PUs Summary :
Japanese : 14 / 14
Americans : 17 / 64
Chinese : 23 / 27
British : 28 / 38
ANZAC : 10 / 16
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
10 infantry moved from Jehol to Manchuria
1 artillery moved from Jehol to ManchuriaNon Combat Move - Chinese
1 infantry moved from Chahar to JeholPlace Units - Chinese
5 infantry placed in Manchuria
4 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Shantung : 1 flag, 1 fighter and 5 infantry
Kwangsi : 1 flag, Kiangsu : 1 flag, 2 infantry
Kiangsi : 1 flag, 4 infantry
Jehol : 1 flag, 7 infantry
Manchuria : 1 flag, 1 artillery and 15 infantryProduction/PUs Summary :
Japanese : 14 / 14
Americans : 17 / 64
Chinese : 23 / 29
British : 28 / 38
ANZAC : 10 / 16
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 armour moved from New Guinea to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC1 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 2 infantry
New Guinea : 3 fighters
46 Sea Zone : 1 armour, 1 artillery, 1 cruiser, 2 infantry, 1 submarine and 2 transports
62 Sea Zone : 1 carrierProduction/PUs Summary :
Japanese : 11 / 14
Americans : 17 / 64
Chinese : 23 / 29
British : 31 / 43
ANZAC : 10 / 15
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;Place Units - Japanese
1 artillery and 1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 7 PUs (4 lost to blockades); end with 7 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Iwo Jima : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
Okinawa : 1 infantry
Gilbert Islands : 1 flag, 1 infantryProduction/PUs Summary :
Japanese : 11 / 7
Americans : 17 / 64
Chinese : 23 / 29
British : 31 / 43
ANZAC : 10 / 15
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0





