12L - '41 - GM2 - Botider (axis) vs. Ol' Blood&Guts (allies +9), -tech, +NO


  • I just realized I have had one infantry not shooting! He shall be executed for sleeping on duty!  :x

    Fin
    A-4inf art
    DiceRolls: 3@1 2@2; Total Hits: 03@1: (5, 2, 3)2@2: (3, 4)
    D-2inf
    DiceRolls: 2@2; Total Hits: 12@2: (2, 3)


  • Fin
    A-3inf art
    DiceRolls: 2@1 2@2; Total Hits: 12@1: (4, 4)2@2: (3, 1)
    D-2inf
    DiceRolls: 2@2; Total Hits: 12@2: (6, 2)


  • Fin
    A-2inf art
    DiceRolls: 1@1 2@2; Total Hits: 01@1: (5)2@2: (6, 5)
    D-inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Fin
    A-inf art
    DiceRolls: 2@2; Total Hits: 12@2: (1, 5)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Fin twlo 4inf

    Epl
    A-3inf
    DiceRolls: 3@1; Total Hits: 23@1: (1, 6, 1)
    D-art
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Epl lwlo inf

    Ukr
    A-4inf art
    DiceRolls: 3@1 2@2; Total Hits: 33@1: (1, 6, 1)2@2: (5, 2)
    D-2inf art
    DiceRolls: 3@2; Total Hits: 23@2: (6, 2, 2)

    Sounded reveille to make sure all report for duty  8-)


  • Hey it worked!

    Ukr lwlo 2inf

    NCM
    2inf Kaz => Cau
    inf Arc => Bel
    inf Eve => Ura
    inf Yak => Eve
    2inf Stc/2inf Far => Yak
    3inf Bry => Stc
    2inf Nov => Rus
    3inf art Rus => Arc

    Mobilize
    2inf 2arm in Cau
    3inf arm in Rus

    Collect: 36

    Botider_vs_OBG_Gm2 _01bRus.AAM

  • 2007 AAR League

    the furhrer sends message of panic to tojo… “you gotta hurry”  … and so, yamamoto goes to work. :wink:


    japan 1


    purchase
    ic…spend $15, save $2

    combat
    kwa
    inf, rtl jap via trn sz62 > sz61
    ftr jap

    phi
    inf, rtl aboard trn sz61 > sz50
    inf car / inf oki via trn sz51 > sz60 > sz50

    sum
    2 inf car is via trn sz51 > sz38

    bor
    2 inf aboard trn sz61 > sz49

    yun
    3 inf fic
    ftr man
    ftr for

    sz50
    ca, bb sz61

    sz35
    2 ftr sz61

    sz56
    2 ftr sz57

    sz53
    dd sz51
    2 ftr sz57

    pretty basic… really can’t take a lot of risks. let’s hope for some good dice…

  • 2007 AAR League

    we’ll start on the seas since at least one land battle depends on sea outcome…

    sz50
    ca @ 3, bb @ 4
    DiceRolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (1)
    vs
    dd @ 2
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • 2007 AAR League

    sz50 cleared

    sz35
    2 ftr @ 3
    DiceRolls: 2@3; Total Hits: 12@3: (4, 1)
    vs
    dd @ 2
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 2007 AAR League

    good shot… sz35 cleared w/ loss of ftr

    sz56
    2 ftr @ 3
    DiceRolls: 2@3; Total Hits: 02@3: (4, 4)
    vs
    dd @ 2
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 2007 AAR League

    whiff…

    sz56
    2 ftr @ 3
    DiceRolls: 2@3; Total Hits: 02@3: (4, 4)
    vs
    dd @ 2
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 2007 AAR League

    ftr lost…

    sz56
    ftr @ 3
    DiceRolls: 1@3; Total Hits: 01@3: (4)
    vs
    dd @ 2
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 2007 AAR League

    steady as she goes…

    sz56
    ftr @ 3
    DiceRolls: 1@3; Total Hits: 01@3: (6)
    vs
    dd @ 2
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • 2007 AAR League

    :-P … 0-for-6

    sz56
    ftr @ 3
    DiceRolls: 1@3; Total Hits: 11@3: (2)
    vs
    dd @ 2
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • 2007 AAR League

    sz56 cleared… trn remains

    sz53
    dd @ 2, 2 ftr @ 3
    DiceRolls: 1@2 2@3; Total Hits: 01@2: (3)2@3: (6, 5)
    vs
    bb @ 4
    DiceRolls: 1@4; Total Hits: 11@4: (4)

  • 2007 AAR League

    dd lost…

    sz53
    2 ftr @ 3
    DiceRolls: 2@3; Total Hits: 12@3: (3, 4)
    vs
    bb @ 4
    DiceRolls: 1@4; Total Hits: 11@4: (3)

  • 2007 AAR League

    ftr lost… bb damaged…

    sz53
    ftr @ 3
    DiceRolls: 1@3; Total Hits: 01@3: (4)
    vs
    bb @ 4
    DiceRolls: 1@4; Total Hits: 11@4: (3)

  • 2007 AAR League

    okay,… i’ve lost fast before. but never this fast. this is simply ridiculous… 9 under average on the dice already. five ftrs lost, failed to cleared two critical u.s. sea zones on battles that are 80%+ wins,… not your fault, but i have no interest in simply watching you mop up the board for another 3 or 4 turns. sorry to spoil your party, but it just isn’t any fun when the dice hammer you like this…


  • @Botider:

    okay,… i’ve lost fast before. but never this fast. this is simply ridiculous… 9 under average on the dice already. five ftrs lost, failed to cleared two critical u.s. sea zones on battles that are 80%+ wins,… not your fault, but i have no interest in simply watching you mop up the board for another 3 or 4 turns. sorry to spoil your party, but it just isn’t any fun when the dice hammer you like this…

    I agree whole-heartedly….so let’s just call J1 a practice round and redo it…I would rather not take a dice victory like this over an opponent who has been fun to play against.

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