Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs12L - '41 - GM2 - Botider (axis) vs. Ol' Blood&Guts (allies +9), -tech, +NO
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that is very generous,… but it’s not just j1,… g1 was just as bad. let me think about it… we might just start over with another game. i’m not going to take a league win away from you… because you won fair and square. i’ll get back with you… right now i’m getting pretty busy at work, have a holiday weekend away coming up,… i will be back in touch in a few days.
No worries….have a good weekend!
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you can only play 2 league games a year with a given opponent. are you re-doing the second game or are you just playing a third game for fun?
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you can only play 2 league games a year with a given opponent. are you re-doing the second game or are you just playing a third game for fun?
just for fun on the same thread for easier tracking 8-)
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germany 1
purchase
7 inf, rtl, arm… spend $30, save $1combat
sz6 (dd)
ss sz5
ftr nwysz9 (dd, trn)
ss sz7
bmb gersz12 (dd, ca)
ss sz7
ftr nwe
ftr gerukr (2 inf)
2 inf fra via trn sz13 > sz16
inf, rtl bulepl (2 inf)
2 inf bul
rtl, ftr polbst (3 inf)
4 inf, 2 arm pol
inf nwy/ inf ger via trn sz5
2 arm czech
2 arm bul
ca bombardment -
sz6
ss @ 2, ftr @ 3
Rolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (1)
vs
dd @ 2
Rolls: 1@2; Total Hits: 01@2: (3) -
sz6 cleared
sz9
ss @ 2, bmb @ 4
Rolls: 1@2 1@4; Total Hits: 01@2: (5)1@4: (6)
vs
dd @ 2
Rolls: 1@2; Total Hits: 01@2: (4) -
sz9
ss @ 2, bmb @ 4
Rolls: 1@2 1@4; Total Hits: 11@2: (6)1@4: (4)
vs
dd @ 2
Rolls: 1@2; Total Hits: 01@2: (3) -
sz9 cleared
sz12
ss @ 2, 2 ftr @ 3
Rolls: 1@2 2@3; Total Hits: 01@2: (4)2@3: (5, 5)
vs
dd @ 2, ca @ 3
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (6) -
sz12
ss @ 2, 2 ftr @ 3
Rolls: 1@2 2@3; Total Hits: 21@2: (5)2@3: (2, 2)
vs
dd @ 2, ca @ 3
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (2) -
sz12 cleared w/ loss of ss
ukr
2 inf @ 1, inf/rtl @ 2
Rolls: 2@1 2@2; Total Hits: 12@1: (2, 4)2@2: (1, 6)
vs
2 inf @ 2
Rolls: 2@2; Total Hits: 02@2: (5, 4) -
1 inf killed…
ukr
2 inf @ 1, inf/rtl @ 2
Rolls: 2@1 2@2; Total Hits: 22@1: (1, 5)2@2: (1, 4)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (6) -
ukr taken
epl
inf @ 1, inf/rtl @ 2, ftr @ 3
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (3)2@2: (5, 2)1@3: (1)
vs
2 inf @ 2
Rolls: 2@2; Total Hits: 02@2: (5, 6) -
epl taken
bst
6 inf @ 1, 6 arm/ca @ 3
Rolls: 6@1 7@3; Total Hits: 66@1: (6, 1, 1, 3, 5, 1)7@3: (3, 3, 2, 5, 6, 6, 5)
vs
3 inf @ 2
Rolls: 3@2; Total Hits: 23@2: (6, 1, 1) -
bst taken w/ loss of 2 inf
it would appear we cannot play a game where the dice are even… at least you got a couple of hits in BST. i would gladly have given you two inf in ukr or epl,… that’s a good spot to get the few hits you got.
noncombat
ftr sz6 > ger
2 ftr sz12 > alg
bmb sz9 > alg
ftr epl > ger
inf, rtl ger > pol
inf ger > fra
inf nwe > fra
inf, rtl, arm lib > alg
inf nwy > findeployment
7 inf, rtl, arm > gercollect
$45 + $1 saved = $46 -
Rus1-Buy: 5 inf, 3 arm…save 0
CM
1. 2inf Bel/inf art Euk => Epl 2inf art
2. 4inf Cau/arm Bel/arm Rus => Ukr 3inf art
3. 5inf art Kar => Fin 3infEpl
A-3inf art
Rolls: 2@1 2@2; Total Hits: 02@1: (6, 3)2@2: (5, 4)
D-2inf art
Rolls: 3@2; Total Hits: 23@2: (5, 2, 1)gonna start off aggressive with the Russians and see how it works out :|
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well that sucks…retreat inf and art to Euk
Ukr
A-4inf 2arm
Rolls: 4@1 2@3; Total Hits: 24@1: (5, 6, 1, 6)2@3: (4, 3)
D-3inf
Rolls: 3@2; Total Hits: 23@2: (5, 1, 2) -
make that 3 inf…one more
D
Rolls: 1@2; Total Hits: 01@2: (3) -
retreat 2inf 2arm to Cau
Fin
A-5inf art
Rolls: 3@1 2@2; Total Hits: 33@1: (6, 1, 4)2@2: (1, 2)
D-3inf
Rolls: 3@2; Total Hits: 03@2: (5, 5, 6) -
Fin twol
NCM
aa gun Kar => Fin
inf Arc => Bel
inf Eve => Ura
inf Yak => Eve
2inf Far/2inf Stc => Yak
3inf Bry => Stc
2inf Nov => Rus
2inf Kaz => Cau
3inf art Rus => ArcMobilize
3inf 3arm in Rus
2inf in CauCollect: 33





