sent a chat so we don’t clutter up this thread
X-PAD 01 Norse vs Attack OTKG
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Maybe a bit too convenient taking out the russian sub when the US is making it´s attack 8-)
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Maybe a bit too convenient taking out the russian sub when the US is making it´s attack 8-)
More like, I can’t make the BB damaged in edit mode.
GG
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Yeah I tried that too.
Dunno how to solve that.
I am considering to attack USN so we should figure it out….
or ask somebody who know´s how to solve it. -
Yeah I tried that too.
Dunno how to solve that.
I am considering to attack USN so we should figure it out….
or ask somebody who know´s how to solve it.lol, I figured you were… I’ll ask Cow, I believe he worked on the alpha test.
GG
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roll it on forum. or make the battleship a fighter… I know it might be an issue with subs around. probably better to roll on forum and edit the results.
wow french dd still sitting in sz 71.
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oh wow soulfein you got a third partner?
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If I remember right this game is supposed to pair seasoned vet with beginner… why you take the easy countries to play soulfein? russia and china.
well at least if usa loses that fleet, allies still have calcutta so it is not too bad.
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oh you thinkin of sinkin the other fleet. hmm. you might have to roll it out on forum and edit results.
at least it is faster than using battlemaps and typing out combat movements and stuff.
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I am curious did the bship repair on its own?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 armour, 2 infantry and 1 mech_infantry moved from Romania to Bessarabia
1 bomber, 1 fighter and 1 tactical_bomber moved from Algeria to Gibraltar
1 armour and 1 mech_infantry moved from Libya to Alexandria
2 artilleries and 2 infantry moved from Tobruk to Alexandria
3 artilleries moved from Iraq to Northwest Persia
Italians take Northwest Persia from BritishCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Alexandria
Italians attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Alexandria, round 1 : 3/6 hits
British roll dice for 1 artillery and 1 infantry in Alexandria, round 1 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Alexandria
Italians win, taking 97 Sea Zone from British, taking Alexandria from British with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Italians win with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Bessarabia
Italians attack with 1 armour, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Bessarabia, round 1 : 0/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
Italians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Bessarabia, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Italians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Bessarabia, round 3 : 0/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
Italians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Bessarabia, round 4 : 0/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits
Italians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Bessarabia, round 5 : 1/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Italians win with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Gibraltar
Italians attack with 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 1 harbour; Americans defend with 1 artillery and 1 bomber
Italians roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Gibraltar, round 1 : 3/3 hits
British roll dice for 1 artillery and 1 bomber in Gibraltar, round 1 : 0/2 hits
1 artillery owned by the Americans and 1 bomber owned by the Americans lost in Gibraltar
Italians win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Americans: 1 artillery and 1 bomber
Italians win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Americans: 1 artillery and 1 bomber
Recording Battle StatisticsNon Combat Move - Italians
2 fighters moved from Algeria to Southern Italy
2 armour and 2 mech_infantrys moved from Northern Italy to Romania
1 armour moved from Morocco to Tunisia
1 fighter and 1 tactical_bomber moved from Gibraltar to Algeria
1 bomber moved from Gibraltar to Southern Italy
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Iraq to SyriaPlace Units - Italians
2 infantry placed in Southern Italy
1 carrier, 1 destroyer and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUsProduction/PUs Summary :
Germans : 49 / 64
Russians : 23 / 31
Japanese : 70 / 72
Americans : 52 / 74
Chinese : 3 / 5
British : 28 / 31
UK_Pacific : 6 / 3
Italians : 20 / 36
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Burma to India
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to 46 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Recording Battle StatisticsNon Combat Move - ANZAC
1 fighter moved from 46 Sea Zone to QueenslandPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
Game History
Round :8
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
1 destroyer moved from 71 Sea Zone to 81 Sea ZoneTurn Complete - French
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Right now, we don’t have any way to modify the board for a damaged BB. Guess that’s something to add in alpha round 4? At this point, our loss. Attack if you wish. I don’t see any way to rectify it except taking out the sub…
GG
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The version Cow said with an extra ftr instead seems more fair to me.
And with all the ships present my lonely sub doesn´t change that much.
At any rate it doesn´t seem fair to take out a russian unit for an american unit. -
Ok. It won´t add ftr to water…
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So how do I roll it on forum?
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Conferring… :)
GG
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u wanna attack sz112?
if so edit add ussr sub change norway into usa, add airfield to norway and add usa ftr to norway and remove bb
and scramble that ftr against your attackif u dont want to attack, than still edit add ussr sub and all of us will keep in mind that 1 usa bb is damaged (till it is sunk or repaired)
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Ok I´ll do that.
Will need OOL.
Will be attacking in 5-10 :-) -
dont forget to post a savegame pls
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