Everyone. I am looking to see if there is an available tournament schedule for any version of the game. Would love to meet new people and compete a little bit pushing plastic.
XDAP-01 Transatlantic Alliance (Axis) vs. The Fighting Mongooses (Allies)
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Just so you know, Kilroy says he’s at the beach this weekend. If you’re not okay with waiting a few days, let me know.
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Just so you know, Kilroy says he’s at the beach this weekend. If you’re not okay with waiting a few days, let me know.
Good with me 8-)
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Kilroy’s a beach all the time. :P
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Still at the beach?
:wink:
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Back and bronzed, beaches! 8-)
I’ll take a look and get with Wheat on our next moves. Stay tuned…
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Don’t mind me, I’ll just sit quietly in the corner observing your game… :-)
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You would not be scouting….would you???
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I figured I keep track of your game so I knew when I need to be prepared for game two. Whatever I learn in the process is just a perk. :-)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 91 Sea Zone to 109 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters and 1 tactical_bomber in 46 Sea Zone, round 1 : 3/6 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in Gibraltar
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 armour and 1 harbour
Americans roll dice for 2 fighters and 2 infantry in Gibraltar, round 1 : 2/4 hits
Germans roll dice for 1 armour in Gibraltar, round 1 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Americans win with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Recording Battle StatisticsNon Combat Move - Americans
2 fighters moved from Gibraltar to 109 Sea Zone
4 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
2 carriers and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 submarine moved from 41 Sea Zone to 56 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from New South Wales to South Australia
1 artillery moved from Mexico to Western United States
2 mech_infantrys moved from Western United States to British ColumbiaPlace Units - Americans
1 fighter and 1 infantry placed in Eastern United States
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsProduction/PUs Summary :
Germans : 43 / 54
Russians : 38 / 51
Japanese : 59 / 57
Americans : 52 / 72
Chinese : 4 / 5
British : 26 / 30
UK_Pacific : 5 / 8
Italians : 20 / 39
ANZAC : 14 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Recording Battle StatisticsNon Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 fighter and 2 infantry moved from Sikang to ShensiPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs totalProduction/PUs Summary :
Germans : 43 / 54
Russians : 38 / 51
Japanese : 55 / 57
Americans : 52 / 72
Chinese : 8 / 10
British : 26 / 30
UK_Pacific : 5 / 8
Italians : 20 / 39
ANZAC : 14 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Although this version of tripleA does not give you the option (doesn’t let WGR scramble on behalf of Denmark), I still have to ask, do you want to scramble in SZ112?
(if you do, we’ll need to roll it manually via forum dice)
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almost forgot, here’s the map
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Thank you for asking. Is this fixed in newer versions?
No scramble.
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I’m not certain, but a very large number of fixes have been implemented as of 1.6.1, so probably.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Combat Move - British
Giving bonus movement to units
1 mech_infantry moved from Persia to Trans-Jordan
British take Trans-Jordan from Italians
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Egypt
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
British take Denmark from Germans
2 fighters moved from Scotland to 112 Sea Zone
3 fighters moved from United Kingdom to 112 Sea Zone
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanCombat - British
Battle in Egypt
British attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 infantry; Italians defend with 1 harbour
British roll dice for 1 fighter and 1 tactical_bomber in Egypt, round 1 : 1/2 hits
Italians roll dice for 1 infantry in Egypt, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in Egypt
British win with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for British: 1 fighter
British win with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for British: 1 fighter
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 1 : 2/5 hits
Japanese roll dice for 1 artillery in Burma, round 1 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
British win with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Recording Battle StatisticsNon Combat Move - British
3 mech_infantrys moved from Union of South Africa to Rhodesia
1 carrier, 2 cruisers, 1 destroyer and 3 transports moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 4 infantry moved from Persia to Iraq
2 fighters and 1 tactical_bomber moved from Burma to India
1 destroyer and 1 transport moved from 91 Sea Zone to 109 Sea Zone
3 fighters moved from 112 Sea Zone to Scotland
2 fighters moved from 112 Sea Zone to United Kingdom
2 aaGuns moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
1 tactical_bomber moved from Egypt to 80 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Persia
3 artilleries placed in Union of South Africa
1 destroyer placed in 109 Sea ZoneTurn Complete - British
British collect 29 PUs; end with 29 PUs totalProduction/PUs Summary :
Germans : 41 / 54
Russians : 38 / 51
Japanese : 54 / 57
Americans : 52 / 72
Chinese : 8 / 10
British : 29 / 29
UK_Pacific : 6 / 0
Italians : 19 / 39
ANZAC : 14 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Place Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some units change owners in territory IndiaProduction/PUs Summary :
Germans : 41 / 54
Russians : 38 / 51
Japanese : 54 / 57
Americans : 52 / 72
Chinese : 8 / 10
British : 29 / 29
UK_Pacific : 6 / 6
Italians : 19 / 39
ANZAC : 14 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Every Axis defender scored a hit against the US and UK shakes fist
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I’m not certain, but a very large number of fixes have been implemented as of 1.6.1, so probably.
So are you using the 1.6.1 version for our game or still using 1.5.2.1?
Italy upcoming now
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Italians
Italians buy 3 artilleries, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 infantry moved from Morocco to 92 Sea Zone
1 armour moved from Morocco to 92 Sea Zone
1 armour moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
2 artilleries moved from Northern Italy to 95 Sea Zone
4 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Ethiopia to Kenya
1 artillery moved from Anglo Egyptian Sudan to Kenya
1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 artillery moved from Anglo Egyptian Sudan to Kenya
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from Libya to 112 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Malta
1 infantry moved from 96 Sea Zone to Malta
1 battleship moved from 92 Sea Zone to 96 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Trans-Jordan
3 infantry moved from 98 Sea Zone to Trans-Jordan
1 cruiser moved from 92 Sea Zone to 96 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 112 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 112 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Malta
Italians attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Malta, round 1 : 2/2 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 1 : 0/1 hits
1 infantry owned by the British and 1 aaGun owned by the British lost in Malta
Italians win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Battle in Kenya
Italians attack with 2 artilleries and 1 infantry
ANZAC defend with 2 infantry
Italians roll dice for 2 artilleries and 1 infantry in Kenya, round 1 : 0/3 hits
British roll dice for 2 infantry in Kenya, round 1 : 0/2 hits
Italians roll dice for 2 artilleries and 1 infantry in Kenya, round 2 : 0/3 hits
British roll dice for 2 infantry in Kenya, round 2 : 0/2 hits
Italians roll dice for 2 artilleries and 1 infantry in Kenya, round 3 : 1/3 hits
British roll dice for 2 infantry in Kenya, round 3 : 0/2 hits
1 infantry owned by the ANZAC lost in Kenya
Italians roll dice for 2 artilleries and 1 infantry in Kenya, round 4 : 1/3 hits
British roll dice for 1 infantry in Kenya, round 4 : 0/1 hits
1 infantry owned by the ANZAC lost in Kenya
Italians win, taking Kenya from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Italians win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Gibraltar
Italians attack with 1 armour, 1 fighter and 1 infantry
British defend with 1 harbour; Americans defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 1 infantry in Gibraltar, round 1 : 2/3 hits
British roll dice for 1 infantry in Gibraltar, round 1 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Italians win with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery and 3 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery and 3 infantry in Trans-Jordan, round 1 : 0/4 hits
British roll dice for 1 mech_infantry in Trans-Jordan, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 3 infantry in Trans-Jordan, round 2 : 2/4 hits
British roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Italians win with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Recording Battle StatisticsNon Combat Move - Italians
2 transports moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 bomber moved from 112 Sea Zone to Western Germany
2 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
3 artilleries and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag, 1 mech_infantry
Trans-Jordan : 1 flag, 1 artillery and 3 infantry
Alexandria : 1 flag, Gibraltar : 1 flag, 1 armour and 1 harbour
Egypt : 1 flag, 1 harbour
Kenya : 1 flag, 2 artilleries and 1 infantry
Malta : 1 flag, 1 artillery and 1 infantry
Anglo Egyptian Sudan : 1 flag, Morocco : 1 flag, French Equatorial Africa : 1 flag, 1 infantry
Algeria : 1 flag, Southern France : 2 infantry
Syria : 1 flag, Tunisia : 1 flag, Western Germany : 1 bomber
Northern Italy : 3 artilleries, 1 factory_major and 5 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
96 Sea Zone : 1 battleship, 1 cruiser and 1 transport
95 Sea Zone : 1 destroyer and 3 transports
Greece : 1 flag, 92 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 transport
98 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 41 / 54
Russians : 38 / 51
Japanese : 54 / 57
Americans : 52 / 72
Chinese : 8 / 10
British : 26 / 29
UK_Pacific : 6 / 6
Italians : 23 / 38
ANZAC : 14 / 25
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Most versions of tripleA aren’t backwards compatible, so I have to use 1.5.2.1 to load and play this match.
I have 1.6 and 1.6.1 installed for other matches though.
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Kilroy, if you get to ANZAC before me, don’t forget SZ55. I’ll do ANZAC tomorrow otherwise.
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