• These were just suggestions. I did say they could be tweaked. Ya I agree there to strong. Could have it where they can delay you from getting a tech do to stealing documents while your trying to get tech. James Bond blew up stuff and he was a spy. 1 = Spy dies
    2 = Spy steals documents of an up and coming battle. Country
          attacks at +1 for inf and mechs first round of combat. 3 = Spy caught, but escapes. 4 = Spy steals documents for up an coming sea moves. Country       ships attack at +1 in 1 sea zone. 5 = Spy steals documents of early stage of enemys Tech. Gets
          a free die roll towards his tech.
    6 = Spy steals enemy`s Tech.

    SS….Well,well,well. You got a point there…that’s the best idea i’ve seen on this forum. But espionnage = tech development or national advantage?


  • British intelligence and british spies make a lot of mission during WWII. A spy rules must be used by UK player.


  • Did you read my post on page 1 ( back one ) with espionage on turns 6 and 14. Is that what you mean by why not every turn have that?


  • Did you read my post on page 1

    Yes.

    Is that what you mean by why not every turn have that?

    In fact, I think espionnage must be roll every turn.
    I’m going to propose it to my friend.
    I realy like your idea but is it a tech development or national advantage?


  • This could work in another way though. Perhaps with a “spy token” that would allow a retreat or reinforcement  to or from a territory being attacked by the enemy.
    Toblerone…yup something like this…


  • No tech or National advantage. Maybe just use the spy thing everyturn. Posted using espionage on turn 6 and 14 and using espionage rule I had posted but I think that would be to strong every turn. Have it where you buy spy token and have something to the affect that I mentioned or Tobelrone mentioned.


  • I think you could use your spy token ( cost 8? ) , then roll a 6 die and use the chart I posted awhile back and or adjust the list to other suggestions or roll a 6 die and 1-3 gets you to roll another die for chart and 4-6 you don’t get to roll a die for chart. I don’t think you should get it every turn but at least half the time. Other wise have one suggestion in chart were spy gains nothing. I think thats mention in chart.

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