That’s just America,
I’ll get Russia another time. Tomorrow night is likely
X-PAD 01 Norse vs Attack OTKG
-
I wont be online for 10 days, neither to play nor to check my messages (holiday time :)) so gl and hf guys till next monday (that s why I rushed russian turn)
cya next week
-
Attack in z43. Please give OOL, thanks
-
Map with Japan combat moves/need OOL from US
-
OOL= Damage BB and CVs first.
Lose one CV
If you still have subs take CAs before DD
then DD, CAs, CVs, then TB, BB then Fighters. -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Evenkiyskiy to Urals
1 infantry moved from Olgiy to Timguska
1 mech_infantry moved from Kansu to Novosibirsk
1 artillery moved from Tsinghai to Novosibirsk
1 mech_infantry moved from Kansu to Timguska
1 mech_infantry moved from Kansu to Novosibirsk
2 mech_infantrys moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Kansu to Timguska
1 bomber moved from Romania to Urals
1 fighter and 1 tactical_bomber moved from Sikang to Kazakhstan
1 bomber moved from Sikang to Kazakhstan
1 fighter moved from Sikang to Kazakhstan
1 mech_infantry moved from Tsinghai to Timguska
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
2 carriers, 1 destroyer, 1 fighter, 2 submarines and 2 tactical_bombers moved from 41 Sea Zone to 43 Sea Zone
1 submarine moved from 44 Sea Zone to 43 Sea Zone
4 fighters and 1 tactical_bomber moved from 20 Sea Zone to 43 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
2 fighters moved from 19 Sea Zone to 43 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
3 submarines moved from 20 Sea Zone to 36 Sea Zone
3 submarines moved from 20 Sea Zone to 35 Sea Zone
3 infantry and 1 mech_infantry moved from Kwangtung to 20 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 20 Sea Zone to 34 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 34 Sea Zone to 45 Sea Zone
3 infantry and 1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in Urals
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Urals from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Japanese win with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Australia
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 fighter
ANZAC win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Dutch New Guinea
Japanese attack with 3 infantry and 1 mech_infantry
ANZAC defend with 1 artillery
Japanese win, taking Dutch New Guinea from ANZAC with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Japanese win with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Novosibirsk
Japanese attack with 1 artillery and 2 mech_infantrys
Russians defend with 1 aaGun and 1 infantry
Japanese win, taking Novosibirsk from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 2 mech_infantrys
Casualties for Russians: 1 aaGun and 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 2 mech_infantrys
Casualties for Russians: 1 aaGun and 1 infantry
Battle in Timguska
Japanese attack with 1 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Timguska from Russians with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Japanese win with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 4 submarines
Americans defend with 1 destroyer
Japanese win, taking 36 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Japanese win with 3 submarines remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 carrier and 3 submarines
Americans defend with 1 destroyer
Japanese win, taking 35 Sea Zone from Americans with 1 carrier and 3 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Japanese win with 1 carrier and 3 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kazakhstan
Japanese attack with 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry and 1 mech_infantry
Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 2 mech_infantrys
Casualties for Russians: 1 infantry and 1 mech_infantry
Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 2 mech_infantrys
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 2 carriers, 1 destroyer, 7 fighters, 3 submarines and 3 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Units damaged: 2 carriers owned by the Americans
Japanese win, taking 43 Sea Zone from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for Japanese: 2 carriers, 1 destroyer, 6 fighters, 2 submarines and 2 tactical_bombers
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for Japanese: 2 carriers, 1 destroyer, 6 fighters, 2 submarines and 2 tactical_bombers
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports
Recording Battle Statistics
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanNon Combat Move - Japanese
2 submarines moved from 20 Sea Zone to 44 Sea Zone
1 submarine moved from 20 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 45 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 45 Sea Zone
1 battleship moved from 20 Sea Zone to 45 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 4 Sea Zone to 6 Sea Zone
1 carrier moved from 20 Sea Zone to 45 Sea Zone
1 battleship and 1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 bomber moved from Urals to Kansu
1 infantry moved from Tsagaan Olom to Kansu
3 mech_infantrys moved from Ulaanbaatar to Yenisey
1 infantry moved from Manchuria to Buyant-Uhaa
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 artilleries and 1 infantry moved from Kwangsi to Yunnan
2 mech_infantrys moved from Kwangtung to Yunnan
1 artillery moved from Burma to Yunnan
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Shensi to Sikang
1 bomber moved from Kazakhstan to Kansu
1 artillery moved from Shensi to Sikang
1 artillery and 3 infantry moved from Suiyuyan to Kansu
1 fighter moved from Kazakhstan to Kansu
1 fighter and 1 tactical_bomber moved from Kazakhstan to Sikang
1 armour and 1 mech_infantry moved from Kweichow to Sikang
1 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsu to Kweichow
1 destroyer moved from 20 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
2 fighters placed in Japan
1 artillery and 2 infantry placed in Kwangtung
1 armour and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total -
Round :11
Purchase Units - Americans
Americans buy 4 artilleries, 2 carriers, 2 destroyers and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 fighter moved from United Kingdom to 111 Sea Zone
1 armour moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 bomber moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to 119 Sea Zone
1 destroyer moved from 110 Sea Zone to 119 Sea Zone
4 transports moved from 117 Sea Zone to 101 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to Gibraltar
3 fighters moved from 110 Sea Zone to Gibraltar
1 transport moved from 110 Sea Zone to 102 Sea Zone
2 fighters and 2 tactical_bombers moved from Western United States to Hawaiian Islands
2 bombers moved from India to Russia
1 carrier, 4 destroyers and 2 tactical_bombers moved from 26 Sea Zone to 50 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanCombat - Americans
Battle in 119 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans win, taking 119 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 111 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Scotland
Americans attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 airfield, 1 armour and 1 infantry
Americans win, taking Scotland from Germans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Americans: 1 infantry
Americans win with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Americans: 1 infantry
Battle in Gibraltar
Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 harbour and 2 infantry
Americans win, taking Gibraltar from Italians with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Americans win with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Recording Battle StatisticsNon Combat Move - Americans
3 fighters moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 fighter moved from 119 Sea Zone to United Kingdom
1 bomber moved from Scotland to United Kingdom
1 fighter moved from Scotland to United Kingdom
1 fighter moved from 111 Sea Zone to United KingdomPlace Units - Americans
4 artilleries and 4 infantry placed in Eastern United States
2 carriers and 2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs (2 lost to blockades); end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
China, no action obviously…
GG
-
hi guys,
this is just a friendly recommendation, but as this is a team game why not lean on your team mates. if you are struggling to find time to do your turn, why not ask your teammates to take your turn for you?
or just have the first team member to come and download the opposing teams turn play their team’s turn no matter who was originally designated to play a certain power. so whoever can do a turn first, does. this should help speed things up.
-
posting a turn tonight… had something come up.
GG
-
DISREGARD MARTI ROLLS:
Game History
Round :11
Combat Move - British
Giving bonus movement to unitsNon Combat Move - British
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
1 artillery moved from Trans-Jordan to Egypt
3 infantry moved from India to West India
1 armour and 3 mech_infantrys moved from Caucasus to Volgograd
1 transport moved from 110 Sea Zone to 91 Sea ZonePlace Units - British
1 destroyer and 1 submarine placed in 98 Sea Zone
Units in United Kingdom being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in United Kingdom
Turning on Edit Mode
EDIT: British player Removing units owned by PlayerID named:British from Alexandria: 1 infantry
EDIT: British player Adding units owned by PlayerID named:British to Egypt: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs (4 lost to blockades); end with 8 PUs total
Some units change owners in territory India -
scramble z98? OOL please
-
scramble z98? OOL please
Scramble both fighter and Tac.
OOL:
- Damage CA and BB
- Subs
- French DD
- 2 British DD
- AC
- Last DD
- Fighter
- Tac Bomber
- BB
-
Help!!! started rolling battles , dice did give scrambling choice , tried to edit planes out to sz
without luck , what do i do ??? :-/ -
read - dice did not give sc… :|
-
Odd, when I play Italy, it lets me scramble. Can you replay your buys/combat moves and see if it lets you scramble?
GG
-
replay ??? how do i do that in pbem mode ?
-
Close the current game, don’t save, we ignore your first MARTI rolls, and then restart the turn. I know I can scramble! My computer gives me that option whenever I play your turn attacking SZ 98.
GG
-
ok ill try , but i keep the 2 other attacks as is , just do them in edit mode (GIB,VOL)
-
Yes… I think that’s fair… And if it doesn’t let you put the planes in, at least you can edit them into the SZ98.
GG
-
If you need to edit the gibraltar and volgoda units out first, go for it.
Suggested Topics
