XDAP 01 Team Imhotep (Axis) vs The Headless Neds (Allies)


  • When I try to post turn summary, I get an error message stating “Missing refresh header after log-in”  Any advice?

  • '10

    uh…not this time…never saw this message…

  • '10

    try to post a map then and i hope we can continue this game…


  • No combat so I will post as is, maybe I can find out tomorrow…

    it lets me view the turn summary…

    Here is cut and paste and a saved map…
    Game History

    Round :1

    Purchase Units - ANZAC
                ANZAC buy 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch

    Combat - ANZAC
                Recording Battle Statistics

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                2 fighters moved from New Zealand to Queensland
                2 aaGuns moved from New South Wales to Queensland
                2 infantry moved from Queensland to New South Wales
                1 artillery moved from Queensland to New South Wales

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs total
                    Turn Summary: Missing refresh header after login
                Post Turn Summary to AxisAndAllies.org success = false

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 3 fighters and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Java : 1 flag, 2 infantry
        42 Sea Zone : 1 transport
        54 Sea Zone : 1 cruiser and 1 destroyer
        62 Sea Zone : 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 41 / 71
        Russians : 37 / 37
        Japanese : 29 / 40
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 27 / 31
        UK_Pacific : 20 / 20
        Italians : 15 / 19
        ANZAC : 14 / 17
        French : 9 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • If nobody has any objections, I’d like to turn the play of France over to Infrastructure, and I’ll be Russia alone. The prospect of potentially delaying the game for 1/2 a day to wait for France seems absurd.

    Are you ok with this turn of events, our Axis opponents?

  • '10

    Of course, no problem. You “manage” your team as you please.

    :-)


  • Thank you sir. It’s tough to bounce the game back to the Russian player when the Anzac player can finish up the round each time. It’ll be a quicker game, because sometimes I’m not available for chunks of time.

    France is on the clock!


  • I don’t want to be a trouble maker, but the U.S. submarine and destroyer were move 4 sea zones (SZ35 to SZ31)!!!


  • I’ll fix it - SZ23 instead.

    I’ll do France’s turn, as Infrastructure is experiencing technical difficulties.

    All NCM. No turn summary - didn’t do it online - no dice.

  • '10

    Germany 2

    Buy: dd (8 ), 9tr (63)

    Need interceptors orders for London

    Map


  • I spoke with Infrastructure - he worked from 6 this morning til 9:30 tonight…

    No scramble, no intercept.

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Politics - Germans
                Turning on Edit Mode
                EDIT: Germans player Removing units owned by PlayerID named:Americans from 31 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Germans player Adding units owned by PlayerID named:Americans to 23 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Turning off Edit Mode
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Mongolians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Purchase Units - Germans
                Germans buy 1 destroyer and 9 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                Giving bonus movement to units
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 submarine moved from 110 Sea Zone to 109 Sea Zone
                2 bombers moved from Western Germany to United Kingdom
                1 tactical_bomber moved from 112 Sea Zone to United Kingdom
                2 tactical_bombers moved from Western Germany to United Kingdom
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
                1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
                      Germans take Scotland from British
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Combat - Germans
                Air Battle in United Kingdom
                Germans attacks with 5 units heading to United Kingdom
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in United Kingdom
                Bombing raid in United Kingdom causes: 12 damage to unit: factory_major
                Bombing raid in United Kingdom causes: 5 damage to unit: airfield
                    Bombing raid in United Kingdom causes 17 damage total.
    Damaged units is as follows: factory_major = 12, airfield = 5
                Battle in 109 Sea Zone
                    Germans attack with 2 submarines
                    British defend with 1 battleship
                    Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 20
                    Casualties for British: 1 battleship
                    Germans win with 2 submarines remaining. Battle score for attacker is 20
                    Casualties for British: 1 battleship
                Recording Battle Statistics
                Cleaning up after air battles

    Non Combat Move - Germans
                1 submarine moved from 106 Sea Zone to 123 Sea Zone
                1 infantry moved from Norway to 112 Sea Zone
                1 aaGun moved from Western Germany to 112 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
                1 aaGun and 1 infantry moved from 111 Sea Zone to Scotland
                1 cruiser moved from 112 Sea Zone to 111 Sea Zone
                1 battleship moved from 112 Sea Zone to 111 Sea Zone
                1 carrier moved from 112 Sea Zone to 111 Sea Zone
                1 fighter moved from 112 Sea Zone to 111 Sea Zone
                1 tactical_bomber moved from United Kingdom to 111 Sea Zone
                2 bombers moved from United Kingdom to Western Germany
                2 tactical_bombers moved from United Kingdom to Holland Belgium
                2 aaGuns moved from Western Germany to Holland Belgium
                1 tactical_bomber moved from Western Germany to Holland Belgium
                5 infantry moved from Finland to Norway
                3 infantry moved from Germany to Western Germany
                1 aaGun moved from Germany to Slovakia Hungary
                1 aaGun moved from Germany to Poland
                1 aaGun moved from Germany to Poland
                2 armour moved from Yugoslavia to Western Germany
                6 armour moved from France to Western Germany
                1 armour moved from Romania to Germany
                1 artillery moved from Germany to Western Germany
                1 artillery and 8 infantry moved from Germany to Poland
                2 artilleries and 4 infantry moved from Yugoslavia to Slovakia Hungary
                5 infantry moved from Bulgaria to Romania
                3 mech_infantrys moved from France to Germany
                1 tactical_bomber moved from Holland Belgium to Western Germany

    Place Units - Germans
                1 destroyer and 9 transports placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 43 PUs; end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs


  • I have a long day of D&D starting in a few minutes. Yeah, that was my excuse!

    I’ll be planning and posting Russia’s turn early this evening.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Purchase Units - Russians
                Russians buy 3 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units

    Non Combat Move - Russians
                4 infantry moved from Sakha to Buryatia
                8 infantry moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Belarus
                1 mech_infantry moved from Belarus to Western Ukraine
                1 armour moved from Belarus to Western Ukraine
                1 artillery moved from Eastern Poland to Bessarabia
                3 infantry moved from Ukraine to Bessarabia
                2 infantry moved from Western Ukraine to Bessarabia
                2 aaGuns moved from Baltic States to Belarus
                1 aaGun moved from Bryansk to Belarus
                1 mech_infantry moved from Bryansk to Western Ukraine
                1 armour moved from Bryansk to Western Ukraine
                2 infantry moved from Volgograd to Caucasus
                2 infantry moved from Kazakhstan to Caucasus
                1 artillery moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Belarus
                1 artillery moved from Baltic States to Belarus
                11 infantry moved from Baltic States to Belarus
                4 infantry moved from Russia to Bryansk
                1 aaGun moved from Samara to Russia
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                1 submarine moved from 124 Sea Zone to 110 Sea Zone
                1 infantry moved from Eastern Poland to Bessarabia
                1 infantry moved from Eastern Poland to Belarus
                2 fighters moved from Novgorod to Belarus
                1 tactical_bomber moved from Novgorod to Belarus

    Place Units - Russians
                1 infantry placed in Russia
                1 mech_infantry placed in Volgograd
                3 armour placed in Ukraine
                3 mech_infantrys placed in Novgorod

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total


  • Sorry it took so long folks - a long day.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 carrier and 1 factory_minor; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 artillery moved from Chahar to Suiyuyan
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Chahar to Hopei
                1 artillery moved from Anhwe to Hopei
                3 infantry moved from Anhwe to Kweichow
                1 mech_infantry moved from Anhwe to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 infantry moved from Kwangsi to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                2 bombers, 7 fighters and 6 tactical_bombers moved from Kwangsi to Szechwan
                2 fighters moved from 36 Sea Zone to Yunnan

    Combat - Japanese
                Battle in Suiyuyan
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                    Japanese win with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 3 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                    Japanese win with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
                    Chinese defend with 4 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 4 infantry
                    Japanese win with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 4 infantry
                Battle in Szechwan
                    Japanese attack with 2 bombers, 7 fighters and 6 tactical_bombers
                    Chinese defend with 1 fighter and 8 infantry
                    Japanese win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -18
                    Casualties for Japanese: 3 fighters and 2 tactical_bombers
                    Casualties for Chinese: 1 fighter and 8 infantry
                    Japanese win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -18
                    Casualties for Japanese: 3 fighters and 2 tactical_bombers
                    Casualties for Chinese: 1 fighter and 8 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                2 bombers, 4 fighters and 4 tactical_bombers moved from Szechwan to Kwangsi
                1 infantry moved from Kiangsi to Kwangsi
                1 infantry moved from Kiangsi to Kwangsi
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from Siam to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                1 armour moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                1 armour moved from 36 Sea Zone to Kwangsi
                1 artillery moved from 36 Sea Zone to Kwangsi
                1 carrier moved from 33 Sea Zone to 35 Sea Zone
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                1 fighter moved from 33 Sea Zone to 35 Sea Zone
                1 fighter moved from 33 Sea Zone to 35 Sea Zone
                2 tactical_bombers moved from 33 Sea Zone to 36 Sea Zone
                1 carrier moved from 33 Sea Zone to 36 Sea Zone
                1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 33 Sea Zone to 36 Sea Zone
                2 fighters moved from Yunnan to 36 Sea Zone

    Place Units - Japanese
                3 artilleries placed in Manchuria
                1 factory_minor placed in Shantung
                1 carrier placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 33 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs

  • '10

    @Stalingradski:

    I have a long day of D&D starting in a few minutes.

    What is D&D ?

    Is it Donjeon and Dragon ?


  • Yes sir - we had a blast. I’ve been playing 28 years, and was lucky enough to marry a woman who both plays and DMs…  :-D

  • '11

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Purchase Units - Americans
                Americans buy 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 fighter moved from Guam to Wake Island
                1 destroyer and 1 submarine moved from 23 Sea Zone to 26 Sea Zone
                2 carriers and 3 fighters moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
                1 cruiser moved from 28 Sea Zone to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 fighter moved from Central United States to Eastern United States

    Non Combat Move - Americans
                2 mech_infantrys moved from Western United States to Eastern United States

    Place Units - Americans
                1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
                1 infantry placed in Central United States
                2 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield and 1 fighter
        Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 artillery, 1 bomber, 1 fighter, 1 harbour and 3 infantry
        Midway : 1 airfield
        26 Sea Zone : 1 armour, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 3 transports
        Central United States : 1 factory_minor and 1 infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 2 mech_infantrys
        101 Sea Zone : 1 carrier, 2 fighters, 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 33 / 43
        Americans : 52 / 52
        Chinese : 5 / 15
        British : 25 / 31
        UK_Pacific : 20 / 20
        Italians : 15 / 19
        ANZAC : 14 / 17
        French : 9 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • '11

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Place Units - Chinese
                1 infantry placed in Shensi
                1 infantry placed in Szechwan
                3 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Kansu : 3 infantry
        Szechwan : 1 infantry

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 33 / 43
        Americans : 52 / 52
        Chinese : 5 / 5
        British : 25 / 31
        UK_Pacific : 20 / 20
        Italians : 15 / 19
        ANZAC : 14 / 17
        French : 9 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

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