XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens


  • For got to attach the save of course

  • '21 '19 '18 '17 '16

    No scramble, no kamikazes against the American assault.

    Order of loss
    1 AA gun
    19 infantry
    2 artillery
    2 AA guns
    2 fighters


  • could you say the same stuff for a british attack. although you might want to see a save of the combat move first.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :14

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 2 destroyers, 5 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                2 submarines moved from 101 Sea Zone to 89 Sea Zone
                1 bomber moved from Spain to 83 Sea Zone
                1 bomber moved from Eastern United States to Normandy Bordeaux
                2 artilleries, 1 bomber, 10 fighters and 8 infantry moved from Spain to Normandy Bordeaux
                2 fighters moved from Gibraltar to Normandy Bordeaux
                1 fighter moved from Guam to Japan
                1 tactical_bomber moved from 6 Sea Zone to Japan
                1 fighter moved from Korea to Japan
                1 armour, 1 artillery and 5 infantry moved from Korea to 6 Sea Zone
                1 armour, 6 artilleries and 10 infantry moved from 6 Sea Zone to Japan
                2 fighters moved from 25 Sea Zone to 6 Sea Zone
                1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                1 carrier and 2 fighters moved from 6 Sea Zone to 19 Sea Zone
                1 carrier moved from 6 Sea Zone to 19 Sea Zone
                1 carrier moved from 19 Sea Zone to 6 Sea Zone
                1 carrier moved from 25 Sea Zone to 6 Sea Zone
                1 infantry moved from Spain to Normandy Bordeaux

    Combat - Americans
                Battle in 83 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 89 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 3 transports
                    Americans win, taking 89 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 21
                    Casualties for Japanese: 3 transports
                    Americans win with 2 submarines remaining. Battle score for attacker is 21
                    Casualties for Japanese: 3 transports
                Battle in Normandy Bordeaux
                    Americans attack with 2 artilleries, 2 bombers, 12 fighters and 9 infantry
                    Germans defend with 1 aaGun, 4 armour, 3 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry; Italians defend with 3 fighters
                    Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 2 bombers, 12 fighters and 4 infantry remaining. Battle score for attacker is 66
                    Casualties for Germans: 1 aaGun, 4 armour, 3 artilleries, 2 infantry and 1 mech_infantry
                    Casualties for Italians: 3 fighters
                    Casualties for Americans: 5 infantry
                    Americans win with 2 artilleries, 2 bombers, 12 fighters and 4 infantry remaining. Battle score for attacker is 66
                    Casualties for Germans: 1 aaGun, 4 armour, 3 artilleries, 2 infantry and 1 mech_infantry
                    Casualties for Italians: 3 fighters
                    Casualties for Americans: 5 infantry
                Battle in Japan
                    Americans attack with 1 armour, 6 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber
                    Japanese defend with 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 19 infantry
                    Japanese win with 2 aaGuns, 2 artilleries, 2 fighters and 10 infantry remaining. Battle score for attacker is -48
                    Casualties for Japanese: 1 aaGun and 9 infantry
                    Casualties for Americans: 1 armour, 6 artilleries, 2 fighters and 10 infantry
                    1 tactical_bomber owned by the Americans retreated
                Recording Battle Statistics

    Non Combat Move - Americans
                1 tactical_bomber moved from Japan to Korea
                12 fighters moved from Normandy Bordeaux to Spain
                1 fighter moved from Eastern United States to Spain
                2 bombers moved from Normandy Bordeaux to Spain
                1 bomber moved from 83 Sea Zone to Spain
                2 submarines moved from 109 Sea Zone to 91 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 5 infantry moved from Central United States to Southeast Mexico
                1 carrier moved from 26 Sea Zone to 10 Sea Zone
                1 battleship and 1 destroyer moved from 80 Sea Zone to 72 Sea Zone
                1 fighter moved from Iraq to Saudi Arabia
                1 aaGun moved from Central United States to Southeast Mexico
                1 aaGun moved from 54 Sea Zone to Queensland
                1 mech_infantry moved from Queensland to 54 Sea Zone

    Place Units - Americans
                3 infantry placed in Spain
                1 artillery and 1 infantry placed in Korea
                1 tactical_bomber placed in Eastern United States
                1 artillery and 1 infantry placed in Central United States
                1 carrier, 2 destroyers and 3 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Territory Summary for Americans :

    Korea : 1 flag, 1 artillery, 1 factory_minor, 1 infantry and 1 tactical_bomber
        Hainan : 1 flag,    Queensland : 1 aaGun
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        20 Sea Zone : 1 flag,    22 Sea Zone : 1 flag,    10 Sea Zone : 2 carriers, 2 cruisers and 3 submarines
        19 Sea Zone : 1 flag, 1 carrier
        17 Sea Zone : 1 flag,    6 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 2 fighters, 2 submarines and 5 transports
        54 Sea Zone : 1 mech_infantry


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :14

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Tsinghai
                1 infantry placed in Manchuria
                1 infantry placed in Shantung
                2 infantry placed in Kiangsu
                1 infantry placed in Kiangsi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Territory Summary for Chinese :

    Shantung : 1 flag, 4 artilleries and 8 infantry
        Kwangsi : 1 flag,    Kiangsu : 1 flag, 7 infantry
        Kiangsi : 1 flag, 4 artilleries and 8 infantry
        Jehol : 1 flag,    Manchuria : 1 flag, 4 artilleries and 9 infantry
        Kweichow : 1 fighter
        Tsinghai : 6 artilleries and 10 infantry

    Production/PUs Summary :

    Germans : 45 / 57
        Russians : 47 / 64
        Japanese : 19 / 18
        Americans : 58 / 79
        Chinese : 23 / 29
        British : 9 / 0
        UK_Pacific : 27 / 32
        Italians : 27 / 33
        ANZAC : 20 / 30
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0


  • So here’S the Combat Move save to decide on Kamikaze or scrambling.

  • '21 '19 '18 '17 '16

    After a brief discussion with GenericUsername, we want to go for the high risk naval defense of Japan. So

    Scramble the two fighters
    Aim the five kamikazes
    1 per DD for two
    1 per CA for three
    2 per BB for 5


  • Sorry I clicked to fast you’ll get some mails but I’ll have to reload to edit in a Japanese transport otherwise triplea won’t let me scramble


  • apparently the trick with editing in a transport doesn’t work anymore though I could swear it worked when I tested it this morning so eiither I’ll just roll for the naval battle with the forum dice roller or I edit in a sub and somehow hope it doesn’t hit. The later method I tested and it ‘works’ as long as the sub doesn’t hit.


  • So what’ll it be? doing it on the forum or editing in a sub and hope it doesn’t get a hit.

  • '21 '19 '18 '17 '16

    Doing here on the forum for the sea battle is fine.  I’ve tried to do the combat in tripleA in local mode a couple of times, it won’t ask me for scramble orders either.

    You’ll have a group of 2 kamikazes at a 2 against the two destroyers, a group of 1 kamikazes against the cruiser, and a final group of two kamikazes against the battleship.  These hits are resolved and then we proceed with a battle between the scrambled aircraft and the hopefully few survivors of the British fleet?


  • Kamikaze:
    2DD:
    DiceRolls: 2@2; Total Hits: 12@2: (2, 6)
    1cru:
    DiceRolls: 1@2; Total Hits: 11@2: (2)
    1BB:
    DiceRolls: 2@2; Total Hits: 12@2: (4, 1)


  • First round:
    1DD, 1damaged BB against 2 fighters:
    :aaa1@2 1@4:
    DiceRolls: 2@4; Total Hits: 22@4: (3, 2)


  • messed up the attackers roll
    DiceRolls: 1@2 1@4; Total Hits: 01@2: (6)1@4: (6)


  • Well I’ll retreat the transports to Z19 and yyou get to destroy my planes. good luck you got there.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :14

    Combat Move - British
                Giving bonus movement to units
                1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 35 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
                2 armour, 1 artillery and 3 infantry moved from Korea to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Korea to Japan
                1 fighter moved from 19 Sea Zone to Japan
                1 fighter moved from Romania to Iraq
                2 armour, 1 artillery, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
                3 artilleries, 5 infantry and 4 transports moved from 20 Sea Zone to 19 Sea Zone
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Combat - British
                Battle in Japan
                    British attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 10 infantry
                    Japanese win with 1 aaGun, 2 artilleries, 2 fighters and 10 infantry remaining. Battle score for attacker is -26
                    Casualties for Japanese: 1 aaGun
                    Casualties for British: 2 fighters and 1 tactical_bomber
                Recording Battle Statistics

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: British player Removing units owned by PlayerID named:British from 20 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
                EDIT: British player Removing units owned by PlayerID named:British from 33 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 aaGun moved from Jehol to Manchuria
                2 infantry and 1 transport moved from 41 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Saudi Arabia
                3 mech_infantrys moved from Eastern Persia to Iraq
                1 infantry moved from Eastern Persia to Persia
                1 fighter moved from Greece to Saudi Arabia
                1 infantry moved from Kiangsi to Kiangsu
                1 infantry moved from India to West India

    Turn Complete - British

    Territory Summary for British :

    Korea : 1 artillery and 1 infantry
        Kiangsu : 1 infantry
        Manchuria : 1 aaGun
        India : 1 airfield and 1 harbour
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Queensland : 2 aaGuns
        Sumatra : 1 harbour
        19 Sea Zone : 2 armour, 4 artilleries, 8 infantry and 7 transports
        West India : 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Malta : 1 aaGun and 1 infantry
        Italian Somaliland : 1 flag,    80 Sea Zone : 1 transport
        Saudi Arabia : 1 fighter and 2 infantry


  • Still doesn’t like top post India. So here’s the save.

  • '21 '19 '18 '17 '16

    Test summary from TripleA 05:58:33

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :14

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                2 artilleries and 3 infantry moved from Yugoslavia to Albania
                1 armour, 1 infantry and 1 mech_infantry moved from Southern France to Northern Italy
                1 artillery moved from Southern France to Northern Italy
                4 infantry moved from Southern Italy to Northern Italy
                1 destroyer and 5 submarines moved from 92 Sea Zone to 95 Sea Zone
                1 armour moved from Trans-Jordan to Syria
                      Italians take Syria from ANZAC
                1 armour moved from Syria to Trans-Jordan
                1 artillery and 1 infantry moved from Tobruk to Libya
                      Italians take Libya from French
                1 mech_infantry moved from Trans-Jordan to Alexandria
                3 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                3 infantry moved from Egypt to Trans-Jordan

    Combat - Italians
                Battle in Albania
                    Italians attack with 2 artilleries and 3 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Albania from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Italians win with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Recording Battle Statistics
                Trigger Italians Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Italians
                2 aaGuns moved from Southern Italy to Northern Italy
                1 infantry moved from Rhodesia to Belgian Congo

    Place Units - Italians
                1 submarine placed in 98 Sea Zone
                1 artillery and 1 infantry placed in Egypt
                1 fighter placed in Southern Italy
                1 artillery and 2 infantry placed in Yugoslavia

    Turn Complete - Italians
                Italians collect 28 PUs (2 lost to blockades); end with 28 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                    Turn Summary: Incorrect Password
                Post Turn Summary to AxisAndAllies.org success = false


  • Test summary from TripleA 21:49:12

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