Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry, 1 marine and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 27 Sea Zone 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 7 Sea Zone to 27 Sea Zone 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Gilbert Islands 1 infantry moved from Iwo Jima to 7 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Wake Island 1 cruiser moved from 21 Sea Zone to 132 Sea Zone 1 fighter moved from Formosa to 132 Sea Zone 2 bombers moved from Japan to 132 Sea Zone 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from Fukien to Kwangtung 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung 1 infantry moved from Fukien to 21 Sea Zone 1 infantry moved from Formosa to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone 1 artillery moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 battleship and 1 destroyer moved from 7 Sea Zone to 36 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone 2 artilleries and 4 infantry moved from 36 Sea Zone to Davao 1 mech_infantry moved from Southern Manchuria to Shansi 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter moved from Korea to Shansi 1 fighter moved from Southern Manchuria to 36 Sea Zone 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese Combat - Japanese Battle in Wake Island Battle in Gilbert Islands Battle in Shansi Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese win, taking Wake Island from Americans, taking Gilbert Islands from UK_Pacific, taking Shansi from Chinese with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 27 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport Japanese win, taking 27 Sea Zone from Neutral with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 1 submarine Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour 1 fighter owned by the Japanese retreated UK_Pacific win with 1 infantry remaining. Battle score for attacker is -17 Casualties for Japanese: 1 artillery, 2 infantry and 1 tactical_bomber Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in 36 Sea Zone Japanese attack with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 3 transports Americans defend with 1 destroyer and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 3 transports remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Davao Japanese attack with 2 artilleries and 4 infantry Americans defend with 1 airfield, 1 fighter, 1 harbour and 1 infantry Japanese win, taking Davao from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter and 1 infantry Battle in 132 Sea Zone Japanese attack with 2 bombers, 1 cruiser and 1 fighter British defend with 1 battleship Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 cruiser Casualties for British: 1 battleship Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Yunnan to Siam 1 fighter moved from 132 Sea Zone to Siam 2 bombers moved from 132 Sea Zone to Siam 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 fighter moved from Shansi to Jehol 1 tactical_bomber moved from Shansi to Shantung 3 infantry moved from Southern Manchuria to Jehol 1 aaGun moved from Northern Manchuria to Southern Manchuria 1 infantry moved from Korea to Northern Manchuria 2 infantry moved from Korea to Southern Manchuria 1 fighter moved from Kwangtung to Formosa 1 armour and 1 infantry moved from Japan to Kyushu 1 artillery moved from Japan to Kyushu 1 infantry moved from Japan to Kyushu 2 carriers moved from 7 Sea Zone to 32 Sea Zone 1 carrier and 1 destroyer moved from 34 Sea Zone to 32 Sea Zone 3 fighters and 3 tactical_bombers moved from 27 Sea Zone to 32 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to Caroline Islands 1 fighter moved from 36 Sea Zone to Paulau Place Units - Japanese 1 infantry and 1 marine placed in Japan 3 transports placed in 7 Sea Zone Japanese undo move 2. 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 36 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 44 PUs12L - Gamerman(allies +4) vs EB(axis)
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Gamerman is rolling with 1art Egy
Ger1
Purchase
31 buys 3inf 2arm 1bmbCombat
BSt - 1inf 1art Ger via 1trn sz5, 1cru sz5, 2inf 1art Pol
EPl - 2inf 2arm Pol, 1arm Cze
Ukr - 3inf 1art 2arm Bul, 1arm Cze
sz2 - 2sub sz7, 1ftr Nor
sz6 - 1sub sz5, 1ftr Pol
sz12 - 1ftr Nwe, 1ftr 1bmb GerBst
Rolls: 1@1 4@2 1@3; Total Hits: 21@1: (1)4@2: (2, 4, 5, 4)1@3: (5)
Rolls: 3@2; Total Hits: 23@2: (1, 6, 2) -
Bst rd2
Rolls: 3@2; Total Hits: 03@2: (4, 4, 5)
Rolls: 1@2; Total Hits: 11@2: (1) -
BSt rd3
Rolls: 2@2; Total Hits: 02@2: (6, 5)
Rolls: 1@2; Total Hits: 11@2: (1) -
BSt 1st to hit
Rolls: 10@2; Total Hits: 310@2: (5, 5, 2, 6, 2, 3, 4, 6, 3, 2)
Rolls: 10@2; Total Hits: 210@2: (3, 4, 6, 6, 6, 6, 1, 2, 3, 6) -
BSt twlo 3inf 1art
EPl
Rolls: 2@2 3@3; Total Hits: 32@2: (2, 1)3@3: (5, 4, 2)
Rolls: 2@2; Total Hits: 22@2: (1, 2) -
EPl twlo 2inf
Ukr
Rolls: 2@1 2@2 3@3; Total Hits: 22@1: (1, 4)2@2: (5, 5)3@3: (1, 4, 4)
Rolls: 2@2; Total Hits: 12@2: (4, 2) -
Ukr twlo 1inf
sz2
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 2)1@3: (4)
Rolls: 1@4; Total Hits: 01@4: (5) -
sz2 rd2
Rolls: 2@2 1@3; Total Hits: 22@2: (5, 1)1@3: (2)
Rolls: 1@4; Total Hits: 11@4: (4) -
sz2 twol
sz5
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (4)
Rolls: 1@2; Total Hits: 11@2: (2) -
sz5 1st to hit
Rolls: 10@3; Total Hits: 510@3: (1, 3, 3, 6, 1, 1, 5, 6, 6, 6)
Rolls: 10@2; Total Hits: 310@2: (4, 2, 3, 3, 3, 2, 2, 5, 5, 3) -
sz5 cwlo 1sub
sz12
Rolls: 2@3 1@4; Total Hits: 32@3: (3, 1)1@4: (2)
Rolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (1) -
sz12 cwlo 2ftr
Noncombat
1bmb sz12 - Ger
1ftr sz2 - Nor
1ftr sz5 - Fra
1inf Nwe - Fra
2inf Ger - Pol
1inf Alg - Lib
2inf Nor - Fin
1trn sz13 - sz14Build
3inf 2arm 1bmb GerCollect
35 + 10 = 45Well that was not very good for the axis.
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Wow, so that’s where my luck’s been.
So much for a handicap bid of 4
1st round dice are usually a much bigger factor…
Gotta head to bed - don’t know what I’m doing up this late anyway - talk to you later -
You mistakenly rolled infantry in EPl at 2, but you did roll a 1 and get a hit from a tank, so result is the same.
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R1 with 30, buy 7 INF, ART, ARM
Combat moves -
Z2 - SS (Z4)
Fin - 5 INF, ART (Kar)
BSt - INF (Bel) ARM (Rus)Feels like I’m trying to do too much… Really wanted to try attacking East Poland but that could go so badly…
BSt
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (3) -
Fin
Rolls: 4@1 2@2; Total Hits: 14@1: (2, 6, 1, 2)2@2: (3, 3)
Rolls: 4@2; Total Hits: 24@2: (2, 3, 1, 3) -
Fin2
Rolls: 2@1 2@2; Total Hits: 22@1: (6, 3)2@2: (1, 1)
Rolls: 3@2; Total Hits: 03@2: (4, 4, 3) -
Fin3
Rolls: 2@1 2@2; Total Hits: 32@1: (1, 6)2@2: (1, 1)
Rolls: 1@2; Total Hits: 01@2: (5) -
Well the dice were quite kind…
Cau - INF (Euk) 3 INF, ART (Rus) 2 INF (Kaz)
Rus - 2 INF (Nov) INF (Arc)
EUk - INF (Bel)
Bel - INF (Arc)
Nov - INF (Eve)
Eve - INF (Yak)
Yak - 2 INF (StC) 2 INF (Far)
Far - 2 INF (Bry)Place 3 INF, ARM (Cau)
Place 4 INF, ART (Rus)
Collect 34, 34 on handI am attacking Z2 but you can of course submerge if you want.
If you want to defend instead of submerge, you can roll out the battle. The Red October will not submerge - thanks -
subs submerge
Jap1
17 buys 1dd 1trn save 2Combat
Sum - 2inf Car via 1trn sz51 to sz38
Bor - 2inf sz61 via 1trn sz61 to sz49
sz50 - 1bb 1cru sz61
Phi - 1inf 1arm Jap via 1trn sz62 to sz50, 1inf 1art sz61 to sz50
Kwa - 1inf Oki, 1inf Car via 1trn sz51 to sz61, 1ftr Jap
Yun - 3inf FIC, 1ftr For, 1ftr Man
Sui - 3inf Man
Hup - 3inf Kia
sz35 - 2ftr sz61
sz53 - 1dd sz51, 2ftr sz57
sz56 - 2ftr sz57Kwa
Rolls: 2@1 1@3; Total Hits: 12@1: (4, 6)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (5)





