XDAP-01 Transatlantic Alliance (Axis) vs. The Fighting Mongooses (Allies)

  • '17

    I’m going to start a game where I take a drink every time lone Axis unit at 2 hits.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 artillery and 4 infantry moved from Suiyuyan to Hopei
                3 infantry moved from Szechwan to Yunnan
                1 fighter moved from Sikang to Yunnan

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 artillery and 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 4 infantry in Hopei, round 1 :  0/5 hits
                        Japanese roll dice for 1 infantry in Hopei, round 1 :  0/1 hits
                        Chinese roll dice for 1 artillery and 4 infantry in Hopei, round 2 :  0/5 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        Chinese roll dice for 1 artillery and 4 infantry in Hopei, round 3 :  2/5 hits
                        Japanese roll dice for 1 infantry in Hopei, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                    Chinese win with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 1 :  3/4 hits
                        Japanese roll dice for 1 mech_infantry in Yunnan, round 1 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                    Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Kweichow
                1 artillery moved from Szechwan to Kweichow

    Place Units - Chinese
                3 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Production/PUs Summary :

    Germans : 49 / 60
        Russians : 32 / 34
        Japanese : 58 / 61
        Americans : 52 / 72
        Chinese : 9 / 15
        British : 24 / 25
        UK_Pacific : 6 / 6
        Italians : 23 / 39
        ANZAC : 10 / 20
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Combat Move - British
                Giving bonus movement to units
                1 mech_infantry moved from India to Shan State
                1 fighter and 1 tactical_bomber moved from India to Shan State
                1 artillery moved from Rhodesia to Belgian Congo
                      British take Belgian Congo from Italians
                1 infantry moved from Iraq to Trans-Jordan
                1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
                1 tactical_bomber moved from Iraq to Trans-Jordan
                1 fighter moved from 72 Sea Zone to Trans-Jordan
                1 mech_infantry moved from Kenya to Ethiopia
                      British take Ethiopia from Italians
                1 mech_infantry moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians

    Combat - British
                Battle in Shan State
                    British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 1 :  1/3 hits
                        Japanese roll dice for 1 infantry in Shan State, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    British win with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Trans-Jordan
                    British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 1 :  3/5 hits
                        Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 1 :  2/2 hits
                        2 infantry owned by the British , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
                    British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                    British win with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Recording Battle Statistics

    Non Combat Move - British
                1 fighter moved from Shan State to Hopei
                1 tactical_bomber moved from Shan State to Hopei
                3 aaGuns, 1 artillery and 17 infantry moved from India to Burma
                1 artillery and 2 infantry moved from Persia to Iraq
                1 artillery moved from Rhodesia to Belgian Congo
                3 fighters moved from United Kingdom to Scotland
                3 aaGuns moved from United Kingdom to Scotland
                7 infantry moved from United Kingdom to Scotland
                2 destroyers and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                2 transports moved from 72 Sea Zone to 71 Sea Zone
                2 infantry moved from United Kingdom to Scotland
                1 fighter moved from United Kingdom to Scotland
                1 carrier, 2 cruisers and 1 destroyer moved from 72 Sea Zone to 71 Sea Zone
                1 tactical_bomber moved from Trans-Jordan to Persia
                1 fighter moved from Trans-Jordan to Iraq
                1 artillery moved from Rhodesia to Belgian Congo

    Place Units - British
                3 infantry placed in United Kingdom
                2 infantry placed in Union of South Africa
                1 artillery and 2 infantry placed in Persia

    Turn Complete - British
                British collect 27 PUs (1 lost to blockades); end with 27 PUs total

    Production/PUs Summary :

    Germans : 49 / 60
        Russians : 32 / 34
        Japanese : 57 / 61
        Americans : 52 / 72
        Chinese : 9 / 15
        British : 28 / 27
        UK_Pacific : 7 / 0
        Italians : 19 / 39
        ANZAC : 10 / 20
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 7 PUs total
                    Some units change owners in territory India

    Production/PUs Summary :

    Germans : 49 / 60
        Russians : 32 / 34
        Japanese : 57 / 61
        Americans : 52 / 72
        Chinese : 9 / 15
        British : 28 / 27
        UK_Pacific : 7 / 7
        Italians : 19 / 39
        ANZAC : 10 / 20
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '22 '21 '19 '18 '17 '16

    As much as I like drinking games, I’m not liking this one… mostly because the Allies would be d-runk!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 1 armour, 3 artilleries, 3 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
                1 bomber moved from Egypt to 81 Sea Zone
                1 artillery moved from Egypt to Anglo Egyptian Sudan
                2 artilleries moved from Egypt to Trans-Jordan
                2 infantry moved from Egypt to Trans-Jordan
                1 armour and 3 infantry moved from Algeria to 94 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 94 Sea Zone to 98 Sea Zone
                1 armour moved from 98 Sea Zone to Trans-Jordan
                1 infantry moved from 98 Sea Zone to Trans-Jordan
                2 infantry moved from 98 Sea Zone to Syria
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 artillery moved from 98 Sea Zone to Trans-Jordan
                1 infantry moved from Nigeria to French West Africa
                      Italians take French West Africa from French

    Combat - Italians
                Battle in Syria
                    Italians attack with 2 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Syria, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Syria, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Syria
                    Italians win, taking Syria from Russians with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                    Italians win with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Trans-Jordan
                    Italians attack with 1 armour, 3 artilleries and 4 infantry
                    British defend with 1 artillery
                        Italians roll dice for 1 armour, 3 artilleries and 4 infantry in Trans-Jordan, round 1 :  3/8 hits
                        British roll dice for 1 artillery in Trans-Jordan, round 1 :  0/1 hits
                        1 artillery owned by the British lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 1 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                    Italians win with 1 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
                    British defend with 1 mech_infantry
                        Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 1 :  0/3 hits
                        British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 1 :  0/1 hits
                        Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  1/3 hits
                        British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 infantry
                    Italians win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 infantry
                Battle in 81 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 81 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Recording Battle Statistics

    Non Combat Move - Italians
                1 bomber moved from 81 Sea Zone to Egypt
                1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 94 Sea Zone to 95 Sea Zone
                2 fighters moved from 95 Sea Zone to Egypt
                1 armour moved from Northern Italy to Albania
                1 artillery moved from Northern Italy to Yugoslavia
                1 infantry moved from Southern France to Northern Italy
                2 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Yugoslavia
                1 transport moved from 98 Sea Zone to 95 Sea Zone
                1 transport moved from 98 Sea Zone to 95 Sea Zone
                1 transport moved from 98 Sea Zone to 95 Sea Zone
                1 transport moved from 98 Sea Zone to 95 Sea Zone

    Place Units - Italians
                1 armour and 1 infantry placed in Egypt
                3 artilleries and 2 infantry placed in Northern Italy
                2 submarines placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 23 PUs; end with 23 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 1 armour, 3 artilleries and 4 infantry
        Alexandria : 1 flag,    Gibraltar : 1 flag, 1 harbour
        Egypt : 1 flag, 1 armour, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
        Nigeria : 1 flag,    Malta : 1 flag,    Anglo Egyptian Sudan : 1 flag, 1 artillery and 1 mech_infantry
        Morocco : 1 flag,    French Equatorial Africa : 1 flag,    French Central Africa : 1 flag,    Algeria : 1 flag,    Syria : 1 flag, 1 infantry
        French West Africa : 1 flag, 1 infantry
        Tunisia : 1 flag,    Albania : 1 armour
        Northern Italy : 3 artilleries, 1 factory_major and 3 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
        95 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 4 transports
        Greece : 1 flag,    Yugoslavia : 1 artillery and 3 infantry
        98 Sea Zone : 1 battleship, 1 cruiser and 3 transports

    Production/PUs Summary :

    Germans : 49 / 60
        Russians : 31 / 34
        Japanese : 57 / 61
        Americans : 52 / 72
        Chinese : 9 / 15
        British : 26 / 27
        UK_Pacific : 7 / 7
        Italians : 23 / 38
        ANZAC : 10 / 20
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '22 '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 transports; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 infantry moved from 43 Sea Zone to Borneo
                      UK_Pacific take Borneo from Japanese
                3 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                      ANZAC take Sumatra from Japanese
                1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Japanese

    Combat - ANZAC
                Recording Battle Statistics

    Non Combat Move - ANZAC
                1 infantry moved from 54 Sea Zone to Queensland
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                2 transports placed in 54 Sea Zone
                1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 21 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Territory Summary for ANZAC :

    Borneo : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Java : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag,    Sumatra : 1 flag, 2 infantry
        42 Sea Zone : 1 transport
        41 Sea Zone : 1 transport
        54 Sea Zone : 1 cruiser, 1 destroyer and 3 transports

    Production/PUs Summary :

    Germans : 49 / 60
        Russians : 31 / 34
        Japanese : 45 / 61
        Americans : 52 / 72
        Chinese : 9 / 15
        British : 26 / 27
        UK_Pacific : 11 / 7
        Italians : 23 / 38
        ANZAC : 18 / 26
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '22 '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Combat Move - French
                Giving bonus movement to units
                1 destroyer moved from 72 Sea Zone to 71 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 fighter and 2 infantry
        71 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 49 / 60
        Russians : 31 / 34
        Japanese : 45 / 61
        Americans : 52 / 72
        Chinese : 9 / 15
        British : 26 / 27
        UK_Pacific : 11 / 7
        Italians : 23 / 38
        ANZAC : 18 / 26
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Hey Guys,

    as my partner left the forum I will give this game to you and withdraw from this tournament.

    Good luck to you and thanks a lot for this entertaining game.

    May the dice be with your in your next games  :-)

  • '17

    Is he alright?

    And you’re sure you don’t want to find another partner?


  • @wheatbeer:

    Is he alright?

    This is what he left:
    http://www.axisandallies.org/forums/index.php?topic=28165.0

    @wheatbeer:

    And you’re sure you don’t want to find another partner?

    Yes I am. Continuing this with any other partner would not be the same.
    I will focus on one-on-one games.
    Thank you for asking.  :-)

  • Liaison TripleA '11 '10

    Sorry to see you go Panther…

  • '17

    If he ever wants to return, I’d be happy to resume playing this match (I can see it going either way still) even if it’s outside the tournament.

  • '22 '21 '19 '18 '17 '16

    Well… damn. This was a very interesting and exciting game. I’m with Wheat… If you guys would ever like to pick up the game, totally ready to do so.

    Great game Panther and OBG, sorry to see it end this way and to lose a great player from the forum.


  • Thank you, Guys.

    I like the idea of continuing this game outside the tournament if OBG will ever return. Let’s keep the last savegame. As the newest version of TripleA supports savegames of older engines we will be able to continue one day.

    :-)

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