X-PAD 01 Norse vs Attack OTKG

  • TripleA

    I am curious did the bship repair on its own?


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Purchase Units - Italians
                Italians buy 1 carrier, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 armour, 2 infantry and 1 mech_infantry moved from Romania to Bessarabia
                1 bomber, 1 fighter and 1 tactical_bomber moved from Algeria to Gibraltar
                1 armour and 1 mech_infantry moved from Libya to Alexandria
                2 artilleries and 2 infantry moved from Tobruk to Alexandria
                3 artilleries moved from Iraq to Northwest Persia
                      Italians take Northwest Persia from British

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Battle in Alexandria
                    Italians attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                    British defend with 1 artillery and 1 infantry
                        Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Alexandria, round 1 :  3/6 hits
                        British roll dice for 1 artillery and 1 infantry in Alexandria, round 1 :  0/2 hits
                        1 infantry owned by the British and 1 artillery owned by the British lost in Alexandria
                    Italians win, taking 97 Sea Zone from British, taking Alexandria from British with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                    Italians win with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Bessarabia
                    Italians attack with 1 armour, 2 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Bessarabia, round 1 :  0/4 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 1 :  0/1 hits
                        Italians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Bessarabia, round 2 :  0/4 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        Italians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Bessarabia, round 3 :  0/4 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 3 :  0/1 hits
                        Italians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Bessarabia, round 4 :  0/4 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 4 :  0/1 hits
                        Italians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Bessarabia, round 5 :  1/4 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 5 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Italians win, taking Bessarabia from Russians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Italians win with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Gibraltar
                    Italians attack with 1 bomber, 1 fighter and 1 tactical_bomber
                    British defend with 1 harbour; Americans defend with 1 artillery and 1 bomber
                        Italians roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Gibraltar, round 1 :  3/3 hits
                        British roll dice for 1 artillery and 1 bomber in Gibraltar, round 1 :  0/2 hits
                        1 artillery owned by the Americans and 1 bomber owned by the Americans lost in Gibraltar
                    Italians win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Americans: 1 artillery and 1 bomber
                    Italians win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Americans: 1 artillery and 1 bomber
                Recording Battle Statistics

    Non Combat Move - Italians
                2 fighters moved from Algeria to Southern Italy
                2 armour and 2 mech_infantrys moved from Northern Italy to Romania
                1 armour moved from Morocco to Tunisia
                1 fighter and 1 tactical_bomber moved from Gibraltar to Algeria
                1 bomber moved from Gibraltar to Southern Italy
                1 submarine moved from 97 Sea Zone to 95 Sea Zone
                1 infantry moved from Iraq to Syria

    Place Units - Italians
                2 infantry placed in Southern Italy
                1 carrier, 1 destroyer and 1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs

    Production/PUs Summary :

    Germans : 49 / 64
        Russians : 23 / 31
        Japanese : 70 / 72
        Americans : 52 / 74
        Chinese : 3 / 5
        British : 28 / 31
        UK_Pacific : 6 / 3
        Italians : 20 / 36
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from Burma to India
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                1 fighter moved from Queensland to 46 Sea Zone

    Combat - ANZAC
                Battle in 46 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                    ANZAC win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                    ANZAC win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Recording Battle Statistics

    Non Combat Move - ANZAC
                1 fighter moved from 46 Sea Zone to Queensland

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

  • Moderator

    Game History

    Round :8

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French
                1 destroyer moved from 71 Sea Zone to 81 Sea Zone

    Turn Complete - French

  • Moderator

    Right now, we don’t have any way to modify the board for a damaged BB. Guess that’s something to add in alpha round 4? At this point, our loss. Attack if you wish. I don’t see any way to rectify it except taking out the sub…

    GG

  • '18 '17 '16 '15 '13 '11 '10

    The version Cow said with an extra ftr instead seems more fair to me.
    And with all the ships present my lonely sub doesn´t change that much.
    At any rate it doesn´t seem fair to take out a russian unit for an american unit.

  • '18 '17 '16 '15 '13 '11 '10

    Ok. It won´t add ftr to water…

  • '18 '17 '16 '15 '13 '11 '10

    So how do I roll it on forum?

  • Moderator

    Conferring… :)

    GG


  • u wanna attack sz112?

    if so edit add ussr sub change norway into usa, add airfield to norway and add usa ftr to norway and remove bb
    and scramble that ftr against your attack

    if u dont want to attack, than still edit add ussr sub and all of us will keep in mind that 1 usa bb is damaged (till it is sunk or repaired)

  • '18 '17 '16 '15 '13 '11 '10

    Ok I´ll do that.
    Will need OOL.
    Will be attacking in 5-10  :-)


  • dont forget to post a savegame pls


  • hi cow,

    asked the guys which countries they preferrd to play, stating usa is the hardest imho. than picked up the ones remaining :) the fact that we thought we could have some practice games on triplea might have helpd the outcome as well - with ussr out of way we gained time till end of japs to have a nice nerd date on triplea, but I was ditched on the first date :p (I think, not sure why we didnt have practice games tbh)

  • '18 '17 '16 '15 '13 '11 '10

    Here goes

  • Moderator

    I was down for the nerd date (it definitely would have helped, I’m maybe a veteran in the sense of playing time, but I have never played Global), I would have needed another week. I think we were talking about doing it the week I graduated college, and you know that week is sacred.  :wink:

    GG


  • for first round, if not specified otherwise below:

    ussr ss
    usa dd
    usa tac
    usa cv damage usa cv sunk
    usa ftr
    usa cl
    usa cl
    usa ftr
    usa ftr

    if u score 4 hits:

    ussr ss
    usa dd
    usa cl
    usa cl

    if u score 5 hits:

    ussr ss
    usa dd
    usa cl
    usa cl
    usa tac

    if u score 10 hits (aside from going out and playing lottery):

    ussr ss
    usa dd
    usa tac
    usa cv damage
    usa cv sunk
    usa ftr
    usa cv damage
    usa cv sunk
    usa ftr
    usa ftr

    need to look how many hits u&us scored for 2nd round

    ps: gl hf


  • @Guerrilla:

    I was down for the nerd date (it definitely would have helped, I’m maybe a veteran in the sense of playing time, but I have never played Global), I would have needed another week. I think we were talking about doing it the week I graduated college, and you know that week is sacred.  :wink:

    GG

    LOL u right, definitely not the best time to waste your dates on nerds playing dice games with miniatures in triplea :)


  • hmm thought we d be doing this attack right now, so posted ool so that we dont waste time.

    might as well wait for usa (AH) now :)

    gl hf


  • That looks good to me.  I somehow missed where you were saying Americans were the hardest.  I definitely would have chosen something else.  Oh well.

  • '18 '17 '16 '15 '13 '11 '10

    I was going to attack but waited 30 minutes for your reply then I went to bed.

    Now I attacked but the dice-server only rolled 6 x 3 and 1 x 4 so it cheated me of 1 x 3 1 x 4.

    How do I remedy this. I sure could use the extra hits.

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