Making it 4 hits on 4 dices, in 4 separate battles !
Wheatbeer (axis) vs rhey (allies + 8)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 cruiser moved from 33 Sea Zone to 44 Sea Zone
1 cruiser moved from 33 Sea Zone to 44 Sea Zone
1 battleship moved from 33 Sea Zone to 44 Sea Zone
1 carrier moved from 33 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 44 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
2 destroyers moved from 33 Sea Zone to 44 Sea Zone
2 submarines moved from 33 Sea Zone to 44 Sea Zone
4 fighters moved from Wake Island to New Guinea
1 fighter moved from 33 Sea Zone to 42 Sea Zone
3 bombers moved from Wake Island to 35 Sea Zone
3 submarines moved from 26 Sea Zone to 54 Sea Zone
2 battleships moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 1 submarine
Americans win, taking 44 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Americans win with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Celebes
Americans attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
Americans attack with 3 bombers
Japanese defend with 1 destroyer
Americans win with 3 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 3 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Recording Battle StatisticsNon Combat Move - Americans
3 bombers moved from 35 Sea Zone to Dutch New Guinea
1 fighter moved from 42 Sea Zone to 44 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 fighter placed in Western United States
1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Shensi
1 artillery moved from Szechwan to Shensi
1 fighter moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Chinese win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Shensi to SikangPlace Units - Chinese
2 infantry placed in Yunnan
1 artillery and 1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Combat Move - British
Giving bonus movement to units
2 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
1 tactical_bomber moved from India to 38 Sea Zone
1 fighter moved from India to 38 Sea Zone
2 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
3 infantry moved from Burma to Yunnan
3 infantry moved from Persia to 80 Sea Zone
3 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
3 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from Tanganyika Territory to Kenya
1 fighter moved from Gibraltar to 96 Sea Zone
2 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 armour moved from Egypt to Alexandria
1 fighter moved from Egypt to AlexandriaCombat - British
Battle in Alexandria
British attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians win with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -20
Casualties for British: 1 armour, 1 artillery, 1 fighter and 2 infantry
Casualties for Italians: 2 infantry
Battle in 38 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
British win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 destroyer
Casualties for British: 1 tactical_bomber
British win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 destroyer
Casualties for British: 1 tactical_bomber
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
British win with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in 96 Sea Zone
British attack with 1 fighter
Italians defend with 1 destroyer
British win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
British win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Recording Battle StatisticsNon Combat Move - British
1 fighter moved from 96 Sea Zone to Malta
1 fighter moved from Shan State to India
1 fighter moved from 38 Sea Zone to IndiaPlace Units - British
2 artilleries and 1 infantry placed in Egypt
1 airfield placed in Gibraltar
3 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs total
Some units change owners in territory India -
You’re getting the luck on the Pacific map and I’m getting the luck on the Europe map :lol:
I know you said you didn’t want any freebies, but I thought I’d let you know that your transports in SZ81 are vulnerable to the Italian strategic bomber.
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hehe yeah it seems that way :D I was hoping to at least safe my fighter, I just wanted to strafe alexandria but hey… :D that’s war xD
Yeah I figured they are vulnerable, but I had to move my infrantries there… So you can take them if you’d like :D
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 bomber moved from Southern Italy to 81 Sea ZoneCombat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 2 transports
2 transports owned by the British lost in 81 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Recording Battle StatisticsNon Combat Move - Italians
1 bomber moved from 81 Sea Zone to British Somaliland
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 armour, 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 95 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 95 Sea Zone to Northern Italy
1 artillery moved from Algeria to Morocco
1 battleship, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 armour moved from Romania to PolandPlace Units - Italians
1 destroyer and 2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUsProduction/PUs Summary :
Germans : 44 / 58
Russians : 35 / 36
Japanese : 54 / 67
Americans : 53 / 68
Chinese : 8 / 13
British : 30 / 30
UK_Pacific : 7 / 8
Italians : 15 / 20
ANZAC : 10 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 3 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 43 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - ANZAC
Recording Battle StatisticsNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Combat Move - French
Giving bonus movement to units
1 fighter moved from Gibraltar to EgyptNon Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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need scrambling orders sz91
map attached
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Politics - Germans
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 8 artilleries, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
8 armour, 13 artilleries, 15 infantry and 2 mech_infantrys moved from Poland to Baltic States
6 mech_infantrys moved from Germany to Baltic States
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 battleship and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Morocco to Gibraltar
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from 110 Sea Zone to 125 Sea Zone
2 tactical_bombers moved from Western Germany to Eastern Poland
1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Romania to Eastern Poland
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanCombat - Germans
Battle in Baltic States
Germans attack with 8 armour, 13 artilleries, 15 infantry and 8 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 8 armour, 13 artilleries, 15 infantry and 8 mech_infantrys in Baltic States, round 1 : 15/44 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 8 armour, 13 artilleries, 15 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 8 armour, 13 artilleries, 15 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 1 : 3/3 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Eastern Poland
Germans attack with 1 artillery, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Eastern Poland, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Gibraltar
Germans attack with 3 artilleries, 1 fighter and 3 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 1 artillery, 1 fighter and 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 1 : 2/2 hits
Germans roll dice for 3 artilleries, 1 fighter and 3 infantry in Gibraltar, round 1 : 2/7 hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 1 : 1/3 hits
1 fighter owned by the Americans , 1 artillery owned by the Americans , 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
Germans win with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
Recording Battle StatisticsNon Combat Move - Germans
1 fighter moved from Gibraltar to 91 Sea Zone
2 tactical_bombers moved from Morocco to Southern Italy
3 aaGuns moved from Poland to Baltic States
3 mech_infantrys moved from Yugoslavia to Romania
2 artilleries and 2 infantry moved from Germany to Poland
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
2 tactical_bombers moved from Eastern Poland to RomaniaPlace Units - Germans
2 fighters and 1 infantry placed in Western Germany
8 artilleries and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUsProduction/PUs Summary :
Germans : 47 / 52
Russians : 32 / 36
Japanese : 54 / 67
Americans : 53 / 68
Chinese : 8 / 13
British : 30 / 30
UK_Pacific : 7 / 8
Italians : 15 / 20
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Russians
Russians buy 9 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
4 infantry moved from Novgorod to Karelia
2 artilleries moved from Novgorod to Karelia
2 infantry moved from Novgorod to Vyborg
1 fighter moved from Novgorod to Vyborg
2 infantry moved from Western Ukraine to Eastern Poland
2 artilleries moved from Western Ukraine to Eastern Poland
6 infantry moved from Timguska to Kansu
7 infantry moved from Yenisey to Timguska
5 infantry moved from Buryatia to Amur
6 infantry moved from Russia to Smolensk
6 infantry moved from Novgorod to Archangel
1 fighter moved from Novgorod to 125 Sea Zone
1 tactical_bomber moved from Novgorod to 125 Sea ZoneCombat - Russians
Battle in Karelia
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 125 Sea Zone
Russians attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 tactical_bomber
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 tactical_bomber
Battle in Vyborg
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vyborg from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Eastern Poland from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Russians win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 fighter moved from Vyborg to Archangel
1 fighter moved from 125 Sea Zone to Scotland
2 aaGuns moved from Buryatia to Yakut S.S.R.
2 aaGuns moved from Russia to Smolensk
13 infantry moved from Belarus to Smolensk
1 artillery moved from Belarus to Smolensk
1 aaGun moved from Novgorod to Archangel
6 infantry moved from Ukraine to Bryansk
10 infantry moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Western Ukraine to Bryansk
2 armour moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to BryanskPlace Units - Russians
9 artilleries placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters and 2 infantry; Remaining resources: 5 PUs;Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from French Indo China to Shan State
3 infantry moved from Anhwe to Hunan
1 artillery moved from Kwangsi to Hunan
1 artillery and 3 infantry moved from Suiyuyan to Shensi
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 44 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from Kwangsi to 45 Sea Zone
1 fighter moved from Kwangsi to 45 Sea Zone
2 fighters moved from 36 Sea Zone to 44 Sea Zone
2 tactical_bombers moved from French Indo China to 44 Sea Zone
1 tactical_bomber moved from Kwangsi to Hunan
1 tactical_bomber moved from Kwangsi to Shan State
1 bomber moved from Kwangsi to 44 Sea ZoneCombat - Japanese
Battle in Shan State
Japanese attack with 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Shan State, round 1 : 2/2 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Shensi, round 1 : 1/4 hits
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 1 : 0/2 hits
1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 artillery and 3 infantry in Shensi, round 2 : 1/4 hits
Chinese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits
1 artillery owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Japanese win with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Hunan
Japanese attack with 1 artillery, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Hunan, round 1 : 1/5 hits
Chinese roll dice for 2 infantry in Hunan, round 1 : 0/2 hits
1 infantry owned by the British lost in Hunan
Japanese roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Hunan, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Japanese win with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 1 : 2/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 1 : 1/1 hits
1 transport owned by the ANZAC , 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 destroyer and 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 2 transports
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
Americans roll dice for 2 submarines in 44 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 2 transports in 44 Sea Zone, round 1 : 7/10 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 44 Sea Zone, round 1 : 4/8 hits
Units damaged: 1 battleship owned by the Japanese
2 submarines owned by the Americans , 2 destroyers owned by the Americans , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Japanese and 1 carrier owned by the Japanese lost in 44 Sea Zone
Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 2 tactical_bombers and 2 transports in 44 Sea Zone, round 2 : 2/9 hits
Americans roll dice for 1 battleship, 2 cruisers, 1 fighter, 1 tactical_bomber and 2 transports in 44 Sea Zone, round 2 : 2/5 hits
1 cruiser owned by the Americans , 1 destroyer owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 fighter owned by the Japanese lost in 44 Sea Zone
Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports in 44 Sea Zone, round 3 : 5/7 hits
Americans roll dice for 1 battleship, 1 cruiser, 1 fighter and 2 transports in 44 Sea Zone, round 3 : 1/3 hits
1 fighter owned by the Americans , 1 battleship owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 cruiser owned by the Americans and 2 transports owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 67
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 2 tactical_bombers
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
Japanese win with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 67
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 2 tactical_bombers
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
Battle in Celebes
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 1 : 1/4 hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 1 : 0/2 hits
1 infantry owned by the Americans lost in Celebes
Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 1/4 hits
Americans roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Japanese win with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 fighter moved from 45 Sea Zone to 44 Sea Zone
1 bomber moved from 44 Sea Zone to French Indo China
1 tactical_bomber moved from Hunan to French Indo China
1 infantry moved from Kwangsi to French Indo China
1 tactical_bomber moved from Shan State to French Indo China
1 aaGun moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Borneo
1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to French Indo China
2 fighters moved from Japan to 35 Sea Zone
1 fighter moved from 6 Sea Zone to French Indo China
1 transport moved from 8 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 carrier and 2 destroyers placed in 6 Sea Zone
2 fighters placed in Japan
Japanese undo move 3.
2 fighters placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 60 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsProduction/PUs Summary :
Germans : 45 / 52
Russians : 34 / 39
Japanese : 60 / 70
Americans : 50 / 68
Chinese : 6 / 13
British : 30 / 30
UK_Pacific : 6 / 8
Italians : 15 / 20
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I forgot to NCM the transport in SZ36 to SZ35 (if you want to edit, I won’t complain if you don’t since that turn went pretty well for Japan)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Americans
Americans buy 5 bombers; Remaining resources: 8 PUs;Combat Move - Americans
Giving bonus movement to units
3 submarines moved from 54 Sea Zone to 44 Sea Zone
3 bombers moved from Dutch New Guinea to 44 Sea Zone
1 bomber moved from 44 Sea Zone to 36 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
2 battleships moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea ZoneCombat - Americans
Battle in 44 Sea Zone
Americans attack with 2 bombers and 3 submarines
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports
Japanese win with 1 battleship, 2 fighters and 2 transports remaining. Battle score for attacker is -14
Casualties for Japanese: 1 carrier and 1 cruiser
Casualties for Americans: 2 bombers and 3 submarines
Battle in 36 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Recording Battle Statistics
2 fighters owned by the Japanese forced to land in CelebesNon Combat Move - Americans
1 bomber moved from 36 Sea Zone to Yunnan
4 fighters moved from New Guinea to Dutch New GuineaPlace Units - Americans
5 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Kweichow to Shensi
1 artillery moved from Kweichow to Shensi
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 fighter moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese win, taking Shensi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 1 infantry
Chinese win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Combat Move - British
Giving bonus movement to units
3 infantry moved from Yunnan to Hunan
2 fighters moved from India to Hunan
8 infantry moved from India to Burma
2 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
2 artilleries moved from Egypt to Alexandria
4 infantry moved from Egypt to AlexandriaCombat - British
Battle in Hunan
British attack with 2 fighters and 3 infantry
Japanese defend with 1 aaGun, 1 artillery and 3 infantry
British win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 aaGun, 1 artillery and 3 infantry
Casualties for British: 1 fighter and 3 infantry
British win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 aaGun, 1 artillery and 3 infantry
Casualties for British: 1 fighter and 3 infantry
Recording Battle StatisticsNon Combat Move - British
1 fighter moved from Hunan to Burma
3 aaGuns moved from India to BurmaPlace Units - British
2 destroyers placed in 110 Sea Zone
3 infantry placed in EgyptTurn Complete - British
British collect 31 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total
Some units change owners in territory India -
I forgot to NCM the transport in SZ36 to SZ35 (if you want to edit, I won’t complain if you don’t since that turn went pretty well for Japan)
oh snap sorry I didn’t see this, please put a new transport in SZ35.





