Wheatbeer (axis) vs rhey (allies + 8)


  • pfffft… i can never get the russians right… I guess we can play one more round but u’ll definately have moscow next round… I seriously am clueless on how to play them :D

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 infantry moved from Soviet Far East to Siberia
                      Japanese take Siberia from Russians
                1 artillery and 1 infantry moved from Amur to Sakha
                2 infantry moved from Manchuria to Jehol
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
                1 fighter moved from Korea to Jehol
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
                1 destroyer moved from 37 Sea Zone to 54 Sea Zone
                1 infantry moved from Yunnan to Szechwan
                1 bomber, 2 fighters and 2 tactical_bombers moved from French Indo China to Szechwan
                1 fighter moved from French Indo China to Szechwan
                2 submarines moved from 6 Sea Zone to 25 Sea Zone
                2 fighters moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in 54 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 54 Sea Zone
                    Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Shantung
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 1 :  0/2 hits
                        Chinese roll dice for 1 infantry in Shantung, round 1 :  1/1 hits
                        1 infantry owned by the Japanese lost in Shantung
                        Japanese roll dice for 1 artillery in Shantung, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shantung, round 2 :  1/1 hits
                        1 artillery owned by the Japanese lost in Shantung
                    Chinese win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Jehol
                    Japanese attack with 1 fighter and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 2 infantry in Jehol, round 1 :  0/3 hits
                        Chinese roll dice for 1 infantry in Jehol, round 1 :  0/1 hits
                        Japanese roll dice for 1 fighter and 2 infantry in Jehol, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 2 infantry in Jehol, round 3 :  2/3 hits
                        Chinese roll dice for 1 infantry in Jehol, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Japanese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kiangsu
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 1 :  0/2 hits
                        Chinese roll dice for 1 infantry in Kiangsu, round 1 :  1/1 hits
                        1 infantry owned by the Japanese lost in Kiangsu
                        Japanese roll dice for 1 artillery in Kiangsu, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kiangsu, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery in Kiangsu, round 3 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kiangsu, round 3 :  1/1 hits
                        1 artillery owned by the Japanese lost in Kiangsu
                    Chinese win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Kiangsi
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 1 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                    Japanese win with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Sakha
                    Japanese attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Sakha, round 1 :  0/2 hits
                        Russians roll dice for 1 infantry in Sakha, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Sakha, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Sakha, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Sakha
                    Japanese win, taking Sakha from Russians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                    Japanese win with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 2 fighters and 2 submarines
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 25 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 2 fighters in 25 Sea Zone, round 1 :  2/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                    Japanese win with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Szechwan
                    Japanese attack with 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 1 :  3/7 hits
                        Chinese roll dice for 4 infantry in Szechwan, round 1 :  1/4 hits
                        1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan
                        Japanese roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in Szechwan, round 2 :  4/6 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 4 infantry
                    Japanese win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 4 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 destroyer moved from 37 Sea Zone to 35 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 19 Sea Zone
                2 fighters moved from 25 Sea Zone to 6 Sea Zone
                1 bomber, 3 fighters and 2 tactical_bombers moved from Szechwan to French Indo China
                1 fighter moved from Jehol to Korea

    Place Units - Japanese
                2 artilleries placed in Japan
                1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
                2 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 45 PUs; end with 45 PUs total

    Production/PUs Summary :

    Germans : 61 / 77
        Russians : 20 / 28
        Japanese : 45 / 45
        Americans : 53 / 73
        Chinese : 15 / 16
        British : 25 / 32
        UK_Pacific : 7 / 6
        Italians : 18 / 33
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 17

    I don’t think the Allies can stop me in Europe.  Germany will also take Stalingrad via mechs (though the Soviets could possibly reclaim it for a round).

  • 17

    If you want some tips on Russia, I can also make some suggestions.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 2 bombers, 1 destroyer, 1 fighter, 3 infantry and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 fighter moved from 44 Sea Zone to 20 Sea Zone
                2 fighters moved from 44 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
                1 armour moved from Celebes to 44 Sea Zone
                1 armour and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 armour moved from 37 Sea Zone to Malaya
                      UK_Pacific take Malaya from Japanese
                1 submarine moved from 44 Sea Zone to 37 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                3 submarines moved from 44 Sea Zone to 37 Sea Zone
                1 destroyer moved from 44 Sea Zone to 36 Sea Zone
                2 battleships moved from 44 Sea Zone to 37 Sea Zone
                2 carriers moved from 44 Sea Zone to 37 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                      Americans take Morocco from Italians
                1 infantry moved from 91 Sea Zone to Gibraltar
                      British take Gibraltar from Germans

    Combat - Americans
                Battle in 20 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 35 Sea Zone
                    Americans attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Recording Battle Statistics

    Non Combat Move - Americans
                1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
                2 fighters moved from 35 Sea Zone to 37 Sea Zone
                1 fighter moved from 20 Sea Zone to 37 Sea Zone
                3 bombers moved from Western United States to Johnston Island

    Place Units - Americans
                1 destroyer and 3 transports placed in 101 Sea Zone
                3 infantry placed in Eastern United States
                2 bombers and 1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 55 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 infantry moved from Anhwe to Jehol
                1 infantry moved from Shantung to Jehol
                1 fighter moved from Chahar to Jehol
                1 infantry moved from Hopei to Anhwe

    Combat - Chinese
                Battle in Jehol
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 2 infantry
                    Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 1 infantry
                    Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 fighter moved from Jehol to Hopei

    Place Units - Chinese
                5 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 10 PUs (6 lost to blockades); end with 11 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                    Some units change owners in territory India
                    Some units change owners in territory Malaya


  • @wheatbeer:

    I don’t think the Allies can stop me in Europe.  Germany will also take Stalingrad via mechs (though the Soviets could possibly reclaim it for a round).

    yeah I’m done for in Europe. I lost this game. All pointers are welcome offcourse :D but I never get Russia right… This is about the first time I cud have kept the japanese a little bit away from Russia but even it is still hard… And I’m never quick enough with the western allies to intervene…

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                1 artillery moved from Kenya to Belgian Congo
                1 bomber moved from Egypt to Belgian Congo
                2 infantry moved from Trans-Jordan to 98 Sea Zone
                2 infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone
                2 infantry moved from 72 Sea Zone to French Madagascar
                      Italians take French Madagascar from French
                1 artillery moved from Algeria to Morocco
                1 artillery and 1 infantry moved from Malta to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Morocco

    Combat - Italians
                Battle in Morocco
                    Italians attack with 2 artilleries and 1 infantry
                    Americans defend with 1 infantry
                        Italians roll dice for 2 artilleries and 1 infantry in Morocco, round 1 :  2/3 hits
                        Americans roll dice for 1 infantry in Morocco, round 1 :  0/1 hits
                        1 infantry owned by the Americans lost in Morocco
                    Italians win, taking Morocco from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                    Italians win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Belgian Congo
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    British defend with 2 mech_infantrys
                        Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Belgian Congo, round 1 :  1/3 hits
                        British roll dice for 2 mech_infantrys in Belgian Congo, round 1 :  0/2 hits
                        1 mech_infantry owned by the British lost in Belgian Congo
                        Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Belgian Congo, round 2 :  1/3 hits
                        British roll dice for 1 mech_infantry in Belgian Congo, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Belgian Congo
                    Italians win, taking Belgian Congo from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for British: 2 mech_infantrys
                    Italians win with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for British: 2 mech_infantrys
                Recording Battle Statistics

    Non Combat Move - Italians
                1 battleship and 1 cruiser moved from 96 Sea Zone to 95 Sea Zone
                2 destroyers moved from 98 Sea Zone to 95 Sea Zone
                2 fighters moved from Southern Italy to 95 Sea Zone
                1 bomber moved from Belgian Congo to Anglo Egyptian Sudan

    Place Units - Italians
                1 artillery and 3 infantry placed in Northern Italy
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs

    Production/PUs Summary :

    Germans : 59 / 77
        Russians : 20 / 28
        Japanese : 40 / 45
        Americans : 53 / 70
        Chinese : 17 / 11
        British : 26 / 27
        UK_Pacific : 10 / 10
        Italians : 20 / 35
        ANZAC : 14 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 17

    On both sides of the map, you put often placed medium and large stacks of infantry in vulnerable positions.  I don’t know if you use an odds calculator, but the odds were against you in Belarus for example.  If you need/want, here’s a good odds calculator: http://www.dskelly.com/misc/aa/aasim.html (just make sure to set it to 1940 A3)

    In many situations (especially as the Allies), it’s better to pull back then to stand your ground because the Axis have so much air power early on.

    Russia weakened itself by trying to be aggressive in the North (I assumed you were aiming for Finland/Norway).  Unless Germany goes Sea Lion or is inexperienced, it’s unlikely you can get away with that.  Russia couldn’t afford to lose all those units which got stuck in Karelia/Vyborg.

    Russia also needs all those Far East troops for defense.  It’s usually best to march them strait home to Moscow (Sea Lion, again, could be an exception). You hurt an already weakened Japan by sending Russians to China, but in the long run, it wasn’t their best use in this game.

  • 17

    To illustrate the vulnerable stacks:

    Japan 2
    Battle in Yunnan
    Japanese attack with 2 artilleries, 1 bomber, 6 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers
    Chinese defend with 12 infantry

    The most likely outcome would be:
    Japan loses 2 inf, 1 mech, 2 art [18 IPC value]
    China loses 12 inf [36 IPC value]

    Obviously, it didn’t work out like that in our game (Japan lost 4 planes instead of zero), but most of the time China will lose significantly more value than Japan will.  China would have been wiser to leave as few men as possible on Yunnan.

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