XDAP 01 Team Imhotep (Axis) vs The Headless Neds (Allies)

  • '10

    @Antholin:

    Hello all, I am playing as the US/China and this will be my first game for this style of tournament. As such, I have TripleA all loaded and ready to go, but I’m just having difficulty with obtaining the password to open the saved file, so I can play my move. Thank you for your help.

    I’m really a donkey when it comes to that kind of stuff….

    All i know is : you download the file. Then you open your Triple A, then click on “load save game”, select the game, then you click on “Play by forum”, and then you enter YOUR forum ID (Antholin) and you enter YOUR aa.org forum password.

    If you do all this, it should worl.
    Otherwise, you’ll have to ask to someone who knows these things better than me (should really be easy to find ! :lol:)

  • '11

    Excellent, thank you sir. I’ll be keying that up momentarily then.

  • '11

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :1

    Purchase Units - Americans
                Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 destroyer and 1 submarine moved from 35 Sea Zone to 32 Sea Zone
                1 fighter moved from Philippines to Guam
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                1 armour, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
                1 bomber moved from Central United States to Hawaiian Islands
                1 infantry moved from Central United States to Eastern United States

    Non Combat Move - Americans
                1 fighter moved from Eastern United States to 10 Sea Zone
                1 fighter moved from Western United States to 10 Sea Zone
                3 mech_infantrys moved from Central United States to Western United States

    Place Units - Americans
                2 carriers placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone
                1 fighter placed in Central United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield and 1 fighter
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 4 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 artillery, 1 bomber, 2 fighters, 1 harbour and 3 infantry
        Midway : 1 airfield
        32 Sea Zone : 1 destroyer and 1 submarine
        26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
        28 Sea Zone : 1 armour, 1 cruiser, 1 infantry and 1 transport
        10 Sea Zone : 2 carriers and 3 fighters
        Central United States : 1 factory_minor and 1 fighter
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry

    Production/PUs Summary :

    Germans : 41 / 71
        Russians : 37 / 37
        Japanese : 30 / 40
        Americans : 52 / 52
        Chinese : 8 / 12
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 13 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • '11

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Szechwan to Yunnan
                2 infantry moved from Kweichow to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 1 :  1/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 1 :  0/2 hits
                        1 infantry owned by the Japanese lost in Yunnan
                        Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 :  1/5 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Chinese win with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 infantry moved from Suiyuyan to Hopei
                1 infantry moved from Shensi to Kweichow
                1 fighter moved from Yunnan to Szechwan

    Place Units - Chinese
                4 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Territory Summary for Chinese :

    Yunnan : 4 infantry
        Suiyuyan : 1 infantry
        Kweichow : 1 infantry
        Hopei : 1 infantry
        Szechwan : 1 fighter and 8 infantry

    Production/PUs Summary :

    Germans : 41 / 71
        Russians : 37 / 37
        Japanese : 29 / 40
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 13 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • Antholin - you’re in!

    Thanks Axisplaya for the advice - I was lost.


  • A little new to the tripleA pbem set up.  Imay have started rolling, can one of you on dice server verify?

    ALSO, Does Italy Scramble in SZ97?

  • '10

    Hmm….Italy’s scrambling orders depend of a lot of things…What did you buy, what are all your combat moves…

    As long as you haven’t roll for sz97 yet, it’s all right

    I’m going to check my mails.

    Meanwhile, it would be a good idea to save the game (clique on “file”, chose “save”, and then you attach it to your next post).
    Also, i’d like to know if UK bought something else than 9inf for London.

    Thanks.

  • '10

    ok, so i saw that you already rolled sz93 (you rolled for CA+fgt : 3 and 6 so you got 1 hit)

  • '10

    what i’m worried about here is : usually, program ask for scrambling orders before you can do any roll……


  • Steve - no dice rolls came my way, but Axisplaya got them, do it seems you’re good to go.

  • '10


  • forgot to post map earlier.  here it is.  I didn’t realize once I hit done for combat moves, I couldn’t get out…


  • I tried to X-out once it started asking my orders, but somehow started rolling, so I exited whole program. then posted here.


  • Did you mean SZ96?  If so I guess we can conside that hit done or re-roll if more fair.
    DO you scramble in SZ97?

  • '10

    @Infrastructure:

    Did you mean SZ96?  If so I guess we can conside that hit done or re-roll if more fair.
    DO you scramble in SZ97?

    Yes, sz96 sorry, not 93.

    Attacker hit, but you didn’t roll for defense (don’t have an email for defense dice).

    So you can reroll it, and we’ll adjust if needed with the “edit” fonction.

    Italy will SCRAMBLE ALL 3 FGT.

    OOL will be:
    hit on BB, CA, German fgt, italian fgts, BB


  • To clarify and get to know each other, here is out teams names.
    Russia/France-Stalingradski
    US/China-Antholin
    UK/ANZAC-Infrastructure.

  • '10

    Here is our:

    Axisplaya : Germany + eventual decisions for scrambling orders and interceptors for everypower, since i’m connected here much more than my team mates.

    Pomm : Japan

    Septimus : Italy

  • '10

    ok, for future turns, i’ll ask you to post the turn summary.

    When you have to ask for scrambling orders or interceptors, you post a map before clicking on “done” at the end of your combat moves (but you had figured out that already :-D  )

    Then, ad the end of your Non combat moves, on the right of the screen, you have a button saying :

    “post turn summary”.  You MUST use this at the end of each of your UK/Anzac turns.

    This will save us the task to track down which battle were done, what did you buy, where did you place it ……

    Thanks.


  • Antholin,

    You did an illegal move with your US submarine and destroyer in SZ32. Unfortunately TripleA allowed this move, but the rules say:

    Political Situation - United States:
    In addition to the normal restrictions (see Powers Not at War with One Another above), while it’s not at war with Japan, the United States may not move units into or through China or end the movement of its sea units in sea zones that are adjacent to Japanese-controlled territories.
    … and Marshall Islands is a Japanese-controlled territory!

    Please give us a “substitute move” and Septimus will edit the map within his turn.

    Thanks.


  • Ok, I’m waiting for the alternate move from the US player and then I’ll post my Italian 1.
    Andiamo Fratelli ! Per la Vittoria ! Per l’Italia, per l’Impero, e per il Prosciutto !

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