Hi Markus
Enjoy your game with crockett :)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Giving bonus movement to units
4 infantry moved from Kweichow to Hopei
1 infantry moved from Kweichow to Hopei
1 fighter and 9 infantry moved from Kweichow to Yunnan
Combat - Chinese
Battle in Hopei
Chinese attack with 5 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese roll dice for 5 infantry in Hopei, round 1 : 1/5 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Hopei, round 1 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Chinese roll dice for 4 infantry in Hopei, round 2 : 0/4 hits
Japanese roll dice for 1 armour in Hopei, round 2 : 0/1 hits
Chinese roll dice for 4 infantry in Hopei, round 3 : 1/4 hits
Japanese roll dice for 1 armour in Hopei, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Chinese: 2 infantry
Chinese win with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 1 : 2/10 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 1 : 1/2 hits
1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Chinese win with 1 fighter and 8 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Recording Battle Statistics
Non Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Combat Move - British
Giving bonus movement to units
2 fighters moved from India to French Indo China
Combat - British
Battle in French Indo China
British attack with 2 fighters
Japanese defend with 1 airfield, 2 bombers and 1 factory_minor
British roll dice for 2 fighters in French Indo China, round 1 : 1/2 hits
Japanese roll dice for 2 bombers in French Indo China, round 1 : 0/2 hits
1 bomber owned by the Japanese lost in French Indo China
British roll dice for 2 fighters in French Indo China, round 2 : 1/2 hits
Japanese roll dice for 1 bomber in French Indo China, round 2 : 1/1 hits
1 bomber owned by the Japanese and 1 fighter owned by the British lost in French Indo China
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 bombers
Casualties for British: 1 fighter
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 bombers
Casualties for British: 1 fighter
Recording Battle Statistics
Non Combat Move - British
1 fighter moved from French Indo China to Yunnan
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 infantry moved from 39 Sea Zone to India
1 armour moved from West India to India
3 armour moved from Persia to West India
1 artillery moved from Eastern Persia to West India
4 infantry and 2 transports moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 armour moved from Egypt to Syria
Place Units - British
3 armour placed in Persia
1 bomber and 1 fighter placed in Egypt
Turn Complete - British
British collect 32 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
UK Pacific map
Forget to move 2UK trn sz96>99. Map is attached.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Giving bonus movement to units
1 armour, 4 artilleries and 4 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Southern Italy to Yugoslavia
Non Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
1 infantry placed in Southern Italy
1 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 7 PUs (4 lost to blockades); end with 7 PUs total
Me, pls review your unloading in SZ 39 of two inf to India from a lone and unescorted TT. I think you cannot unload, as there is a hostile sub und you dont have a warship escort. If I am correct, pls redo this part of your turn. Since the porgrame allowed, I might overlook something?
guess I do overlook something: non-combat, right?
The rule applies to an amphibious assault.
Instead, transports are not allowed to unload land units for an amphibious assault in a sea zone containing an enemy sub(s) belonging to a power with which they are at war unless at least one of his warships was also present in the sea zone at the end of the Combat Move phase.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Giving bonus movement to units
1 submarine moved from 34 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
2 artilleries moved from 19 Sea Zone to Manchuria
1 fighter moved from 19 Sea Zone to Manchuria
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Japanese
Combat - ANZAC
Battle in Manchuria
ANZAC attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 3 armour and 1 factory_minor
ANZAC roll dice for 2 artilleries, 1 fighter and 2 infantry in Manchuria, round 1 : 2/5 hits
Japanese roll dice for 3 armour in Manchuria, round 1 : 2/3 hits
2 infantry owned by the ANZAC and 2 armour owned by the Japanese lost in Manchuria
ANZAC roll dice for 2 artilleries and 1 fighter in Manchuria, round 2 : 2/3 hits
Japanese roll dice for 1 armour in Manchuria, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Manchuria
ANZAC win, taking Manchuria from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 3 armour
Casualties for ANZAC: 2 infantry
ANZAC win with 2 artilleries and 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 3 armour
Casualties for ANZAC: 2 infantry
Recording Battle Statistics
Non Combat Move - ANZAC
1 fighter moved from Manchuria to 19 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
Place Units - ANZAC
2 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Combat Move - French
Giving bonus movement to units
Non Combat Move - French
2 infantry moved from 99 Sea Zone to Greece
1 fighter moved from 99 Sea Zone to Iraq
Turning on Edit Mode
EDIT: French player Removing units owned by PlayerID named:ANZAC from 33 Sea Zone: 1 cruiser
EDIT: French player Adding units owned by PlayerID named:ANZAC to 19 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turn Complete - French
Moved ANZAC CA to sz19 from sz33.
its not the first time I react like this, even if the rules are clear. Apologies, its just that this rule is so counter-intuitive (same with the kamikaze, only to apply in combat, but not if US lands tons of material in non-combat.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Belarus to Archangel
1 armour moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
Combat - Germans
Battle in Archangel
Germans attack with 3 armour and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 3 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Germans win with 3 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Recording Battle Statistics
Non Combat Move - Germans
4 infantry moved from Baltic States to Belarus
1 artillery, 3 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
1 infantry moved from Karelia to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from 115 Sea Zone to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from 115 Sea Zone to Novgorod
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Western Germany to Greater Southern Germany
1 infantry moved from Western Germany to Greater Southern Germany
1 infantry moved from Western Germany to Greater Southern Germany
1 infantry moved from Western Germany to Greater Southern Germany
1 infantry moved from Western Germany to Greater Southern Germany
1 infantry moved from Western Germany to Greater Southern Germany
1 aaGun moved from Western Germany to Greater Southern Germany
1 infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
1 aaGun moved from Norway to Finland
Place Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
8 infantry and 2 mech_infantrys placed in Germany
Germans undo move 2.
1 infantry placed in Western Germany
1 fighter, 7 infantry and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 armour moved from Hunan to Yunnan
1 submarine moved from 123 Sea Zone to 125 Sea Zone
Combat - Russians
Recording Battle Statistics
Non Combat Move - Russians
2 artilleries moved from Bryansk to Western Ukraine
3 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Ukraine
3 artilleries moved from Bryansk to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Olgiy to Timguska
4 infantry moved from Olgiy to Yenisey
2 aaGuns, 1 armour and 7 infantry moved from Olgiy to Tsagaan Olom
5 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
1 mech_infantry moved from 99 Sea Zone to Greece
Place Units - Russians
Turning on Edit Mode
EDIT: Russians player Removing units owned by PlayerID named:Russians from India: 1 fighter
EDIT: Russians player Adding units owned by PlayerID named:Russians to Russia: 1 fighter
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 32 PUs
Turned the Edit mode to move Rus ftr from India to Moscow - should be a legal path.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 3 PUs;
Combat Move - Japanese
Giving bonus movement to units
1 armour moved from Chahar to Manchuria
1 armour moved from Chahar to Manchuria
1 armour moved from Chahar to Manchuria
1 armour moved from Chahar to Manchuria
1 armour moved from Chahar to Manchuria
1 mech_infantry moved from Chahar to Manchuria
10 infantry moved from Chahar to Hopei
1 armour moved from Chahar to Manchuria
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 34 Sea Zone to 55 Sea Zone
1 fighter moved from 37 Sea Zone to 55 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 37 Sea Zone to Java
3 armour, 2 artilleries, 4 fighters, 5 infantry, 1 mech_infantry and 4 tactical_bombers moved from Burma to Yunnan
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to Philippines
1 tactical_bomber moved from 36 Sea Zone to Philippines
2 battleships, 5 carriers, 2 cruisers, 3 destroyers and 3 submarines moved from 36 Sea Zone to 35 Sea Zone
1 armour moved from Malaya to Yunnan
1 infantry moved from Siberia to Amur
1 armour moved from Yakut S.S.R. to Amur
1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 fighter moved from 36 Sea Zone to Yunnan
Combat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in 39 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 3 submarines and 1 transport
Americans defend with 1 transport
Japanese win with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 3 submarines and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Japanese win with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 3 submarines and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Japanese win with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Hopei
Japanese attack with 10 infantry
Chinese defend with 3 infantry
Japanese win, taking Hopei from Chinese with 9 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Japanese win with 9 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 fighter and 2 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Japanese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Manchuria
Japanese attack with 6 armour and 1 mech_infantry
ANZAC defend with 2 artilleries; Chinese defend with 1 factory_minor
Japanese win, taking Manchuria from Chinese with 6 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 2 artilleries
Japanese win with 6 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 2 artilleries
Battle in Yunnan
Japanese attack with 4 armour, 2 artilleries, 5 fighters, 5 infantry, 1 mech_infantry and 5 tactical_bombers
Russians defend with 1 armour and 6 infantry; British defend with 1 fighter; Chinese defend with 12 infantry
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 4 armour, 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 1 fighter
Casualties for Russians: 1 armour and 6 infantry
Casualties for Chinese: 12 infantry
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 4 armour, 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 1 fighter
Casualties for Russians: 1 armour and 6 infantry
Casualties for Chinese: 12 infantry
Recording Battle Statistics
Non Combat Move - Japanese
1 fighter moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Java to 37 Sea Zone
1 fighter moved from Yunnan to 35 Sea Zone
1 fighter moved from Yunnan to 35 Sea Zone
1 tactical_bomber moved from Yunnan to 35 Sea Zone
1 tactical_bomber moved from Yunnan to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 fighter moved from Yunnan to 35 Sea Zone
1 infantry moved from Siam to French Indo China
1 fighter and 2 tactical_bombers moved from Yunnan to French Indo China
1 aaGun moved from Chahar to Hopei
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Japan
1 fighter moved from 20 Sea Zone to Japan
Place Units - Japanese
2 armour and 1 infantry placed in French Indo China
1 transport placed in 37 Sea Zone
1 infantry placed in Malaya
1 bomber, 1 fighter and 1 tactical_bomber placed in Japan
Japanese undo move 1.
1 submarine placed in 36 Sea Zone
2 armour placed in French Indo China
1 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 42 PUs (18 lost to blockades); end with 45 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Politics - Americans
Turning on Edit Mode
EDIT: Americans player Removing units owned by PlayerID named:Japanese from Japan: 1 bomber
EDIT: Americans player Adding units owned by PlayerID named:Japanese to Japan: 6 infantry
EDIT: Americans player Adding units owned by PlayerID named:Japanese to Japan: 6 infantry
EDIT: Americans player Removing units owned by PlayerID named:Japanese from Malaya: 1 infantry
EDIT: Americans player Adding units owned by PlayerID named:Japanese to Japan: 1 infantry
EDIT: Americans player Removing units owned by PlayerID named:Japanese from French Indo China: 1 armour
EDIT: Turning off Edit Mode
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: Human
Purchase Units - Americans
Americans buy 3 bombers, 2 factory_minors, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
1 infantry moved from Korea to Amur
1 mech_infantry moved from Korea to Manchuria
1 armour moved from Korea to Amur
1 infantry moved from Korea to Manchuria
1 fighter moved from 19 Sea Zone to Amur
1 fighter and 2 tactical_bombers moved from 19 Sea Zone to Manchuria
4 fighters moved from 6 Sea Zone to Manchuria
2 bombers moved from Wake Island to Manchuria
3 bombers moved from Western United States to Amur
1 tactical_bomber moved from 19 Sea Zone to Manchuria
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 2 transports moved from 6 Sea Zone to 16 Sea Zone
3 carriers, 1 cruiser, 1 destroyer and 1 fighter moved from 19 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Manchuria
Americans attack with 2 bombers, 5 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Japanese defend with 6 armour and 1 factory_minor
Americans win, taking Manchuria from Japanese with 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 6 armour
Casualties for Americans: 2 fighters and 1 infantry
Americans win with 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 6 armour
Casualties for Americans: 2 fighters and 1 infantry
Battle in Amur
Americans attack with 1 armour, 3 bombers, 1 fighter and 1 infantry
Japanese defend with 1 armour and 1 infantry
Americans win, taking Amur from Japanese with 1 armour, 3 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantry
Americans win with 1 armour, 3 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantry
Recording Battle Statistics
Non Combat Move - Americans
2 bombers, 3 fighters and 3 tactical_bombers moved from Manchuria to Korea
3 bombers and 1 fighter moved from Amur to Korea
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 battleship and 1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 16 Sea Zone
1 aaGun moved from British Columbia to Alaska
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 cruiser moved from 99 Sea Zone to 97 Sea Zone
1 carrier moved from 99 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from Syria to 97 Sea Zone
1 carrier moved from 91 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 transport moved from 96 Sea Zone to 94 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Tobruk
1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Libya
Place Units - Americans
3 bombers, 1 fighter and 2 tactical_bombers placed in Western United States
1 factory_minor placed in Korea
1 factory_minor placed in Greece
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Giving bonus movement to units
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Combat Move - British
Giving bonus movement to units
8 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 infantry moved from India to Burma
1 artillery moved from India to Burma
3 armour moved from India to Burma
3 mech_infantrys moved from India to Burma
2 armour moved from West India to Burma
Combat - British
Recording Battle Statistics
Non Combat Move - British
3 aaGuns moved from India to Burma
1 armour moved from West India to India
1 artillery moved from West India to India
3 armour moved from Persia to West India
1 armour moved from Syria to 99 Sea Zone
1 armour and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Greece
3 transports moved from 99 Sea Zone to 81 Sea Zone
1 infantry moved from Alexandria to Egypt
1 fighter moved from Egypt to Greece
1 bomber moved from Egypt to Greece
2 submarines moved from 97 Sea Zone to 93 Sea Zone
Place Units - British
2 armour and 1 infantry placed in Egypt
1 armour placed in Persia
1 bomber placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
Some units change owners in territory India