Everyone. I am looking to see if there is an available tournament schedule for any version of the game. Would love to meet new people and compete a little bit pushing plastic.
XDAP-01 Transatlantic Alliance (Axis) vs. The Fighting Mongooses (Allies)
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Although this version of tripleA does not give you the option (doesn’t let WGR scramble on behalf of Denmark), I still have to ask, do you want to scramble in SZ112?
(if you do, we’ll need to roll it manually via forum dice)
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almost forgot, here’s the map
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Thank you for asking. Is this fixed in newer versions?
No scramble.
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I’m not certain, but a very large number of fixes have been implemented as of 1.6.1, so probably.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Combat Move - British
Giving bonus movement to units
1 mech_infantry moved from Persia to Trans-Jordan
British take Trans-Jordan from Italians
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Egypt
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
British take Denmark from Germans
2 fighters moved from Scotland to 112 Sea Zone
3 fighters moved from United Kingdom to 112 Sea Zone
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanCombat - British
Battle in Egypt
British attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 infantry; Italians defend with 1 harbour
British roll dice for 1 fighter and 1 tactical_bomber in Egypt, round 1 : 1/2 hits
Italians roll dice for 1 infantry in Egypt, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in Egypt
British win with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for British: 1 fighter
British win with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for British: 1 fighter
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 1 : 2/5 hits
Japanese roll dice for 1 artillery in Burma, round 1 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
British win with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Recording Battle StatisticsNon Combat Move - British
3 mech_infantrys moved from Union of South Africa to Rhodesia
1 carrier, 2 cruisers, 1 destroyer and 3 transports moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 4 infantry moved from Persia to Iraq
2 fighters and 1 tactical_bomber moved from Burma to India
1 destroyer and 1 transport moved from 91 Sea Zone to 109 Sea Zone
3 fighters moved from 112 Sea Zone to Scotland
2 fighters moved from 112 Sea Zone to United Kingdom
2 aaGuns moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
1 tactical_bomber moved from Egypt to 80 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Persia
3 artilleries placed in Union of South Africa
1 destroyer placed in 109 Sea ZoneTurn Complete - British
British collect 29 PUs; end with 29 PUs totalProduction/PUs Summary :
Germans : 41 / 54
Russians : 38 / 51
Japanese : 54 / 57
Americans : 52 / 72
Chinese : 8 / 10
British : 29 / 29
UK_Pacific : 6 / 0
Italians : 19 / 39
ANZAC : 14 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Place Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some units change owners in territory IndiaProduction/PUs Summary :
Germans : 41 / 54
Russians : 38 / 51
Japanese : 54 / 57
Americans : 52 / 72
Chinese : 8 / 10
British : 29 / 29
UK_Pacific : 6 / 6
Italians : 19 / 39
ANZAC : 14 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Every Axis defender scored a hit against the US and UK shakes fist
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I’m not certain, but a very large number of fixes have been implemented as of 1.6.1, so probably.
So are you using the 1.6.1 version for our game or still using 1.5.2.1?
Italy upcoming now
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Italians
Italians buy 3 artilleries, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 infantry moved from Morocco to 92 Sea Zone
1 armour moved from Morocco to 92 Sea Zone
1 armour moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
2 artilleries moved from Northern Italy to 95 Sea Zone
4 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Ethiopia to Kenya
1 artillery moved from Anglo Egyptian Sudan to Kenya
1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 artillery moved from Anglo Egyptian Sudan to Kenya
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from Libya to 112 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Malta
1 infantry moved from 96 Sea Zone to Malta
1 battleship moved from 92 Sea Zone to 96 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Trans-Jordan
3 infantry moved from 98 Sea Zone to Trans-Jordan
1 cruiser moved from 92 Sea Zone to 96 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 112 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 112 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Malta
Italians attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Malta, round 1 : 2/2 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 1 : 0/1 hits
1 infantry owned by the British and 1 aaGun owned by the British lost in Malta
Italians win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Battle in Kenya
Italians attack with 2 artilleries and 1 infantry
ANZAC defend with 2 infantry
Italians roll dice for 2 artilleries and 1 infantry in Kenya, round 1 : 0/3 hits
British roll dice for 2 infantry in Kenya, round 1 : 0/2 hits
Italians roll dice for 2 artilleries and 1 infantry in Kenya, round 2 : 0/3 hits
British roll dice for 2 infantry in Kenya, round 2 : 0/2 hits
Italians roll dice for 2 artilleries and 1 infantry in Kenya, round 3 : 1/3 hits
British roll dice for 2 infantry in Kenya, round 3 : 0/2 hits
1 infantry owned by the ANZAC lost in Kenya
Italians roll dice for 2 artilleries and 1 infantry in Kenya, round 4 : 1/3 hits
British roll dice for 1 infantry in Kenya, round 4 : 0/1 hits
1 infantry owned by the ANZAC lost in Kenya
Italians win, taking Kenya from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Italians win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Gibraltar
Italians attack with 1 armour, 1 fighter and 1 infantry
British defend with 1 harbour; Americans defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 1 infantry in Gibraltar, round 1 : 2/3 hits
British roll dice for 1 infantry in Gibraltar, round 1 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Italians win with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery and 3 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery and 3 infantry in Trans-Jordan, round 1 : 0/4 hits
British roll dice for 1 mech_infantry in Trans-Jordan, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 3 infantry in Trans-Jordan, round 2 : 2/4 hits
British roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Italians win with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Recording Battle StatisticsNon Combat Move - Italians
2 transports moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 bomber moved from 112 Sea Zone to Western Germany
2 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
3 artilleries and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag, 1 mech_infantry
Trans-Jordan : 1 flag, 1 artillery and 3 infantry
Alexandria : 1 flag, Gibraltar : 1 flag, 1 armour and 1 harbour
Egypt : 1 flag, 1 harbour
Kenya : 1 flag, 2 artilleries and 1 infantry
Malta : 1 flag, 1 artillery and 1 infantry
Anglo Egyptian Sudan : 1 flag, Morocco : 1 flag, French Equatorial Africa : 1 flag, 1 infantry
Algeria : 1 flag, Southern France : 2 infantry
Syria : 1 flag, Tunisia : 1 flag, Western Germany : 1 bomber
Northern Italy : 3 artilleries, 1 factory_major and 5 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
96 Sea Zone : 1 battleship, 1 cruiser and 1 transport
95 Sea Zone : 1 destroyer and 3 transports
Greece : 1 flag, 92 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 transport
98 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 41 / 54
Russians : 38 / 51
Japanese : 54 / 57
Americans : 52 / 72
Chinese : 8 / 10
British : 26 / 29
UK_Pacific : 6 / 6
Italians : 23 / 38
ANZAC : 14 / 25
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Most versions of tripleA aren’t backwards compatible, so I have to use 1.5.2.1 to load and play this match.
I have 1.6 and 1.6.1 installed for other matches though.
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Kilroy, if you get to ANZAC before me, don’t forget SZ55. I’ll do ANZAC tomorrow otherwise.
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Kilroy, if you get to ANZAC before me, don’t forget SZ55. I’ll do ANZAC tomorrow otherwise.
You do not see anything in sz55….it is safe for the Allies (may the force be with you)
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Same as MisterGreen, I’m looking in on the game to see who will be in the loser bracket with us. :)
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…well, yeah, do not mind me sitting around here neither.
Just taking some notes… every ally is scoring even numbers in territory IPC… aha… very interesting…
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…well, yeah, do not mind me sitting around here neither.
Just taking some notes… every ally is scoring even numbers in territory IPC… aha… very interesting…
I think it is a grand conspiracy!!!
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I’m not certain, but a very large number of fixes have been implemented as of 1.6.1, so probably.
I tested this scenario with TripleA 1.6.1 and Global 3.1 future… works perfectly there!
:-)
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@Ol’:
Kilroy, if you get to ANZAC before me, don’t forget SZ55. I’ll do ANZAC tomorrow otherwise.
You do not see anything in sz55….it is safe for the Allies (may the force be with you)
This is not the destroyer you are looking for…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 2 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
Giving bonus movement to units
3 fighters moved from Queensland to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters in 55 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 55 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 fighter
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 fighter
Recording Battle StatisticsNon Combat Move - ANZAC
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from New South Wales to Queensland
2 fighters moved from 55 Sea Zone to QueenslandPlace Units - ANZAC
1 factory_minor placed in Queensland
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
77 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 41 / 54
Russians : 38 / 51
Japanese : 54 / 57
Americans : 52 / 72
Chinese : 8 / 10
British : 26 / 29
UK_Pacific : 6 / 6
Italians : 23 / 38
ANZAC : 14 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
So, the allies didn’t hit once against the Italians… the japanese blocking destroyer hits yet once again!!!.. I am starting to think the force might be with the Axis on this one. Jeech!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Germans
Germans buy 4 artilleries, 1 carrier, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 artillery and 1 infantry moved from Slovakia Hungary to Romania
1 bomber moved from Western Germany to Romania
2 artilleries and 4 infantry moved from Poland to Eastern Poland
7 armour, 4 artilleries, 23 infantry and 5 mech_infantrys moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Western Germany to Denmark
2 infantry moved from Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Denmark
2 fighters and 1 tactical_bomber moved from Norway to Denmark
1 fighter and 2 tactical_bombers moved from Western Germany to DenmarkCombat - Germans
Battle in Eastern Poland
Germans attack with 7 armour, 6 artilleries, 27 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 7 armour, 6 artilleries, 27 infantry and 5 mech_infantrys in Eastern Poland, round 1 : 8/45 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 7 armour, 6 artilleries, 27 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 7 armour, 6 artilleries, 27 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Romania, round 1 : 2/3 hits
Russians roll dice for 1 artillery in Romania, round 1 : 0/1 hits
1 artillery owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Germans win with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Denmark
Germans attack with 3 fighters, 3 infantry and 3 tactical_bombers
British defend with 1 infantry
Germans roll dice for 1 cruiser in Denmark, round 1 : 0/1 hits
Germans roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Denmark, round 1 : 5/9 hits
British roll dice for 1 infantry in Denmark, round 1 : 0/1 hits
1 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Germans win with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Recording Battle StatisticsNon Combat Move - Germans
1 aaGun moved from Slovakia Hungary to Romania
1 aaGun moved from Slovakia Hungary to Eastern Poland
8 infantry moved from Germany to Poland
3 infantry moved from France to Western Germany
1 carrier and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 98 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 fighters moved from Morocco to France
1 bomber moved from Morocco to Western Germany
3 fighters moved from Denmark to Western Germany
2 tactical_bombers moved from Denmark to 113 Sea Zone
1 tactical_bomber moved from Denmark to Western Germany
1 bomber moved from Romania to Western GermanyPlace Units - Germans
1 carrier, 2 submarines and 1 transport placed in 113 Sea Zone
4 artilleries and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters and 2 infantry
Western Germany : 2 aaGuns, 1 airfield, 4 artilleries, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Romania : 1 aaGun, 1 artillery and 1 infantry
Poland : 1 aaGun and 8 infantry
Germany : 1 factory_major
Norway : 2 infantry
Denmark : 3 infantry
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag, 1 infantry
Vyborg : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 aaGun, 7 armour, 6 artilleries, 27 infantry and 5 mech_infantrys
113 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 3 tactical_bombers and 4 transports
93 Sea Zone : 1 transport
Bulgaria : 1 flag, Yugoslavia : 1 flag, 98 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Finland : 1 flag, 6 infantryProduction/PUs Summary :
Germans : 47 / 50
Russians : 34 / 51
Japanese : 54 / 57
Americans : 52 / 72
Chinese : 8 / 10
British : 24 / 29
UK_Pacific : 6 / 6
Italians : 23 / 38
ANZAC : 14 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
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