Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Purchase Units - Russians
            Russians buy 1 armour, 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
            Giving bonus movement to units
            1 infantry moved from Volgograd to Kazakhstan
            1 mech_infantry moved from Rostov to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
            1 fighter and 2 infantry moved from Russia to Vologda
            1 infantry moved from Smolensk to Belarus
            1 tactical_bomber moved from Russia to Belarus
            1 fighter moved from Russia to Eastern Poland
            1 infantry moved from Western Ukraine to Eastern Poland
            1 mech_infantry moved from Egypt to Iraq
Combat - Russians
            Battle in Belarus
                Russians attack with 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 1 :  1/2 hits
                    Italians roll dice for 1 infantry in Belarus, round 1 :  1/1 hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
                Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 1 :  1/3 hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 1 :  1/1 hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
                Russians win with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 1 :  1/2 hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 1 :  0/1 hits
                    1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Russians win with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 1 :  2/4 hits
                    Japanese roll dice for 1 mech_infantry in Kazakhstan, round 1 :  0/1 hits
                    1 mech_infantry owned by the Japanese lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
                Russians win with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Recording Battle Statistics
Non Combat Move - Russians
            1 infantry moved from Timguska to Urals
            1 infantry moved from Timguska to Novosibirsk
            1 fighter moved from Vologda to Russia
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Caucasus
            1 fighter moved from Russia to Caucasus
            1 tactical_bomber moved from Belarus to Russia
            1 fighter moved from Eastern Poland to Western Ukraine
            3 artilleries moved from Western Ukraine to Bessarabia
            3 infantry moved from Ukraine to Bessarabia
            2 armour moved from Rostov to Bessarabia
            6 armour moved from Bryansk to Bessarabia
            1 artillery and 8 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Smolensk to Bryansk
            1 artillery and 1 infantry moved from Smolensk to Russia
            1 aaGun moved from Timguska to Novosibirsk
Place Units - Russians
            1 armour, 1 artillery, 7 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs total
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 30 PUs
Territory Summary for Russians :
Timguska : 1 infantry
    Kazakhstan : 1 infantry and 1 mech_infantry
    Egypt : 1 mech_infantry
    Italian Somaliland : 1 flag,    Ethiopia : 1 flag,    Bryansk : 1 infantry
    Urals : 1 infantry
    Eastern Poland : 1 infantry
    Bessarabia : 8 armour, 3 artilleries and 3 infantry
    Russia : 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 12 infantry, 1 mech_infantry and 1 tactical_bomber
    Ukraine : 1 factory_minor
    Western Ukraine : 1 artillery, 1 fighter and 8 infantry
    Novosibirsk : 1 aaGun and 1 infantry
    Vologda : 1 infantry
    Volgograd : 1 factory_minor
    Caucasus : 2 fighters and 1 tactical_bomber
    Smolensk : 1 infantry
    Iraq : 1 mech_infantry
    Northwest Persia : 1 flag,
Production/PUs Summary :
Germans : 49 / 61
    Russians : 24 / 30
    Japanese : 62 / 67
    Americans : 56 / 76
    Chinese : 0 / 4
    British : 31 / 34
    UK_Pacific : 9 / 7
    Italians : 17 / 22
    ANZAC : 13 / 22
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
I wont be online for 10 days, neither to play nor to check my messages (holiday time :)) so gl and hf guys till next monday (that s why I rushed russian turn)
cya next week
Attack in z43. Please give OOL, thanks
Map with Japan combat moves/need OOL from US
OOL= Damage BB and CVs first.
Lose one CV
If you still have subs take CAs before DD
then DD, CAs, CVs, then TB, BB then Fighters.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
            Giving bonus movement to units
            1 infantry moved from Evenkiyskiy to Urals
            1 infantry moved from Olgiy to Timguska
            1 mech_infantry moved from Kansu to Novosibirsk
            1 artillery moved from Tsinghai to Novosibirsk
            1 mech_infantry moved from Kansu to Timguska
            1 mech_infantry moved from Kansu to Novosibirsk
            2 mech_infantrys moved from Tsinghai to Kazakhstan
            1 mech_infantry moved from Kansu to Timguska
            1 bomber moved from Romania to Urals
            1 fighter and 1 tactical_bomber moved from Sikang to Kazakhstan
            1 bomber moved from Sikang to Kazakhstan
            1 fighter moved from Sikang to Kazakhstan
            1 mech_infantry moved from Tsinghai to Timguska
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
            2 carriers, 1 destroyer, 1 fighter, 2 submarines and 2 tactical_bombers moved from 41 Sea Zone to 43 Sea Zone
            1 submarine moved from 44 Sea Zone to 43 Sea Zone
            4 fighters and 1 tactical_bomber moved from 20 Sea Zone to 43 Sea Zone
            2 fighters moved from Japan to 19 Sea Zone
            2 fighters moved from 19 Sea Zone to 43 Sea Zone
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
            3 submarines moved from 20 Sea Zone to 36 Sea Zone
            3 submarines moved from 20 Sea Zone to 35 Sea Zone
            3 infantry and 1 mech_infantry moved from Kwangtung to 20 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 20 Sea Zone to 34 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 34 Sea Zone to 45 Sea Zone
            3 infantry and 1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea
            1 carrier moved from 20 Sea Zone to 35 Sea Zone
            1 submarine moved from 20 Sea Zone to 36 Sea Zone
Combat - Japanese
            Battle in Urals
                Japanese attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                Japanese win, taking Urals from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Japanese win with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Australia
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 fighter
                ANZAC win with 1 fighter remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Dutch New Guinea
                Japanese attack with 3 infantry and 1 mech_infantry
                ANZAC defend with 1 artillery
                Japanese win, taking Dutch New Guinea from ANZAC with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
                Japanese win with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
            Battle in Novosibirsk
                Japanese attack with 1 artillery and 2 mech_infantrys
                Russians defend with 1 aaGun and 1 infantry
                Japanese win, taking Novosibirsk from Russians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 mech_infantrys
                Casualties for Russians: 1 aaGun and 1 infantry
                Japanese win with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 mech_infantrys
                Casualties for Russians: 1 aaGun and 1 infantry
            Battle in Timguska
                Japanese attack with 1 infantry and 3 mech_infantrys
                Russians defend with 1 infantry
                Japanese win, taking Timguska from Russians with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Japanese win with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 36 Sea Zone
                Japanese attack with 4 submarines
                Americans defend with 1 destroyer
                Japanese win, taking 36 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
                Japanese win with 3 submarines remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 35 Sea Zone
                Japanese attack with 1 carrier and 3 submarines
                Americans defend with 1 destroyer
                Japanese win, taking 35 Sea Zone from Americans with 1 carrier and 3 submarines remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
                Japanese win with 1 carrier and 3 submarines remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Kazakhstan
                Japanese attack with 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry and 1 mech_infantry
                Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 2 mech_infantrys
                Casualties for Russians: 1 infantry and 1 mech_infantry
                Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 2 mech_infantrys
                Casualties for Russians: 1 infantry and 1 mech_infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 destroyer
                Japanese win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
                Japanese win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 43 Sea Zone
                Japanese attack with 2 carriers, 1 destroyer, 7 fighters, 3 submarines and 3 tactical_bombers
                Americans defend with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports
                Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
                Units damaged: 2 carriers owned by the Americans
                Japanese win, taking 43 Sea Zone from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31
                Casualties for Japanese: 2 carriers, 1 destroyer, 6 fighters, 2 submarines and 2 tactical_bombers
                Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports
                Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31
                Casualties for Japanese: 2 carriers, 1 destroyer, 6 fighters, 2 submarines and 2 tactical_bombers
                Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports
            Recording Battle Statistics
            Game Loaded
                Japanese are now being played by: Human
                Germans are now being played by: Human
                French is now being played by: Human
                British are now being played by: Human
                Chinese are now being played by: Human
                Dutch is now being played by: Human
                Neutral_Axis are now being played by: Human
                Neutral_Allies are now being played by: Human
                ANZAC is now being played by: Human
                Russians are now being played by: Human
                Mongolians are now being played by: Human
                UK_Pacific is now being played by: Human
                Italians are now being played by: Human
                Neutral_True is now being played by: Human
                Americans are now being played by: Human
Non Combat Move - Japanese
            2 submarines moved from 20 Sea Zone to 44 Sea Zone
            1 submarine moved from 20 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 45 Sea Zone
            1 carrier, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 45 Sea Zone
            1 battleship moved from 20 Sea Zone to 45 Sea Zone
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 submarine moved from 4 Sea Zone to 6 Sea Zone
            1 carrier moved from 20 Sea Zone to 45 Sea Zone
            1 battleship and 1 carrier moved from 20 Sea Zone to 35 Sea Zone
            1 bomber moved from Urals to Kansu
            1 infantry moved from Tsagaan Olom to Kansu
            3 mech_infantrys moved from Ulaanbaatar to Yenisey
            1 infantry moved from Manchuria to Buyant-Uhaa
            2 infantry moved from Manchuria to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            2 artilleries and 1 infantry moved from Kwangsi to Yunnan
            2 mech_infantrys moved from Kwangtung to Yunnan
            1 artillery moved from Burma to Yunnan
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Shensi to Sikang
            1 bomber moved from Kazakhstan to Kansu
            1 artillery moved from Shensi to Sikang
            1 artillery and 3 infantry moved from Suiyuyan to Kansu
            1 fighter moved from Kazakhstan to Kansu
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Sikang
            1 armour and 1 mech_infantry moved from Kweichow to Sikang
            1 infantry moved from Kiangsu to Anhwe
            2 mech_infantrys moved from Kiangsu to Kweichow
            1 destroyer moved from 20 Sea Zone to 6 Sea Zone
Place Units - Japanese
            1 carrier and 1 transport placed in 6 Sea Zone
            2 fighters placed in Japan
            1 artillery and 2 infantry placed in Kwangtung
            1 armour and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
            Japanese collect 65 PUs; end with 65 PUs total
Round :11
Purchase Units - Americans
            Americans buy 4 artilleries, 2 carriers, 2 destroyers and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
            Giving bonus movement to units
            1 fighter moved from United Kingdom to 111 Sea Zone
            1 armour moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to Scotland
            1 bomber moved from United Kingdom to Scotland
            1 fighter moved from United Kingdom to Scotland
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 fighter moved from United Kingdom to 119 Sea Zone
            1 destroyer moved from 110 Sea Zone to 119 Sea Zone
            4 transports moved from 117 Sea Zone to 101 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to Gibraltar
            3 fighters moved from 110 Sea Zone to Gibraltar
            1 transport moved from 110 Sea Zone to 102 Sea Zone
            2 fighters and 2 tactical_bombers moved from Western United States to Hawaiian Islands
            2 bombers moved from India to Russia
            1 carrier, 4 destroyers and 2 tactical_bombers moved from 26 Sea Zone to 50 Sea Zone
            1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            Game Loaded
                Japanese are now being played by: Human
                Germans are now being played by: Human
                French is now being played by: Human
                British are now being played by: Human
                Chinese are now being played by: Human
                Dutch is now being played by: Human
                Neutral_Axis are now being played by: Human
                Neutral_Allies are now being played by: Human
                ANZAC is now being played by: Human
                Russians are now being played by: Human
                Mongolians are now being played by: Human
                UK_Pacific is now being played by: Human
                Neutral_True is now being played by: Human
                Italians are now being played by: Human
                Americans are now being played by: Human
Combat - Americans
            Battle in 119 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                Americans win, taking 119 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
                Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 111 Sea Zone
                Americans attack with 1 fighter
                Germans defend with 1 transport
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Scotland
                Americans attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
                Germans defend with 1 airfield, 1 armour and 1 infantry
                Americans win, taking Scotland from Germans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour and 1 infantry
                Casualties for Americans: 1 infantry
                Americans win with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour and 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Gibraltar
                Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                Italians defend with 1 harbour and 2 infantry
                Americans win, taking Gibraltar from Italians with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 2 infantry
                Casualties for Americans: 1 infantry
                Americans win with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 2 infantry
                Casualties for Americans: 1 infantry
            Recording Battle Statistics
Non Combat Move - Americans
            3 fighters moved from Gibraltar to 91 Sea Zone
            1 tactical_bomber moved from Gibraltar to 91 Sea Zone
            1 fighter moved from 119 Sea Zone to United Kingdom
            1 bomber moved from Scotland to United Kingdom
            1 fighter moved from Scotland to United Kingdom
            1 fighter moved from 111 Sea Zone to United Kingdom
Place Units - Americans
            4 artilleries and 4 infantry placed in Eastern United States
            2 carriers and 2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
            Americans collect 54 PUs (2 lost to blockades); end with 54 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
China, no action obviously…
GG
hi guys,
this is just a friendly recommendation, but as this is a team game why not lean on your team mates. if you are struggling to find time to do your turn, why not ask your teammates to take your turn for you?
or just have the first team member to come and download the opposing teams turn play their team’s turn no matter who was originally designated to play a certain power. so whoever can do a turn first, does. this should help speed things up.
posting a turn tonight… had something come up.
GG
DISREGARD MARTI ROLLS:
Game History
Round :11
Combat Move - British
            Giving bonus movement to units
Non Combat Move - British
            1 mech_infantry moved from Belgian Congo to Egypt
            1 artillery moved from Alexandria to Egypt
            1 infantry moved from Alexandria to Egypt
            1 artillery moved from Trans-Jordan to Egypt
            3 infantry moved from India to West India
            1 armour and 3 mech_infantrys moved from Caucasus to Volgograd
            1 transport moved from 110 Sea Zone to 91 Sea Zone
Place Units - British
            1 destroyer and 1 submarine placed in 98 Sea Zone
            Units in United Kingdom being upgraded or consumed: 1 factory_minor
            1 factory_upgrade placed in United Kingdom
            Turning on Edit Mode
            EDIT: British player Removing units owned by PlayerID named:British from Alexandria: 1 infantry
            EDIT: British player Adding units owned by PlayerID named:British to Egypt: 1 infantry
            EDIT: Turning off Edit Mode
Turn Complete - British
            British collect 33 PUs; end with 33 PUs total
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
            1 mech_infantry placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs (4 lost to blockades); end with 8 PUs total
                Some units change owners in territory India
scramble z98? OOL please
scramble z98? OOL please
Scramble both fighter and Tac.
OOL:
Help!!! started rolling battles , dice did give scrambling choice , tried to edit planes out to sz
without luck , what do i do ??? :-/
read - dice did not give sc… :|
Odd, when I play Italy, it lets me scramble. Can you replay your buys/combat moves and see if it lets you scramble?
GG
replay ??? how do i do that in pbem mode ?
Close the current game, don’t save, we ignore your first MARTI rolls, and then restart the turn. I know I can scramble! My computer gives me that option whenever I play your turn attacking SZ 98.
GG
ok ill try , but i keep the 2 other attacks as is , just do them in edit mode (GIB,VOL)
Yes… I think that’s fair… And if it doesn’t let you put the planes in, at least you can edit them into the SZ98.
GG