Axisplaya_Weetbeer (Allies + 8)

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Combat Move - British
                Giving bonus movement to units
                12 infantry moved from United Kingdom to Scotland
                1 mech_infantry moved from Eire to Scotland
                1 fighter moved from United Kingdom to Scotland
                1 infantry moved from Burma to Shan State
                1 fighter moved from India to Shan State
                1 infantry moved from Burma to Yunnan
                1 fighter and 1 tactical_bomber moved from India to Yunnan

    Combat - British
                Battle in Scotland
                    British attack with 1 fighter, 12 infantry and 1 mech_infantry
                    Germans defend with 1 airfield and 4 infantry
                        British roll dice for 1 fighter, 12 infantry and 1 mech_infantry in Scotland, round 1 :  1/14 hits
                        Germans roll dice for 4 infantry in Scotland, round 1 :  1/4 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Scotland
                        British roll dice for 1 fighter, 11 infantry and 1 mech_infantry in Scotland, round 2 :  3/13 hits
                        Germans roll dice for 3 infantry in Scotland, round 2 :  2/3 hits
                        2 infantry owned by the British and 3 infantry owned by the Germans lost in Scotland
                    British win, taking Scotland from Germans with 1 fighter, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 4 infantry
                    Casualties for British: 3 infantry
                    British win with 1 fighter, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 4 infantry
                    Casualties for British: 3 infantry
                Battle in Shan State
                    British attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 1 infantry in Shan State, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Shan State, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    British win with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                        British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 1 :  0/3 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 1 :  0/2 hits
                        British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 :  0/3 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 2 :  0/2 hits
                        British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 :  1/3 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 3 :  1/2 hits
                        1 tactical_bomber owned by the British and 1 infantry owned by the Japanese lost in Yunnan
                        British roll dice for 1 fighter and 1 infantry in Yunnan, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 4 :  1/1 hits
                        1 infantry owned by the British lost in Yunnan
                    retreated to Yunnan
                    Japanese win with 1 infantry remaining. Battle score for attacker is -11
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry and 1 tactical_bomber
                Recording Battle Statistics

    Non Combat Move - British
                1 fighter moved from Yunnan to Burma
                1 fighter moved from Shan State to Burma
                1 fighter moved from Scotland to United Kingdom
                2 aaGuns, 3 artilleries and 12 infantry moved from India to Burma
                1 cruiser moved from 39 Sea Zone to 38 Sea Zone
                2 infantry moved from Rhodesia to Belgian Congo
                2 infantry moved from Persia to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                2 infantry moved from 39 Sea Zone to India
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies

    Place Units - British
                1 aaGun and 6 infantry placed in United Kingdom

    Turn Complete - British
                British collect 28 PUs (2 lost to blockades); end with 28 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs

    Production/PUs Summary :

    Germans : 41 / 53
        Russians : 37 / 38
        Japanese : 47 / 48
        Americans : 50 / 70
        Chinese : 5 / 5
        British : 30 / 33
        UK_Pacific : 10 / 0
        Italians : 13 / 20
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Place Units - UK_Pacific
                1 aaGun and 4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs total
                    Some units change owners in territory India

    Production/PUs Summary :

    Germans : 41 / 53
        Russians : 37 / 38
        Japanese : 47 / 48
        Americans : 50 / 70
        Chinese : 5 / 5
        British : 30 / 33
        UK_Pacific : 10 / 9
        Italians : 13 / 20
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '17

    My intention was to strafe Scotland leaving 1-2 German infantry and then let France liberate Scotland.  That did not work.

    I also intended to take Yunnan even if it cost a plane.  That did not work either.

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 1 carrier and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 artillery and 1 infantry moved from Libya to Tunisia
                      Italians take Tunisia from French
                2 transports moved from 96 Sea Zone to 97 Sea Zone
                4 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery moved from Southern France to Northern Italy
                1 cruiser moved from 93 Sea Zone to 97 Sea Zone
                4 infantry moved from 97 Sea Zone to Greece
                1 armour and 2 infantry moved from Albania to Greece
                1 infantry moved from Italian Somaliland to Ethiopia
                1 bomber moved from Southern Italy to Greece

    Combat - Italians
                Battle in Greece
                    Italians attack with 1 armour, 1 bomber and 6 infantry
                    Neutral_Allies defend with 4 infantry
                    Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 3 infantry
                    Italians win with 1 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 3 infantry
                Recording Battle Statistics

    Non Combat Move - Italians
                1 bomber moved from Greece to Southern Italy
                1 submarine moved from 93 Sea Zone to 98 Sea Zone
                1 destroyer moved from 95 Sea Zone to 98 Sea Zone

    Place Units - Italians
                1 carrier placed in 97 Sea Zone
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone

    Place Units - ANZAC
                2 infantry placed in New South Wales
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Algeria to Morocco
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 destroyer moved from 79 Sea Zone to 41 Sea Zone

    Turn Complete - French

  • '10

    i need to know if you’re going to scramble.

    I send in sz110 : AC, dd, CA, 2fgt, tac

    (i purchased 7inf, 3art, mec, AC)

    No other attack than London.

  • '17

    Since you didn’t post a map, I don’t know how much force is being brought to London.

    If your odds of taking London with no scramble is over 75%, then I will scramble both fighters.

    If your odds of taking London with no scramble is under 75%, then I will not scramble.

  • '10

    i sent everything in london : 11inf, 9tnk, 2art, plus all the remaining planes not in sz110 (2bmb, fgt, 3tac if i recall)

  • '10

    thing is : i clicked on " done " too quickly, and then impossible to save…

  • '17

    I’m sure you’re over 75%, fighters will scramble.

  • '17

    Though since you’re buying an AC, it’s probably pointless  :lol:

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 carrier, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 fighter moved from Holland Belgium to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                2 transports moved from 111 Sea Zone to 112 Sea Zone
                1 armour and 1 artillery moved from Western Germany to 112 Sea Zone
                2 infantry moved from Norway to 112 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
                8 armour, 1 artillery and 6 infantry moved from Germany to 113 Sea Zone
                3 infantry moved from Norway to 113 Sea Zone
                8 armour, 1 artillery, 1 destroyer, 9 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from 111 Sea Zone to United Kingdom
                1 carrier moved from 111 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from Holland Belgium to United Kingdom
                2 bombers and 2 tactical_bombers moved from Western Germany to United Kingdom
                1 cruiser moved from 111 Sea Zone to 110 Sea Zone
                9 armour, 2 artilleries and 11 infantry moved from 110 Sea Zone to United Kingdom

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 9 armour, 2 artilleries, 2 bombers, 1 fighter, 11 infantry and 4 tactical_bombers
                    French defend with 1 fighter and 2 infantry; British defend with 6 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 8 infantry
                    Germans captures 33PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 9 armour, 2 artilleries, 2 bombers, 1 fighter, 5 infantry and 4 tactical_bombers remaining. Battle score for attacker is 62
                    Casualties for Germans: 6 infantry
                    Casualties for French: 1 fighter and 2 infantry
                    Casualties for British: 6 aaGuns, 1 fighter and 8 infantry
                    Germans win with 9 armour, 2 artilleries, 2 bombers, 1 fighter, 5 infantry and 4 tactical_bombers remaining. Battle score for attacker is 62
                    Casualties for Germans: 6 infantry
                    Casualties for French: 1 fighter and 2 infantry
                    Casualties for British: 6 aaGuns, 1 fighter and 8 infantry
                Recording Battle Statistics
                Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 submarine moved from 103 Sea Zone to 101 Sea Zone
                1 submarine moved from 109 Sea Zone to 110 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
                2 infantry moved from Slovakia Hungary to Romania
                3 infantry moved from Poland to Slovakia Hungary
                1 fighter moved from United Kingdom to 110 Sea Zone
                1 tactical_bomber moved from United Kingdom to 110 Sea Zone
                3 tactical_bombers moved from United Kingdom to Holland Belgium
                2 bombers moved from United Kingdom to Western Germany
                1 tactical_bomber moved from Holland Belgium to Western Germany
                1 artillery moved from Holland Belgium to Western Germany
                2 aaGuns moved from Holland Belgium to Western Germany
                1 aaGun moved from Western Germany to Germany

    Place Units - Germans
                1 carrier placed in 110 Sea Zone
                3 artilleries and 7 infantry placed in Germany
                1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 47 PUs; end with 80 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 90 PUs

  • '10

    i tryed a few times, and i couldn’t make your fgts scramble…

    Is this another bug ? AB can’t scramble if any damage ?

    The rules state that with 2 damages, the facility allows scramble (or 3 mov as a harbour).

    ??

  • '17

    Haven’t seen a damaged base in another match via tripleA yet.

    I did have an issue where I didn’t get prompted about scramble hitting GUA with bombardment though.

    I haven’t tested that for repeatability yet.

  • '17

    I think I lost this game when my strafe Scotland gambit failed anyways.

    Germany’s airforce and navy are both fully intact and (unless I get miracle dice going against odds with US bombers) fully secure.

  • '10

    @wheatbeer:

    I think I lost this game when my strafe Scotland gambit failed anyways.

    Germany’s airforce and navy are both fully intact and (unless I get miracle dice going against odds with US bombers) fully secure.

    Yup ! Keeping that transport fleet alive is key to Axis success.

    I’m up for another one if you want to.

    I’ll bid 1st this time : Axis minus 7    :-D

  • '17

    I’ll counter with negative 8.

  • '10

    ok, i’ll play allies with sub in sz98 and + 2 IPC UK  :-D

  • '17

    Heheh, I thought for sure you’d go to 9  … That’s okay though  :lol:

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