XDAP-01 Transatlantic Alliance (Axis) vs. The Fighting Mongooses (Allies)


  • @wheatbeer:

    Just so you know, Kilroy says he’s at the beach this weekend.  If you’re not okay with waiting a few days, let me know.

    Good with me  8-)

  • Liaison TripleA '11 '10

    Kilroy’s a beach all the time. :P


  • Still at the beach?

    :wink:

  • '22 '21 '19 '18 '17 '16

    Back and bronzed, beaches!  8-)

    I’ll take a look and get with Wheat on our next moves. Stay tuned…


  • Don’t mind me, I’ll just sit quietly in the corner observing your game…  :-)


  • You would not be scouting….would you???


  • I figured I keep track of your game so I knew when I need to be prepared for game two. Whatever I learn in the process is just a perk.  :-)

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                2 infantry moved from French Guiana to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from 91 Sea Zone to Gibraltar
                1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 91 Sea Zone to 109 Sea Zone

    Combat - Americans
                Battle in 46 Sea Zone
                    Americans attack with 5 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 5 fighters and 1 tactical_bomber in 46 Sea Zone, round 1 :  3/6 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 1 :  1/1 hits
                        1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 fighter
                    Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 fighter
                Battle in Gibraltar
                    Americans attack with 2 fighters and 2 infantry
                    Germans defend with 1 armour and 1 harbour
                        Americans roll dice for 2 fighters and 2 infantry in Gibraltar, round 1 :  2/4 hits
                        Germans roll dice for 1 armour in Gibraltar, round 1 :  1/1 hits
                        1 armour owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
                    Americans win, taking Gibraltar from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Americans: 1 infantry
                    Americans win with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Americans: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Americans
                2 fighters moved from Gibraltar to 109 Sea Zone
                4 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 transport moved from 54 Sea Zone to 26 Sea Zone
                2 carriers and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
                1 submarine moved from 41 Sea Zone to 56 Sea Zone
                2 fighters moved from Hawaiian Islands to 26 Sea Zone
                2 infantry moved from New South Wales to South Australia
                1 artillery moved from Mexico to Western United States
                2 mech_infantrys moved from Western United States to British Columbia

    Place Units - Americans
                1 fighter and 1 infantry placed in Eastern United States
                1 carrier and 2 destroyers placed in 10 Sea Zone
                2 fighters and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Production/PUs Summary :

    Germans : 43 / 54
        Russians : 38 / 51
        Japanese : 59 / 57
        Americans : 52 / 72
        Chinese : 4 / 5
        British : 26 / 30
        UK_Pacific : 5 / 8
        Italians : 20 / 39
        ANZAC : 14 / 25
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 infantry moved from Shensi to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 infantry moved from Sikang to Szechwan
                1 fighter and 2 infantry moved from Sikang to Shensi

    Place Units - Chinese
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs total

    Production/PUs Summary :

    Germans : 43 / 54
        Russians : 38 / 51
        Japanese : 55 / 57
        Americans : 52 / 72
        Chinese : 8 / 10
        British : 26 / 30
        UK_Pacific : 5 / 8
        Italians : 20 / 39
        ANZAC : 14 / 25
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    Although this version of tripleA does not give you the option (doesn’t let WGR scramble on behalf of Denmark), I still have to ask, do you want to scramble in SZ112?

    (if you do, we’ll need to roll it manually via forum dice)

  • '17

    almost forgot, here’s the map


  • Thank you for asking. Is this fixed in newer versions?

    No scramble.

  • '17

    I’m not certain, but a very large number of fixes have been implemented as of 1.6.1, so probably.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Combat Move - British
                Giving bonus movement to units
                1 mech_infantry moved from Persia to Trans-Jordan
                      British take Trans-Jordan from Italians
                1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Egypt
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                      British take Denmark from Germans
                2 fighters moved from Scotland to 112 Sea Zone
                3 fighters moved from United Kingdom to 112 Sea Zone
                2 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from India to Burma
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Combat - British
                Battle in Egypt
                    British attack with 1 fighter and 1 tactical_bomber
                    Germans defend with 1 infantry; Italians defend with 1 harbour
                        British roll dice for 1 fighter and 1 tactical_bomber in Egypt, round 1 :  1/2 hits
                        Italians roll dice for 1 infantry in Egypt, round 1 :  1/1 hits
                        1 infantry owned by the Germans and 1 fighter owned by the British lost in Egypt
                    British win with 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 fighter
                    British win with 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 fighter
                Battle in Burma
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery
                        British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 1 :  2/5 hits
                        Japanese roll dice for 1 artillery in Burma, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for British: 1 infantry
                    British win with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for British: 1 infantry
                Recording Battle Statistics

    Non Combat Move - British
                3 mech_infantrys moved from Union of South Africa to Rhodesia
                1 carrier, 2 cruisers, 1 destroyer and 3 transports moved from 81 Sea Zone to 80 Sea Zone
                1 artillery and 4 infantry moved from Persia to Iraq
                2 fighters and 1 tactical_bomber moved from Burma to India
                1 destroyer and 1 transport moved from 91 Sea Zone to 109 Sea Zone
                3 fighters moved from 112 Sea Zone to Scotland
                2 fighters moved from 112 Sea Zone to United Kingdom
                2 aaGuns moved from United Kingdom to Scotland
                2 infantry moved from United Kingdom to Scotland
                1 tactical_bomber moved from Egypt to 80 Sea Zone

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                3 artilleries placed in Union of South Africa
                1 destroyer placed in 109 Sea Zone

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total

    Production/PUs Summary :

    Germans : 41 / 54
        Russians : 38 / 51
        Japanese : 54 / 57
        Americans : 52 / 72
        Chinese : 8 / 10
        British : 29 / 29
        UK_Pacific : 6 / 0
        Italians : 19 / 39
        ANZAC : 14 / 25
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Place Units - UK_Pacific
                2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                    Some units change owners in territory India

    Production/PUs Summary :

    Germans : 41 / 54
        Russians : 38 / 51
        Japanese : 54 / 57
        Americans : 52 / 72
        Chinese : 8 / 10
        British : 29 / 29
        UK_Pacific : 6 / 6
        Italians : 19 / 39
        ANZAC : 14 / 25
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    Every Axis defender scored a hit against the US and UK shakes fist


  • @wheatbeer:

    I’m not certain, but a very large number of fixes have been implemented as of 1.6.1, so probably.

    So are you using the 1.6.1 version for our game or still using 1.5.2.1?

    Italy upcoming now


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 3 artilleries, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 infantry moved from Morocco to 92 Sea Zone
                1 armour moved from Morocco to 92 Sea Zone
                1 armour moved from 92 Sea Zone to Gibraltar
                1 infantry moved from 92 Sea Zone to Gibraltar
                2 artilleries moved from Northern Italy to 95 Sea Zone
                4 infantry moved from Northern Italy to 95 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 infantry moved from Ethiopia to Kenya
                1 artillery moved from Anglo Egyptian Sudan to Kenya
                1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
                      Italians take Belgian Congo from British
                1 artillery moved from Anglo Egyptian Sudan to Kenya
                1 fighter moved from 92 Sea Zone to 91 Sea Zone
                1 bomber moved from Libya to 112 Sea Zone
                1 fighter moved from 92 Sea Zone to Gibraltar
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 artillery moved from 96 Sea Zone to Malta
                1 infantry moved from 96 Sea Zone to Malta
                1 battleship moved from 92 Sea Zone to 96 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
                1 artillery moved from 98 Sea Zone to Trans-Jordan
                3 infantry moved from 98 Sea Zone to Trans-Jordan
                1 cruiser moved from 92 Sea Zone to 96 Sea Zone

    Combat - Italians
                Battle in 91 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 91 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 112 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 112 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Malta
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 aaGun and 1 infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Malta, round 1 :  2/2 hits
                        British roll dice for 1 aaGun and 1 infantry in Malta, round 1 :  0/1 hits
                        1 infantry owned by the British and 1 aaGun owned by the British lost in Malta
                    Italians win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for British: 1 aaGun and 1 infantry
                    Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for British: 1 aaGun and 1 infantry
                Battle in Kenya
                    Italians attack with 2 artilleries and 1 infantry
                    ANZAC defend with 2 infantry
                        Italians roll dice for 2 artilleries and 1 infantry in Kenya, round 1 :  0/3 hits
                        British roll dice for 2 infantry in Kenya, round 1 :  0/2 hits
                        Italians roll dice for 2 artilleries and 1 infantry in Kenya, round 2 :  0/3 hits
                        British roll dice for 2 infantry in Kenya, round 2 :  0/2 hits
                        Italians roll dice for 2 artilleries and 1 infantry in Kenya, round 3 :  1/3 hits
                        British roll dice for 2 infantry in Kenya, round 3 :  0/2 hits
                        1 infantry owned by the ANZAC lost in Kenya
                        Italians roll dice for 2 artilleries and 1 infantry in Kenya, round 4 :  1/3 hits
                        British roll dice for 1 infantry in Kenya, round 4 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Kenya
                    Italians win, taking Kenya from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                    Italians win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in Gibraltar
                    Italians attack with 1 armour, 1 fighter and 1 infantry
                    British defend with 1 harbour; Americans defend with 1 infantry
                        Italians roll dice for 1 armour, 1 fighter and 1 infantry in Gibraltar, round 1 :  2/3 hits
                        British roll dice for 1 infantry in Gibraltar, round 1 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                    Italians win, taking Gibraltar from British with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry
                    Italians win with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Trans-Jordan
                    Italians attack with 1 artillery and 3 infantry
                    British defend with 1 mech_infantry
                        Italians roll dice for 1 artillery and 3 infantry in Trans-Jordan, round 1 :  0/4 hits
                        British roll dice for 1 mech_infantry in Trans-Jordan, round 1 :  0/1 hits
                        Italians roll dice for 1 artillery and 3 infantry in Trans-Jordan, round 2 :  2/4 hits
                        British roll dice for 1 mech_infantry in Trans-Jordan, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                    Italians win with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Recording Battle Statistics

    Non Combat Move - Italians
                2 transports moved from 92 Sea Zone to 95 Sea Zone
                1 fighter moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from Gibraltar to 92 Sea Zone
                1 bomber moved from 112 Sea Zone to Western Germany
                2 infantry moved from Northern Italy to Southern France

    Place Units - Italians
                1 destroyer and 1 transport placed in 95 Sea Zone
                3 artilleries and 4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 23 PUs; end with 23 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs

    Territory Summary for Italians :

    Belgian Congo : 1 flag, 1 mech_infantry
        Trans-Jordan : 1 flag, 1 artillery and 3 infantry
        Alexandria : 1 flag,    Gibraltar : 1 flag, 1 armour and 1 harbour
        Egypt : 1 flag, 1 harbour
        Kenya : 1 flag, 2 artilleries and 1 infantry
        Malta : 1 flag, 1 artillery and 1 infantry
        Anglo Egyptian Sudan : 1 flag,    Morocco : 1 flag,    French Equatorial Africa : 1 flag, 1 infantry
        Algeria : 1 flag,    Southern France : 2 infantry
        Syria : 1 flag,    Tunisia : 1 flag,    Western Germany : 1 bomber
        Northern Italy : 3 artilleries, 1 factory_major and 5 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
        96 Sea Zone : 1 battleship, 1 cruiser and 1 transport
        95 Sea Zone : 1 destroyer and 3 transports
        Greece : 1 flag,    92 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 transport
        98 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 41 / 54
        Russians : 38 / 51
        Japanese : 54 / 57
        Americans : 52 / 72
        Chinese : 8 / 10
        British : 26 / 29
        UK_Pacific : 6 / 6
        Italians : 23 / 38
        ANZAC : 14 / 25
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    Most versions of tripleA aren’t backwards compatible, so I have to use 1.5.2.1 to load and play this match.

    I have 1.6 and 1.6.1 installed for other matches though.

    ––

    Kilroy, if you get to ANZAC before me, don’t forget SZ55.  I’ll do ANZAC tomorrow otherwise.


  • @wheatbeer:

    Kilroy, if you get to ANZAC before me, don’t forget SZ55.  I’ll do ANZAC tomorrow otherwise.

    You do not see anything in sz55….it is safe for the Allies (may the force be with you)

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