@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs12L - '41 - GM2 - Botider (axis) vs. Ol' Blood&Guts (allies +9), -tech, +NO
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Fin
A-2inf art
Rolls: 1@1 2@2; Total Hits: 01@1: (5)2@2: (6, 5)
D-inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Fin
A-inf art
Rolls: 2@2; Total Hits: 12@2: (1, 5)
D-inf
Rolls: 1@2; Total Hits: 01@2: (3) -
Fin twlo 4inf
Epl
A-3inf
Rolls: 3@1; Total Hits: 23@1: (1, 6, 1)
D-art
Rolls: 1@2; Total Hits: 11@2: (1) -
Epl lwlo inf
Ukr
A-4inf art
Rolls: 3@1 2@2; Total Hits: 33@1: (1, 6, 1)2@2: (5, 2)
D-2inf art
Rolls: 3@2; Total Hits: 23@2: (6, 2, 2)Sounded reveille to make sure all report for duty 8-)
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Hey it worked!
Ukr lwlo 2inf
NCM
2inf Kaz => Cau
inf Arc => Bel
inf Eve => Ura
inf Yak => Eve
2inf Stc/2inf Far => Yak
3inf Bry => Stc
2inf Nov => Rus
3inf art Rus => ArcMobilize
2inf 2arm in Cau
3inf arm in RusCollect: 36
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the furhrer sends message of panic to tojo… “you gotta hurry” … and so, yamamoto goes to work. :wink:
japan 1
purchase
ic…spend $15, save $2combat
kwa
inf, rtl jap via trn sz62 > sz61
ftr japphi
inf, rtl aboard trn sz61 > sz50
inf car / inf oki via trn sz51 > sz60 > sz50sum
2 inf car is via trn sz51 > sz38bor
2 inf aboard trn sz61 > sz49yun
3 inf fic
ftr man
ftr forsz50
ca, bb sz61sz35
2 ftr sz61sz56
2 ftr sz57sz53
dd sz51
2 ftr sz57pretty basic… really can’t take a lot of risks. let’s hope for some good dice…
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we’ll start on the seas since at least one land battle depends on sea outcome…
sz50
ca @ 3, bb @ 4
Rolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (1)
vs
dd @ 2
Rolls: 1@2; Total Hits: 01@2: (4) -
sz50 cleared
sz35
2 ftr @ 3
Rolls: 2@3; Total Hits: 12@3: (4, 1)
vs
dd @ 2
Rolls: 1@2; Total Hits: 11@2: (2) -
good shot… sz35 cleared w/ loss of ftr
sz56
2 ftr @ 3
Rolls: 2@3; Total Hits: 02@3: (4, 4)
vs
dd @ 2
Rolls: 1@2; Total Hits: 01@2: (3) -
whiff…
sz56
2 ftr @ 3
Rolls: 2@3; Total Hits: 02@3: (4, 4)
vs
dd @ 2
Rolls: 1@2; Total Hits: 11@2: (2) -
ftr lost…
sz56
ftr @ 3
Rolls: 1@3; Total Hits: 01@3: (4)
vs
dd @ 2
Rolls: 1@2; Total Hits: 01@2: (6) -
steady as she goes…
sz56
ftr @ 3
Rolls: 1@3; Total Hits: 01@3: (6)
vs
dd @ 2
Rolls: 1@2; Total Hits: 01@2: (4) -
:-P … 0-for-6
sz56
ftr @ 3
Rolls: 1@3; Total Hits: 11@3: (2)
vs
dd @ 2
Rolls: 1@2; Total Hits: 11@2: (1) -
sz56 cleared… trn remains
sz53
dd @ 2, 2 ftr @ 3
Rolls: 1@2 2@3; Total Hits: 01@2: (3)2@3: (6, 5)
vs
bb @ 4
Rolls: 1@4; Total Hits: 11@4: (4) -
dd lost…
sz53
2 ftr @ 3
Rolls: 2@3; Total Hits: 12@3: (3, 4)
vs
bb @ 4
Rolls: 1@4; Total Hits: 11@4: (3) -
ftr lost… bb damaged…
sz53
ftr @ 3
Rolls: 1@3; Total Hits: 01@3: (4)
vs
bb @ 4
Rolls: 1@4; Total Hits: 11@4: (3) -
okay,… i’ve lost fast before. but never this fast. this is simply ridiculous… 9 under average on the dice already. five ftrs lost, failed to cleared two critical u.s. sea zones on battles that are 80%+ wins,… not your fault, but i have no interest in simply watching you mop up the board for another 3 or 4 turns. sorry to spoil your party, but it just isn’t any fun when the dice hammer you like this…
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okay,… i’ve lost fast before. but never this fast. this is simply ridiculous… 9 under average on the dice already. five ftrs lost, failed to cleared two critical u.s. sea zones on battles that are 80%+ wins,… not your fault, but i have no interest in simply watching you mop up the board for another 3 or 4 turns. sorry to spoil your party, but it just isn’t any fun when the dice hammer you like this…
I agree whole-heartedly….so let’s just call J1 a practice round and redo it…I would rather not take a dice victory like this over an opponent who has been fun to play against.
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very generous of you OBG.
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that is very generous,… but it’s not just j1,… g1 was just as bad. let me think about it… we might just start over with another game. i’m not going to take a league win away from you… because you won fair and square. i’ll get back with you… right now i’m getting pretty busy at work, have a holiday weekend away coming up,… i will be back in touch in a few days.





