XDAP-01 Onward! 3DTuna Team (Axis)_vs_QCoorrantine V (Allies)- no tech


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                2 infantry moved from Anhwe to Kiangsu
                3 infantry moved from Anhwe to Chahar

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kiangsu from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Chinese win with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang
                2 infantry placed in Shensi
                1 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 9 PUs (2 lost to blockades); end with 11 PUs total

    Territory Summary for Chinese :

    Kiangsu : 1 flag, 2 infantry
        Shensi : 2 infantry
        Hopei : 1 infantry
        Chahar : 3 infantry
        Sikang : 1 infantry
        Anhwe : 1 infantry

    Production/PUs Summary :

    Germans : 56 / 59
        Russians : 30 / 41
        Japanese : 68 / 81
        Americans : 56 / 76
        Chinese : 11 / 11
        British : 13 / 0
        UK_Pacific : 0 / 0
        Italians : 15 / 13
        ANZAC : 10 / 16
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Edited some NCMs before China’s turn.


  • Guys please, let’s stop the edits.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :9

    Combat Move - British
                Giving bonus movement to units
                1 armour, 5 artilleries and 8 infantry moved from Persia to Eastern Persia

    Combat - British
                Battle in Eastern Persia
                    British attack with 1 armour, 5 artilleries and 8 infantry
                    Japanese defend with 1 infantry
                    British win, taking Eastern Persia from Japanese with 1 armour, 5 artilleries and 7 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                    British win with 1 armour, 5 artilleries and 7 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Recording Battle Statistics

    Non Combat Move - British
                2 aaGuns moved from Persia to Eastern Persia
                1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan
                2 fighters moved from Egypt to Algeria

    Turn Complete - British


  • Allies joint command apologizes for Edits.


  • Thing is, when I’ve put the German fleet in reach of the USA one, I didn’t notice it, and when I noticed (USA didn’t play yet) I decided to not edit and face the consequences. While you’re basically editing a lot. So please let’s stop.


  • OK but just to be clear, the China player spotted a mistake made by the US player and corrected it before China and UK did their turns.  It was still the allies turn.  We would not correct an NCM if an axis power were next in the turn order.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :9

    Purchase Units - Italians
                Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 infantry moved from Romania to Bessarabia
                1 infantry moved from Eastern Poland to Bessarabia
                1 armour moved from Eastern Poland to Bessarabia

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 1 armour and 2 infantry
                    Russians defend with 1 artillery and 2 infantry
                    Italians win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery and 2 infantry
                    Casualties for Italians: 2 infantry
                    Italians win with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery and 2 infantry
                    Casualties for Italians: 2 infantry
                Recording Battle Statistics
                Trigger Italians Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from Greece to Bulgaria
                1 aaGun moved from Eastern Poland to Slovakia Hungary
                2 armour moved from Archangel to Eastern Poland

    Place Units - Italians
                1 artillery and 2 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 7 PUs (8 lost to blockades); end with 7 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :9

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 unit repaired.
                Giving bonus movement to units
                1 infantry moved from New Zealand to 63 Sea Zone
                1 artillery moved from New Zealand to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 artillery moved from New Zealand to 63 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 63 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from 42 Sea Zone to Java
                2 fighters moved from Queensland to Java
                1 fighter moved from New South Wales to 42 Sea Zone
                1 carrier moved from 63 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 2 artilleries, 2 fighters and 2 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Java from Japanese with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    ANZAC win with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - ANZAC
                2 fighters moved from Java to 42 Sea Zone
                2 fighters moved from New Zealand to 42 Sea Zone

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Northern Territory : 1 airfield
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        South Australia : 2 infantry
        Java : 1 flag, 2 artilleries and 2 infantry
        42 Sea Zone : 1 carrier, 5 fighters and 2 transports
        62 Sea Zone : 2 destroyers

    Production/PUs Summary :

    Germans : 56 / 59
        Russians : 30 / 41
        Japanese : 64 / 81
        Americans : 56 / 76
        Chinese : 11 / 11
        British : 13 / 0
        UK_Pacific : 0 / 0
        Italians : 15 / 12
        ANZAC : 14 / 12
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :9

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Algeria : 1 infantry

    Production/PUs Summary :

    Germans : 56 / 59
        Russians : 30 / 41
        Japanese : 64 / 81
        Americans : 56 / 76
        Chinese : 11 / 11
        British : 13 / 0
        UK_Pacific : 0 / 0
        Italians : 15 / 12
        ANZAC : 14 / 12
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • @Vance:

    OK but just to be clear, the China player spotted a mistake made by the US player and corrected it before China and UK did their turns.  It was still the allies turn.  We would not correct an NCM if an axis power were next in the turn order.

    Right exactly, this kind of thing doesn’t effect the game since in no way the American NCM effects China in any way or vice versa.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :10

    Purchase Units - Germans
                Germans buy 7 artilleries, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                3 bombers moved from Novgorod to Russia
                1 bomber moved from Eastern Poland to Russia
                1 submarine moved from 110 Sea Zone to 125 Sea Zone
                1 submarine moved from 109 Sea Zone to 91 Sea Zone
                1 artillery and 4 infantry moved from Southern France to France
                1 artillery and 5 infantry moved from Archangel to Belarus
                4 infantry moved from Novgorod to Belarus
                16 artilleries and 29 infantry moved from Eastern Poland to Belarus
                8 armour and 1 mech_infantry moved from Eastern Poland to Belarus
                7 mech_infantrys moved from Slovakia Hungary to Belarus
                6 infantry moved from Slovakia Hungary to Eastern Poland
                3 transports moved from 113 Sea Zone to 114 Sea Zone
                2 transports moved from 115 Sea Zone to 114 Sea Zone
                2 artilleries and 7 infantry moved from Germany to 114 Sea Zone
                2 artilleries, 7 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
                2 artilleries and 7 infantry moved from 115 Sea Zone to Novgorod

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 91 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Germans lost in 91 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine
                Strategic bombing raid in Russia
                        AA guns fire in Russia :  0/4 hits
                Bombing raid in Russia causes: 20 damage to unit: factory_major
                    Bombing raid in Russia causes 20 damage total.
                Recording Battle Statistics
                Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Germans player Adding units owned by PlayerID named:Germans to Szechwan: 2 bombers
                EDIT: Turning off Edit Mode
                2 bombers moved from Russia to Novgorod
                2 bombers could not land in Russia and were removed

    Place Units - Germans
                1 destroyer placed in 112 Sea Zone
                Germans undo move 1.
                1 destroyer placed in 112 Sea Zone
                2 fighters placed in Western Germany
                3 artilleries placed in Novgorod
                4 artilleries and 1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 52 PUs (4 lost to blockades); end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs

    Production/PUs Summary :

    Germans : 56 / 62
        Russians : 30 / 41
        Japanese : 64 / 81
        Americans : 56 / 76
        Chinese : 11 / 11
        British : 13 / 0
        UK_Pacific : 0 / 0
        Italians : 15 / 12
        ANZAC : 14 / 12
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • There is one edit due to a tripleA issue. It didn’t let me fly my bombers over chinese territories because I didn’t declared war on China with Germany. I just added 2 bombers where I intended to land them and I crushed 2 of them in Russia.


  • So are you saying you suicided the bombers???


  • Yeah instead of deleting thm I just crushed them


  • The bombers took off from East Poland (1) and Novgorod (1).  He wanted to land two of them in Szechwan but TripleA would not let him NCM over Chinese territory (sikang) without a declaration of war against China.  So he Edited two of them out (“crushed” them) and added 2 in Szechwan.  So Germany is now at war with China.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :10

    Purchase Units - Russians
                Russians buy 3 armour and 3 artilleries; Remaining resources: 11 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                1 infantry moved from Buryatia to Sakha
                      Russians take Sakha from Japanese
                1 artillery moved from Northwest Persia to Iraq
                      Russians take Iraq from Japanese
                1 infantry moved from Nenetsia to Archangel
                      Russians take Archangel from Germans
                5 artilleries and 10 infantry moved from Vologda to Smolensk
                      Russians take Smolensk from Italians
                6 infantry moved from Ukraine to Bessarabia
                2 fighters and 2 tactical_bombers moved from Ukraine to Bessarabia

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 2 fighters, 6 infantry and 2 tactical_bombers
                    Italians defend with 1 armour
                    Russians win, taking Bessarabia from Italians with 2 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                    Russians win with 2 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Recording Battle Statistics

    Non Combat Move - Russians
                2 fighters and 2 tactical_bombers moved from Bessarabia to Russia
                1 infantry moved from Yakut S.S.R. to Buryatia
                1 infantry moved from Central Mongolia to Ulaanbaatar
                1 armour moved from Central Mongolia to Chahar
                2 aaGuns and 8 infantry moved from Anhwe to Chahar
                1 infantry moved from Kansu to Tsinghai
                1 infantry moved from Kansu to Olgiy
                3 mech_infantrys moved from Northwest Persia to Caucasus
                5 mech_infantrys moved from Northwest Persia to Rostov
                2 armour moved from Alexandria to Egypt
                1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                5 artilleries and 16 infantry moved from Russia to Smolensk
                1 aaGun moved from Bryansk to Russia
                1 aaGun, 14 artilleries and 39 infantry moved from Bryansk to Smolensk
                1 aaGun moved from Ukraine to Bessarabia
                1 infantry moved from Western Ukraine to Bryansk
                4 infantry moved from Ukraine to Bryansk
                3 armour moved from Volgograd to Ukraine
                7 armour and 5 mech_infantrys moved from Russia to Ukraine

    Place Units - Russians
                3 artilleries placed in Ukraine
                3 armour placed in Volgograd

    Turn Complete - Russians
                Russians collect 35 PUs; end with 46 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 55 PUs


  • Questioneer is unavailable til Monday so Coorran and I will hold down the fort til then.  We already discussed this turn’s allies move with him and he gave his blessing.

    BTW starting next Wednesday I will be out for a week or more.  I will be driving halfway across North America to start my new life in sunny Manitoba.  Vance’s big adventure!  :-)


  • Lets make this game a 30 round one!


  • LOL yeah I was thinking 30ish.  :-)

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