XDAP-01 Transatlantic Alliance (Axis) vs. The Fighting Mongooses (Allies)

  • '17

    Just so you know, Kilroy says he’s at the beach this weekend.  If you’re not okay with waiting a few days, let me know.


  • @wheatbeer:

    Just so you know, Kilroy says he’s at the beach this weekend.  If you’re not okay with waiting a few days, let me know.

    Good with me  8-)

  • Liaison TripleA '11 '10

    Kilroy’s a beach all the time. :P


  • Still at the beach?

    :wink:

  • '22 '21 '19 '18 '17 '16

    Back and bronzed, beaches!  8-)

    I’ll take a look and get with Wheat on our next moves. Stay tuned…


  • Don’t mind me, I’ll just sit quietly in the corner observing your game…  :-)


  • You would not be scouting….would you???


  • I figured I keep track of your game so I knew when I need to be prepared for game two. Whatever I learn in the process is just a perk.  :-)

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                2 infantry moved from French Guiana to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from 91 Sea Zone to Gibraltar
                1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 91 Sea Zone to 109 Sea Zone

    Combat - Americans
                Battle in 46 Sea Zone
                    Americans attack with 5 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 5 fighters and 1 tactical_bomber in 46 Sea Zone, round 1 :  3/6 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 1 :  1/1 hits
                        1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 fighter
                    Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 fighter
                Battle in Gibraltar
                    Americans attack with 2 fighters and 2 infantry
                    Germans defend with 1 armour and 1 harbour
                        Americans roll dice for 2 fighters and 2 infantry in Gibraltar, round 1 :  2/4 hits
                        Germans roll dice for 1 armour in Gibraltar, round 1 :  1/1 hits
                        1 armour owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
                    Americans win, taking Gibraltar from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Americans: 1 infantry
                    Americans win with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Americans: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Americans
                2 fighters moved from Gibraltar to 109 Sea Zone
                4 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 transport moved from 54 Sea Zone to 26 Sea Zone
                2 carriers and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
                1 submarine moved from 41 Sea Zone to 56 Sea Zone
                2 fighters moved from Hawaiian Islands to 26 Sea Zone
                2 infantry moved from New South Wales to South Australia
                1 artillery moved from Mexico to Western United States
                2 mech_infantrys moved from Western United States to British Columbia

    Place Units - Americans
                1 fighter and 1 infantry placed in Eastern United States
                1 carrier and 2 destroyers placed in 10 Sea Zone
                2 fighters and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Production/PUs Summary :

    Germans : 43 / 54
        Russians : 38 / 51
        Japanese : 59 / 57
        Americans : 52 / 72
        Chinese : 4 / 5
        British : 26 / 30
        UK_Pacific : 5 / 8
        Italians : 20 / 39
        ANZAC : 14 / 25
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 infantry moved from Shensi to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 infantry moved from Sikang to Szechwan
                1 fighter and 2 infantry moved from Sikang to Shensi

    Place Units - Chinese
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs total

    Production/PUs Summary :

    Germans : 43 / 54
        Russians : 38 / 51
        Japanese : 55 / 57
        Americans : 52 / 72
        Chinese : 8 / 10
        British : 26 / 30
        UK_Pacific : 5 / 8
        Italians : 20 / 39
        ANZAC : 14 / 25
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    Although this version of tripleA does not give you the option (doesn’t let WGR scramble on behalf of Denmark), I still have to ask, do you want to scramble in SZ112?

    (if you do, we’ll need to roll it manually via forum dice)

  • '17

    almost forgot, here’s the map


  • Thank you for asking. Is this fixed in newer versions?

    No scramble.

  • '17

    I’m not certain, but a very large number of fixes have been implemented as of 1.6.1, so probably.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Combat Move - British
                Giving bonus movement to units
                1 mech_infantry moved from Persia to Trans-Jordan
                      British take Trans-Jordan from Italians
                1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Egypt
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                      British take Denmark from Germans
                2 fighters moved from Scotland to 112 Sea Zone
                3 fighters moved from United Kingdom to 112 Sea Zone
                2 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from India to Burma
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Combat - British
                Battle in Egypt
                    British attack with 1 fighter and 1 tactical_bomber
                    Germans defend with 1 infantry; Italians defend with 1 harbour
                        British roll dice for 1 fighter and 1 tactical_bomber in Egypt, round 1 :  1/2 hits
                        Italians roll dice for 1 infantry in Egypt, round 1 :  1/1 hits
                        1 infantry owned by the Germans and 1 fighter owned by the British lost in Egypt
                    British win with 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 fighter
                    British win with 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 fighter
                Battle in Burma
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery
                        British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 1 :  2/5 hits
                        Japanese roll dice for 1 artillery in Burma, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for British: 1 infantry
                    British win with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for British: 1 infantry
                Recording Battle Statistics

    Non Combat Move - British
                3 mech_infantrys moved from Union of South Africa to Rhodesia
                1 carrier, 2 cruisers, 1 destroyer and 3 transports moved from 81 Sea Zone to 80 Sea Zone
                1 artillery and 4 infantry moved from Persia to Iraq
                2 fighters and 1 tactical_bomber moved from Burma to India
                1 destroyer and 1 transport moved from 91 Sea Zone to 109 Sea Zone
                3 fighters moved from 112 Sea Zone to Scotland
                2 fighters moved from 112 Sea Zone to United Kingdom
                2 aaGuns moved from United Kingdom to Scotland
                2 infantry moved from United Kingdom to Scotland
                1 tactical_bomber moved from Egypt to 80 Sea Zone

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                3 artilleries placed in Union of South Africa
                1 destroyer placed in 109 Sea Zone

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total

    Production/PUs Summary :

    Germans : 41 / 54
        Russians : 38 / 51
        Japanese : 54 / 57
        Americans : 52 / 72
        Chinese : 8 / 10
        British : 29 / 29
        UK_Pacific : 6 / 0
        Italians : 19 / 39
        ANZAC : 14 / 25
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Place Units - UK_Pacific
                2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                    Some units change owners in territory India

    Production/PUs Summary :

    Germans : 41 / 54
        Russians : 38 / 51
        Japanese : 54 / 57
        Americans : 52 / 72
        Chinese : 8 / 10
        British : 29 / 29
        UK_Pacific : 6 / 6
        Italians : 19 / 39
        ANZAC : 14 / 25
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    Every Axis defender scored a hit against the US and UK shakes fist


  • @wheatbeer:

    I’m not certain, but a very large number of fixes have been implemented as of 1.6.1, so probably.

    So are you using the 1.6.1 version for our game or still using 1.5.2.1?

    Italy upcoming now


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 3 artilleries, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 infantry moved from Morocco to 92 Sea Zone
                1 armour moved from Morocco to 92 Sea Zone
                1 armour moved from 92 Sea Zone to Gibraltar
                1 infantry moved from 92 Sea Zone to Gibraltar
                2 artilleries moved from Northern Italy to 95 Sea Zone
                4 infantry moved from Northern Italy to 95 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 infantry moved from Ethiopia to Kenya
                1 artillery moved from Anglo Egyptian Sudan to Kenya
                1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
                      Italians take Belgian Congo from British
                1 artillery moved from Anglo Egyptian Sudan to Kenya
                1 fighter moved from 92 Sea Zone to 91 Sea Zone
                1 bomber moved from Libya to 112 Sea Zone
                1 fighter moved from 92 Sea Zone to Gibraltar
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 artillery moved from 96 Sea Zone to Malta
                1 infantry moved from 96 Sea Zone to Malta
                1 battleship moved from 92 Sea Zone to 96 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
                1 artillery moved from 98 Sea Zone to Trans-Jordan
                3 infantry moved from 98 Sea Zone to Trans-Jordan
                1 cruiser moved from 92 Sea Zone to 96 Sea Zone

    Combat - Italians
                Battle in 91 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 91 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 112 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 112 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Malta
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 aaGun and 1 infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Malta, round 1 :  2/2 hits
                        British roll dice for 1 aaGun and 1 infantry in Malta, round 1 :  0/1 hits
                        1 infantry owned by the British and 1 aaGun owned by the British lost in Malta
                    Italians win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for British: 1 aaGun and 1 infantry
                    Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for British: 1 aaGun and 1 infantry
                Battle in Kenya
                    Italians attack with 2 artilleries and 1 infantry
                    ANZAC defend with 2 infantry
                        Italians roll dice for 2 artilleries and 1 infantry in Kenya, round 1 :  0/3 hits
                        British roll dice for 2 infantry in Kenya, round 1 :  0/2 hits
                        Italians roll dice for 2 artilleries and 1 infantry in Kenya, round 2 :  0/3 hits
                        British roll dice for 2 infantry in Kenya, round 2 :  0/2 hits
                        Italians roll dice for 2 artilleries and 1 infantry in Kenya, round 3 :  1/3 hits
                        British roll dice for 2 infantry in Kenya, round 3 :  0/2 hits
                        1 infantry owned by the ANZAC lost in Kenya
                        Italians roll dice for 2 artilleries and 1 infantry in Kenya, round 4 :  1/3 hits
                        British roll dice for 1 infantry in Kenya, round 4 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Kenya
                    Italians win, taking Kenya from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                    Italians win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in Gibraltar
                    Italians attack with 1 armour, 1 fighter and 1 infantry
                    British defend with 1 harbour; Americans defend with 1 infantry
                        Italians roll dice for 1 armour, 1 fighter and 1 infantry in Gibraltar, round 1 :  2/3 hits
                        British roll dice for 1 infantry in Gibraltar, round 1 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                    Italians win, taking Gibraltar from British with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry
                    Italians win with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Trans-Jordan
                    Italians attack with 1 artillery and 3 infantry
                    British defend with 1 mech_infantry
                        Italians roll dice for 1 artillery and 3 infantry in Trans-Jordan, round 1 :  0/4 hits
                        British roll dice for 1 mech_infantry in Trans-Jordan, round 1 :  0/1 hits
                        Italians roll dice for 1 artillery and 3 infantry in Trans-Jordan, round 2 :  2/4 hits
                        British roll dice for 1 mech_infantry in Trans-Jordan, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                    Italians win with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Recording Battle Statistics

    Non Combat Move - Italians
                2 transports moved from 92 Sea Zone to 95 Sea Zone
                1 fighter moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from Gibraltar to 92 Sea Zone
                1 bomber moved from 112 Sea Zone to Western Germany
                2 infantry moved from Northern Italy to Southern France

    Place Units - Italians
                1 destroyer and 1 transport placed in 95 Sea Zone
                3 artilleries and 4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 23 PUs; end with 23 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs

    Territory Summary for Italians :

    Belgian Congo : 1 flag, 1 mech_infantry
        Trans-Jordan : 1 flag, 1 artillery and 3 infantry
        Alexandria : 1 flag,    Gibraltar : 1 flag, 1 armour and 1 harbour
        Egypt : 1 flag, 1 harbour
        Kenya : 1 flag, 2 artilleries and 1 infantry
        Malta : 1 flag, 1 artillery and 1 infantry
        Anglo Egyptian Sudan : 1 flag,    Morocco : 1 flag,    French Equatorial Africa : 1 flag, 1 infantry
        Algeria : 1 flag,    Southern France : 2 infantry
        Syria : 1 flag,    Tunisia : 1 flag,    Western Germany : 1 bomber
        Northern Italy : 3 artilleries, 1 factory_major and 5 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
        96 Sea Zone : 1 battleship, 1 cruiser and 1 transport
        95 Sea Zone : 1 destroyer and 3 transports
        Greece : 1 flag,    92 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 transport
        98 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 41 / 54
        Russians : 38 / 51
        Japanese : 54 / 57
        Americans : 52 / 72
        Chinese : 8 / 10
        British : 26 / 29
        UK_Pacific : 6 / 6
        Italians : 23 / 38
        ANZAC : 14 / 25
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    Most versions of tripleA aren’t backwards compatible, so I have to use 1.5.2.1 to load and play this match.

    I have 1.6 and 1.6.1 installed for other matches though.

    ––

    Kilroy, if you get to ANZAC before me, don’t forget SZ55.  I’ll do ANZAC tomorrow otherwise.

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