Axisplaya_Weetbeer (Allies + 8)

  • '17

    Do you have any idea if kamikazes stop bombardment?

  • '10

    yes, the use of as little as 1 kami deny any bombardment.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Politics - Americans
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Setting uses for triggers used this phase.

    Purchase Units - Americans
                Americans buy 4 bombers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                Setting uses for triggers used this phase.
                Giving bonus movement to units
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone

    Combat - Americans
                Battle in 43 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 1 :  1/1 hits
                    Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 44 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                    Americans win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Recording Battle Statistics

    Non Combat Move - Americans
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Midway to 54 Sea Zone
                1 fighter moved from 54 Sea Zone to Queensland
                1 bomber moved from Midway to Eastern United States
                2 fighters and 1 tactical_bomber moved from Midway to 26 Sea Zone
                1 fighter moved from Eastern United States to Iceland

    Place Units - Americans
                4 bombers placed in Eastern United States
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 38
        Japanese : 48 / 48
        Americans : 50 / 70
        Chinese : 5 / 15
        British : 28 / 32
        UK_Pacific : 9 / 17
        Italians : 13 / 20
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 fighter and 9 infantry moved from Shensi to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 9 infantry
                    Japanese defend with 3 artilleries and 5 infantry
                        Chinese roll dice for 1 fighter and 9 infantry in Hopei, round 1 :  2/10 hits
                        Japanese roll dice for 3 artilleries and 5 infantry in Hopei, round 1 :  3/8 hits
                        2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 1 fighter and 6 infantry in Hopei, round 2 :  1/7 hits
                        Japanese roll dice for 3 artilleries and 3 infantry in Hopei, round 2 :  2/6 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 3 :  4/5 hits
                        Japanese roll dice for 3 artilleries and 2 infantry in Hopei, round 3 :  1/5 hits
                        2 infantry owned by the Japanese , 1 infantry owned by the Chinese and 2 artilleries owned by the Japanese lost in Hopei
                        Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 4 :  0/4 hits
                        Japanese roll dice for 1 artillery in Hopei, round 4 :  1/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 5 :  0/3 hits
                        Japanese roll dice for 1 artillery in Hopei, round 5 :  1/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 6 :  1/2 hits
                        Japanese roll dice for 1 artillery in Hopei, round 6 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hopei
                    Chinese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 3 artilleries and 5 infantry
                    Casualties for Chinese: 9 infantry
                    Chinese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 3 artilleries and 5 infantry
                    Casualties for Chinese: 9 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Burma

    Place Units - Chinese
                5 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 38
        Japanese : 48 / 48
        Americans : 50 / 70
        Chinese : 5 / 5
        British : 28 / 32
        UK_Pacific : 9 / 17
        Italians : 13 / 20
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Combat Move - British
                Giving bonus movement to units
                12 infantry moved from United Kingdom to Scotland
                1 mech_infantry moved from Eire to Scotland
                1 fighter moved from United Kingdom to Scotland
                1 infantry moved from Burma to Shan State
                1 fighter moved from India to Shan State
                1 infantry moved from Burma to Yunnan
                1 fighter and 1 tactical_bomber moved from India to Yunnan

    Combat - British
                Battle in Scotland
                    British attack with 1 fighter, 12 infantry and 1 mech_infantry
                    Germans defend with 1 airfield and 4 infantry
                        British roll dice for 1 fighter, 12 infantry and 1 mech_infantry in Scotland, round 1 :  1/14 hits
                        Germans roll dice for 4 infantry in Scotland, round 1 :  1/4 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Scotland
                        British roll dice for 1 fighter, 11 infantry and 1 mech_infantry in Scotland, round 2 :  3/13 hits
                        Germans roll dice for 3 infantry in Scotland, round 2 :  2/3 hits
                        2 infantry owned by the British and 3 infantry owned by the Germans lost in Scotland
                    British win, taking Scotland from Germans with 1 fighter, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 4 infantry
                    Casualties for British: 3 infantry
                    British win with 1 fighter, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 4 infantry
                    Casualties for British: 3 infantry
                Battle in Shan State
                    British attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 1 infantry in Shan State, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Shan State, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    British win with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                        British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 1 :  0/3 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 1 :  0/2 hits
                        British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 :  0/3 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 2 :  0/2 hits
                        British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 :  1/3 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 3 :  1/2 hits
                        1 tactical_bomber owned by the British and 1 infantry owned by the Japanese lost in Yunnan
                        British roll dice for 1 fighter and 1 infantry in Yunnan, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 4 :  1/1 hits
                        1 infantry owned by the British lost in Yunnan
                    retreated to Yunnan
                    Japanese win with 1 infantry remaining. Battle score for attacker is -11
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry and 1 tactical_bomber
                Recording Battle Statistics

    Non Combat Move - British
                1 fighter moved from Yunnan to Burma
                1 fighter moved from Shan State to Burma
                1 fighter moved from Scotland to United Kingdom
                2 aaGuns, 3 artilleries and 12 infantry moved from India to Burma
                1 cruiser moved from 39 Sea Zone to 38 Sea Zone
                2 infantry moved from Rhodesia to Belgian Congo
                2 infantry moved from Persia to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                2 infantry moved from 39 Sea Zone to India
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies

    Place Units - British
                1 aaGun and 6 infantry placed in United Kingdom

    Turn Complete - British
                British collect 28 PUs (2 lost to blockades); end with 28 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs

    Production/PUs Summary :

    Germans : 41 / 53
        Russians : 37 / 38
        Japanese : 47 / 48
        Americans : 50 / 70
        Chinese : 5 / 5
        British : 30 / 33
        UK_Pacific : 10 / 0
        Italians : 13 / 20
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Place Units - UK_Pacific
                1 aaGun and 4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs total
                    Some units change owners in territory India

    Production/PUs Summary :

    Germans : 41 / 53
        Russians : 37 / 38
        Japanese : 47 / 48
        Americans : 50 / 70
        Chinese : 5 / 5
        British : 30 / 33
        UK_Pacific : 10 / 9
        Italians : 13 / 20
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '17

    My intention was to strafe Scotland leaving 1-2 German infantry and then let France liberate Scotland.  That did not work.

    I also intended to take Yunnan even if it cost a plane.  That did not work either.

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 1 carrier and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 artillery and 1 infantry moved from Libya to Tunisia
                      Italians take Tunisia from French
                2 transports moved from 96 Sea Zone to 97 Sea Zone
                4 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery moved from Southern France to Northern Italy
                1 cruiser moved from 93 Sea Zone to 97 Sea Zone
                4 infantry moved from 97 Sea Zone to Greece
                1 armour and 2 infantry moved from Albania to Greece
                1 infantry moved from Italian Somaliland to Ethiopia
                1 bomber moved from Southern Italy to Greece

    Combat - Italians
                Battle in Greece
                    Italians attack with 1 armour, 1 bomber and 6 infantry
                    Neutral_Allies defend with 4 infantry
                    Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 3 infantry
                    Italians win with 1 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 3 infantry
                Recording Battle Statistics

    Non Combat Move - Italians
                1 bomber moved from Greece to Southern Italy
                1 submarine moved from 93 Sea Zone to 98 Sea Zone
                1 destroyer moved from 95 Sea Zone to 98 Sea Zone

    Place Units - Italians
                1 carrier placed in 97 Sea Zone
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone

    Place Units - ANZAC
                2 infantry placed in New South Wales
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Algeria to Morocco
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 destroyer moved from 79 Sea Zone to 41 Sea Zone

    Turn Complete - French

  • '10

    i need to know if you’re going to scramble.

    I send in sz110 : AC, dd, CA, 2fgt, tac

    (i purchased 7inf, 3art, mec, AC)

    No other attack than London.

  • '17

    Since you didn’t post a map, I don’t know how much force is being brought to London.

    If your odds of taking London with no scramble is over 75%, then I will scramble both fighters.

    If your odds of taking London with no scramble is under 75%, then I will not scramble.

  • '10

    i sent everything in london : 11inf, 9tnk, 2art, plus all the remaining planes not in sz110 (2bmb, fgt, 3tac if i recall)

  • '10

    thing is : i clicked on " done " too quickly, and then impossible to save…

  • '17

    I’m sure you’re over 75%, fighters will scramble.

  • '17

    Though since you’re buying an AC, it’s probably pointless  :lol:

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 carrier, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 fighter moved from Holland Belgium to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                2 transports moved from 111 Sea Zone to 112 Sea Zone
                1 armour and 1 artillery moved from Western Germany to 112 Sea Zone
                2 infantry moved from Norway to 112 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
                8 armour, 1 artillery and 6 infantry moved from Germany to 113 Sea Zone
                3 infantry moved from Norway to 113 Sea Zone
                8 armour, 1 artillery, 1 destroyer, 9 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from 111 Sea Zone to United Kingdom
                1 carrier moved from 111 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from Holland Belgium to United Kingdom
                2 bombers and 2 tactical_bombers moved from Western Germany to United Kingdom
                1 cruiser moved from 111 Sea Zone to 110 Sea Zone
                9 armour, 2 artilleries and 11 infantry moved from 110 Sea Zone to United Kingdom

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 9 armour, 2 artilleries, 2 bombers, 1 fighter, 11 infantry and 4 tactical_bombers
                    French defend with 1 fighter and 2 infantry; British defend with 6 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 8 infantry
                    Germans captures 33PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 9 armour, 2 artilleries, 2 bombers, 1 fighter, 5 infantry and 4 tactical_bombers remaining. Battle score for attacker is 62
                    Casualties for Germans: 6 infantry
                    Casualties for French: 1 fighter and 2 infantry
                    Casualties for British: 6 aaGuns, 1 fighter and 8 infantry
                    Germans win with 9 armour, 2 artilleries, 2 bombers, 1 fighter, 5 infantry and 4 tactical_bombers remaining. Battle score for attacker is 62
                    Casualties for Germans: 6 infantry
                    Casualties for French: 1 fighter and 2 infantry
                    Casualties for British: 6 aaGuns, 1 fighter and 8 infantry
                Recording Battle Statistics
                Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 submarine moved from 103 Sea Zone to 101 Sea Zone
                1 submarine moved from 109 Sea Zone to 110 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
                2 infantry moved from Slovakia Hungary to Romania
                3 infantry moved from Poland to Slovakia Hungary
                1 fighter moved from United Kingdom to 110 Sea Zone
                1 tactical_bomber moved from United Kingdom to 110 Sea Zone
                3 tactical_bombers moved from United Kingdom to Holland Belgium
                2 bombers moved from United Kingdom to Western Germany
                1 tactical_bomber moved from Holland Belgium to Western Germany
                1 artillery moved from Holland Belgium to Western Germany
                2 aaGuns moved from Holland Belgium to Western Germany
                1 aaGun moved from Western Germany to Germany

    Place Units - Germans
                1 carrier placed in 110 Sea Zone
                3 artilleries and 7 infantry placed in Germany
                1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 47 PUs; end with 80 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 90 PUs

  • '10

    i tryed a few times, and i couldn’t make your fgts scramble…

    Is this another bug ? AB can’t scramble if any damage ?

    The rules state that with 2 damages, the facility allows scramble (or 3 mov as a harbour).

    ??

  • '17

    Haven’t seen a damaged base in another match via tripleA yet.

    I did have an issue where I didn’t get prompted about scramble hitting GUA with bombardment though.

    I haven’t tested that for repeatability yet.

  • '17

    I think I lost this game when my strafe Scotland gambit failed anyways.

    Germany’s airforce and navy are both fully intact and (unless I get miracle dice going against odds with US bombers) fully secure.

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