XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens


  • Ok seems I overlooked the obvious exploit and paid the price. We should be able to recover I think.

  • '21 '19 '18 '17 '16

    Think of all the things we’ll know not do next round. :-)

    Don’t go after three countries at once  with Japan
    Don’t make stupid big stacks with Germany
    The dice hate both sides
    Big and balanced fleets matter
    You can never have too many ships guarding transports
    Avoid aircraft losses
    Etc.


  • Test summary from TripleA 13:18:33


  • So here’s a save of our combat move. We need scrambling and Kamikaze orders for Japan as well as an order of loss for the ground battle. Well mainly if you want to keept some AA around.


  • For got to attach the save of course

  • '21 '19 '18 '17 '16

    No scramble, no kamikazes against the American assault.

    Order of loss
    1 AA gun
    19 infantry
    2 artillery
    2 AA guns
    2 fighters


  • could you say the same stuff for a british attack. although you might want to see a save of the combat move first.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :14

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 2 destroyers, 5 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                2 submarines moved from 101 Sea Zone to 89 Sea Zone
                1 bomber moved from Spain to 83 Sea Zone
                1 bomber moved from Eastern United States to Normandy Bordeaux
                2 artilleries, 1 bomber, 10 fighters and 8 infantry moved from Spain to Normandy Bordeaux
                2 fighters moved from Gibraltar to Normandy Bordeaux
                1 fighter moved from Guam to Japan
                1 tactical_bomber moved from 6 Sea Zone to Japan
                1 fighter moved from Korea to Japan
                1 armour, 1 artillery and 5 infantry moved from Korea to 6 Sea Zone
                1 armour, 6 artilleries and 10 infantry moved from 6 Sea Zone to Japan
                2 fighters moved from 25 Sea Zone to 6 Sea Zone
                1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                1 carrier and 2 fighters moved from 6 Sea Zone to 19 Sea Zone
                1 carrier moved from 6 Sea Zone to 19 Sea Zone
                1 carrier moved from 19 Sea Zone to 6 Sea Zone
                1 carrier moved from 25 Sea Zone to 6 Sea Zone
                1 infantry moved from Spain to Normandy Bordeaux

    Combat - Americans
                Battle in 83 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 89 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 3 transports
                    Americans win, taking 89 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 21
                    Casualties for Japanese: 3 transports
                    Americans win with 2 submarines remaining. Battle score for attacker is 21
                    Casualties for Japanese: 3 transports
                Battle in Normandy Bordeaux
                    Americans attack with 2 artilleries, 2 bombers, 12 fighters and 9 infantry
                    Germans defend with 1 aaGun, 4 armour, 3 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry; Italians defend with 3 fighters
                    Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 2 bombers, 12 fighters and 4 infantry remaining. Battle score for attacker is 66
                    Casualties for Germans: 1 aaGun, 4 armour, 3 artilleries, 2 infantry and 1 mech_infantry
                    Casualties for Italians: 3 fighters
                    Casualties for Americans: 5 infantry
                    Americans win with 2 artilleries, 2 bombers, 12 fighters and 4 infantry remaining. Battle score for attacker is 66
                    Casualties for Germans: 1 aaGun, 4 armour, 3 artilleries, 2 infantry and 1 mech_infantry
                    Casualties for Italians: 3 fighters
                    Casualties for Americans: 5 infantry
                Battle in Japan
                    Americans attack with 1 armour, 6 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber
                    Japanese defend with 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 19 infantry
                    Japanese win with 2 aaGuns, 2 artilleries, 2 fighters and 10 infantry remaining. Battle score for attacker is -48
                    Casualties for Japanese: 1 aaGun and 9 infantry
                    Casualties for Americans: 1 armour, 6 artilleries, 2 fighters and 10 infantry
                    1 tactical_bomber owned by the Americans retreated
                Recording Battle Statistics

    Non Combat Move - Americans
                1 tactical_bomber moved from Japan to Korea
                12 fighters moved from Normandy Bordeaux to Spain
                1 fighter moved from Eastern United States to Spain
                2 bombers moved from Normandy Bordeaux to Spain
                1 bomber moved from 83 Sea Zone to Spain
                2 submarines moved from 109 Sea Zone to 91 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 5 infantry moved from Central United States to Southeast Mexico
                1 carrier moved from 26 Sea Zone to 10 Sea Zone
                1 battleship and 1 destroyer moved from 80 Sea Zone to 72 Sea Zone
                1 fighter moved from Iraq to Saudi Arabia
                1 aaGun moved from Central United States to Southeast Mexico
                1 aaGun moved from 54 Sea Zone to Queensland
                1 mech_infantry moved from Queensland to 54 Sea Zone

    Place Units - Americans
                3 infantry placed in Spain
                1 artillery and 1 infantry placed in Korea
                1 tactical_bomber placed in Eastern United States
                1 artillery and 1 infantry placed in Central United States
                1 carrier, 2 destroyers and 3 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Territory Summary for Americans :

    Korea : 1 flag, 1 artillery, 1 factory_minor, 1 infantry and 1 tactical_bomber
        Hainan : 1 flag,    Queensland : 1 aaGun
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        20 Sea Zone : 1 flag,    22 Sea Zone : 1 flag,    10 Sea Zone : 2 carriers, 2 cruisers and 3 submarines
        19 Sea Zone : 1 flag, 1 carrier
        17 Sea Zone : 1 flag,    6 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 2 fighters, 2 submarines and 5 transports
        54 Sea Zone : 1 mech_infantry


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :14

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Tsinghai
                1 infantry placed in Manchuria
                1 infantry placed in Shantung
                2 infantry placed in Kiangsu
                1 infantry placed in Kiangsi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Territory Summary for Chinese :

    Shantung : 1 flag, 4 artilleries and 8 infantry
        Kwangsi : 1 flag,    Kiangsu : 1 flag, 7 infantry
        Kiangsi : 1 flag, 4 artilleries and 8 infantry
        Jehol : 1 flag,    Manchuria : 1 flag, 4 artilleries and 9 infantry
        Kweichow : 1 fighter
        Tsinghai : 6 artilleries and 10 infantry

    Production/PUs Summary :

    Germans : 45 / 57
        Russians : 47 / 64
        Japanese : 19 / 18
        Americans : 58 / 79
        Chinese : 23 / 29
        British : 9 / 0
        UK_Pacific : 27 / 32
        Italians : 27 / 33
        ANZAC : 20 / 30
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0


  • So here’S the Combat Move save to decide on Kamikaze or scrambling.

  • '21 '19 '18 '17 '16

    After a brief discussion with GenericUsername, we want to go for the high risk naval defense of Japan. So

    Scramble the two fighters
    Aim the five kamikazes
    1 per DD for two
    1 per CA for three
    2 per BB for 5


  • Sorry I clicked to fast you’ll get some mails but I’ll have to reload to edit in a Japanese transport otherwise triplea won’t let me scramble


  • apparently the trick with editing in a transport doesn’t work anymore though I could swear it worked when I tested it this morning so eiither I’ll just roll for the naval battle with the forum dice roller or I edit in a sub and somehow hope it doesn’t hit. The later method I tested and it ‘works’ as long as the sub doesn’t hit.


  • So what’ll it be? doing it on the forum or editing in a sub and hope it doesn’t get a hit.

  • '21 '19 '18 '17 '16

    Doing here on the forum for the sea battle is fine.  I’ve tried to do the combat in tripleA in local mode a couple of times, it won’t ask me for scramble orders either.

    You’ll have a group of 2 kamikazes at a 2 against the two destroyers, a group of 1 kamikazes against the cruiser, and a final group of two kamikazes against the battleship.  These hits are resolved and then we proceed with a battle between the scrambled aircraft and the hopefully few survivors of the British fleet?


  • Kamikaze:
    2DD:
    DiceRolls: 2@2; Total Hits: 12@2: (2, 6)
    1cru:
    DiceRolls: 1@2; Total Hits: 11@2: (2)
    1BB:
    DiceRolls: 2@2; Total Hits: 12@2: (4, 1)


  • First round:
    1DD, 1damaged BB against 2 fighters:
    :aaa1@2 1@4:
    DiceRolls: 2@4; Total Hits: 22@4: (3, 2)


  • messed up the attackers roll
    DiceRolls: 1@2 1@4; Total Hits: 01@2: (6)1@4: (6)


  • Well I’ll retreat the transports to Z19 and yyou get to destroy my planes. good luck you got there.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :14

    Combat Move - British
                Giving bonus movement to units
                1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 35 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
                2 armour, 1 artillery and 3 infantry moved from Korea to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Korea to Japan
                1 fighter moved from 19 Sea Zone to Japan
                1 fighter moved from Romania to Iraq
                2 armour, 1 artillery, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
                3 artilleries, 5 infantry and 4 transports moved from 20 Sea Zone to 19 Sea Zone
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Combat - British
                Battle in Japan
                    British attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 10 infantry
                    Japanese win with 1 aaGun, 2 artilleries, 2 fighters and 10 infantry remaining. Battle score for attacker is -26
                    Casualties for Japanese: 1 aaGun
                    Casualties for British: 2 fighters and 1 tactical_bomber
                Recording Battle Statistics

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: British player Removing units owned by PlayerID named:British from 20 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
                EDIT: British player Removing units owned by PlayerID named:British from 33 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 aaGun moved from Jehol to Manchuria
                2 infantry and 1 transport moved from 41 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Saudi Arabia
                3 mech_infantrys moved from Eastern Persia to Iraq
                1 infantry moved from Eastern Persia to Persia
                1 fighter moved from Greece to Saudi Arabia
                1 infantry moved from Kiangsi to Kiangsu
                1 infantry moved from India to West India

    Turn Complete - British

    Territory Summary for British :

    Korea : 1 artillery and 1 infantry
        Kiangsu : 1 infantry
        Manchuria : 1 aaGun
        India : 1 airfield and 1 harbour
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Queensland : 2 aaGuns
        Sumatra : 1 harbour
        19 Sea Zone : 2 armour, 4 artilleries, 8 infantry and 7 transports
        West India : 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Malta : 1 aaGun and 1 infantry
        Italian Somaliland : 1 flag,    80 Sea Zone : 1 transport
        Saudi Arabia : 1 fighter and 2 infantry

Suggested Topics

  • 55
  • 89
  • 98
  • 100
  • 91
  • 29
  • 19
  • 124
Axis & Allies Boardgaming Custom Painted Miniatures

86

Online

17.6k

Users

40.2k

Topics

1.7m

Posts