12L G40 wheatbeer (axis) vs seththenewb (allies +8)


  • @wheatbeer:

    need scrambling orders SZ54

    wrong color  :lol:

    Forgive me if I don’t believe that. Maybe your true colors are coming out. Not that there’s anything wrong with that.

    http://www.youtube.com/watch?v=Oj3VphK9AMk

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Politics - Japanese
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Japanese
                Japanese buy 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                Setting uses for triggers used this phase.
                Giving bonus movement to units
                1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
                1 fighter moved from Caroline Islands to 54 Sea Zone
                1 fighter moved from 36 Sea Zone to 54 Sea Zone
                1 artillery and 5 infantry moved from Jehol to Chahar
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 artillery and 2 infantry moved from Hunan to Yunnan
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                      Japanese take Borneo from UK_Pacific
                1 infantry moved from Kiangsi to Kwangtung
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      Japanese take Celebes from Dutch
                1 fighter moved from 36 Sea Zone to 41 Sea Zone
                2 bombers moved from Kwangsi to Malaya
                3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
                1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Mongolians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Combat - Japanese
                Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
                Battle in Philippines
                    Japanese attack with 1 artillery and 3 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 1 :  0/2 hits
                        Japanese roll dice for 1 artillery and 3 infantry in Philippines, round 1 :  2/4 hits
                        Americans roll dice for 2 infantry in Philippines, round 1 :  0/2 hits
                        2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                    Japanese win with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    British defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 1 :  1/2 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 37 Sea Zone
                    Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for British: 1 destroyer
                    Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in 41 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 41 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Chahar
                    Japanese attack with 1 artillery and 5 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery and 5 infantry in Chahar, round 1 :  2/6 hits
                        Chinese roll dice for 2 infantry in Chahar, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                    Japanese win with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Malaya
                    Japanese attack with 1 artillery, 2 bombers and 1 infantry
                    ANZAC defend with 1 infantry; British defend with 1 harbour and 2 infantry
                        Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Malaya, round 1 :  2/4 hits
                        UK_Pacific roll dice for 3 infantry in Malaya, round 1 :  0/3 hits
                        1 infantry owned by the British and 1 infantry owned by the ANZAC lost in Malaya
                        Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Malaya, round 2 :  2/4 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 2 infantry
                    Japanese win with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 harbour and 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 1 :  4/5 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 :  1/2 hits
                        2 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                    Japanese win with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 4 fighters, 2 infantry and 4 tactical_bombers
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 artillery, 4 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 1 :  7/11 hits
                        Chinese roll dice for 4 infantry in Yunnan, round 1 :  0/4 hits
                        4 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Chinese: 4 infantry
                    Japanese win with 1 artillery, 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Chinese: 4 infantry
                Battle in 54 Sea Zone
                    Japanese attack with 1 carrier, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 cruiser, 1 destroyer, 3 fighters and 1 transport; British defend with 1 battleship; Americans defend with 1 cruiser, 2 destroyers and 2 submarines
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 2 submarines in 54 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 carrier, 1 cruiser, 3 destroyers, 4 fighters and 2 tactical_bombers in 54 Sea Zone, round 1 :  2/10 hits
                    Units damaged: 1 battleship owned by the British
                        Americans roll dice for 1 battleship, 2 cruisers, 3 destroyers, 3 fighters and 1 transport in 54 Sea Zone, round 1 :  6/9 hits
                        1 submarine owned by the Americans , 2 tactical_bombers owned by the Japanese , 3 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 54 Sea Zone
                    1 cruiser owned by the Japanese and 1 carrier owned by the Japanese retreated to 46 Sea Zone
                    Americans win with 1 battleship, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is -46
                    Casualties for Japanese: 3 destroyers, 1 submarine and 2 tactical_bombers
                    Casualties for Americans: 1 submarine
                Recording Battle Statistics
                Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
                Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
                Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland

    Non Combat Move - Japanese
                3 artilleries, 4 infantry and 1 mech_infantry moved from Anhwe to Kweichow
                1 infantry moved from Siam to French Indo China
                2 fighters moved from 54 Sea Zone to 46 Sea Zone
                2 fighters moved from 54 Sea Zone to 34 Sea Zone
                1 battleship and 1 carrier moved from 33 Sea Zone to 34 Sea Zone
                1 carrier moved from 36 Sea Zone to 34 Sea Zone
                2 bombers moved from Malaya to Kwangsi
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
                1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
                1 fighter moved from 41 Sea Zone to Siam
                1 infantry moved from Korea to Manchuria
                1 aaGun moved from Jehol to Manchuria
                4 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
                1 destroyer moved from 36 Sea Zone to 45 Sea Zone

    Place Units - Japanese
                3 fighters and 1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Japanese collect 49 PUs; end with 49 PUs total

    Production/PUs Summary :

    Germans : 41 / 49
        Russians : 37 / 37
        Japanese : 49 / 49
        Americans : 50 / 52
        Chinese : 6 / 16
        British : 28 / 31
        UK_Pacific : 11 / 21
        Italians : 14 / 8
        ANZAC : 10 / 17
        French : 7 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • 17

    I can’t catch at break in sea battles this game at all  :|


  • Well, you didn’t exactly have great odds to begin with. Still that hurts.

  • 17

    Would you get mad if I concede this game?

    I’ve made errors in both theaters which have been compounded by Italy and Japan’s luck at sea.  The Allies can sink both the retreating Japanese ships and what little is left of Italy’s fleet. Losing Axis naval dominance on both sides of the map in round 2 is just pathetic


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Politics - Americans
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Setting uses for triggers used this phase.

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                Setting uses for triggers used this phase.
                Giving bonus movement to units
                1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                1 fighter moved from Eastern United States to 106 Sea Zone
                1 bomber moved from Eastern United States to 106 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone
                1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 46 Sea Zone
                3 fighters moved from Hawaiian Islands to 46 Sea Zone

    Combat - Americans
                Battle in 46 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 carrier, 1 cruiser and 2 fighters
                    Units damaged: 1 battleship owned by the Americans
                    Americans win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 26
                    Casualties for Japanese: 1 carrier, 1 cruiser and 2 fighters
                    Casualties for Americans: 2 destroyers and 1 submarine
                    Americans win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 26
                    Casualties for Japanese: 1 carrier, 1 cruiser and 2 fighters
                    Casualties for Americans: 2 destroyers and 1 submarine
                Battle in 106 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                    Americans win, taking 106 Sea Zone from Germans with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                    Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Recording Battle Statistics

    Non Combat Move - Americans
                1 bomber moved from 106 Sea Zone to United Kingdom
                1 fighter moved from 106 Sea Zone to 101 Sea Zone
                1 armour moved from Central United States to Ontario
                1 armour moved from Ontario to Quebec
                1 infantry moved from Eastern United States to Quebec
                1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
                1 bomber moved from Western United States to New Guinea
                1 fighter and 1 tactical_bomber moved from 46 Sea Zone to New Guinea
                1 fighter moved from 46 Sea Zone to New Guinea
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
                1 destroyer and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                5 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 5 infantry
                    Japanese defend with 1 artillery and 2 infantry
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Chinese: 3 infantry
                    Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Chinese: 3 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Burma
                3 infantry moved from Szechwan to Sikang

    Place Units - Chinese
                5 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs


  • If you want we can restart from Italy’s first turn?

  • 17

    If you’re sure you don’t want the win, I’ll take you up on that.

  • 17

    Or you can call it a win for league purposes and we can start a new thread in non-league for alternate universe purposes.


  • I’m fine with either option. Doesn’t really matter to me. You probably should’ve won the last game and I should win this one. So there’s a certain symmetry for us both getting a mulligan. But it doesn’t matter to me really. Start a new thread or what have you.

  • 17

    Okay, I’ll go with symmetry then.

    I need to spend some time with the wife, but I’ll post an alternate universe Italy 1 here later tonight or tomorrow morning.

    By the way, I am leaving for a honeymoon Friday, just to give you a heads up.

  • 17

    Attacking SZ97 (UK 1 sub, 1 dest, 1 cru, 1 carrier, 1 fig) with Italy’s 1 sub, 1 dest, 1 cru, 2 fig, 1 strat

    Italy’s sub hit, and though it’s not a sneak, tripleA forces me to select a casualty before the rest of the attack roll.  Whatever you select will still fire in defense.  Do you want to lose the sub?

    I will probably need more OOL instructions since the fighter has no safe landing zone if the carrier takes a hit.


  • take a hit with the cv. 1 kill, finish the cv. 2 hits, kill the fighter. If you get 3 more kills; take the cv, dd, ftr. Take the ss as well if it’s 4 kills. Submerge ss if given the chance.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :1

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
                2 fighters moved from Southern Italy to 97 Sea Zone
                1 bomber moved from Northern Italy to 97 Sea Zone
                1 artillery and 1 infantry moved from Libya to Tunisia
                1 armour and 1 mech_infantry moved from Tobruk to Tunisia
                1 artillery and 2 infantry moved from Ethiopia to British Somaliland
                      Italians take British Somaliland from British
                1 infantry moved from Italian Somaliland to British Somaliland
                2 artilleries and 2 infantry moved from Northern Italy to Southern France

    Combat - Italians
                Battle in Tunisia
                    Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 1 :  1/4 hits
                        French roll dice for 1 infantry in Tunisia, round 1 :  0/1 hits
                        1 infantry owned by the French lost in Tunisia
                    Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                    Italians win with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Southern France
                    Italians attack with 2 artilleries and 2 infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 1 :  1/4 hits
                        French roll dice for 1 artillery and 1 infantry in Southern France, round 1 :  1/2 hits
                        1 infantry owned by the French and 1 infantry owned by the Italians lost in Southern France
                        Italians roll dice for 2 artilleries and 1 infantry in Southern France, round 2 :  1/3 hits
                        French roll dice for 1 artillery in Southern France, round 2 :  1/1 hits
                        1 artillery owned by the French and 1 infantry owned by the Italians lost in Southern France
                    Italians win, taking Southern France from French with 2 artilleries remaining. Battle score for attacker is 1
                    Casualties for French: 1 artillery and 1 infantry
                    Casualties for Italians: 2 infantry
                    Italians win with 2 artilleries remaining. Battle score for attacker is 1
                    Casualties for French: 1 artillery and 1 infantry
                    Casualties for Italians: 2 infantry
                Battle in 97 Sea Zone
                    Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                    British defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
                        Italians roll dice for 1 submarine in 97 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 carrier owned by the British
                        British roll dice for 1 submarine in 97 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 1 :  4/5 hits
                        British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 97 Sea Zone, round 1 :  2/4 hits
                        1 destroyer owned by the Italians , 1 submarine owned by the Italians , 1 fighter owned by the British , 1 submarine owned by the British , 1 carrier owned by the British and 1 destroyer owned by the British lost in 97 Sea Zone
                        Italians roll dice for 1 bomber, 1 cruiser and 2 fighters in 97 Sea Zone, round 2 :  3/4 hits
                        British roll dice for 1 cruiser in 97 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the British lost in 97 Sea Zone
                    Italians win, taking 97 Sea Zone from British with 1 bomber, 1 cruiser and 2 fighters remaining. Battle score for attacker is 38
                    Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
                    Casualties for Italians: 1 destroyer and 1 submarine
                    Italians win with 1 bomber, 1 cruiser and 2 fighters remaining. Battle score for attacker is 38
                    Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
                    Casualties for Italians: 1 destroyer and 1 submarine
                Recording Battle Statistics
                Trigger Italians Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
                Trigger Japanese Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
                Setting uses for triggers used this phase.

    Non Combat Move - Italians
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Albania
                2 fighters moved from 97 Sea Zone to Southern Italy
                1 bomber moved from 97 Sea Zone to Southern Italy
                1 artillery and 3 infantry moved from Tobruk to Libya
                1 armour moved from Northern Italy to Albania

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 12 PUs (2 lost to blockades); end with 14 PUs total

    Production/PUs Summary :

    Germans : 39 / 69
        Russians : 37 / 37
        Japanese : 28 / 41
        Americans : 52 / 52
        Chinese : 10 / 16
        British : 28 / 31
        UK_Pacific : 21 / 21
        Italians : 14 / 14
        ANZAC : 10 / 10
        French : 11 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • 17

    This will be a very alternate universe apparently.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :1

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from New South Wales to Queensland
                2 aaGuns moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                2 fighters moved from New Zealand to Queensland
                1 cruiser, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :1

    Combat Move - French
                Giving bonus movement to units
                1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France

    Combat - French
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in Southern France
                    French attack with 1 artillery and 1 infantry
                    Italians defend with 2 artilleries, 1 factory_minor and 1 harbour
                    1 artillery owned by the French retreated to Normandy Bordeaux
                    Italians win with 2 artilleries remaining. Battle score for attacker is -3
                    Casualties for French: 1 infantry
                Battle in 97 Sea Zone
                    French attack with 1 cruiser and 1 destroyer
                    Germans defend with 1 fighter; Italians defend with 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                    Italians win with 1 cruiser, 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is -20
                    Casualties for French: 1 cruiser and 1 destroyer
                Recording Battle Statistics
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - French
                1 destroyer moved from 72 Sea Zone to 58 Sea Zone
                1 infantry moved from French West Africa to French Central Africa

    Turn Complete - French

    Summary Text: The site gave an error: ’
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  • @wheatbeer:

    This will be a very alternate universe apparently.

    apparently so.  :-D

  • 17

    I’m out for the night, but I’ll do Germany in the morning.

    If you want to do something less radical with the French fleet, I don’t mind.

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