@mike64 I had edited that tank out of Denmark on Japan’s turn, but it’s back in Denmark. When I do Germany I’m going to edit back to W Germany.
Axisplaya_Weetbeer (Allies + 8)
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My intention was to strafe Scotland leaving 1-2 German infantry and then let France liberate Scotland. That did not work.
I also intended to take Yunnan even if it cost a plane. That did not work either.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Italians
Italians buy 1 carrier and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 artillery and 1 infantry moved from Libya to Tunisia
Italians take Tunisia from French
2 transports moved from 96 Sea Zone to 97 Sea Zone
4 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern France to Northern Italy
1 cruiser moved from 93 Sea Zone to 97 Sea Zone
4 infantry moved from 97 Sea Zone to Greece
1 armour and 2 infantry moved from Albania to Greece
1 infantry moved from Italian Somaliland to Ethiopia
1 bomber moved from Southern Italy to GreeceCombat - Italians
Battle in Greece
Italians attack with 1 armour, 1 bomber and 6 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 3 infantry
Italians win with 1 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 3 infantry
Recording Battle StatisticsNon Combat Move - Italians
1 bomber moved from Greece to Southern Italy
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea ZonePlace Units - Italians
1 carrier placed in 97 Sea Zone
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 54 Sea Zone to 55 Sea ZonePlace Units - ANZAC
2 infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Algeria to Morocco
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 79 Sea Zone to 41 Sea ZoneTurn Complete - French
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i need to know if you’re going to scramble.
I send in sz110 : AC, dd, CA, 2fgt, tac
(i purchased 7inf, 3art, mec, AC)
No other attack than London.
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Since you didn’t post a map, I don’t know how much force is being brought to London.
If your odds of taking London with no scramble is over 75%, then I will scramble both fighters.
If your odds of taking London with no scramble is under 75%, then I will not scramble.
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i sent everything in london : 11inf, 9tnk, 2art, plus all the remaining planes not in sz110 (2bmb, fgt, 3tac if i recall)
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thing is : i clicked on " done " too quickly, and then impossible to save…
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I’m sure you’re over 75%, fighters will scramble.
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Though since you’re buying an AC, it’s probably pointless :lol:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 transports moved from 111 Sea Zone to 112 Sea Zone
1 armour and 1 artillery moved from Western Germany to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
8 armour, 1 artillery and 6 infantry moved from Germany to 113 Sea Zone
3 infantry moved from Norway to 113 Sea Zone
8 armour, 1 artillery, 1 destroyer, 9 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to United Kingdom
1 carrier moved from 111 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to United Kingdom
2 bombers and 2 tactical_bombers moved from Western Germany to United Kingdom
1 cruiser moved from 111 Sea Zone to 110 Sea Zone
9 armour, 2 artilleries and 11 infantry moved from 110 Sea Zone to United KingdomCombat - Germans
Battle in United Kingdom
Germans attack with 9 armour, 2 artilleries, 2 bombers, 1 fighter, 11 infantry and 4 tactical_bombers
French defend with 1 fighter and 2 infantry; British defend with 6 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 8 infantry
Germans captures 33PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 9 armour, 2 artilleries, 2 bombers, 1 fighter, 5 infantry and 4 tactical_bombers remaining. Battle score for attacker is 62
Casualties for Germans: 6 infantry
Casualties for French: 1 fighter and 2 infantry
Casualties for British: 6 aaGuns, 1 fighter and 8 infantry
Germans win with 9 armour, 2 artilleries, 2 bombers, 1 fighter, 5 infantry and 4 tactical_bombers remaining. Battle score for attacker is 62
Casualties for Germans: 6 infantry
Casualties for French: 1 fighter and 2 infantry
Casualties for British: 6 aaGuns, 1 fighter and 8 infantry
Recording Battle Statistics
Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 submarine moved from 103 Sea Zone to 101 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Slovakia Hungary to Romania
3 infantry moved from Poland to Slovakia Hungary
1 fighter moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
3 tactical_bombers moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 artillery moved from Holland Belgium to Western Germany
2 aaGuns moved from Holland Belgium to Western Germany
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
1 carrier placed in 110 Sea Zone
3 artilleries and 7 infantry placed in Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 80 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 90 PUs -
i tryed a few times, and i couldn’t make your fgts scramble…
Is this another bug ? AB can’t scramble if any damage ?
The rules state that with 2 damages, the facility allows scramble (or 3 mov as a harbour).
??
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Haven’t seen a damaged base in another match via tripleA yet.
I did have an issue where I didn’t get prompted about scramble hitting GUA with bombardment though.
I haven’t tested that for repeatability yet.
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I think I lost this game when my strafe Scotland gambit failed anyways.
Germany’s airforce and navy are both fully intact and (unless I get miracle dice going against odds with US bombers) fully secure.
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I think I lost this game when my strafe Scotland gambit failed anyways.
Germany’s airforce and navy are both fully intact and (unless I get miracle dice going against odds with US bombers) fully secure.
Yup ! Keeping that transport fleet alive is key to Axis success.
I’m up for another one if you want to.
I’ll bid 1st this time : Axis minus 7 :-D
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I’ll counter with negative 8.
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ok, i’ll play allies with sub in sz98 and + 2 IPC UK :-D
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Heheh, I thought for sure you’d go to 9 … That’s okay though :lol:





