Wheatbeer (axis) v axisplaya (allies +8)

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :1

    Purchase Units - Japanese
                Japanese buy 1 artillery and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 artillery and 1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 artillery and 3 infantry moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese
                1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                1 artillery and 3 infantry moved from Kiangsu to Anhwe
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                2 bombers moved from Japan to Yunnan
                2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
                1 fighter moved from Formosa to Hunan
                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                1 mech_infantry moved from Manchuria to Anhwe

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 1 :  4/9 hits
                        Chinese roll dice for 2 infantry in Hunan, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                    Japanese win with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 1 :  1/8 hits
                        Chinese roll dice for 4 infantry in Yunnan, round 1 :  1/4 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 :  3/7 hits
                        Chinese roll dice for 3 infantry in Yunnan, round 2 :  1/3 hits
                        1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 4 infantry
                    Japanese win with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 4 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
                1 fighter moved from Okinawa to Kwangsi
                1 infantry moved from Jehol to Chahar
                1 fighter moved from Korea to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
                1 fighter moved from 36 Sea Zone to Kwangsi
                1 carrier moved from 33 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                2 tactical_bombers moved from Japan to Kwangsi
                1 cruiser moved from 20 Sea Zone to 35 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 infantry moved from Manchuria to 19 Sea Zone
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
                1 aaGun and 4 infantry moved from Manchuria to Jehol
                4 infantry moved from Korea to Manchuria
                1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 battleship moved from 19 Sea Zone to 35 Sea Zone
                2 fighters moved from Japan to Kwangsi

    Place Units - Japanese
                1 artillery placed in Japan
                3 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 31 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs

    Production/PUs Summary :

    Germans : 40 / 73
        Russians : 37 / 37
        Japanese : 30 / 41
        Americans : 52 / 52
        Chinese : 8 / 12
        British : 28 / 30
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 12 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 8 / 0
        Neutral_True : 18 / 0

  • 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :1

    Purchase Units - Americans
                Americans buy 1 bomber, 2 carriers and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units

    Non Combat Move - Americans
                1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Philippines to 30 Sea Zone
                1 carrier moved from 10 Sea Zone to 30 Sea Zone
                1 fighter moved from Hawaiian Islands to 30 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
                1 fighter moved from Western United States to Hawaiian Islands
                1 bomber moved from Central United States to Hawaiian Islands
                1 armour moved from Central United States to Western United States
                1 artillery moved from Eastern United States to Central United States

    Place Units - Americans
                2 carriers placed in 10 Sea Zone
                1 bomber placed in Western United States
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total

  • 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kweichow to Yunnan
                2 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Chinese win with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                2 infantry moved from Szechwan to Shensi
                1 fighter moved from Yunnan to Shensi
                2 infantry moved from Suiyuyan to Shensi

    Place Units - Chinese
                4 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

  • 10

    sz 97 scrambling orders ?

  • 17

    No scramble this time.

  • 17

    I just checked out the Powers That Begin the Game Neutral (I always read the FAQ posts) and the transport loading situation on a DOW turn is actually listed as an exception.

    I feel bad since I have an open tourney game that’s going to be messed up now.

  • 10

    @wheatbeer:

    I just checked out the Powers That Begin the Game Neutral (I always read the FAQ posts) and the transport loading situation on a DOW turn is actually listed as an exception.

    I feel bad since I have an open tourney game that’s going to be messed up now.

    Yup….i just asked it on the FAQ to be sure.

    So it’s another bug from Triple A…Going to mention it to Veqryn.

  • 17

    I wish this exception was listed on page 13 of the rules (Units Starting in Hostile Sea Zones) … rules in the game still surprising me  :lol:

  • 17

    kcdzim seems to be saying that neither Japan nor the UK aren’t technically powers that that begin the game neutral … I am not 100% sure, but he may be saying that the rule on page 15 won’t apply to our SZ36 scenario.

  • 17

    *are

  • 10

    even if Japan and UK start the game being “at war”, they are not at war with each other. So the rules p.15 still apply. I’m 99,9% sure about that.
    That issue, in that sea zone precisely, has been adressed by Krieg in the past. Just can’t find it in the 195 pages thread.

  • 17

    I was confused by what he said about neutrality.  Maybe he said that with reference to the China issue, not the transport issue.

    Veqryn’s going to be really unhappy if they’re both errors.

  • 17

    @Axisplaya:

    So the rules p.15 still apply. I’m 99,9% sure about that.

    kcdzim gave a more explicit answer, and you’re correct

    Do you can if I offload the men on my transports in SZ36?

  • 10

    lol, no. offload them. I’m not going to stick a dd in there anyway.

  • 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :1

    Combat Move - British
                Giving bonus movement to units
                1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                1 fighter moved from Gibraltar to 96 Sea Zone
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 bomber moved from United Kingdom to 97 Sea Zone
                1 fighter moved from Scotland to 97 Sea Zone
                1 transport moved from 39 Sea Zone to 37 Sea Zone
                2 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                      UK_Pacific take Sumatra from Dutch
                1 destroyer moved from 109 Sea Zone to 106 Sea Zone
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Mongolians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Combat - British
                Battle in 106 Sea Zone
                    British attack with 1 destroyer
                    Germans defend with 1 submarine
                    British win, taking 106 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                    British win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 97 Sea Zone
                    British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                    Italians defend with 1 battleship, 1 cruiser and 1 transport
                    Units damaged: 1 battleship owned by the Italians
                    British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 33
                    Casualties for British: 1 submarine
                    Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
                    British win with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 33
                    Casualties for British: 1 submarine
                    Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
                Battle in 96 Sea Zone
                    British attack with 1 cruiser and 1 fighter
                    Italians defend with 1 destroyer and 1 transport
                    British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport
                    British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport
                Recording Battle Statistics

    Non Combat Move - British
                1 fighter moved from 96 Sea Zone to Malta
                1 bomber, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Malta
                1 transport moved from 109 Sea Zone to 106 Sea Zone
                1 battleship moved from 111 Sea Zone to 118 Sea Zone
                1 battleship moved from 110 Sea Zone to 117 Sea Zone
                1 cruiser moved from 110 Sea Zone to 117 Sea Zone
                1 mech_infantry moved from United Kingdom to Eire
                      British take Eire from Neutral_Allies
                1 aaGun and 2 infantry moved from Scotland to United Kingdom
                1 artillery and 1 infantry moved from Ontario to Quebec
                1 transport moved from 98 Sea Zone to 72 Sea Zone
                1 battleship moved from 37 Sea Zone to 54 Sea Zone
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                2 infantry moved from Burma to India
                1 fighter moved from Burma to India
                1 infantry moved from Malaya to Shan State
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
                1 destroyer moved from 71 Sea Zone to 79 Sea Zone
                Turning on Edit Mode
                EDIT: British player Removing units owned by PlayerID named:Russians from Kazakhstan: 1 mech_infantry
                EDIT: British player Adding units owned by PlayerID named:Russians to Turkmenistan: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Place Units - British
                10 infantry placed in United Kingdom

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs

  • 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :1

    Place Units - UK_Pacific
                3 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                    Some units change owners in territory India

  • 17

    Italy attacked SZ97 (UK dest, cruiser, carrier, fig) with all available units (sub, dest, cru, 2 fig, 1 strat).

    I rolled 3 hits for round 1, what OOL do you want?

    (note: also attacked Yugoslavia, Tunisia, Kenya, Sudan / Buy 1 dest)

  • 10

    kill AC and fgt

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :1

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
                2 fighters moved from Southern Italy to 97 Sea Zone
                1 bomber moved from Northern Italy to 97 Sea Zone
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
                1 armour moved from Albania to Yugoslavia
                1 artillery moved from Northern Italy to Yugoslavia
                1 artillery and 1 infantry moved from Libya to Tunisia
                1 armour and 1 mech_infantry moved from Tobruk to Tunisia
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British
                1 artillery and 1 infantry moved from Ethiopia to Kenya

    Combat - Italians
                Battle in Yugoslavia
                    Italians attack with 1 armour, 2 artilleries and 2 infantry
                    Neutral_Allies defend with 1 infantry
                        Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Yugoslavia, round 1 :  2/5 hits
                        Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 1 :  0/1 hits
                        1 infantry owned by the Neutral_Allies lost in Yugoslavia
                    Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Allies: 1 infantry
                    Italians win with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Allies: 1 infantry
                Battle in Tunisia
                    Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 1 :  1/4 hits
                        French roll dice for 1 infantry in Tunisia, round 1 :  1/1 hits
                        1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
                    Italians win, taking Tunisia from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry
                    Italians win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in 97 Sea Zone
                    Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                    British defend with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
                        Italians roll dice for 1 submarine in 97 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 1 :  3/5 hits
                        British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 97 Sea Zone, round 1 :  3/4 hits
                        1 destroyer owned by the Italians , 1 fighter owned by the Italians , 1 submarine owned by the Italians , 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
                    1 cruiser owned by the Italians retreated to 95 Sea Zone
                    British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for British: 1 carrier and 1 fighter
                    Casualties for Italians: 1 destroyer, 1 fighter and 1 submarine
                Recording Battle Statistics
                Trigger Italians Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
                Trigger Japanese Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
                Setting uses for triggers used this phase.

    Non Combat Move - Italians
                1 bomber and 1 fighter moved from 97 Sea Zone to Southern Italy
                1 aaGun and 1 armour moved from Northern Italy to Southern France
                1 aaGun moved from Northern Italy to Yugoslavia
                4 infantry moved from Southern Italy to Northern Italy
                1 artillery and 3 infantry moved from Tobruk to Libya

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 12 PUs (3 lost to blockades); end with 14 PUs total

    Production/PUs Summary :

    Germans : 40 / 73
        Russians : 37 / 37
        Japanese : 29 / 41
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 26 / 33
        UK_Pacific : 21 / 21
        Italians : 15 / 14
        ANZAC : 10 / 10
        French : 11 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • 17

    I really needed the UK to under-hit there not over-hit.  Now it’s likely Germany will lose even more planes to mop up.

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