@SeaYa another edit I forgot to put in the original post, for added strategizing, if the attacker has other sea units in addition to transports battleships and cruisers, those other surface ships can be used as casualties. To help the defender, there’s no limit to the number of coastal guns that can be placed in territories.
Espionage.
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These were just suggestions. I did say they could be tweaked. Ya I agree there to strong. Could have it where they can delay you from getting a tech do to stealing documents while your trying to get tech. James Bond blew up stuff and he was a spy. 1 = Spy dies
2 = Spy steals documents of an up and coming battle. Country
attacks at +1 for inf and mechs first round of combat. 3 = Spy caught, but escapes. 4 = Spy steals documents for up an coming sea moves. Country ships attack at +1 in 1 sea zone. 5 = Spy steals documents of early stage of enemys Tech. Gets
a free die roll towards his tech.
6 = Spy steals enemy`s Tech.SS….Well,well,well. You got a point there…that’s the best idea i’ve seen on this forum. But espionnage = tech development or national advantage?
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British intelligence and british spies make a lot of mission during WWII. A spy rules must be used by UK player.
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Did you read my post on page 1 ( back one ) with espionage on turns 6 and 14. Is that what you mean by why not every turn have that?
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Did you read my post on page 1
Yes.
Is that what you mean by why not every turn have that?
In fact, I think espionnage must be roll every turn.
I’m going to propose it to my friend.
I realy like your idea but is it a tech development or national advantage? -
This could work in another way though. Perhaps with a “spy token” that would allow a retreat or reinforcement to or from a territory being attacked by the enemy.
Toblerone…yup something like this… -
No tech or National advantage. Maybe just use the spy thing everyturn. Posted using espionage on turn 6 and 14 and using espionage rule I had posted but I think that would be to strong every turn. Have it where you buy spy token and have something to the affect that I mentioned or Tobelrone mentioned.
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I think you could use your spy token ( cost 8? ) , then roll a 6 die and use the chart I posted awhile back and or adjust the list to other suggestions or roll a 6 die and 1-3 gets you to roll another die for chart and 4-6 you don’t get to roll a die for chart. I don’t think you should get it every turn but at least half the time. Other wise have one suggestion in chart were spy gains nothing. I think thats mention in chart.





