38d11c04-02d3-4ad4-b098-78996723c779-dawg-64-v-mike-g40-start-round-5-russia-7.tsvg
Axisplaya_Weetbeer (Allies + 8)
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Do you have any idea if kamikazes stop bombardment?
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yes, the use of as little as 1 kami deny any bombardment.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Politics - Americans
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Setting uses for triggers used this phase.Purchase Units - Americans
Americans buy 4 bombers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Setting uses for triggers used this phase.
Giving bonus movement to units
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea ZoneCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 1 : 1/1 hits
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Recording Battle StatisticsNon Combat Move - Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Midway to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 bomber moved from Midway to Eastern United States
2 fighters and 1 tactical_bomber moved from Midway to 26 Sea Zone
1 fighter moved from Eastern United States to IcelandPlace Units - Americans
4 bombers placed in Eastern United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 38
Japanese : 48 / 48
Americans : 50 / 70
Chinese : 5 / 15
British : 28 / 32
UK_Pacific : 9 / 17
Italians : 13 / 20
ANZAC : 14 / 14
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
1 fighter and 9 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 3 artilleries and 5 infantry
Chinese roll dice for 1 fighter and 9 infantry in Hopei, round 1 : 2/10 hits
Japanese roll dice for 3 artilleries and 5 infantry in Hopei, round 1 : 3/8 hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 6 infantry in Hopei, round 2 : 1/7 hits
Japanese roll dice for 3 artilleries and 3 infantry in Hopei, round 2 : 2/6 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 3 : 4/5 hits
Japanese roll dice for 3 artilleries and 2 infantry in Hopei, round 3 : 1/5 hits
2 infantry owned by the Japanese , 1 infantry owned by the Chinese and 2 artilleries owned by the Japanese lost in Hopei
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 4 : 0/4 hits
Japanese roll dice for 1 artillery in Hopei, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 5 : 0/3 hits
Japanese roll dice for 1 artillery in Hopei, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 6 : 1/2 hits
Japanese roll dice for 1 artillery in Hopei, round 6 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 3 artilleries and 5 infantry
Casualties for Chinese: 9 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 3 artilleries and 5 infantry
Casualties for Chinese: 9 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Hopei to BurmaPlace Units - Chinese
5 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs totalProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 38
Japanese : 48 / 48
Americans : 50 / 70
Chinese : 5 / 5
British : 28 / 32
UK_Pacific : 9 / 17
Italians : 13 / 20
ANZAC : 14 / 14
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Combat Move - British
Giving bonus movement to units
12 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from Eire to Scotland
1 fighter moved from United Kingdom to Scotland
1 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
1 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from India to YunnanCombat - British
Battle in Scotland
British attack with 1 fighter, 12 infantry and 1 mech_infantry
Germans defend with 1 airfield and 4 infantry
British roll dice for 1 fighter, 12 infantry and 1 mech_infantry in Scotland, round 1 : 1/14 hits
Germans roll dice for 4 infantry in Scotland, round 1 : 1/4 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Scotland
British roll dice for 1 fighter, 11 infantry and 1 mech_infantry in Scotland, round 2 : 3/13 hits
Germans roll dice for 3 infantry in Scotland, round 2 : 2/3 hits
2 infantry owned by the British and 3 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 1 fighter, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 4 infantry
Casualties for British: 3 infantry
British win with 1 fighter, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 4 infantry
Casualties for British: 3 infantry
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Shan State, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
British win with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 1 : 0/3 hits
Japanese roll dice for 2 infantry in Yunnan, round 1 : 0/2 hits
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 0/3 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/3 hits
Japanese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits
1 tactical_bomber owned by the British and 1 infantry owned by the Japanese lost in Yunnan
British roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits
1 infantry owned by the British lost in Yunnan
retreated to Yunnan
Japanese win with 1 infantry remaining. Battle score for attacker is -11
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry and 1 tactical_bomber
Recording Battle StatisticsNon Combat Move - British
1 fighter moved from Yunnan to Burma
1 fighter moved from Shan State to Burma
1 fighter moved from Scotland to United Kingdom
2 aaGuns, 3 artilleries and 12 infantry moved from India to Burma
1 cruiser moved from 39 Sea Zone to 38 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_AlliesPlace Units - British
1 aaGun and 6 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs (2 lost to blockades); end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUsProduction/PUs Summary :
Germans : 41 / 53
Russians : 37 / 38
Japanese : 47 / 48
Americans : 50 / 70
Chinese : 5 / 5
British : 30 / 33
UK_Pacific : 10 / 0
Italians : 13 / 20
ANZAC : 14 / 14
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Place Units - UK_Pacific
1 aaGun and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs total
Some units change owners in territory IndiaProduction/PUs Summary :
Germans : 41 / 53
Russians : 37 / 38
Japanese : 47 / 48
Americans : 50 / 70
Chinese : 5 / 5
British : 30 / 33
UK_Pacific : 10 / 9
Italians : 13 / 20
ANZAC : 14 / 14
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
My intention was to strafe Scotland leaving 1-2 German infantry and then let France liberate Scotland. That did not work.
I also intended to take Yunnan even if it cost a plane. That did not work either.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Italians
Italians buy 1 carrier and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 artillery and 1 infantry moved from Libya to Tunisia
Italians take Tunisia from French
2 transports moved from 96 Sea Zone to 97 Sea Zone
4 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern France to Northern Italy
1 cruiser moved from 93 Sea Zone to 97 Sea Zone
4 infantry moved from 97 Sea Zone to Greece
1 armour and 2 infantry moved from Albania to Greece
1 infantry moved from Italian Somaliland to Ethiopia
1 bomber moved from Southern Italy to GreeceCombat - Italians
Battle in Greece
Italians attack with 1 armour, 1 bomber and 6 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 3 infantry
Italians win with 1 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 3 infantry
Recording Battle StatisticsNon Combat Move - Italians
1 bomber moved from Greece to Southern Italy
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea ZonePlace Units - Italians
1 carrier placed in 97 Sea Zone
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 54 Sea Zone to 55 Sea ZonePlace Units - ANZAC
2 infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Algeria to Morocco
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 79 Sea Zone to 41 Sea ZoneTurn Complete - French
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i need to know if you’re going to scramble.
I send in sz110 : AC, dd, CA, 2fgt, tac
(i purchased 7inf, 3art, mec, AC)
No other attack than London.
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Since you didn’t post a map, I don’t know how much force is being brought to London.
If your odds of taking London with no scramble is over 75%, then I will scramble both fighters.
If your odds of taking London with no scramble is under 75%, then I will not scramble.
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i sent everything in london : 11inf, 9tnk, 2art, plus all the remaining planes not in sz110 (2bmb, fgt, 3tac if i recall)
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thing is : i clicked on " done " too quickly, and then impossible to save…
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I’m sure you’re over 75%, fighters will scramble.
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Though since you’re buying an AC, it’s probably pointless :lol:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 transports moved from 111 Sea Zone to 112 Sea Zone
1 armour and 1 artillery moved from Western Germany to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
8 armour, 1 artillery and 6 infantry moved from Germany to 113 Sea Zone
3 infantry moved from Norway to 113 Sea Zone
8 armour, 1 artillery, 1 destroyer, 9 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to United Kingdom
1 carrier moved from 111 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to United Kingdom
2 bombers and 2 tactical_bombers moved from Western Germany to United Kingdom
1 cruiser moved from 111 Sea Zone to 110 Sea Zone
9 armour, 2 artilleries and 11 infantry moved from 110 Sea Zone to United KingdomCombat - Germans
Battle in United Kingdom
Germans attack with 9 armour, 2 artilleries, 2 bombers, 1 fighter, 11 infantry and 4 tactical_bombers
French defend with 1 fighter and 2 infantry; British defend with 6 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 8 infantry
Germans captures 33PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 9 armour, 2 artilleries, 2 bombers, 1 fighter, 5 infantry and 4 tactical_bombers remaining. Battle score for attacker is 62
Casualties for Germans: 6 infantry
Casualties for French: 1 fighter and 2 infantry
Casualties for British: 6 aaGuns, 1 fighter and 8 infantry
Germans win with 9 armour, 2 artilleries, 2 bombers, 1 fighter, 5 infantry and 4 tactical_bombers remaining. Battle score for attacker is 62
Casualties for Germans: 6 infantry
Casualties for French: 1 fighter and 2 infantry
Casualties for British: 6 aaGuns, 1 fighter and 8 infantry
Recording Battle Statistics
Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 submarine moved from 103 Sea Zone to 101 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Slovakia Hungary to Romania
3 infantry moved from Poland to Slovakia Hungary
1 fighter moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
3 tactical_bombers moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 artillery moved from Holland Belgium to Western Germany
2 aaGuns moved from Holland Belgium to Western Germany
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
1 carrier placed in 110 Sea Zone
3 artilleries and 7 infantry placed in Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 80 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 90 PUs -
i tryed a few times, and i couldn’t make your fgts scramble…
Is this another bug ? AB can’t scramble if any damage ?
The rules state that with 2 damages, the facility allows scramble (or 3 mov as a harbour).
??
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Haven’t seen a damaged base in another match via tripleA yet.
I did have an issue where I didn’t get prompted about scramble hitting GUA with bombardment though.
I haven’t tested that for repeatability yet.
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I think I lost this game when my strafe Scotland gambit failed anyways.
Germany’s airforce and navy are both fully intact and (unless I get miracle dice going against odds with US bombers) fully secure.





