Good luck - and have fun!
12L G40 wheatbeer (axis) vs seththenewb (allies +8)
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Camping this weekend, nothing out of me until the weekend’s over. Have fun!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Germans
Germans buy 10 artilleries, 1 destroyer, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
Giving bonus movement to units
1 fighter and 1 tactical_bomber moved from Southern Italy to 97 Sea Zone
3 fighters and 3 tactical_bombers moved from Western Germany to 97 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
2 mech_infantrys moved from France to Normandy Bordeaux
2 artilleries moved from France to Normandy Bordeaux
1 bomber moved from Western Germany to 97 Sea Zone
1 bomber moved from Western Germany to 88 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 battleship
Germans roll dice for 1 submarine in 104 Sea Zone, round 1 : 1/1 hits
1 battleship owned by the British lost in 104 Sea Zone
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in 88 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 88 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 2 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries and 2 mech_infantrys in Normandy Bordeaux, round 1 : 3/4 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 2/2 hits
1 infantry owned by the French , 1 artillery owned by the French and 2 artilleries owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 2 artilleries
Casualties for French: 1 artillery and 1 infantry
Germans win with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 2 artilleries
Casualties for French: 1 artillery and 1 infantry
Battle in 97 Sea Zone
Germans attack with 1 bomber, 4 fighters and 4 tactical_bombers
British defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
1 submarine owned by the British Submerged
Germans roll dice for 1 bomber, 4 fighters and 4 tactical_bombers in 97 Sea Zone, round 1 : 4/9 hits
British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 97 Sea Zone, round 1 : 3/4 hits
1 tactical_bomber owned by the Germans , 1 fighter owned by the British , 1 carrier owned by the British , 2 fighters owned by the Germans and 1 destroyer owned by the British lost in 97 Sea Zone
Germans roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 3/6 hits
British roll dice for 1 cruiser in 97 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the British lost in 97 Sea Zone
Germans win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 2 fighters and 1 tactical_bomber
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Germans win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 2 fighters and 1 tactical_bomber
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Recording Battle StatisticsNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Gibraltar
1 bomber moved from 88 Sea Zone to Gibraltar
1 bomber, 1 fighter and 2 tactical_bombers moved from 97 Sea Zone to Southern Italy
6 armour and 2 mech_infantrys moved from France to Germany
3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
2 artilleries and 6 infantry moved from Yugoslavia to Romania
3 armour moved from Yugoslavia to Romania
2 infantry moved from Bulgaria to RomaniaPlace Units - Germans
1 artillery placed in Western Germany
1 factory_minor placed in Yugoslavia
9 artilleries placed in Germany
1 destroyer and 1 submarine placed in 112 Sea Zone
1 infantry placed in Western Germany
Germans undo move 5.
Germans undo move 3.
Germans undo move 1.
2 artilleries placed in Western Germany
8 artilleries and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 39 PUs (2 lost to blockades); end with 39 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUsProduction/PUs Summary :
Germans : 41 / 49
Russians : 37 / 37
Japanese : 28 / 41
Americans : 52 / 52
Chinese : 10 / 16
British : 28 / 31
UK_Pacific : 21 / 21
Italians : 14 / 8
ANZAC : 10 / 17
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 submarine moved from 125 Sea Zone to 124 Sea Zone
1 submarine moved from 113 Sea Zone to 115 Sea Zone
3 artilleries and 3 infantry moved from Novgorod to Belarus
1 armour moved from Bryansk to Novgorod
1 mech_infantry moved from Belarus to Novgorod
1 armour moved from Belarus to Novgorod
1 artillery moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
2 infantry moved from Russia to Bryansk
2 infantry moved from Rostov to Ukraine
3 infantry moved from Ukraine to Western Ukraine
1 armour moved from Volgograd to Ukraine
1 infantry moved from Western Ukraine to Bessarabia
1 armour moved from Russia to Ukraine
6 infantry moved from Yakut S.S.R. to YeniseyNon Combat Move - Russians
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Ukraine
1 infantry moved from Sakha to AmurPlace Units - Russians
1 armour placed in Volgograd
2 artilleries and 1 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
need scrambling orders SZ54
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need scrambling orders SZ54
wrong color :lol:
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full scramble, save best D, bb last.
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need scrambling orders SZ54
wrong color :lol:
Forgive me if I don’t believe that. Maybe your true colors are coming out. Not that there’s anything wrong with that.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Politics - Japanese
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Japanese
Japanese buy 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
Setting uses for triggers used this phase.
Giving bonus movement to units
1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from Caroline Islands to 54 Sea Zone
1 fighter moved from 36 Sea Zone to 54 Sea Zone
1 artillery and 5 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery and 2 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Japanese take Borneo from UK_Pacific
1 infantry moved from Kiangsi to Kwangtung
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Japanese take Celebes from Dutch
1 fighter moved from 36 Sea Zone to 41 Sea Zone
2 bombers moved from Kwangsi to Malaya
3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanCombat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Philippines
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 1 : 0/2 hits
Japanese roll dice for 1 artillery and 3 infantry in Philippines, round 1 : 2/4 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Japanese win with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 37 Sea Zone
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Chahar
Japanese attack with 1 artillery and 5 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 5 infantry in Chahar, round 1 : 2/6 hits
Chinese roll dice for 2 infantry in Chahar, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Japanese win with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Malaya
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 infantry; British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Malaya, round 1 : 2/4 hits
UK_Pacific roll dice for 3 infantry in Malaya, round 1 : 0/3 hits
1 infantry owned by the British and 1 infantry owned by the ANZAC lost in Malaya
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Malaya, round 2 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 infantry
Casualties for British: 2 infantry
Japanese win with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 infantry
Casualties for British: 2 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 1 : 4/5 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Japanese win with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 4 fighters, 2 infantry and 4 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 4 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 1 : 7/11 hits
Chinese roll dice for 4 infantry in Yunnan, round 1 : 0/4 hits
4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Japanese win with 1 artillery, 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Battle in 54 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 cruiser, 1 destroyer, 3 fighters and 1 transport; British defend with 1 battleship; Americans defend with 1 cruiser, 2 destroyers and 2 submarines
Japanese roll dice for 1 submarine in 54 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 submarines in 54 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 carrier, 1 cruiser, 3 destroyers, 4 fighters and 2 tactical_bombers in 54 Sea Zone, round 1 : 2/10 hits
Units damaged: 1 battleship owned by the British
Americans roll dice for 1 battleship, 2 cruisers, 3 destroyers, 3 fighters and 1 transport in 54 Sea Zone, round 1 : 6/9 hits
1 submarine owned by the Americans , 2 tactical_bombers owned by the Japanese , 3 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 54 Sea Zone
1 cruiser owned by the Japanese and 1 carrier owned by the Japanese retreated to 46 Sea Zone
Americans win with 1 battleship, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is -46
Casualties for Japanese: 3 destroyers, 1 submarine and 2 tactical_bombers
Casualties for Americans: 1 submarine
Recording Battle Statistics
Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
Moving scrambled unit from 54 Sea Zone back to originating territory: QueenslandNon Combat Move - Japanese
3 artilleries, 4 infantry and 1 mech_infantry moved from Anhwe to Kweichow
1 infantry moved from Siam to French Indo China
2 fighters moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 34 Sea Zone
1 battleship and 1 carrier moved from 33 Sea Zone to 34 Sea Zone
1 carrier moved from 36 Sea Zone to 34 Sea Zone
2 bombers moved from Malaya to Kwangsi
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter moved from 41 Sea Zone to Siam
1 infantry moved from Korea to Manchuria
1 aaGun moved from Jehol to Manchuria
4 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
1 destroyer moved from 36 Sea Zone to 45 Sea ZonePlace Units - Japanese
3 fighters and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs totalProduction/PUs Summary :
Germans : 41 / 49
Russians : 37 / 37
Japanese : 49 / 49
Americans : 50 / 52
Chinese : 6 / 16
British : 28 / 31
UK_Pacific : 11 / 21
Italians : 14 / 8
ANZAC : 10 / 17
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
I can’t catch at break in sea battles this game at all :|
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Well, you didn’t exactly have great odds to begin with. Still that hurts.
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Would you get mad if I concede this game?
I’ve made errors in both theaters which have been compounded by Italy and Japan’s luck at sea. The Allies can sink both the retreating Japanese ships and what little is left of Italy’s fleet. Losing Axis naval dominance on both sides of the map in round 2 is just pathetic
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Politics - Americans
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Setting uses for triggers used this phase.Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Setting uses for triggers used this phase.
Giving bonus movement to units
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Eastern United States to 106 Sea Zone
1 bomber moved from Eastern United States to 106 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from Hawaiian Islands to 46 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 carrier, 1 cruiser and 2 fighters
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Japanese: 1 carrier, 1 cruiser and 2 fighters
Casualties for Americans: 2 destroyers and 1 submarine
Americans win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Japanese: 1 carrier, 1 cruiser and 2 fighters
Casualties for Americans: 2 destroyers and 1 submarine
Battle in 106 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans win, taking 106 Sea Zone from Germans with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Recording Battle StatisticsNon Combat Move - Americans
1 bomber moved from 106 Sea Zone to United Kingdom
1 fighter moved from 106 Sea Zone to 101 Sea Zone
1 armour moved from Central United States to Ontario
1 armour moved from Ontario to Quebec
1 infantry moved from Eastern United States to Quebec
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
1 bomber moved from Western United States to New Guinea
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to New Guinea
1 fighter moved from 46 Sea Zone to New Guinea
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Giving bonus movement to units
5 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 3 infantry
Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 3 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Yunnan to Burma
3 infantry moved from Szechwan to SikangPlace Units - Chinese
5 infantry placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
If you want we can restart from Italy’s first turn?
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If you’re sure you don’t want the win, I’ll take you up on that.
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Or you can call it a win for league purposes and we can start a new thread in non-league for alternate universe purposes.
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I’m fine with either option. Doesn’t really matter to me. You probably should’ve won the last game and I should win this one. So there’s a certain symmetry for us both getting a mulligan. But it doesn’t matter to me really. Start a new thread or what have you.
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Okay, I’ll go with symmetry then.
I need to spend some time with the wife, but I’ll post an alternate universe Italy 1 here later tonight or tomorrow morning.
By the way, I am leaving for a honeymoon Friday, just to give you a heads up.
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Attacking SZ97 (UK 1 sub, 1 dest, 1 cru, 1 carrier, 1 fig) with Italy’s 1 sub, 1 dest, 1 cru, 2 fig, 1 strat
Italy’s sub hit, and though it’s not a sneak, tripleA forces me to select a casualty before the rest of the attack roll. Whatever you select will still fire in defense. Do you want to lose the sub?
I will probably need more OOL instructions since the fighter has no safe landing zone if the carrier takes a hit.
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take a hit with the cv. 1 kill, finish the cv. 2 hits, kill the fighter. If you get 3 more kills; take the cv, dd, ftr. Take the ss as well if it’s 4 kills. Submerge ss if given the chance.





