@The_Good_Captain Yeah no chance of even breaking through the first line at Algeris let alone anywhere else. We’ll just start another one up
TheHeavyJ (Allies) vs. Kilroy (Axis) AA40 Japan G2
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Details to follow.
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Test summary from TripleA 18:17:57
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TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :1
Politics - Japanese
Game Loaded
Japanese are now being played by: Human
ANZAC is now being played by: Human
French is now being played by: Human
Russians are now being played by: Human
British are now being played by: Human
Americans are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: HumanPurchase Units - Japanese
Japanese buy 1 cruiser, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 artillery moved from Manchuria to Buyant-Uhaa
1 infantry moved from Manchuria to Buyant-Uhaa
1 mech_infantry moved from Manchuria to Buyant-Uhaa
1 artillery moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Jehol to Chahar
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Kiangsu to Anhwe
1 fighter moved from Kiangsu to Shantung
1 tactical_bomber moved from Kiangsu to Jehol
1 submarine moved from 19 Sea Zone to 18 Sea Zone
1 destroyer moved from 19 Sea Zone to 18 Sea Zone
1 cruiser moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 16 Sea Zone to 15 Sea Zone
1 cruiser moved from 16 Sea Zone to 15 Sea ZoneCombat - Japanese
Battle in Buyant-Uhaa
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Neutral defend with 2 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Buyant-Uhaa, round 1 : 1/3 hits
Neutral roll dice for 2 infantry in Buyant-Uhaa, round 1 : 2/2 hits
1 infantry owned by the Neutral , 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Buyant-Uhaa
Japanese roll dice for 1 artillery in Buyant-Uhaa, round 2 : 0/1 hits
Neutral roll dice for 1 infantry in Buyant-Uhaa, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Buyant-Uhaa, round 3 : 0/1 hits
Neutral roll dice for 1 infantry in Buyant-Uhaa, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Buyant-Uhaa, round 4 : 0/1 hits
Neutral roll dice for 1 infantry in Buyant-Uhaa, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Buyant-Uhaa, round 5 : 1/1 hits
Neutral roll dice for 1 infantry in Buyant-Uhaa, round 5 : 0/1 hits
1 infantry owned by the Neutral lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from Neutral with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Neutral: 2 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Neutral: 2 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 fighter moved from Manchuria to Jehol
1 infantry moved from Manchuria to Buyant-Uhaa
1 fighter moved from Okinawa to Anhwe
1 fighter could not land in Anhwe and was removedPlace Units - Japanese
1 fighter and 1 mech_infantry placed in Japan
1 cruiser placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 28 PUs; end with 28 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 fighter
Formosa : 1 fighter
Kwangsi : 1 artillery and 3 infantry
Korea : 1 infantry
Kiangsu : 1 bomber
Kiangsi : 1 artillery and 3 infantry
Japan : 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 2 bombers, 1 factory_major, 6 fighters, 1 harbour, 8 infantry, 1 mech_infantry and 4 tactical_bombers
Jehol : 1 fighter, 1 infantry and 1 tactical_bomber
Okinawa : 1 infantry
Siam : 2 infantry
Manchuria : 1 aaGun, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Chahar : 1 flag, 1 artillery and 1 infantry
Anhwe : 1 flag, 2 infantry
33 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
15 Sea Zone : 1 cruiser and 1 destroyer
19 Sea Zone : 1 cruiser
18 Sea Zone : 1 destroyer and 1 submarine
6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :1
Purchase Units - Americans
Americans buy 1 carrier; Remaining resources: 1 PUs;Combat Move - Americans
Giving bonus movement to units
1 transport moved from 26 Sea Zone to 10 Sea ZoneNon Combat Move - Americans
Place Units - Americans
1 carrier placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 17 PUs; end with 18 PUs total
Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 bomber, 1 fighter, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Hawaiian Islands : 1 airfield, 1 bomber, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Midway : 1 airfield
35 Sea Zone : 1 destroyer and 1 transport
10 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Japanese : 28 / 28
Americans : 17 / 23
Chinese : 10 / 12
British : 16 / 16
ANZAC : 10 / 10
Russians : 9 / 0
French : 2 / 0
Dutch : 11 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
3 infantry moved from Yunnan to Kwangsi
1 fighter moved from Szechwan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 1 : 0/4 hits
Japanese roll dice for 1 artillery and 3 infantry in Kwangsi, round 1 : 0/4 hits
Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 2/4 hits
Japanese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 1/4 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 4 : 1/2 hits
Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 2 infantry
Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 2 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
4 infantry moved from Szechwan to KweichowPlace Units - Chinese
1 infantry placed in Hunan
2 infantry placed in Kwangsi
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag, 3 infantry
Yunnan : 1 fighter
Suiyuan : 2 infantry
Kweichow : 5 infantry
Hunan : 2 infantry
Hopei : 2 infantryProduction/PUs Summary :
Japanese : 27 / 28
Americans : 17 / 23
Chinese : 11 / 17
British : 16 / 16
ANZAC : 10 / 10
Russians : 9 / 0
French : 2 / 0
Dutch : 11 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :1
Politics - British
British succeeds on action: Political Action British To War: Changing Relationship for Japanese and British from Neutrality to War
British succeeds on action: Political Action British To War: Changing Relationship for Japanese and ANZAC from Neutrality to War
British succeeds on action: Political Action British To War: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War: Changing Relationship for Chinese and ANZAC from Neutrality to AlliedPurchase Units - British
British buy 2 armour and 1 infantry; Remaining resources: 1 PUs;Combat Move - British
Giving bonus movement to units
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
British take Sumatra from Dutch
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
British take Java from Dutch
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from Burma to Siam
3 fighters moved from India to Siam
1 tactical_bomber moved from India to Siam
3 infantry moved from India to Burma
1 infantry moved from Burma to Shan StateCombat - British
Battle in Siam
British attack with 4 fighters and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 4 fighters and 1 tactical_bomber in Siam, round 1 : 1/5 hits
Japanese roll dice for 2 infantry in Siam, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in Siam
British roll dice for 3 fighters and 1 tactical_bomber in Siam, round 2 : 3/4 hits
Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Siam
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 2 infantry
Casualties for British: 1 fighter
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 2 infantry
Casualties for British: 1 fighter
Recording Battle StatisticsNon Combat Move - British
3 fighters moved from Siam to Kwangsi
1 tactical_bomber moved from Siam to KwangsiPlace Units - British
2 armour and 1 infantry placed in IndiaTurn Complete - British
British collect 24 PUs; end with 25 PUs total
Objective British2 Retaining Empire: British met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for British :
Kwangsi : 3 fighters and 1 tactical_bomber
Shan State : 1 infantry
Burma : 3 infantry
India : 1 aaGun, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Malaya : 1 harbour and 2 infantry
Kwangtung : 1 harbour and 2 infantry
Java : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 transport
41 Sea Zone : 1 transport
37 Sea Zone : 1 battleship, 1 cruiser and 1 destroyerProduction/PUs Summary :
Japanese : 27 / 28
Americans : 17 / 23
Chinese : 11 / 17
British : 24 / 30
ANZAC : 10 / 10
Russians : 9 / 0
French : 2 / 0
Dutch : 3 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to New Guinea
3 fighters moved from New Zealand to New Guinea
1 submarine moved from 47 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs totalTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 armour, 1 factory_minor and 2 infantry
New Guinea : 4 fighters
54 Sea Zone : 1 destroyer, 1 submarine and 1 transportProduction/PUs Summary :
Japanese : 27 / 28
Americans : 17 / 23
Chinese : 11 / 17
British : 24 / 30
ANZAC : 10 / 11
Russians : 9 / 0
French : 2 / 0
Dutch : 3 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :2
Purchase Units - Japanese
Japanese buy 2 aaGuns, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 battleship moved from 6 Sea Zone to 15 Sea Zone
1 cruiser moved from 6 Sea Zone to 15 Sea Zone
1 destroyer moved from 18 Sea Zone to 17 Sea Zone
1 submarine moved from 18 Sea Zone to 17 Sea Zone
1 fighter moved from Formosa to Kwangtung
1 fighter moved from 6 Sea Zone to Shantung
1 tactical_bomber moved from 6 Sea Zone to Shantung
1 fighter moved from 6 Sea Zone to Shantung
1 tactical_bomber moved from 6 Sea Zone to Kiangsu
1 artillery moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
1 fighter moved from Manchuria to Jehol
1 tactical_bomber moved from Manchuria to Jehol
1 bomber moved from Manchuria to 37 Sea Zone
1 bomber moved from Kiangsu to 37 Sea Zone
1 infantry moved from Manchuria to Jehol
1 fighter moved from Shantung to Hopei
1 battleship moved from 15 Sea Zone to 7 Sea Zone
1 destroyer moved from 15 Sea Zone to 7 Sea Zone
1 cruiser moved from 15 Sea Zone to 7 Sea Zone
1 cruiser moved from 15 Sea Zone to 7 Sea Zone
1 carrier moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from Japan to 7 Sea Zone
1 fighter moved from Japan to 7 Sea Zone
1 carrier moved from 33 Sea Zone to 32 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 32 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Gilbert Islands
Japanese take Gilbert Islands from British
1 destroyer moved from 33 Sea Zone to 48 Sea Zone
1 destroyer moved from 6 Sea Zone to 31 Sea ZoneCombat - Japanese
Battle in Hopei
Japanese attack with 1 fighter
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter in Hopei, round 1 : 1/1 hits
Chinese roll dice for 2 infantry in Hopei, round 1 : 1/2 hits
1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Hopei
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 1 : 1/4 hits
British roll dice for 2 infantry in Kwangtung, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 : 1/3 hits
British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Japanese win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 2 bombers
British defend with 1 battleship, 1 cruiser and 1 destroyer
Japanese roll dice for 2 bombers in 37 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 37 Sea Zone, round 1 : 1/3 hits
1 bomber owned by the Japanese lost in 37 Sea Zone
Japanese roll dice for 1 bomber in 37 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 37 Sea Zone, round 2 : 2/3 hits
1 bomber owned by the Japanese and 1 destroyer owned by the British lost in 37 Sea Zone
British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is -16
Casualties for Japanese: 2 bombers
Casualties for British: 1 destroyer
Recording Battle StatisticsNon Combat Move - Japanese
1 fighter moved from Jehol to Shantung
1 tactical_bomber moved from Jehol to Shantung
1 fighter moved from Jehol to Shantung
1 fighter moved from Manchuria to Shantung
1 infantry moved from Kiangsi to Kwangtung
1 fighter moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 32 Sea Zone to Caroline Islands
1 carrier moved from 32 Sea Zone to 33 Sea Zone
1 fighter moved from Kwangtung to KiangsiPlace Units - Japanese
2 aaGuns, 1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 29 PUs (1 lost to blockades); end with 29 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 5 fighters and 2 tactical_bombers
Korea : 1 infantry
Kiangsu : 1 tactical_bomber
Kiangsi : 1 fighter
Japan : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 2 bombers, 1 factory_major, 5 fighters, 1 harbour, 10 infantry, 1 mech_infantry and 4 tactical_bombers
Jehol : 2 infantry and 1 tactical_bomber
Okinawa : 1 infantry
Manchuria : 1 aaGun, 1 infantry and 1 tactical_bomber
Chahar : 1 flag, 1 artillery and 1 infantry
Anhwe : 1 flag, 2 infantry
Gilbert Islands : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 artillery, 1 harbour and 2 infantry
48 Sea Zone : 1 destroyer and 1 transport
33 Sea Zone : 1 battleship and 1 carrier
31 Sea Zone : 1 destroyer
19 Sea Zone : 1 cruiser
17 Sea Zone : 1 destroyer and 1 submarine
16 Sea Zone : 1 submarine
7 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters
6 Sea Zone : 1 carrier and 2 transports -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :2
Purchase Units - Americans
Americans buy 1 battleship and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to unitsNon Combat Move - Americans
Place Units - Americans
1 battleship placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 17 PUs; end with 17 PUs total
Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 bomber, 1 fighter, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Hawaiian Islands : 1 airfield, 1 bomber, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Midway : 1 airfield
35 Sea Zone : 1 destroyer and 1 transport
10 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Japanese : 30 / 29
Americans : 17 / 22
Chinese : 11 / 17
British : 21 / 30
ANZAC : 10 / 11
Russians : 9 / 0
French : 2 / 0
Dutch : 3 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Giving bonus movement to units
3 infantry moved from Kwangsi to Kwangtung
1 fighter moved from Yunnan to KwangtungCombat - Chinese
Battle in Kwangtung
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery, 1 harbour and 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kwangtung, round 1 : 1/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Kwangtung, round 1 : 0/3 hits
1 infantry owned by the Japanese lost in Kwangtung
Chinese roll dice for 1 fighter and 3 infantry in Kwangtung, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Kwangtung
Chinese roll dice for 1 fighter and 3 infantry in Kwangtung, round 3 : 1/4 hits
Japanese roll dice for 1 artillery in Kwangtung, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Chinese win with 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Kwangtung to HunanPlace Units - Chinese
3 infantry placed in Hopei
2 infantry placed in HunanTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs total
Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag, Suiyuan : 2 infantry
Kweichow : 5 infantry
Hunan : 1 fighter and 4 infantry
Hopei : 4 infantry
Kwangtung : 3 infantryProduction/PUs Summary :
Japanese : 27 / 29
Americans : 17 / 22
Chinese : 11 / 19
British : 24 / 30
ANZAC : 10 / 11
Russians : 9 / 0
French : 2 / 0
Dutch : 3 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :2
Purchase Units - British
British buy 5 armour; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
Giving bonus movement to units
1 infantry moved from Shan State to Siam
British take Siam from Japanese
3 infantry moved from Burma to Yunnan
2 armour moved from India to Yunnan
1 artillery moved from India to Burma
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
British take Dutch New Guinea from Dutch
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
British take Celebes from Dutch
1 battleship moved from 37 Sea Zone to 45 Sea Zone
1 cruiser moved from 37 Sea Zone to 45 Sea Zone
1 battleship moved from 45 Sea Zone to 35 Sea Zone
British take 35 Sea Zone from Japanese
1 cruiser moved from 45 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to Kiangsi
3 fighters moved from Kwangsi to KiangsiCombat - British
Battle in Kiangsi
British attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 fighter
British roll dice for 3 fighters and 1 tactical_bomber in Kiangsi, round 1 : 3/4 hits
Japanese roll dice for 1 fighter in Kiangsi, round 1 : 0/1 hits
1 fighter owned by the Japanese lost in Kiangsi
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Recording Battle StatisticsNon Combat Move - British
1 tactical_bomber moved from Kiangsi to Kwangsi
3 fighters moved from Kiangsi to KwangsiPlace Units - British
5 armour placed in IndiaTurn Complete - British
British collect 28 PUs; end with 28 PUs total
Objective British2 Retaining Empire: British met a national objective for an additional 5 PUs; end with 33 PUs
Objective British1 Control Dutch East Indies: British met a national objective for an additional 5 PUs; end with 38 PUsTerritory Summary for British :
Kwangsi : 3 fighters and 1 tactical_bomber
Siam : 1 flag, 1 infantry
Yunnan : 2 armour and 3 infantry
Burma : 1 artillery
India : 1 aaGun, 1 airfield, 5 armour, 1 factory_major, 1 harbour and 2 infantry
Malaya : 1 harbour and 2 infantry
Kwangtung : 1 harbour
Celebes : 1 flag, 1 infantry
Java : 1 flag, Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag, 44 Sea Zone : 1 transport
45 Sea Zone : 1 transport
35 Sea Zone : 1 flag, 1 battleship and 1 cruiserProduction/PUs Summary :
Japanese : 26 / 29
Americans : 17 / 22
Chinese : 11 / 19
British : 28 / 38
ANZAC : 10 / 11
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
Giving bonus movement to units
4 fighters moved from New Guinea to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 destroyer, 4 fighters and 1 submarine
Japanese defend with 1 battleship and 1 carrier
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer and 4 fighters in 33 Sea Zone, round 1 : 1/5 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship and 1 carrier in 33 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the ANZAC lost in 33 Sea Zone
ANZAC roll dice for 1 destroyer and 4 fighters in 33 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 battleship and 1 carrier in 33 Sea Zone, round 2 : 2/2 hits
1 carrier owned by the Japanese , 1 destroyer owned by the ANZAC , 1 battleship owned by the Japanese and 1 fighter owned by the ANZAC lost in 33 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 battleship and 1 carrier
Casualties for ANZAC: 1 destroyer, 1 fighter and 1 submarine
ANZAC win with 3 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 battleship and 1 carrier
Casualties for ANZAC: 1 destroyer, 1 fighter and 1 submarine
Recording Battle StatisticsNon Combat Move - ANZAC
3 fighters moved from 33 Sea Zone to New Guinea
1 transport moved from 54 Sea Zone to 62 Sea ZonePlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC1 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 armour, 1 factory_minor, 1 fighter and 2 infantry
New Guinea : 3 fighters
62 Sea Zone : 1 transportProduction/PUs Summary :
Japanese : 26 / 29
Americans : 17 / 22
Chinese : 11 / 19
British : 28 / 38
ANZAC : 10 / 16
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :3
Politics - Japanese
Japanese succeeds on action: Political Action Japanese To War: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War: Changing Relationship for Americans and French from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War: Changing Relationship for Americans and Dutch from Neutrality to FriendlyPurchase Units - Japanese
Japanese buy 1 cruiser, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 tactical_bomber moved from Manchuria to Kiangsu
1 fighter moved from Caroline Islands to 45 Sea Zone
1 tactical_bomber moved from Caroline Islands to 35 Sea Zone
1 tactical_bomber moved from Kiangsu to 35 Sea Zone
1 tactical_bomber moved from Japan to 35 Sea Zone
1 fighter moved from Japan to Kiangsi
1 tactical_bomber moved from Japan to Kiangsi
1 battleship moved from 7 Sea Zone to 16 Sea Zone
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
1 cruiser moved from 7 Sea Zone to 16 Sea Zone
1 carrier moved from 7 Sea Zone to 16 Sea Zone
1 cruiser moved from 7 Sea Zone to 16 Sea Zone
1 fighter moved from 7 Sea Zone to 16 Sea Zone
1 fighter moved from 7 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 fighter moved from Shantung to Kiangsi
1 fighter moved from Shantung to Kiangsi
1 fighter moved from Shantung to Kiangsi
1 fighter moved from Shantung to Kwangsi
1 fighter moved from Shantung to Kwangsi
1 fighter moved from Kiangsi to Kwangsi
1 artillery moved from Buyant-Uhaa to Chahar
1 cruiser moved from 19 Sea Zone to 17 Sea Zone
1 bomber moved from Japan to Caroline Islands
1 transport moved from 48 Sea Zone to 33 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to KiangsuCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kwangsi
Japanese attack with 3 fighters
British defend with 3 fighters and 1 tactical_bomber
Japanese roll dice for 3 fighters in Kwangsi, round 1 : 2/3 hits
Chinese roll dice for 3 fighters and 1 tactical_bomber in Kwangsi, round 1 : 3/4 hits
1 tactical_bomber owned by the British , 1 fighter owned by the British and 3 fighters owned by the Japanese lost in Kwangsi
Chinese win with 2 fighters remaining. Battle score for attacker is -9
Casualties for Japanese: 3 fighters
Casualties for British: 1 fighter and 1 tactical_bomber
Battle in 35 Sea Zone
Japanese attack with 3 tactical_bombers
British defend with 1 battleship and 1 cruiser; Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 3 tactical_bombers in 35 Sea Zone, round 1 : 3/3 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 35 Sea Zone, round 1 : 1/3 hits
1 cruiser owned by the British , 1 destroyer owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 2 tactical_bombers in 35 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 battleship and 1 transport in 35 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 battleship owned by the British lost in 35 Sea Zone
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Japanese: 2 tactical_bombers
Casualties for British: 1 battleship and 1 cruiser
Casualties for Americans: 1 destroyer and 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Japanese: 2 tactical_bombers
Casualties for British: 1 battleship and 1 cruiser
Casualties for Americans: 1 destroyer and 1 transport
Recording Battle StatisticsNon Combat Move - Japanese
1 tactical_bomber moved from 35 Sea Zone to Kiangsi
1 aaGun moved from Manchuria to Korea
1 fighter moved from 45 Sea Zone to Paulau IslandPlace Units - Japanese
1 fighter placed in Japan
1 cruiser and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 26 PUs; end with 26 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 bomber and 1 harbour
Iwo Jima : 1 infantry
Paulau Island : 1 fighter and 1 infantry
Shantung : 2 tactical_bombers
Korea : 1 aaGun and 1 infantry
Kiangsu : 4 infantry and 1 tactical_bomber
Kiangsi : 3 fighters and 2 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 2 tactical_bombers
Jehol : 2 infantry and 1 tactical_bomber
Okinawa : 1 infantry
Manchuria : 1 infantry
Chahar : 1 flag, 2 artilleries and 1 infantry
Anhwe : 1 flag, 2 infantry
Gilbert Islands : 1 flag, 1 infantry
48 Sea Zone : 1 destroyer
33 Sea Zone : 1 transport
31 Sea Zone : 1 destroyer
19 Sea Zone : 2 transports
17 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
16 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine
6 Sea Zone : 1 cruiser and 1 transport -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :3
Purchase Units - Americans
Americans buy 1 battleship; Remaining resources: 2 PUs;Combat Move - Americans
Giving bonus movement to units
1 bomber moved from Western United States to Hawaiian Islands
1 armour moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 tactical_bomber moved from Western United States to 10 Sea Zone
2 battleships moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 10 Sea Zone to 26 Sea ZoneNon Combat Move - Americans
Place Units - Americans
1 battleship placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 17 PUs; end with 19 PUs total
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 59 PUs
Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 bomber, 1 fighter, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 armour, 2 bombers, 1 fighter, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Midway : 1 airfield
26 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
10 Sea Zone : 1 battleshipProduction/PUs Summary :
Japanese : 26 / 26
Americans : 17 / 64
Chinese : 11 / 19
British : 28 / 38
ANZAC : 10 / 16
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
5 infantry moved from Kweichow to Anhwe
1 fighter moved from Hunan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 5 infantry in Anhwe, round 1 : 2/6 hits
Japanese roll dice for 2 infantry in Anhwe, round 1 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Chinese win with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Anhwe to HunanPlace Units - Chinese
1 artillery and 1 infantry placed in Suiyuan
4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag, Suiyuan : 1 artillery and 3 infantry
Hunan : 1 fighter and 4 infantry
Hopei : 4 infantry
Anhwe : 7 infantry
Kwangtung : 3 infantryProduction/PUs Summary :
Japanese : 25 / 26
Americans : 17 / 64
Chinese : 12 / 18
British : 28 / 38
ANZAC : 10 / 16
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :3
Purchase Units - British
British buy 6 armour; Remaining resources: 2 PUs;Combat Move - British
Giving bonus movement to units
2 fighters moved from Kwangsi to Kiangsi
2 armour moved from Yunnan to Kiangsi
5 armour moved from India to Yunnan
1 artillery moved from Burma to Yunnan
3 infantry moved from Yunnan to KwangsiCombat - British
Battle in Kiangsi
British attack with 2 armour and 2 fighters
Japanese defend with 3 fighters and 2 tactical_bombers
British roll dice for 2 armour and 2 fighters in Kiangsi, round 1 : 2/4 hits
Japanese roll dice for 3 fighters and 2 tactical_bombers in Kiangsi, round 1 : 4/5 hits
2 armour owned by the British , 2 tactical_bombers owned by the Japanese and 2 fighters owned by the British lost in Kiangsi
Japanese win with 3 fighters remaining. Battle score for attacker is -10
Casualties for Japanese: 2 tactical_bombers
Casualties for British: 2 armour and 2 fighters
Recording Battle StatisticsNon Combat Move - British
Place Units - British
6 armour placed in IndiaTurn Complete - British
British collect 28 PUs; end with 30 PUs total
Objective British2 Retaining Empire: British met a national objective for an additional 5 PUs; end with 35 PUs
Objective British1 Control Dutch East Indies: British met a national objective for an additional 5 PUs; end with 40 PUsTerritory Summary for British :
Kwangsi : 3 infantry
Siam : 1 flag, 1 infantry
Yunnan : 5 armour and 1 artillery
India : 1 aaGun, 1 airfield, 6 armour, 1 factory_major, 1 harbour and 2 infantry
Malaya : 1 harbour and 2 infantry
Kwangtung : 1 harbour
Celebes : 1 flag, 1 infantry
Java : 1 flag, Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag, 44 Sea Zone : 1 transport
35 Sea Zone : 1 flag,
Production/PUs Summary :Japanese : 25 / 26
Americans : 17 / 64
Chinese : 12 / 18
British : 28 / 40
ANZAC : 10 / 16
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 6 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 fighter moved from New Guinea to 33 Sea Zone
2 fighters moved from New Guinea to Guam
1 fighter moved from New South Wales to New GuineaCombat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 33 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Recording Battle StatisticsNon Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to New GuineaPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs total
Objective ANZAC1 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 armour, 1 factory_minor, 1 fighter and 2 infantry
New Guinea : 2 fighters
Guam : 2 fighters
62 Sea Zone : 1 transportProduction/PUs Summary :
Japanese : 25 / 26
Americans : 17 / 64
Chinese : 12 / 18
British : 28 / 40
ANZAC : 10 / 21
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 fighter moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Kiangsu to Kwangsi
1 fighter moved from Kiangsi to 35 Sea Zone
1 fighter moved from Kiangsi to 35 Sea Zone
1 destroyer moved from 31 Sea Zone to 22 Sea Zone
1 submarine moved from 16 Sea Zone to 5 Sea Zone
1 submarine moved from 17 Sea Zone to 23 Sea Zone
1 destroyer moved from 48 Sea Zone to 33 Sea Zone
1 fighter moved from Paulau Island to Caroline Islands
1 submarine moved from 23 Sea Zone to 33 Sea Zone
1 cruiser moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 17 Sea Zone to 21 Sea Zone
1 fighter moved from 17 Sea Zone to 21 Sea Zone
1 infantry moved from Manchuria to Jehol
1 tactical_bomber moved from Jehol to Hopei
1 artillery moved from Chahar to Hopei
1 artillery moved from Chahar to Hopei
1 tactical_bomber moved from Shantung to Hopei
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Anhwe
1 tactical_bomber moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 bomber moved from Caroline Islands to 44 Sea ZoneCombat - Japanese
Japanese creates battle in territory 35 Sea Zone
Battle in 44 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Hopei
Japanese attack with 2 artilleries and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 2 artilleries and 2 tactical_bombers in Hopei, round 1 : 3/4 hits
Chinese roll dice for 4 infantry in Hopei, round 1 : 3/4 hits
1 tactical_bomber owned by the Japanese , 3 infantry owned by the Chinese and 2 artilleries owned by the Japanese lost in Hopei
Japanese roll dice for 1 tactical_bomber in Hopei, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 2 artilleries and 1 tactical_bomber
Casualties for Chinese: 4 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 2 artilleries and 1 tactical_bomber
Casualties for Chinese: 4 infantry
Battle in Anhwe
Japanese attack with 5 infantry and 1 tactical_bomber
Chinese defend with 7 infantry
Japanese roll dice for 5 infantry and 1 tactical_bomber in Anhwe, round 1 : 2/6 hits
Chinese roll dice for 7 infantry in Anhwe, round 1 : 3/7 hits
3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits
Chinese roll dice for 5 infantry in Anhwe, round 2 : 3/5 hits
2 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win with 4 infantry remaining. Battle score for attacker is -17
Casualties for Japanese: 5 infantry and 1 tactical_bomber
Casualties for Chinese: 3 infantry
Battle in Kwangtung
Japanese attack with 1 fighter
British defend with 1 harbour; Chinese defend with 3 infantry
Japanese roll dice for 1 fighter in Kwangtung, round 1 : 0/1 hits
British roll dice for 3 infantry in Kwangtung, round 1 : 2/3 hits
1 fighter owned by the Japanese lost in Kwangtung
British win with 3 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter
Battle in Kwangsi
Japanese attack with 1 tactical_bomber
British defend with 3 infantry
Japanese roll dice for 1 tactical_bomber in Kwangsi, round 1 : 1/1 hits
Chinese roll dice for 3 infantry in Kwangsi, round 1 : 0/3 hits
1 infantry owned by the British lost in Kwangsi
Japanese roll dice for 1 tactical_bomber in Kwangsi, round 2 : 1/1 hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits
1 infantry owned by the British and 1 tactical_bomber owned by the Japanese lost in Kwangsi
Chinese win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 2 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 tactical_bomber moved from Hopei to Jehol
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to Korea
1 bomber moved from Korea to Jehol
1 tactical_bomber moved from Japan to Jehol
1 fighter moved from 21 Sea Zone to 17 Sea Zone
1 fighter moved from 21 Sea Zone to 17 Sea Zone
1 fighter moved from 35 Sea Zone to Kiangsi
1 fighter moved from 35 Sea Zone to Kiangsi
1 bomber moved from 44 Sea Zone to 34 Sea Zone
1 bomber moved from 34 Sea Zone to Paulau IslandPlace Units - Japanese
1 carrier and 1 fighter placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 25 PUs; end with 25 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 fighter and 1 harbour
Iwo Jima : 1 infantry
Paulau Island : 1 bomber and 1 infantry
Korea : 1 aaGun and 1 infantry
Kiangsu : 1 infantry
Kiangsi : 2 fighters
Japan : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Jehol : 1 bomber, 1 infantry and 2 tactical_bombers
Okinawa : 1 infantry
Chahar : 1 flag, 1 infantry
Gilbert Islands : 1 flag, 1 infantry
33 Sea Zone : 1 destroyer and 1 submarine
22 Sea Zone : 1 destroyer
17 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
16 Sea Zone : 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 fighters
5 Sea Zone : 1 submarine
6 Sea Zone : 1 carrier, 1 fighter and 3 transports -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :4
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 fighters and 1 submarine; Remaining resources: 2 PUs;Combat Move - Americans
Giving bonus movement to units
1 bomber moved from Philippines to Paulau Island
1 fighter moved from Philippines to Paulau Island
2 battleships moved from 26 Sea Zone to 16 Sea Zone
2 carriers moved from 26 Sea Zone to 16 Sea Zone
1 cruiser moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
2 bombers moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Paulau Island
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 bomber and 1 infantry
Americans roll dice for 1 bomber and 1 fighter in Paulau Island, round 1 : 2/2 hits
Japanese roll dice for 1 bomber and 1 infantry in Paulau Island, round 1 : 0/2 hits
1 infantry owned by the Japanese and 1 bomber owned by the Japanese lost in Paulau Island
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15
Casualties for Japanese: 1 bomber and 1 infantry
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15
Casualties for Japanese: 1 bomber and 1 infantry
Battle in 16 Sea Zone
Americans attack with 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 fighters
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 1 : 3/12 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 fighters in 16 Sea Zone, round 1 : 1/8 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
1 carrier owned by the Japanese lost in 16 Sea Zone
Americans roll dice for 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 6/12 hits
Japanese roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship and 3 cruisers in 16 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 3 cruisers owned by the Japanese , 2 fighters owned by the Japanese and 1 battleship owned by the Japanese lost in 16 Sea Zone
Americans win with 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 86
Casualties for Japanese: 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 fighters
Casualties for Americans: 1 destroyer and 1 submarine
Americans win with 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 86
Casualties for Japanese: 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 fighters
Casualties for Americans: 1 destroyer and 1 submarine
Recording Battle StatisticsNon Combat Move - Americans
1 bomber moved from Paulau Island to Philippines
2 bombers moved from 16 Sea Zone to Hawaiian Islands
1 fighter moved from 16 Sea Zone to Midway
1 tactical_bomber moved from 16 Sea Zone to Midway
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter could not land in Paulau Island and was removedPlace Units - Americans
Turning on Edit Mode
EDIT: Americans player Adding units owned by PlayerID named:Americans to Philippines: 1 fighter
EDIT: Turning off Edit Mode
1 battleship, 1 carrier, 2 fighters and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 17 PUs; end with 19 PUs total
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 59 PUs
Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 bomber, 1 fighter, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 armour, 2 bombers, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield, 1 fighter and 1 tactical_bomber
26 Sea Zone : 1 battleship and 2 transports
10 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 1 submarine
16 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombersProduction/PUs Summary :
Japanese : 25 / 25
Americans : 17 / 64
Chinese : 12 / 18
British : 28 / 40
ANZAC : 10 / 21
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0





