• Wow!  You can’t get from Western France to Germany in one turn with Allied transports!
    Funny, because everything else is bigger/closer together…  Brings back memories of Classic…

    But starting Russia worth only 7 and Japan only 9…
    Can’t see the unit costs in this picture - I’m wondering if infantry cost 1 or 2…


  • Overwhelming -

    In some ways this starter game has some improvements, in my opinion, from all the other incarnations of global A&A….

    India worth the same as the Middle East!
    Scandinavia only worth 1!  (Is worth 5, or half as much as Germany in AA50)

    With these low IPC counts, maybe unlimited production from Classic is back!


  • Several sea zones with multiple islands - intriguing

    Carolines and Phillipines together,
    Solomons and New Guinea
    Japan and Iwo and Oki

    Whoa!  USA starts with more than 2X the income of Russia!  Was only 1.5X in Classic…


  • And now this has sunk in -

    There is a starting complex in India, but none on Italy!  Wow, is that different!
    Of course, with Africa worth almost NOTHING now…
    But the Axis can’t build any boats in the Med…

    At a glance, it looks like there will be a lot more action on the important fronts, and a lot less messing around with all the out-of-the way places (New Zealand, Africa, Brazil, Northern Russia)…  looks like it does have the makings of a shorter, more to the point game

  • '10

    I didn’t notice the India IC. That could change things from the regular game play as well.

  • Customizer

    Thanks for the pics Dave! Wow, china cuts Kwangtung off from French indochina. And Japan can get from Manchuria to the Cauc in one move! (if tanks work the same) really different. Can’t wait to get the low down on rules. I wonder if Jeremy will have this up on the FMG site once he reopens it.


  • without artillery and tactical bombers and cruisers. It looks like infantry push is back.

    Japanese tigers, British and American IS-2, looks like I finally have Heavy Tanks for everyone.

  • Liaison TripleA '11 '10

    Dude…

    You can blitz from Manchuria to the Caucasus in 1 move.

    What the hell…

    The U.K. with Russian Tanks = :S

    Japan with Tiger tanks? - Lame.

    Definetely like the multiple islands in 1 sea zone concept.  And the new up/down China.


  • Yeah, it’s interesting how he actually made some improvements while intentionally also “downgrading” the game so much for a different audience.

    Mix and match pieces from other game, man.

    Somebody wondered if tanks will only move one space instead of two.  I wouldn’t be surprised either way.  I’m wondering what the units cost - can’t see it on Jensen’s pic.


  • This game is a rehash of MB edition using new pieces and AA42 map redrawn.

    I see the same strategy dynamic over again… Germans pile up in EE, the Soviets pile up in Karelia. It becomes an arms race over time. If the German player heads south, the Soviets in a reflexive manner shift to Russia and West Russia becomes the pivot point or the “no mans land” between them.

    China was changed for easy Japanese access to Russia.

    The sea zones are looking verbatim like MB edition with few exceptions…

    I bet the rules for placement are not unlike MB edition, since it looks like new factories are not in this game.

    No artillery also means MB edition.


  • [quote author=Imperious Leader link=topic=27523.msg970126#msg970126 date=1339001730]
    I see the same strategy dynamic over again… Germans pile up in EE, the Soviets pile up in Karelia. It becomes an arms race over time. If the German player heads south, the Soviets in a reflexive manner shift to Russia and West Russia becomes the pivot point or the “no mans land” between them.[/quote]

    The dynamic is somewhat different. On the MB edition Karelia was the strongpoint since you could either go through there or Ukraine/Caucaus (longer).
    Here the main difference is that Karelia is the longer route to reach Moscow and you have 2 (W Russia and Ukraine) instead of 1.


  • Yea but the Germans have the same distance to cover as well. So they dance around the in between areas if the Germans go south.

  • '10

    Maybe there’s a rule that you can’t blitz through China. An Acme speed bump if you will.
    It reads “US Supported Chinese Forces” on both the Chinese territories. Maybe that has something to do with it.


  • Highly doubt there will be added rules like that


  • I’m hoping NAP but i doubt it. It seems like this is Classic The Redo, in an effort to make it more historic


  • @Col.:

    I didn’t notice the India IC. That could change things from the regular game play as well.

    Also one in Australia…


  • @kcdzim:

    @Col.:

    I didn’t notice the India IC. That could change things from the regular game play as well.

    Also one in Australia…

    While Japan now can’t build any ICs on Asia…


  • From the video posted, the pieces don’t look that great of quality…I’ll just wait to make my decision to buy two when I get the first copy.


  • @Hobbes:

    While Japan now can’t build any ICs on Asia…

    No, they just go take India.  I’m wondering about production limit rules, if any….

  • Sponsor '17 TripleA '11 '10

    Production limits won’t be needed with minimal income and units the same price as before. You can only by 2-4 units per turn anyway.

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