@Faramir Nope, I mean the starter A&A game. 1941.
Espionage.
-
:-D
-
Na…not sure about this rule… I’m not thinking technology.
Russian spy steal important information about Barbarossa, kursk and others operations.This could work in another way though. Perhaps with a “spy token” that would allow a retreat or reinforcement to or from a territory being attacked by the enemy.
-
With the regular game, everyone can see the board right in front of them so what information would there be for a spy to steal?
That’s the challenge!_An excellent point. And as an added twist on the espionnage concept, a two-board setup would also allow the possibility of counter-espionnage: having (let’s say) a counter-espionnage card that can be played once per game that allows a player to pass false information to the other side through the referee. _
Yes, but a two board it’s unrealizable. -
These were just suggestions. I did say they could be tweaked. Ya I agree there to strong. Could have it where they can delay you from getting a tech do to stealing documents while your trying to get tech. James Bond blew up stuff and he was a spy. 1 = Spy dies
2 = Spy steals documents of an up and coming battle. Country
attacks at +1 for inf and mechs first round of combat. 3 = Spy caught, but escapes. 4 = Spy steals documents for up an coming sea moves. Country ships attack at +1 in 1 sea zone. 5 = Spy steals documents of early stage of enemy
s Tech. Gets
a free die roll towards his tech.
6 = Spy steals enemy`s Tech.SS….Well,well,well. You got a point there…that’s the best idea i’ve seen on this forum. But espionnage = tech development or national advantage?
-
British intelligence and british spies make a lot of mission during WWII. A spy rules must be used by UK player.
-
Did you read my post on page 1 ( back one ) with espionage on turns 6 and 14. Is that what you mean by why not every turn have that?
-
Did you read my post on page 1
Yes.
Is that what you mean by why not every turn have that?
In fact, I think espionnage must be roll every turn.
I’m going to propose it to my friend.
I realy like your idea but is it a tech development or national advantage? -
This could work in another way though. Perhaps with a “spy token” that would allow a retreat or reinforcement to or from a territory being attacked by the enemy.
Toblerone…yup something like this… -
No tech or National advantage. Maybe just use the spy thing everyturn. Posted using espionage on turn 6 and 14 and using espionage rule I had posted but I think that would be to strong every turn. Have it where you buy spy token and have something to the affect that I mentioned or Tobelrone mentioned.
-
I think you could use your spy token ( cost 8? ) , then roll a 6 die and use the chart I posted awhile back and or adjust the list to other suggestions or roll a 6 die and 1-3 gets you to roll another die for chart and 4-6 you don’t get to roll a die for chart. I don’t think you should get it every turn but at least half the time. Other wise have one suggestion in chart were spy gains nothing. I think thats mention in chart.