XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens


  • Yes. After you have rolled the dice just select the “map” (you should have two triplea windows, one with the map one with the battle) and save normally. We may spit out an OOL before or after that.


  • Yes we want all planes scrambled. So 2Fighter, 1Tac each from Gibraltar and Spain.
    We will lose units in the following order:
    1)damage carrier
    2)sub
    3)destroyers
    4)lose 4 carriers(so try to keep 1)
    5)cruiser
    6)tacs
    7)remaining carrier
    8)fighters

  • '21 '19 '18 '17 '16

    Test summary from TripleA 15:25:16


  • Test summary from TripleA 15:25:56


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :14

    Purchase Units - Japanese
                Japanese buy nothing; Remaining resources:

    Combat Move - Japanese
                Giving bonus movement to units
                1 infantry moved from Brazil to Venezuela
                      Japanese take Venezuela from Americans
                1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
                1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa
                      Japanese take French West Africa from French
                1 infantry moved from Brazil to 86 Sea Zone
                1 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
                1 infantry moved from 89 Sea Zone to West Indies
                      Japanese take West Indies from Americans
                1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 89 Sea Zone
                1 artillery and 3 infantry moved from 89 Sea Zone to Central America
                      Japanese take Central America from Americans
                1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 6 fighters, 3 submarines and 4 tactical_bombers moved from 86 Sea Zone to 91 Sea Zone

    Combat - Japanese
                Americans scrambles 3 units out of Spain to defend against the attack in 91 Sea Zone
                Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
                Battle in 91 Sea Zone
                    Japanese attack with 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 6 fighters, 3 submarines and 4 tactical_bombers
                    Americans defend with 5 carriers, 1 cruiser, 4 destroyers, 12 fighters, 1 submarine, 4 tactical_bombers and 13 transports
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 4 carriers owned by the Americans
                    Units damaged: 1 battleship owned by the Japanese
                    2 submarines owned by the Japanese Submerged
                    Americans win with 12 fighters remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 submarine and 4 tactical_bombers
                    Casualties for Americans: 5 carriers, 1 cruiser, 4 destroyers, 1 submarine, 4 tactical_bombers and 13 transports
                Recording Battle Statistics
                Moving scrambled unit from 91 Sea Zone back to originating territory: Spain
                Moving scrambled unit from 91 Sea Zone back to originating territory: Spain
                Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
                Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
                    8 fighters owned by the Americans forced to land in Spain

    Non Combat Move - Japanese

    Turn Complete - Japanese
                Japanese collect 11 PUs (8 lost to blockades); end with 18 PUs total


  • Ok seems I overlooked the obvious exploit and paid the price. We should be able to recover I think.

  • '21 '19 '18 '17 '16

    Think of all the things we’ll know not do next round. :-)

    Don’t go after three countries at once  with Japan
    Don’t make stupid big stacks with Germany
    The dice hate both sides
    Big and balanced fleets matter
    You can never have too many ships guarding transports
    Avoid aircraft losses
    Etc.


  • Test summary from TripleA 13:18:33


  • So here’s a save of our combat move. We need scrambling and Kamikaze orders for Japan as well as an order of loss for the ground battle. Well mainly if you want to keept some AA around.


  • For got to attach the save of course

  • '21 '19 '18 '17 '16

    No scramble, no kamikazes against the American assault.

    Order of loss
    1 AA gun
    19 infantry
    2 artillery
    2 AA guns
    2 fighters


  • could you say the same stuff for a british attack. although you might want to see a save of the combat move first.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :14

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 2 destroyers, 5 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                2 submarines moved from 101 Sea Zone to 89 Sea Zone
                1 bomber moved from Spain to 83 Sea Zone
                1 bomber moved from Eastern United States to Normandy Bordeaux
                2 artilleries, 1 bomber, 10 fighters and 8 infantry moved from Spain to Normandy Bordeaux
                2 fighters moved from Gibraltar to Normandy Bordeaux
                1 fighter moved from Guam to Japan
                1 tactical_bomber moved from 6 Sea Zone to Japan
                1 fighter moved from Korea to Japan
                1 armour, 1 artillery and 5 infantry moved from Korea to 6 Sea Zone
                1 armour, 6 artilleries and 10 infantry moved from 6 Sea Zone to Japan
                2 fighters moved from 25 Sea Zone to 6 Sea Zone
                1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                1 carrier and 2 fighters moved from 6 Sea Zone to 19 Sea Zone
                1 carrier moved from 6 Sea Zone to 19 Sea Zone
                1 carrier moved from 19 Sea Zone to 6 Sea Zone
                1 carrier moved from 25 Sea Zone to 6 Sea Zone
                1 infantry moved from Spain to Normandy Bordeaux

    Combat - Americans
                Battle in 83 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 89 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 3 transports
                    Americans win, taking 89 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 21
                    Casualties for Japanese: 3 transports
                    Americans win with 2 submarines remaining. Battle score for attacker is 21
                    Casualties for Japanese: 3 transports
                Battle in Normandy Bordeaux
                    Americans attack with 2 artilleries, 2 bombers, 12 fighters and 9 infantry
                    Germans defend with 1 aaGun, 4 armour, 3 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry; Italians defend with 3 fighters
                    Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 2 bombers, 12 fighters and 4 infantry remaining. Battle score for attacker is 66
                    Casualties for Germans: 1 aaGun, 4 armour, 3 artilleries, 2 infantry and 1 mech_infantry
                    Casualties for Italians: 3 fighters
                    Casualties for Americans: 5 infantry
                    Americans win with 2 artilleries, 2 bombers, 12 fighters and 4 infantry remaining. Battle score for attacker is 66
                    Casualties for Germans: 1 aaGun, 4 armour, 3 artilleries, 2 infantry and 1 mech_infantry
                    Casualties for Italians: 3 fighters
                    Casualties for Americans: 5 infantry
                Battle in Japan
                    Americans attack with 1 armour, 6 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber
                    Japanese defend with 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 19 infantry
                    Japanese win with 2 aaGuns, 2 artilleries, 2 fighters and 10 infantry remaining. Battle score for attacker is -48
                    Casualties for Japanese: 1 aaGun and 9 infantry
                    Casualties for Americans: 1 armour, 6 artilleries, 2 fighters and 10 infantry
                    1 tactical_bomber owned by the Americans retreated
                Recording Battle Statistics

    Non Combat Move - Americans
                1 tactical_bomber moved from Japan to Korea
                12 fighters moved from Normandy Bordeaux to Spain
                1 fighter moved from Eastern United States to Spain
                2 bombers moved from Normandy Bordeaux to Spain
                1 bomber moved from 83 Sea Zone to Spain
                2 submarines moved from 109 Sea Zone to 91 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 5 infantry moved from Central United States to Southeast Mexico
                1 carrier moved from 26 Sea Zone to 10 Sea Zone
                1 battleship and 1 destroyer moved from 80 Sea Zone to 72 Sea Zone
                1 fighter moved from Iraq to Saudi Arabia
                1 aaGun moved from Central United States to Southeast Mexico
                1 aaGun moved from 54 Sea Zone to Queensland
                1 mech_infantry moved from Queensland to 54 Sea Zone

    Place Units - Americans
                3 infantry placed in Spain
                1 artillery and 1 infantry placed in Korea
                1 tactical_bomber placed in Eastern United States
                1 artillery and 1 infantry placed in Central United States
                1 carrier, 2 destroyers and 3 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Territory Summary for Americans :

    Korea : 1 flag, 1 artillery, 1 factory_minor, 1 infantry and 1 tactical_bomber
        Hainan : 1 flag,    Queensland : 1 aaGun
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        20 Sea Zone : 1 flag,    22 Sea Zone : 1 flag,    10 Sea Zone : 2 carriers, 2 cruisers and 3 submarines
        19 Sea Zone : 1 flag, 1 carrier
        17 Sea Zone : 1 flag,    6 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 2 fighters, 2 submarines and 5 transports
        54 Sea Zone : 1 mech_infantry


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :14

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Tsinghai
                1 infantry placed in Manchuria
                1 infantry placed in Shantung
                2 infantry placed in Kiangsu
                1 infantry placed in Kiangsi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Territory Summary for Chinese :

    Shantung : 1 flag, 4 artilleries and 8 infantry
        Kwangsi : 1 flag,    Kiangsu : 1 flag, 7 infantry
        Kiangsi : 1 flag, 4 artilleries and 8 infantry
        Jehol : 1 flag,    Manchuria : 1 flag, 4 artilleries and 9 infantry
        Kweichow : 1 fighter
        Tsinghai : 6 artilleries and 10 infantry

    Production/PUs Summary :

    Germans : 45 / 57
        Russians : 47 / 64
        Japanese : 19 / 18
        Americans : 58 / 79
        Chinese : 23 / 29
        British : 9 / 0
        UK_Pacific : 27 / 32
        Italians : 27 / 33
        ANZAC : 20 / 30
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0


  • So here’S the Combat Move save to decide on Kamikaze or scrambling.

  • '21 '19 '18 '17 '16

    After a brief discussion with GenericUsername, we want to go for the high risk naval defense of Japan. So

    Scramble the two fighters
    Aim the five kamikazes
    1 per DD for two
    1 per CA for three
    2 per BB for 5


  • Sorry I clicked to fast you’ll get some mails but I’ll have to reload to edit in a Japanese transport otherwise triplea won’t let me scramble


  • apparently the trick with editing in a transport doesn’t work anymore though I could swear it worked when I tested it this morning so eiither I’ll just roll for the naval battle with the forum dice roller or I edit in a sub and somehow hope it doesn’t hit. The later method I tested and it ‘works’ as long as the sub doesn’t hit.


  • So what’ll it be? doing it on the forum or editing in a sub and hope it doesn’t get a hit.

  • '21 '19 '18 '17 '16

    Doing here on the forum for the sea battle is fine.  I’ve tried to do the combat in tripleA in local mode a couple of times, it won’t ask me for scramble orders either.

    You’ll have a group of 2 kamikazes at a 2 against the two destroyers, a group of 1 kamikazes against the cruiser, and a final group of two kamikazes against the battleship.  These hits are resolved and then we proceed with a battle between the scrambled aircraft and the hopefully few survivors of the British fleet?

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