@mike64 All three.
Antholin vs Stalingradski, round 3\.
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In general, if we come across glitches in the game, I’m ok with using the edit option afterwards. But in some cases, it means you can’t even do the turn you want to do. I’ll take a look at the map and see what I see.
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No, never mind then. It seems to be more of a pain than it is worth. I will instead do my regular combat, with planes assisted and will not Strat bomb UK. Thanks for looking though.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Germans
Germans buy 1 carrier, 2 destroyers, 1 fighter, 5 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
3 infantry moved from Western Germany to 112 Sea Zone
3 infantry moved from Western Germany to Holland Belgium
1 artillery moved from France to Holland Belgium
3 artilleries moved from Western Germany to 112 Sea Zone
1 artillery moved from France to Holland Belgium
1 artillery moved from France to Normandy Bordeaux
1 armour moved from Southern France to Normandy Bordeaux
6 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 112 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
2 bombers moved from Western Germany to 96 Sea Zone
1 tactical_bomber moved from Western Germany to 96 Sea Zone
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanCombat - Germans
Battle in 96 Sea Zone
Germans attack with 2 bombers and 1 tactical_bomber
French defend with 1 destroyer
Germans roll dice for 2 bombers and 1 tactical_bomber in 96 Sea Zone, round 1 : 3/3 hits
French roll dice for 1 destroyer in 96 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the French lost in 96 Sea Zone
Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Holland Belgium
Germans attack with 2 artilleries, 1 fighter and 3 infantry
French defend with 1 infantry
Germans roll dice for 2 artilleries, 1 fighter and 3 infantry in Holland Belgium, round 1 : 0/6 hits
French roll dice for 1 infantry in Holland Belgium, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 2 artilleries, 1 fighter and 2 infantry in Holland Belgium, round 2 : 3/5 hits
French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Germans win with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports
French defend with 1 cruiser
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports in 91 Sea Zone, round 1 : 3/4 hits
French roll dice for 1 cruiser in 91 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the French lost in 91 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser
Battle in Morocco
Germans attack with 2 artilleries and 2 infantry
French defend with 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Morocco, round 1 : 1/4 hits
French roll dice for 1 infantry in Morocco, round 1 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Germans lost in Morocco
Germans win, taking Morocco from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Germans win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Battle in Greece
Germans attack with 3 armour and 6 infantry
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour and 6 infantry in Greece, round 1 : 4/9 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 0/4 hits
4 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 3 armour and 6 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 4 infantry
Germans win with 3 armour and 6 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 4 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 : 1/5 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 1 : 0/1 hits
1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Germans win with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Recording Battle StatisticsNon Combat Move - Germans
2 bombers moved from 96 Sea Zone to Western Germany
1 tactical_bomber moved from 96 Sea Zone to Southern Italy
1 fighter moved from Holland Belgium to 93 Sea Zone
1 tactical_bomber moved from Western Germany to 93 Sea Zone
4 armour moved from France to Germany
1 mech_infantry moved from France to Germany
3 aaGuns moved from France to Normandy Bordeaux
1 armour moved from Southern France to Greater Southern Germany
1 mech_infantry moved from Southern France to Greater Southern Germany
1 aaGun moved from Germany to Poland
2 infantry moved from Norway to Finland
2 artilleries and 6 infantry moved from Yugoslavia to Slovakia Hungary
3 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
1 tactical_bomber moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
1 carrier and 2 destroyers placed in 93 Sea Zone
5 infantry placed in Germany
1 fighter placed in Western Germany
2 submarines placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 artillery, 1 harbour and 1 infantry
Morocco : 1 flag, 2 artilleries and 1 infantry
Normandy Bordeaux : 1 flag, 3 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Greater Southern Germany : 1 armour and 1 mech_infantry
Slovakia Hungary : 1 aaGun, 2 artilleries and 6 infantry
Western Germany : 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 2 tactical_bombers
Poland : 2 aaGuns and 8 infantry
Germany : 4 armour, 1 factory_major, 5 infantry and 1 mech_infantry
Holland Belgium : 2 artilleries and 2 infantry
Southern Italy : 1 tactical_bomber
112 Sea Zone : 2 submarines
93 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
Bulgaria : 1 flag, Greece : 1 flag, 3 armour and 6 infantry
Yugoslavia : 1 flag, 91 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports
Finland : 1 flag, 9 infantryProduction/PUs Summary :
Germans : 47 / 57
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 34
UK_Pacific : 20 / 20
Italians : 11 / 10
ANZAC : 14 / 14
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
I’m a little late in my response - but it looks like it was because France owned both Normandy and Holland - and from your airbase in Germany they couldn’t land anywhere without a carrier around -
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to unitsNon Combat Move - Russians
1 artillery, 2 fighters, 8 infantry and 1 tactical_bomber moved from Novgorod to Baltic States
1 artillery and 3 infantry moved from Eastern Poland to Baltic States
3 infantry moved from Bessarabia to Eastern Poland
3 infantry moved from Ukraine to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 armour moved from Bryansk to Belarus
1 mech_infantry moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Western Ukraine
4 infantry moved from Russia to Bryansk
2 infantry moved from Kazakhstan to Novosibirsk
1 aaGun moved from Samara to Novosibirsk
2 infantry moved from Volgograd to Kazakhstan
1 submarine moved from 124 Sea Zone to 117 Sea Zone
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
2 aaGuns and 18 infantry moved from Sakha to BuryatiaPlace Units - Russians
1 armour placed in Russia
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
2 infantry placed in Volgograd
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 factory_minor, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 artillery and 2 infantry moved from Hunan to Yunnan
1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Hopei
1 infantry moved from Anhwe to Hopei
2 artilleries and 5 infantry moved from Anhwe to Kweichow
2 bombers, 5 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan
2 fighters moved from Kiangsu to Yunnan
2 tactical_bombers moved from Kiangsu to Yunnan
1 fighter moved from Kiangsu to YunnanCombat - Japanese
Battle in Hopei
Japanese attack with 1 artillery, 3 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Hopei, round 1 : 0/5 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Hopei, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Japanese win with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 2 artilleries and 5 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 5 infantry in Kweichow, round 1 : 2/7 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 1 : 3/8 hits
Chinese roll dice for 3 infantry in Yunnan, round 1 : 2/3 hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Japanese win with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 5 fighters and 3 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 2 bombers, 5 fighters and 3 tactical_bombers in Szechwan, round 1 : 6/10 hits
Chinese roll dice for 4 infantry in Szechwan, round 1 : 2/4 hits
4 infantry owned by the Chinese and 2 fighters owned by the Japanese lost in Szechwan
Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Japanese: 2 fighters
Casualties for Chinese: 4 infantry
Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Japanese: 2 fighters
Casualties for Chinese: 4 infantry
Recording Battle StatisticsNon Combat Move - Japanese
2 tactical_bombers moved from Yunnan to Hunan
3 fighters moved from Yunnan to Hunan
1 armour moved from Kiangsu to Hopei
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 aaGun and 6 infantry moved from Jehol to Chahar
2 infantry moved from Manchuria to Jehol
2 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
2 artilleries moved from 36 Sea Zone to Kwangsi
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
2 carriers moved from 33 Sea Zone to 36 Sea Zone
2 fighters moved from 33 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 cruiser moved from 33 Sea Zone to 36 Sea Zone
2 bombers moved from Szechwan to Kwangsi
3 fighters moved from Szechwan to Hunan
3 tactical_bombers moved from Szechwan to Hunan
1 fighter moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 33 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 factory_minor placed in Korea
3 mech_infantrys placed in Kiangsu
3 infantry placed in Japan
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Paulau Island : 1 infantry
Kwangsi : 3 artilleries, 2 bombers and 5 infantry
Korea : 1 factory_minor
Kiangsu : 1 factory_minor and 3 mech_infantrys
Kiangsi : 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 8 infantry
Jehol : 2 infantry
Yunnan : 1 flag, 1 artillery
Kweichow : 1 flag, 2 artilleries and 5 infantry
Hunan : 1 flag, 6 fighters and 5 tactical_bombers
Hopei : 1 flag, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Chahar : 1 flag, 1 aaGun and 6 infantry
Anhwe : 1 flag, 33 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 1 transport
36 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 4 transports
6 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 47 / 57
Russians : 37 / 37
Japanese : 32 / 42
Americans : 52 / 52
Chinese : 6 / 15
British : 28 / 34
UK_Pacific : 20 / 20
Italians : 11 / 10
ANZAC : 14 / 14
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to unitsNon Combat Move - Americans
1 destroyer and 1 submarine moved from 23 Sea Zone to 26 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
2 carriers, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 10 Sea Zone
1 fighter moved from 10 Sea Zone to 12 Sea Zone
1 fighter moved from 12 Sea Zone to 26 Sea Zone
1 infantry moved from Central United States to Western United States
1 artillery moved from Central United States to Western United States
1 fighter moved from Guam to 26 Sea ZonePlace Units - Americans
1 fighter and 1 tactical_bomber placed in Eastern United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Non Combat Move - Chinese
2 infantry moved from Shensi to Tsinghai
1 fighter moved from Sikang to TsinghaiPlace Units - Chinese
2 infantry placed in Sikang
3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Combat Move - British
Giving bonus movement to units
1 artillery moved from Ethiopia to Kenya
1 mech_infantry moved from Ethiopia to Kenya
1 bomber moved from Malta to Anglo Egyptian Sudan
1 bomber moved from Anglo Egyptian Sudan to Kenya
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from DutchCombat - British
Battle in Kenya
British attack with 1 artillery, 1 bomber and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
British win with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Recording Battle StatisticsNon Combat Move - British
1 bomber moved from Kenya to Tanganyika Territory
2 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to Egypt
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
1 armour moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 106 Sea Zone to 101 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
3 aaGuns, 1 artillery and 6 infantry moved from Burma to India
1 infantry moved from Shan State to BurmaPlace Units - British
1 factory_minor placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South Africa
4 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Place Units - UK_Pacific
4 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some units change owners in territory India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Italians
Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 artillery and 1 mech_infantry moved from Tunisia to Algeria
1 bomber moved from Southern Italy to Algeria
2 infantry moved from Tobruk to Alexandria
2 fighters moved from Southern Italy to Alexandria
1 infantry moved from Northern Italy to 97 Sea Zone
1 armour moved from Yugoslavia to 97 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 armour moved from 96 Sea Zone to Malta
1 fighter moved from Southern Italy to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 3 fighters and 2 infantry
ANZAC defend with 1 infantry
Italians roll dice for 3 fighters and 2 infantry in Alexandria, round 1 : 3/5 hits
British roll dice for 1 infantry in Alexandria, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 infantry
Italians win with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 infantry
Battle in Malta
Italians attack with 1 armour and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 cruiser in Malta, round 1 : 0/1 hits
Italians roll dice for 1 armour and 1 infantry in Malta, round 1 : 2/2 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 1 : 1/1 hits
1 infantry owned by the British , 1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta
Italians win, taking Malta from British with 1 armour remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun and 1 infantry
Casualties for Italians: 1 infantry
Italians win with 1 armour remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun and 1 infantry
Casualties for Italians: 1 infantry
Battle in Algeria
Italians attack with 1 artillery, 1 bomber and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Algeria, round 1 : 3/3 hits
French roll dice for 1 infantry in Algeria, round 1 : 0/1 hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Italians win with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Recording Battle StatisticsNon Combat Move - Italians
3 fighters moved from Alexandria to Tobruk
1 armour moved from Tunisia to Tobruk
1 bomber moved from Algeria to Southern Italy
2 aaGuns, 2 artilleries and 2 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Yugoslavia to Northern Italy
5 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 transport placed in 95 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 1 infantry
Malta : 1 flag, 1 armour
Algeria : 1 flag, 1 artillery and 1 mech_infantry
Tunisia : 1 flag, Slovakia Hungary : 2 aaGuns, 2 artilleries and 2 infantry
Tobruk : 1 armour, 1 artillery, 3 fighters and 1 infantry
Northern Italy : 1 armour, 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
96 Sea Zone : 1 cruiser and 1 transport
95 Sea Zone : 1 transport -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchCombat - ANZAC
Recording Battle StatisticsNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to South Australia
1 artillery moved from New South Wales to South Australia
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 armour and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
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All right, here is a map to see if you Intercept in Egypt against Strat bombing.
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No scramble, sir.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Germans
Germans buy 2 destroyers, 1 fighter, 8 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
Giving bonus movement to units
2 submarines moved from 112 Sea Zone to 109 Sea Zone
2 bombers moved from Western Germany to Egypt
1 tactical_bomber moved from Southern Italy to Egypt
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanCombat - Germans
Battle in 109 Sea Zone
Germans attack with 2 submarines
British defend with 1 transport
1 transport owned by the British lost in 109 Sea Zone
Germans roll dice for 2 submarines in 109 Sea Zone, round 1 : 1/2 hits
Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Germans win with 2 submarines remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Air Battle in Egypt
Germans attacks with 3 units heading to Egypt
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Egypt
AA guns fire in Egypt : 0/3 hits
Bombing raid in Egypt causes: 6 damage to unit: harbour
Bombing raid in Egypt causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 12 damage total.
Damaged units is as follows: harbour = 6, factory_minor = 6
Recording Battle Statistics
Cleaning up after air battlesNon Combat Move - Germans
2 bombers moved from Egypt to Tobruk
1 tactical_bomber moved from Egypt to Alexandria
1 infantry moved from Normandy Bordeaux to Southern France
1 armour moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 armour moved from Greater Southern Germany to Poland
1 mech_infantry moved from Greater Southern Germany to Poland
1 aaGun, 2 artilleries and 6 infantry moved from Slovakia Hungary to Poland
4 armour, 5 infantry and 1 mech_infantry moved from Germany to Poland
3 armour moved from Greece to Romania
5 infantry moved from Greece to Bulgaria
2 artilleries and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
2 artilleries moved from 96 Sea Zone to Tobruk
2 infantry moved from 96 Sea Zone to Tobruk
1 carrier and 2 destroyers moved from 93 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Southern Italy
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from 93 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 93 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 battleship moved from 91 Sea Zone to 95 Sea Zone
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanPlace Units - Germans
1 fighter placed in Western Germany
2 destroyers placed in 113 Sea Zone
8 infantry placed in Germany
1 transport placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for Germans :
Alexandria : 1 tactical_bomber
Gibraltar : 1 flag, 1 harbour
Morocco : 1 flag, Normandy Bordeaux : 1 flag, 3 aaGuns, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 1 mech_infantry and 2 tactical_bombers
Romania : 3 armour
Poland : 3 aaGuns, 5 armour, 2 artilleries, 19 infantry and 2 mech_infantrys
Germany : 1 factory_major and 8 infantry
Tobruk : 2 artilleries, 2 bombers and 2 infantry
Southern Italy : 1 artillery
113 Sea Zone : 2 destroyers
96 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
95 Sea Zone : 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
93 Sea Zone : 1 transport
Bulgaria : 1 flag, 5 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to unitsNon Combat Move - Russians
2 aaGuns, 3 artilleries, 2 fighters, 23 infantry and 1 tactical_bomber moved from Baltic States to Eastern Poland
2 armour and 2 mech_infantrys moved from Belarus to Eastern Poland
1 aaGun, 1 artillery and 4 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Western Ukraine
4 infantry moved from Bryansk to Belarus
1 infantry moved from Novgorod to Baltic States
1 artillery and 1 infantry moved from Novgorod to Belarus
2 infantry moved from Russia to Bryansk
1 armour moved from Russia to Belarus
2 aaGuns and 18 infantry moved from Buryatia to Amur
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 117 Sea Zone to 101 Sea Zone
2 infantry moved from Kazakhstan to Novosibirsk
2 infantry moved from Volgograd to KazakhstanPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
2 infantry placed in Volgograd
1 armour, 1 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Politics - Japanese
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 factory_upgrade, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
Setting uses for triggers used this phase.
Giving bonus movement to units
2 infantry moved from Kiangsi to Kwangtung
3 mech_infantrys moved from Kiangsu to Kwangtung
1 artillery moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
3 artilleries and 4 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Japanese take Borneo from UK_Pacific
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
6 infantry moved from Chahar to Suiyuyan
2 artilleries and 5 infantry moved from Kweichow to Shensi
1 armour, 1 artillery and 2 infantry moved from Hopei to Shensi
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 fighter moved from 36 Sea Zone to Java
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Java
1 bomber moved from Kwangsi to Philippines
1 fighter moved from 36 Sea Zone to Celebes
1 tactical_bomber moved from 36 Sea Zone to Celebes
1 fighter moved from Caroline Islands to 45 Sea Zone
1 bomber moved from Kwangsi to SuiyuyanCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 1 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 1 : 1/4 hits
ANZAC roll dice for 1 infantry in Java, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Japanese win with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 1 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Celebes, round 1 : 0/1 hits
1 infantry owned by the British lost in Celebes
Japanese win, taking Celebes from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 1 armour, 3 artilleries and 7 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 3 artilleries and 7 infantry in Shensi, round 1 : 1/11 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 3 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 armour, 3 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 1 bomber and 4 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 bomber and 4 infantry in Philippines, round 1 : 1/5 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 2/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 bomber and 2 infantry in Philippines, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 2 infantry in Philippines, round 3 : 0/3 hits
Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits
Japanese roll dice for 1 bomber and 2 infantry in Philippines, round 4 : 1/3 hits
Americans roll dice for 1 infantry in Philippines, round 4 : 0/1 hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Japanese win with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Suiyuyan
Japanese attack with 1 bomber and 6 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 6 infantry in Suiyuyan, round 1 : 3/7 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 bomber and 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 2 infantry and 3 mech_infantrys
British defend with 1 harbour and 2 infantry
Japanese roll dice for 2 infantry and 3 mech_infantrys in Kwangtung, round 1 : 2/5 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Japanese win with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 aaGun moved from Chahar to Suiyuyan
1 mech_infantry moved from Hopei to Shensi
2 infantry moved from Jehol to Anhwe
6 fighters and 5 tactical_bombers moved from Hunan to Korea
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 fighter moved from 45 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Caroline Islands to 44 Sea Zone
1 carrier moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from Celebes to 44 Sea Zone
1 tactical_bomber moved from Celebes to 44 Sea Zone
1 bomber moved from Philippines to Kiangsi
1 bomber moved from Suiyuyan to Anhwe
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier moved from 33 Sea Zone to 44 Sea Zone
1 battleship moved from 33 Sea Zone to 43 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 36 Sea Zone to 42 Sea ZonePlace Units - Japanese
Units in Korea being upgraded or consumed: 1 factory_minor
1 factory_upgrade and 3 infantry placed in Korea
2 infantry and 1 mech_infantry placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Paulau Island : 1 infantry
Korea : 1 factory_upgrade, 6 fighters, 3 infantry and 5 tactical_bombers
Kiangsu : 1 factory_minor, 2 infantry and 1 mech_infantry
Kiangsi : 1 bomber
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 7 infantry
Shensi : 1 flag, 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry
Yunnan : 1 flag, Suiyuyan : 1 flag, 1 aaGun and 6 infantry
Kweichow : 1 flag, Hunan : 1 flag, Hopei : 1 flag, Szechwan : 1 flag, 1 artillery
Chahar : 1 flag, Anhwe : 1 flag, 1 bomber and 2 infantry
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour, 2 infantry and 3 mech_infantrys
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
French Indo China : 1 flag, 1 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Politics - Americans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Setting uses for triggers used this phase.Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Setting uses for triggers used this phase.
Giving bonus movement to units
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 3 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
???
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Iwo Jima from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Americans win with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Recording Battle StatisticsNon Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from Eastern United States to 108 Sea Zone
1 bomber moved from 108 Sea Zone to United KingdomPlace Units - Americans
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 carrier and 1 transport placed in 101 Sea Zone
1 fighter placed in Western United States
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
2 infantry moved from Sikang to Szechwan
1 fighter moved from Tsinghai to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
1 infantry moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total