XDAP-01 Onward! 3DTuna Team (Axis)_vs_QCoorrantine V (Allies)- no tech


  • OK but just to be clear, the China player spotted a mistake made by the US player and corrected it before China and UK did their turns.  It was still the allies turn.  We would not correct an NCM if an axis power were next in the turn order.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :9

    Purchase Units - Italians
                Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 infantry moved from Romania to Bessarabia
                1 infantry moved from Eastern Poland to Bessarabia
                1 armour moved from Eastern Poland to Bessarabia

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 1 armour and 2 infantry
                    Russians defend with 1 artillery and 2 infantry
                    Italians win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery and 2 infantry
                    Casualties for Italians: 2 infantry
                    Italians win with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery and 2 infantry
                    Casualties for Italians: 2 infantry
                Recording Battle Statistics
                Trigger Italians Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from Greece to Bulgaria
                1 aaGun moved from Eastern Poland to Slovakia Hungary
                2 armour moved from Archangel to Eastern Poland

    Place Units - Italians
                1 artillery and 2 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 7 PUs (8 lost to blockades); end with 7 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :9

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 unit repaired.
                Giving bonus movement to units
                1 infantry moved from New Zealand to 63 Sea Zone
                1 artillery moved from New Zealand to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 artillery moved from New Zealand to 63 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 63 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from 42 Sea Zone to Java
                2 fighters moved from Queensland to Java
                1 fighter moved from New South Wales to 42 Sea Zone
                1 carrier moved from 63 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 2 artilleries, 2 fighters and 2 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Java from Japanese with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    ANZAC win with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - ANZAC
                2 fighters moved from Java to 42 Sea Zone
                2 fighters moved from New Zealand to 42 Sea Zone

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Northern Territory : 1 airfield
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        South Australia : 2 infantry
        Java : 1 flag, 2 artilleries and 2 infantry
        42 Sea Zone : 1 carrier, 5 fighters and 2 transports
        62 Sea Zone : 2 destroyers

    Production/PUs Summary :

    Germans : 56 / 59
        Russians : 30 / 41
        Japanese : 64 / 81
        Americans : 56 / 76
        Chinese : 11 / 11
        British : 13 / 0
        UK_Pacific : 0 / 0
        Italians : 15 / 12
        ANZAC : 14 / 12
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :9

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Algeria : 1 infantry

    Production/PUs Summary :

    Germans : 56 / 59
        Russians : 30 / 41
        Japanese : 64 / 81
        Americans : 56 / 76
        Chinese : 11 / 11
        British : 13 / 0
        UK_Pacific : 0 / 0
        Italians : 15 / 12
        ANZAC : 14 / 12
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • @Vance:

    OK but just to be clear, the China player spotted a mistake made by the US player and corrected it before China and UK did their turns.  It was still the allies turn.  We would not correct an NCM if an axis power were next in the turn order.

    Right exactly, this kind of thing doesn’t effect the game since in no way the American NCM effects China in any way or vice versa.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :10

    Purchase Units - Germans
                Germans buy 7 artilleries, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                3 bombers moved from Novgorod to Russia
                1 bomber moved from Eastern Poland to Russia
                1 submarine moved from 110 Sea Zone to 125 Sea Zone
                1 submarine moved from 109 Sea Zone to 91 Sea Zone
                1 artillery and 4 infantry moved from Southern France to France
                1 artillery and 5 infantry moved from Archangel to Belarus
                4 infantry moved from Novgorod to Belarus
                16 artilleries and 29 infantry moved from Eastern Poland to Belarus
                8 armour and 1 mech_infantry moved from Eastern Poland to Belarus
                7 mech_infantrys moved from Slovakia Hungary to Belarus
                6 infantry moved from Slovakia Hungary to Eastern Poland
                3 transports moved from 113 Sea Zone to 114 Sea Zone
                2 transports moved from 115 Sea Zone to 114 Sea Zone
                2 artilleries and 7 infantry moved from Germany to 114 Sea Zone
                2 artilleries, 7 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
                2 artilleries and 7 infantry moved from 115 Sea Zone to Novgorod

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 91 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Germans lost in 91 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine
                Strategic bombing raid in Russia
                        AA guns fire in Russia :  0/4 hits
                Bombing raid in Russia causes: 20 damage to unit: factory_major
                    Bombing raid in Russia causes 20 damage total.
                Recording Battle Statistics
                Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Germans player Adding units owned by PlayerID named:Germans to Szechwan: 2 bombers
                EDIT: Turning off Edit Mode
                2 bombers moved from Russia to Novgorod
                2 bombers could not land in Russia and were removed

    Place Units - Germans
                1 destroyer placed in 112 Sea Zone
                Germans undo move 1.
                1 destroyer placed in 112 Sea Zone
                2 fighters placed in Western Germany
                3 artilleries placed in Novgorod
                4 artilleries and 1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 52 PUs (4 lost to blockades); end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs

    Production/PUs Summary :

    Germans : 56 / 62
        Russians : 30 / 41
        Japanese : 64 / 81
        Americans : 56 / 76
        Chinese : 11 / 11
        British : 13 / 0
        UK_Pacific : 0 / 0
        Italians : 15 / 12
        ANZAC : 14 / 12
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • There is one edit due to a tripleA issue. It didn’t let me fly my bombers over chinese territories because I didn’t declared war on China with Germany. I just added 2 bombers where I intended to land them and I crushed 2 of them in Russia.


  • So are you saying you suicided the bombers???


  • Yeah instead of deleting thm I just crushed them


  • The bombers took off from East Poland (1) and Novgorod (1).  He wanted to land two of them in Szechwan but TripleA would not let him NCM over Chinese territory (sikang) without a declaration of war against China.  So he Edited two of them out (“crushed” them) and added 2 in Szechwan.  So Germany is now at war with China.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :10

    Purchase Units - Russians
                Russians buy 3 armour and 3 artilleries; Remaining resources: 11 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                1 infantry moved from Buryatia to Sakha
                      Russians take Sakha from Japanese
                1 artillery moved from Northwest Persia to Iraq
                      Russians take Iraq from Japanese
                1 infantry moved from Nenetsia to Archangel
                      Russians take Archangel from Germans
                5 artilleries and 10 infantry moved from Vologda to Smolensk
                      Russians take Smolensk from Italians
                6 infantry moved from Ukraine to Bessarabia
                2 fighters and 2 tactical_bombers moved from Ukraine to Bessarabia

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 2 fighters, 6 infantry and 2 tactical_bombers
                    Italians defend with 1 armour
                    Russians win, taking Bessarabia from Italians with 2 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                    Russians win with 2 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Recording Battle Statistics

    Non Combat Move - Russians
                2 fighters and 2 tactical_bombers moved from Bessarabia to Russia
                1 infantry moved from Yakut S.S.R. to Buryatia
                1 infantry moved from Central Mongolia to Ulaanbaatar
                1 armour moved from Central Mongolia to Chahar
                2 aaGuns and 8 infantry moved from Anhwe to Chahar
                1 infantry moved from Kansu to Tsinghai
                1 infantry moved from Kansu to Olgiy
                3 mech_infantrys moved from Northwest Persia to Caucasus
                5 mech_infantrys moved from Northwest Persia to Rostov
                2 armour moved from Alexandria to Egypt
                1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                5 artilleries and 16 infantry moved from Russia to Smolensk
                1 aaGun moved from Bryansk to Russia
                1 aaGun, 14 artilleries and 39 infantry moved from Bryansk to Smolensk
                1 aaGun moved from Ukraine to Bessarabia
                1 infantry moved from Western Ukraine to Bryansk
                4 infantry moved from Ukraine to Bryansk
                3 armour moved from Volgograd to Ukraine
                7 armour and 5 mech_infantrys moved from Russia to Ukraine

    Place Units - Russians
                3 artilleries placed in Ukraine
                3 armour placed in Volgograd

    Turn Complete - Russians
                Russians collect 35 PUs; end with 46 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 55 PUs


  • Questioneer is unavailable til Monday so Coorran and I will hold down the fort til then.  We already discussed this turn’s allies move with him and he gave his blessing.

    BTW starting next Wednesday I will be out for a week or more.  I will be driving halfway across North America to start my new life in sunny Manitoba.  Vance’s big adventure!  :-)


  • Lets make this game a 30 round one!


  • LOL yeah I was thinking 30ish.  :-)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :10

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 7 infantry and 8 submarines; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 infantry moved from Union of South Africa to Rhodesia
                      Japanese take Rhodesia from British
                1 artillery moved from Belgian Congo to Tanganyika Territory
                      Japanese take Tanganyika Territory from British
                1 infantry moved from Italian Somaliland to British Somaliland
                      Japanese take British Somaliland from British
                1 infantry moved from Italian Somaliland to Kenya
                      Japanese take Kenya from British
                1 infantry moved from South West Africa to 70 Sea Zone
                1 infantry and 1 transport moved from 70 Sea Zone to 72 Sea Zone
                1 infantry moved from 72 Sea Zone to French Madagascar
                      Japanese take French Madagascar from French
                3 mech_infantrys moved from Kiangsi to Anhwe
                3 armour moved from Kiangsi to Anhwe
                1 armour moved from Szechwan to Anhwe
                1 armour moved from Manchuria to Siberia
                1 infantry moved from Manchuria to Amur
                2 artilleries moved from Shantung to Anhwe
                2 infantry moved from Shantung to Anhwe
                1 infantry moved from Shantung to Jehol
                1 mech_infantry moved from Kweichow to Szechwan
                1 mech_infantry moved from Hunan to Szechwan
                1 infantry moved from Hunan to Kweichow
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                3 destroyers moved from 45 Sea Zone to 42 Sea Zone
                2 submarines moved from 45 Sea Zone to 42 Sea Zone
                2 carriers, 3 fighters and 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC
                1 tactical_bomber moved from Philippines to 42 Sea Zone
                1 bomber moved from Philippines to 42 Sea Zone
                3 transports moved from 19 Sea Zone to 6 Sea Zone
                3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
                3 artilleries moved from 19 Sea Zone to Kiangsu
                3 infantry moved from 19 Sea Zone to Kiangsu
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 battleships moved from 19 Sea Zone to 6 Sea Zone
                2 bombers moved from Japan to 25 Sea Zone
                1 destroyer moved from 6 Sea Zone to 7 Sea Zone
                1 bomber moved from Japan to 7 Sea Zone
                1 tactical_bomber moved from Japan to 7 Sea Zone
                1 fighter moved from Japan to 7 Sea Zone
                1 fighter moved from Japan to 8 Sea Zone
                1 fighter moved from Kiangsi to 42 Sea Zone
                1 tactical_bomber moved from Kiangsi to 42 Sea Zone
                1 tactical_bomber moved from Shantung to Kiangsu
                1 fighter moved from Shantung to Kiangsu
                1 bomber moved from Shantung to Kiangsu
                1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
                1 fighter moved from Shantung to Kiangsu
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber, 2 carriers, 3 destroyers, 4 fighters, 3 submarines and 3 tactical_bombers
                    ANZAC defend with 1 carrier, 5 fighters and 2 transports; Americans defend with 2 carriers, 1 cruiser, 1 fighter and 2 submarines
                    Units damaged: 1 carrier owned by the Americans
                    2 submarines owned by the Japanese Submerged
                    ANZAC win with 3 fighters remaining. Battle score for attacker is -31
                    Casualties for Japanese: 1 bomber, 2 carriers, 3 destroyers, 4 fighters, 1 submarine and 3 tactical_bombers
                    Casualties for ANZAC: 1 carrier, 2 fighters and 2 transports
                    Casualties for Americans: 2 carriers, 1 cruiser, 1 fighter and 2 submarines
                Battle in 7 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 1 bomber, 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                    Japanese win with 1 bomber, 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 8 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Kiangsu
                    Japanese attack with 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                    Japanese win, taking Kiangsu from Chinese with 3 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 2 infantry
                    Japanese win with 3 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Anhwe
                    Japanese attack with 4 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 4 armour, 2 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                    Japanese win with 4 armour, 2 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 2 bombers and 1 destroyer
                    Americans defend with 1 destroyer
                    Japanese win with 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                    Japanese win with 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Recording Battle Statistics
                    3 fighters owned by the ANZAC forced to land in Java

    Non Combat Move - Japanese
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 artillery moved from Jehol to 19 Sea Zone
                1 artillery and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to French Indo China
                2 infantry moved from Ethiopia to 76 Sea Zone
                1 carrier, 2 fighters, 2 infantry and 2 transports moved from 76 Sea Zone to 79 Sea Zone
                2 infantry moved from 79 Sea Zone to West India
                1 carrier moved from 6 Sea Zone to 36 Sea Zone
                1 fighter moved from Kiangsu to 36 Sea Zone
                1 tactical_bomber moved from Kiangsu to 36 Sea Zone
                1 bomber moved from Kiangsu to Philippines
                1 fighter moved from 7 Sea Zone to 6 Sea Zone
                2 tactical_bombers moved from 7 Sea Zone to 6 Sea Zone
                1 bomber moved from 7 Sea Zone to Japan
                1 fighter moved from Kiangsu to 6 Sea Zone
                1 aaGun moved from Shantung to Anhwe
                1 transport moved from 45 Sea Zone to 36 Sea Zone
                1 fighter moved from 8 Sea Zone to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to Japan
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 bomber moved from 25 Sea Zone to Shantung
                1 bomber moved from 25 Sea Zone to Japan

    Place Units - Japanese
                1 artillery and 2 infantry placed in French Indo China
                3 infantry placed in India
                3 submarines placed in 37 Sea Zone
                1 destroyer and 5 submarines placed in 6 Sea Zone
                2 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Union of South Africa: 2 mech_infantrys
                EDIT: Japanese player Adding units owned by PlayerID named:Japanese to Belgian Congo: 2 mech_infantrys
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 69 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs


  • I had to edit two mechs to Belgian Congo because I forgot to move them during NCM.


  • Mayday said that due to personal issues he wont be able to play in the tournment alone. This leaves me teamless. I guess I will finish this game and then see if I can recruit someone else or join another team…


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :10

    Purchase Units - Americans
                Americans buy 2 destroyers, 1 mech_infantry, 7 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 transport moved from 92 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from Libya to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Greece
                      Americans take Greece from Italians
                1 fighter moved from Egypt to 72 Sea Zone
                2 transports moved from 63 Sea Zone to 54 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 46 Sea Zone to New Guinea
                1 carrier moved from 63 Sea Zone to 46 Sea Zone
                2 fighters moved from 63 Sea Zone to New Guinea
                1 battleship moved from 63 Sea Zone to 46 Sea Zone
                1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 7 Sea Zone

    Combat - Americans
                Americans creates battle in territory 109 Sea Zone
                Battle in 72 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                    Americans win, taking 109 Sea Zone from Germans with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in New Guinea
                    Americans attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking New Guinea from Japanese with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                    Americans win with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 7 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Recording Battle Statistics

    Non Combat Move - Americans
                3 submarines moved from 26 Sea Zone to 46 Sea Zone
                2 fighters moved from New Guinea to 46 Sea Zone
                1 fighter and 2 tactical_bombers moved from Queensland to Java
                1 artillery and 1 infantry moved from Queensland to South Australia
                1 fighter moved from Western United States to Hawaiian Islands
                4 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from 72 Sea Zone to Anglo Egyptian Sudan
                2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan
                1 mech_infantry moved from Alexandria to Egypt
                1 transport moved from 92 Sea Zone to 96 Sea Zone
                1 aaGun moved from Libya to 96 Sea Zone
                1 infantry moved from Tobruk to 96 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 aaGun and 1 infantry moved from 99 Sea Zone to Greece
                1 fighter moved from Algeria to Egypt
                4 bombers moved from Tobruk to Egypt
                2 infantry and 2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
                1 submarine moved from 109 Sea Zone to 91 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 87 Sea Zone
                2 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa
                1 destroyer moved from 89 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Southeast Mexico to Mexico
                2 infantry moved from Central United States to Southeast Mexico

    Place Units - Americans
                1 mech_infantry placed in Egypt
                1 submarine and 1 transport placed in 81 Sea Zone
                2 submarines placed in 101 Sea Zone
                2 destroyers, 4 submarines and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                3 infantry moved from Chahar to Jehol

    Combat - Chinese
                Battle in Jehol
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Jehol from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Chinese win with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 infantry moved from Hopei to Chahar
                1 infantry moved from Shensi to Hopei
                1 infantry moved from Shensi to Sikang

    Place Units - Chinese
                1 infantry placed in Sikang
                2 infantry placed in Suiyuyan
                Chinese undo move 2.
                Chinese undo move 1.
                1 infantry placed in Sikang
                2 infantry placed in Jehol
                Chinese undo move 2.
                1 infantry placed in Suiyuyan
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :10

    Combat Move - British
                Giving bonus movement to units
                1 artillery and 1 infantry moved from Alexandria to Egypt
                2 fighters moved from Algeria to Greece

    Non Combat Move - British

    Turn Complete - British

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